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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef BASE_NATIVE_LIBRARY_H_ | 5 #ifndef BASE_NATIVE_LIBRARY_H_ |
6 #define BASE_NATIVE_LIBRARY_H_ | 6 #define BASE_NATIVE_LIBRARY_H_ |
7 | 7 |
8 // This file defines a cross-platform "NativeLibrary" type which represents | 8 // This file defines a cross-platform "NativeLibrary" type which represents |
9 // a loadable module. | 9 // a loadable module. |
10 | 10 |
11 #include "base/base_export.h" | 11 #include "base/base_export.h" |
12 #include "build/build_config.h" | 12 #include "build/build_config.h" |
13 | 13 |
14 #if defined(OS_WIN) | 14 #if defined(OS_WIN) |
15 #include <windows.h> | 15 #include <windows.h> |
16 #elif defined(OS_MACOSX) | 16 #elif defined(OS_MACOSX) |
17 #import <CoreFoundation/CoreFoundation.h> | 17 #import <CoreFoundation/CoreFoundation.h> |
18 #endif // OS_* | 18 #endif // OS_* |
19 | 19 |
20 #include "base/string16.h" | 20 #include "base/string16.h" |
21 | 21 |
22 // Macro useful for writing cross-platform function pointers. | 22 // Macro useful for writing cross-platform function pointers. |
23 #if defined(OS_WIN) && !defined(CDECL) | 23 #if defined(OS_WIN) && !defined(CDECL) |
24 #define CDECL __cdecl | 24 #define CDECL __cdecl |
25 #else | 25 #else |
26 #define CDECL | 26 #define CDECL |
27 #endif | 27 #endif |
28 | 28 |
| 29 namespace base { |
| 30 |
29 class FilePath; | 31 class FilePath; |
30 | 32 |
31 namespace base { | |
32 | |
33 #if defined(OS_WIN) | 33 #if defined(OS_WIN) |
34 typedef HMODULE NativeLibrary; | 34 typedef HMODULE NativeLibrary; |
35 #elif defined(OS_MACOSX) | 35 #elif defined(OS_MACOSX) |
36 enum NativeLibraryType { | 36 enum NativeLibraryType { |
37 BUNDLE, | 37 BUNDLE, |
38 DYNAMIC_LIB | 38 DYNAMIC_LIB |
39 }; | 39 }; |
40 struct NativeLibraryStruct { | 40 struct NativeLibraryStruct { |
41 NativeLibraryType type; | 41 NativeLibraryType type; |
42 CFBundleRefNum bundle_resource_ref; | 42 CFBundleRefNum bundle_resource_ref; |
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76 | 76 |
77 // Returns the full platform specific name for a native library. | 77 // Returns the full platform specific name for a native library. |
78 // For example: | 78 // For example: |
79 // "mylib" returns "mylib.dll" on Windows, "libmylib.so" on Linux, | 79 // "mylib" returns "mylib.dll" on Windows, "libmylib.so" on Linux, |
80 // "mylib.dylib" on Mac. | 80 // "mylib.dylib" on Mac. |
81 BASE_EXPORT string16 GetNativeLibraryName(const string16& name); | 81 BASE_EXPORT string16 GetNativeLibraryName(const string16& name); |
82 | 82 |
83 } // namespace base | 83 } // namespace base |
84 | 84 |
85 #endif // BASE_NATIVE_LIBRARY_H_ | 85 #endif // BASE_NATIVE_LIBRARY_H_ |
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