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Side by Side Diff: sky/sdk/example/game/lib/sprite_box.dart

Issue 1215413002: First pass on action animations for sprites (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 5 years, 5 months ago
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1 part of sprites; 1 part of sprites;
2 2
3 /// Options for setting up a [SpriteBox]. 3 /// Options for setting up a [SpriteBox].
4 /// 4 ///
5 /// * [nativePoints], use the same points as the parent [Widget]. 5 /// * [nativePoints], use the same points as the parent [Widget].
6 /// * [letterbox], use the size of the root node for the coordinate system, con strain the aspect ratio and trim off 6 /// * [letterbox], use the size of the root node for the coordinate system, con strain the aspect ratio and trim off
7 /// areas that end up outside the screen. 7 /// areas that end up outside the screen.
8 /// * [stretch], use the size of the root node for the coordinate system, scale it to fit the size of the box. 8 /// * [stretch], use the size of the root node for the coordinate system, scale it to fit the size of the box.
9 /// * [scaleToFit], similar to the letterbox option, but instead of trimming ar eas the sprite system will be scaled 9 /// * [scaleToFit], similar to the letterbox option, but instead of trimming ar eas the sprite system will be scaled
10 /// down to fit the box. 10 /// down to fit the box.
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280 _lastTimeStamp = timeStamp; 280 _lastTimeStamp = timeStamp;
281 281
282 // Count the number of frames we've been running 282 // Count the number of frames we've been running
283 _numFrames += 1; 283 _numFrames += 1;
284 284
285 _frameRate = 1.0/delta; 285 _frameRate = 1.0/delta;
286 286
287 // Print frame rate 287 // Print frame rate
288 if (_numFrames % 60 == 0) print("delta: $delta fps: $_frameRate"); 288 if (_numFrames % 60 == 0) print("delta: $delta fps: $_frameRate");
289 289
290 _runActions(_rootNode, delta);
290 _callUpdate(_rootNode, delta); 291 _callUpdate(_rootNode, delta);
291 _scheduleTick(); 292 _scheduleTick();
292 } 293 }
293 294
295 void _runActions(Node node, double dt) {
296 if (node._actions != null) {
297 node._actions.step(dt);
298 }
299 for (int i = node.children.length - 1; i >= 0; i--) {
kulakowski 2015/07/01 22:18:43 FYI List has a |reversed| property: for (final No
300 Node child = node.children[i];
301 _runActions(child, dt);
302 }
303 }
304
294 void _callUpdate(Node node, double dt) { 305 void _callUpdate(Node node, double dt) {
295 node.update(dt); 306 node.update(dt);
296 for (int i = node.children.length - 1; i >= 0; i--) { 307 for (int i = node.children.length - 1; i >= 0; i--) {
297 Node child = node.children[i]; 308 Node child = node.children[i];
298 if (!child.paused) { 309 if (!child.paused) {
299 _callUpdate(child, dt); 310 _callUpdate(child, dt);
300 } 311 }
301 } 312 }
302 } 313 }
303 314
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374 /// if (event.pointer == firstPointerId) { 385 /// if (event.pointer == firstPointerId) {
375 /// // Do something 386 /// // Do something
376 /// } 387 /// }
377 final int pointer; 388 final int pointer;
378 389
379 /// Creates a new SpriteBoxEvent, typically this is done internally inside the SpriteBox. 390 /// Creates a new SpriteBoxEvent, typically this is done internally inside the SpriteBox.
380 /// 391 ///
381 /// var event = new SpriteBoxEvent(new Point(50.0, 50.0), 'pointerdown', 0 ); 392 /// var event = new SpriteBoxEvent(new Point(50.0, 50.0), 'pointerdown', 0 );
382 SpriteBoxEvent(this.boxPosition, this.type, this.pointer); 393 SpriteBoxEvent(this.boxPosition, this.type, this.pointer);
383 } 394 }
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