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| 1 // Copyright 2012 the V8 project authors. All rights reserved. | 1 // Copyright 2012 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "src/v8.h" | 5 #include "src/v8.h" |
| 6 | 6 |
| 7 #include "src/accessors.h" | 7 #include "src/accessors.h" |
| 8 #include "src/bootstrapper.h" | 8 #include "src/bootstrapper.h" |
| 9 #include "src/messages.h" | 9 #include "src/messages.h" |
| 10 #include "src/parser.h" | 10 #include "src/parser.h" |
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| 377 Variable* result = variables_.Lookup(name); | 377 Variable* result = variables_.Lookup(name); |
| 378 if (result != NULL || scope_info_.is_null()) { | 378 if (result != NULL || scope_info_.is_null()) { |
| 379 return result; | 379 return result; |
| 380 } | 380 } |
| 381 Handle<String> name_handle = name->string(); | 381 Handle<String> name_handle = name->string(); |
| 382 // The Scope is backed up by ScopeInfo. This means it cannot operate in a | 382 // The Scope is backed up by ScopeInfo. This means it cannot operate in a |
| 383 // heap-independent mode, and all strings must be internalized immediately. So | 383 // heap-independent mode, and all strings must be internalized immediately. So |
| 384 // it's ok to get the Handle<String> here. | 384 // it's ok to get the Handle<String> here. |
| 385 // If we have a serialized scope info, we might find the variable there. | 385 // If we have a serialized scope info, we might find the variable there. |
| 386 // There should be no local slot with the given name. | 386 // There should be no local slot with the given name. |
| 387 DCHECK(scope_info_->StackSlotIndex(*name_handle) < 0 || is_block_scope()); | 387 DCHECK(scope_info_->StackLocalSlotIndex(*name_handle) < 0); |
| 388 | 388 |
| 389 // Check context slot lookup. | 389 // Check context slot lookup. |
| 390 VariableMode mode; | 390 VariableMode mode; |
| 391 Variable::Location location = Variable::CONTEXT; | 391 Variable::Location location = Variable::CONTEXT; |
| 392 InitializationFlag init_flag; | 392 InitializationFlag init_flag; |
| 393 MaybeAssignedFlag maybe_assigned_flag; | 393 MaybeAssignedFlag maybe_assigned_flag; |
| 394 int index = ScopeInfo::ContextSlotIndex(scope_info_, name_handle, &mode, | 394 int index = ScopeInfo::ContextSlotIndex(scope_info_, name_handle, &mode, |
| 395 &init_flag, &maybe_assigned_flag); | 395 &init_flag, &maybe_assigned_flag); |
| 396 if (index < 0) { | 396 if (index < 0) { |
| 397 // Check parameters. | 397 // Check parameters. |
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| 1557 } | 1557 } |
| 1558 | 1558 |
| 1559 | 1559 |
| 1560 int Scope::ContextLocalCount() const { | 1560 int Scope::ContextLocalCount() const { |
| 1561 if (num_heap_slots() == 0) return 0; | 1561 if (num_heap_slots() == 0) return 0; |
| 1562 return num_heap_slots() - Context::MIN_CONTEXT_SLOTS - | 1562 return num_heap_slots() - Context::MIN_CONTEXT_SLOTS - |
| 1563 (function_ != NULL && function_->proxy()->var()->IsContextSlot() ? 1 : 0); | 1563 (function_ != NULL && function_->proxy()->var()->IsContextSlot() ? 1 : 0); |
| 1564 } | 1564 } |
| 1565 } // namespace internal | 1565 } // namespace internal |
| 1566 } // namespace v8 | 1566 } // namespace v8 |
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