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Side by Side Diff: sky/sdk/example/game/lib/sprite_box.dart

Issue 1216573009: Adds particle systems to sprites (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 5 years, 5 months ago
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1 part of sprites; 1 part of sprites;
2 2
3 /// Options for setting up a [SpriteBox]. 3 /// Options for setting up a [SpriteBox].
4 /// 4 ///
5 /// * [nativePoints], use the same points as the parent [Widget]. 5 /// * [nativePoints], use the same points as the parent [Widget].
6 /// * [letterbox], use the size of the root node for the coordinate system, con strain the aspect ratio and trim off 6 /// * [letterbox], use the size of the root node for the coordinate system, con strain the aspect ratio and trim off
7 /// areas that end up outside the screen. 7 /// areas that end up outside the screen.
8 /// * [stretch], use the size of the root node for the coordinate system, scale it to fit the size of the box. 8 /// * [stretch], use the size of the root node for the coordinate system, scale it to fit the size of the box.
9 /// * [scaleToFit], similar to the letterbox option, but instead of trimming ar eas the sprite system will be scaled 9 /// * [scaleToFit], similar to the letterbox option, but instead of trimming ar eas the sprite system will be scaled
10 /// down to fit the box. 10 /// down to fit the box.
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286 286
287 // Print frame rate 287 // Print frame rate
288 if (_numFrames % 60 == 0) print("delta: $delta fps: $_frameRate"); 288 if (_numFrames % 60 == 0) print("delta: $delta fps: $_frameRate");
289 289
290 _callUpdate(_rootNode, delta); 290 _callUpdate(_rootNode, delta);
291 _scheduleTick(); 291 _scheduleTick();
292 } 292 }
293 293
294 void _callUpdate(Node node, double dt) { 294 void _callUpdate(Node node, double dt) {
295 node.update(dt); 295 node.update(dt);
296 for (Node child in node.children) { 296 for (int i = node.children.length - 1; i >= 0; i--) {
297 Node child = node.children[i];
297 if (!child.paused) { 298 if (!child.paused) {
298 _callUpdate(child, dt); 299 _callUpdate(child, dt);
299 } 300 }
300 } 301 }
301 } 302 }
302 303
303 void _callSpriteBoxPerformedLayout(Node node) { 304 void _callSpriteBoxPerformedLayout(Node node) {
304 node.spriteBoxPerformedLayout(); 305 node.spriteBoxPerformedLayout();
305 for (Node child in node.children) { 306 for (Node child in node.children) {
306 _callSpriteBoxPerformedLayout(child); 307 _callSpriteBoxPerformedLayout(child);
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373 /// if (event.pointer == firstPointerId) { 374 /// if (event.pointer == firstPointerId) {
374 /// // Do something 375 /// // Do something
375 /// } 376 /// }
376 final int pointer; 377 final int pointer;
377 378
378 /// Creates a new SpriteBoxEvent, typically this is done internally inside the SpriteBox. 379 /// Creates a new SpriteBoxEvent, typically this is done internally inside the SpriteBox.
379 /// 380 ///
380 /// var event = new SpriteBoxEvent(new Point(50.0, 50.0), 'pointerdown', 0 ); 381 /// var event = new SpriteBoxEvent(new Point(50.0, 50.0), 'pointerdown', 0 );
381 SpriteBoxEvent(this.boxPosition, this.type, this.pointer); 382 SpriteBoxEvent(this.boxPosition, this.type, this.pointer);
382 } 383 }
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