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Issue 1216193002: Debugger: ensure that break points are set in code that contain debug break slots. (Closed) Base URL: https://chromium.googlesource.com/v8/v8.git@master
Patch Set: assert that break points are always set in code that has debug break slots Created 5 years, 5 months ago
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1 // Copyright 2012 the V8 project authors. All rights reserved. 1 // Copyright 2012 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "src/v8.h" 5 #include "src/v8.h"
6 6
7 #include "src/api.h" 7 #include "src/api.h"
8 #include "src/arguments.h" 8 #include "src/arguments.h"
9 #include "src/bootstrapper.h" 9 #include "src/bootstrapper.h"
10 #include "src/code-stubs.h" 10 #include "src/code-stubs.h"
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246 246
247 Iterator it(debug_info, type); 247 Iterator it(debug_info, type);
248 it.SkipTo(closest_break); 248 it.SkipTo(closest_break);
249 return it.GetBreakLocation(); 249 return it.GetBreakLocation();
250 } 250 }
251 251
252 252
253 void BreakLocation::SetBreakPoint(Handle<Object> break_point_object) { 253 void BreakLocation::SetBreakPoint(Handle<Object> break_point_object) {
254 // If there is not already a real break point here patch code with debug 254 // If there is not already a real break point here patch code with debug
255 // break. 255 // break.
256 DCHECK(code()->has_debug_break_slots());
256 if (!HasBreakPoint()) SetDebugBreak(); 257 if (!HasBreakPoint()) SetDebugBreak();
257 DCHECK(IsDebugBreak() || IsDebuggerStatement()); 258 DCHECK(IsDebugBreak() || IsDebuggerStatement());
258 // Set the break point information. 259 // Set the break point information.
259 DebugInfo::SetBreakPoint(debug_info_, pc_offset_, position_, 260 DebugInfo::SetBreakPoint(debug_info_, pc_offset_, position_,
260 statement_position_, break_point_object); 261 statement_position_, break_point_object);
261 } 262 }
262 263
263 264
264 void BreakLocation::ClearBreakPoint(Handle<Object> break_point_object) { 265 void BreakLocation::ClearBreakPoint(Handle<Object> break_point_object) {
265 // Clear the break point information. 266 // Clear the break point information.
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1076 } 1077 }
1077 // Remove all debug info. 1078 // Remove all debug info.
1078 while (debug_info_list_ != NULL) { 1079 while (debug_info_list_ != NULL) {
1079 RemoveDebugInfoAndClearFromShared(debug_info_list_->debug_info()); 1080 RemoveDebugInfoAndClearFromShared(debug_info_list_->debug_info());
1080 } 1081 }
1081 } 1082 }
1082 1083
1083 1084
1084 void Debug::FloodWithOneShot(Handle<JSFunction> function, 1085 void Debug::FloodWithOneShot(Handle<JSFunction> function,
1085 BreakLocatorType type) { 1086 BreakLocatorType type) {
1086 // Do not ever break in native functions. 1087 // Do not ever break in native and extension functions.
1087 if (function->IsFromNativeScript()) return; 1088 if (!function->IsSubjectToDebugging()) return;
1088 1089
1089 PrepareForBreakPoints(); 1090 PrepareForBreakPoints();
1090 1091
1091 // Make sure the function is compiled and has set up the debug info. 1092 // Make sure the function is compiled and has set up the debug info.
1092 Handle<SharedFunctionInfo> shared(function->shared()); 1093 Handle<SharedFunctionInfo> shared(function->shared());
1093 if (!EnsureDebugInfo(shared, function)) { 1094 if (!EnsureDebugInfo(shared, function)) {
1094 // Return if we failed to retrieve the debug info. 1095 // Return if we failed to retrieve the debug info.
1095 return; 1096 return;
1096 } 1097 }
1097 1098
1098 // Flood the function with break points. 1099 // Flood the function with break points.
1099 for (BreakLocation::Iterator it(GetDebugInfo(shared), type); !it.Done(); 1100 for (BreakLocation::Iterator it(GetDebugInfo(shared), type); !it.Done();
1100 it.Next()) { 1101 it.Next()) {
1101 it.GetBreakLocation().SetOneShot(); 1102 it.GetBreakLocation().SetOneShot();
1102 } 1103 }
1103 } 1104 }
1104 1105
1105 1106
1106 void Debug::FloodBoundFunctionWithOneShot(Handle<JSFunction> function) { 1107 void Debug::FloodBoundFunctionWithOneShot(Handle<JSFunction> function) {
1107 Handle<FixedArray> new_bindings(function->function_bindings()); 1108 Handle<FixedArray> new_bindings(function->function_bindings());
1108 Handle<Object> bindee(new_bindings->get(JSFunction::kBoundFunctionIndex), 1109 Handle<Object> bindee(new_bindings->get(JSFunction::kBoundFunctionIndex),
1109 isolate_); 1110 isolate_);
1110 1111
1111 if (!bindee.is_null() && bindee->IsJSFunction() && 1112 if (!bindee.is_null() && bindee->IsJSFunction() &&
1112 !JSFunction::cast(*bindee)->IsFromNativeScript()) { 1113 JSFunction::cast(*bindee)->IsSubjectToDebugging()) {
1113 Handle<JSFunction> bindee_function(JSFunction::cast(*bindee)); 1114 Handle<JSFunction> bindee_function(JSFunction::cast(*bindee));
1114 FloodWithOneShotGeneric(bindee_function); 1115 FloodWithOneShotGeneric(bindee_function);
1115 } 1116 }
1116 } 1117 }
1117 1118
1118 1119
1119 void Debug::FloodDefaultConstructorWithOneShot(Handle<JSFunction> function) { 1120 void Debug::FloodDefaultConstructorWithOneShot(Handle<JSFunction> function) {
1120 DCHECK(function->shared()->is_default_constructor()); 1121 DCHECK(function->shared()->is_default_constructor());
1121 // Instead of stepping into the function we directly step into the super class 1122 // Instead of stepping into the function we directly step into the super class
1122 // constructor. 1123 // constructor.
