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Unified Diff: src/gpu/SkGpuDevice.cpp

Issue 1216433002: implement drawAtlas natively on gpu-device (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: use SkRect::toQuad Created 5 years, 6 months ago
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Index: src/gpu/SkGpuDevice.cpp
diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp
index d0f8d46ee89b87a10be354e11031c344950f67b9..17d837be4239270031a0f953749018d5dcc38c4e 100644
--- a/src/gpu/SkGpuDevice.cpp
+++ b/src/gpu/SkGpuDevice.cpp
@@ -1639,6 +1639,50 @@ void SkGpuDevice::drawVertices(const SkDraw& draw, SkCanvas::VertexMode vmode,
///////////////////////////////////////////////////////////////////////////////
+static void append_quad_indices(uint16_t indices[], int quadIndex) {
+ int i = quadIndex * 4;
+ indices[0] = i + 0; indices[1] = i + 1; indices[2] = i + 2;
+ indices[3] = i + 2; indices[4] = i + 3; indices[5] = i + 0;
+}
+
+void SkGpuDevice::drawAtlas(const SkDraw& d, const SkImage* atlas, const SkRSXform xform[],
+ const SkRect texRect[], const SkColor colors[], int count,
+ SkXfermode::Mode mode, const SkPaint& paint) {
+ if (paint.isAntiAlias()) {
+ this->INHERITED::drawAtlas(d, atlas, xform, texRect, colors, count, mode, paint);
+ return;
+ }
+
+ SkPaint p(paint);
+ p.setShader(atlas->newShader(SkShader::kClamp_TileMode, SkShader::kClamp_TileMode))->unref();
+
+ const int vertCount = count * 4;
+ const int indexCount = count * 6;
+ SkAutoTMalloc<SkPoint> vertStorage(vertCount * 2);
+ SkPoint* verts = vertStorage.get();
+ SkPoint* texs = verts + vertCount;
+ SkAutoTMalloc<uint16_t> indexStorage(indexCount);
+ uint16_t* indices = indexStorage.get();
+ SkAutoTUnref<SkXfermode> xfer(SkXfermode::Create(mode));
+
+ for (int i = 0; i < count; ++i) {
+ xform[i].toQuad(texRect[i].width(), texRect[i].height(), verts);
+ texRect[i].toQuad(texs);
+ append_quad_indices(indices, i);
+ verts += 4;
+ texs += 4;
+ indices += 6;
+ }
+
+ verts = vertStorage.get();
+ texs = verts + vertCount;
+ indices = indexStorage.get();
+ this->drawVertices(d, SkCanvas::kTriangles_VertexMode, vertCount, verts, texs, colors, xfer,
+ indices, indexCount, p);
+}
+
+///////////////////////////////////////////////////////////////////////////////
+
void SkGpuDevice::drawText(const SkDraw& draw, const void* text,
size_t byteLength, SkScalar x, SkScalar y,
const SkPaint& paint) {
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