Index: content/browser/android/media_players_observer.cc |
diff --git a/content/browser/android/media_players_observer.cc b/content/browser/android/media_players_observer.cc |
deleted file mode 100644 |
index c2771307571c51d7bc3946e7ec8e77646e4c6346..0000000000000000000000000000000000000000 |
--- a/content/browser/android/media_players_observer.cc |
+++ /dev/null |
@@ -1,59 +0,0 @@ |
-// Copyright 2015 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#include "content/browser/android/media_players_observer.h" |
- |
-#include <climits> |
- |
-#include "base/logging.h" |
-#include "content/public/browser/web_contents.h" |
- |
-namespace content { |
- |
-MediaPlayersObserver::MediaPlayersObserver(WebContents* web_contents) |
- : AudioStateProvider(web_contents) { |
-} |
- |
-MediaPlayersObserver::~MediaPlayersObserver() {} |
- |
-bool MediaPlayersObserver::IsAudioStateAvailable() const { |
- return true; |
-} |
- |
-// This audio state provider does not have a monitor |
-AudioStreamMonitor* MediaPlayersObserver::audio_stream_monitor() { |
- return nullptr; |
-} |
- |
-void MediaPlayersObserver::OnAudibleStateChanged(RenderFrameHost* rfh, |
- int player_id, |
- bool is_audible) { |
- audio_status_map_[Key(rfh, player_id)] = is_audible; |
- UpdateStatusAndNotify(); |
-} |
- |
-void MediaPlayersObserver::RemovePlayer(RenderFrameHost* rfh, int player_id) { |
- audio_status_map_.erase(Key(rfh, player_id)); |
- UpdateStatusAndNotify(); |
-} |
- |
-void MediaPlayersObserver::RenderFrameDeleted(RenderFrameHost* rfh) { |
- StatusMap::iterator begin = audio_status_map_.lower_bound(Key(rfh, 0)); |
- StatusMap::iterator end = audio_status_map_.upper_bound(Key(rfh, INT_MAX)); |
- audio_status_map_.erase(begin, end); |
- UpdateStatusAndNotify(); |
-} |
- |
-void MediaPlayersObserver::UpdateStatusAndNotify() { |
- for (const auto& player_status : audio_status_map_) { |
- if (player_status.second) { |
- Notify(true); // at least one player is making noise |
- return; |
- } |
- } |
- |
- Notify(false); |
-} |
- |
-} // namespace content |