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| 1 | 1 | 
| 2 /* | 2 /* | 
| 3  * Copyright 2014 Google Inc. | 3  * Copyright 2014 Google Inc. | 
| 4  * | 4  * | 
| 5  * Use of this source code is governed by a BSD-style license that can be | 5  * Use of this source code is governed by a BSD-style license that can be | 
| 6  * found in the LICENSE file. | 6  * found in the LICENSE file. | 
| 7  */ | 7  */ | 
| 8 | 8 | 
| 9 #include "gm.h" | 9 #include "gm.h" | 
| 10 #if SK_SUPPORT_GPU | 10 #if SK_SUPPORT_GPU | 
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| 48 }; | 48 }; | 
| 49 | 49 | 
| 50 SkFlattenable* DCShader::CreateProc(SkReadBuffer& buf) { | 50 SkFlattenable* DCShader::CreateProc(SkReadBuffer& buf) { | 
| 51     SkMatrix matrix; | 51     SkMatrix matrix; | 
| 52     buf.readMatrix(&matrix); | 52     buf.readMatrix(&matrix); | 
| 53     return SkNEW_ARGS(DCShader, (matrix)); | 53     return SkNEW_ARGS(DCShader, (matrix)); | 
| 54 } | 54 } | 
| 55 | 55 | 
| 56 class DCFP : public GrFragmentProcessor { | 56 class DCFP : public GrFragmentProcessor { | 
| 57 public: | 57 public: | 
| 58     DCFP(const SkMatrix& m) : fDeviceTransform(kDevice_GrCoordSet, m) { | 58     DCFP(GrShaderDataManager*, const SkMatrix& m) : fDeviceTransform(kDevice_GrC
     oordSet, m) { | 
| 59         this->addCoordTransform(&fDeviceTransform); | 59         this->addCoordTransform(&fDeviceTransform); | 
| 60         this->initClassID<DCFP>(); | 60         this->initClassID<DCFP>(); | 
| 61     } | 61     } | 
| 62 | 62 | 
| 63     void getGLProcessorKey(const GrGLSLCaps& caps, | 63     void getGLProcessorKey(const GrGLSLCaps& caps, | 
| 64                             GrProcessorKeyBuilder* b) const override {} | 64                             GrProcessorKeyBuilder* b) const override {} | 
| 65 | 65 | 
| 66     GrGLFragmentProcessor* createGLInstance() const override { | 66     GrGLFragmentProcessor* createGLInstance() const override { | 
| 67         class DCGLFP : public GrGLFragmentProcessor { | 67         class DCGLFP : public GrGLFragmentProcessor { | 
| 68             void emitCode(GrGLFPBuilder* builder, | 68             void emitCode(GrGLFPBuilder* builder, | 
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| 94     } | 94     } | 
| 95 | 95 | 
| 96 private: | 96 private: | 
| 97     bool onIsEqual(const GrFragmentProcessor&) const override { return true; } | 97     bool onIsEqual(const GrFragmentProcessor&) const override { return true; } | 
| 98 | 98 | 
| 99     GrCoordTransform fDeviceTransform; | 99     GrCoordTransform fDeviceTransform; | 
| 100 }; | 100 }; | 
| 101 | 101 | 
| 102 bool DCShader::asFragmentProcessor(GrContext*, const SkPaint& paint, const SkMat
     rix& viewM, | 102 bool DCShader::asFragmentProcessor(GrContext*, const SkPaint& paint, const SkMat
     rix& viewM, | 
| 103                                    const SkMatrix* localMatrix, GrColor* color, | 103                                    const SkMatrix* localMatrix, GrColor* color, | 
| 104                                    GrShaderDataManager*, GrFragmentProcessor** f
     p) const { | 104                                    GrShaderDataManager* shaderDataManager, | 
| 105     *fp = SkNEW_ARGS(DCFP, (fDeviceMatrix)); | 105                                    GrFragmentProcessor** fp) const { | 
|  | 106     *fp = SkNEW_ARGS(DCFP, (shaderDataManager, fDeviceMatrix)); | 
| 106     *color = GrColorPackA4(paint.getAlpha()); | 107     *color = GrColorPackA4(paint.getAlpha()); | 
| 107     return true; | 108     return true; | 
| 108 } | 109 } | 
| 109 | 110 | 
| 110 class DCShaderGM : public GM { | 111 class DCShaderGM : public GM { | 
| 111 public: | 112 public: | 
| 112     DCShaderGM() { | 113     DCShaderGM() { | 
| 113         this->setBGColor(sk_tool_utils::color_to_565(0xFFAABBCC)); | 114         this->setBGColor(sk_tool_utils::color_to_565(0xFFAABBCC)); | 
| 114     } | 115     } | 
| 115 | 116 | 
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| 304     }; | 305     }; | 
| 305 | 306 | 
| 306     SkTArray<Prim*> fPrims; | 307     SkTArray<Prim*> fPrims; | 
| 307 | 308 | 
| 308     typedef GM INHERITED; | 309     typedef GM INHERITED; | 
| 309 }; | 310 }; | 
| 310 | 311 | 
| 311 DEF_GM( return SkNEW(DCShaderGM); ) | 312 DEF_GM( return SkNEW(DCShaderGM); ) | 
| 312 } | 313 } | 
| 313 #endif | 314 #endif | 
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