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1300 if (location.IsExit() || step_action == StepOut) { 1301 if (location.IsExit() || step_action == StepOut) {
1301 if (step_action == StepOut) { 1302 if (step_action == StepOut) {
1302 // Skip step_count frames starting with the current one. 1303 // Skip step_count frames starting with the current one.
1303 while (step_count-- > 0 && !frames_it.done()) { 1304 while (step_count-- > 0 && !frames_it.done()) {
1304 frames_it.Advance(); 1305 frames_it.Advance();
1305 } 1306 }
1306 } else { 1307 } else {
1307 DCHECK(location.IsExit()); 1308 DCHECK(location.IsExit());
1308 frames_it.Advance(); 1309 frames_it.Advance();
1309 } 1310 }
1310 // Skip builtin functions on the stack. 1311 // Skip native and extension functions on the stack.
1311 while (!frames_it.done() && 1312 while (!frames_it.done() &&
1312 frames_it.frame()->function()->IsFromNativeScript()) { 1313 !frames_it.frame()->function()->IsSubjectToDebugging()) {
1313 frames_it.Advance(); 1314 frames_it.Advance();
1314 } 1315 }
1315 // Step out: If there is a JavaScript caller frame, we need to 1316 // Step out: If there is a JavaScript caller frame, we need to
1316 // flood it with breakpoints. 1317 // flood it with breakpoints.
1317 if (!frames_it.done()) { 1318 if (!frames_it.done()) {
1318 // Fill the function to return to with one-shot break points. 1319 // Fill the function to return to with one-shot break points.
1319 JSFunction* function = frames_it.frame()->function(); 1320 JSFunction* function = frames_it.frame()->function();
1320 FloodWithOneShot(Handle<JSFunction>(function)); 1321 FloodWithOneShot(Handle<JSFunction>(function));
1321 // Set target frame pointer. 1322 // Set target frame pointer.
1322 ActivateStepOut(frames_it.frame()); 1323 ActivateStepOut(frames_it.frame());
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1958 } 1959 }
1959 1960
1960 // Now recompile all functions with activation frames and and 1961 // Now recompile all functions with activation frames and and
1961 // patch the return address to run in the new compiled code. It could be 1962 // patch the return address to run in the new compiled code. It could be
1962 // that some active functions were recompiled already by the suspended 1963 // that some active functions were recompiled already by the suspended
1963 // generator recompilation pass above; a generator with suspended 1964 // generator recompilation pass above; a generator with suspended
1964 // activations could also have active activations. That's fine. 1965 // activations could also have active activations. That's fine.
1965 for (int i = 0; i < active_functions.length(); i++) { 1966 for (int i = 0; i < active_functions.length(); i++) {
1966 Handle<JSFunction> function = active_functions[i]; 1967 Handle<JSFunction> function = active_functions[i];
1967 Handle<SharedFunctionInfo> shared(function->shared()); 1968 Handle<SharedFunctionInfo> shared(function->shared());
1968 1969 if (!shared->allows_lazy_compilation()) {
1969 // If recompilation is not possible just skip it. 1970 // Ignore functions that cannot be recompiled. Fortunately, those are
1970 if (!shared->allows_lazy_compilation()) continue; 1971 // only ones that are not subject to debugging in the first place.
1972 DCHECK(!function->IsSubjectToDebugging());
1973 continue;
1974 }
1971 if (shared->code()->kind() == Code::BUILTIN) continue; 1975 if (shared->code()->kind() == Code::BUILTIN) continue;
1972 1976
1973 EnsureFunctionHasDebugBreakSlots(function); 1977 EnsureFunctionHasDebugBreakSlots(function);
1974 } 1978 }
1975 1979
1976 RedirectActivationsToRecompiledCodeOnThread(isolate_, 1980 RedirectActivationsToRecompiledCodeOnThread(isolate_,
1977 isolate_->thread_local_top()); 1981 isolate_->thread_local_top());
1978 1982
1979 ActiveFunctionsRedirector active_functions_redirector; 1983 ActiveFunctionsRedirector active_functions_redirector;
1980 isolate_->thread_manager()->IterateArchivedThreads( 1984 isolate_->thread_manager()->IterateArchivedThreads(
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3386 } 3390 }
3387 3391
3388 3392
3389 void LockingCommandMessageQueue::Clear() { 3393 void LockingCommandMessageQueue::Clear() {
3390 base::LockGuard<base::Mutex> lock_guard(&mutex_); 3394 base::LockGuard<base::Mutex> lock_guard(&mutex_);
3391 queue_.Clear(); 3395 queue_.Clear();
3392 } 3396 }
3393 3397
3394 } // namespace internal 3398 } // namespace internal
3395 } // namespace v8 3399 } // namespace v8
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