| OLD | NEW |
| 1 part of game; | 1 part of game; |
| 2 | 2 |
| 3 const double _steeringThreshold = 0.0; | 3 const double _steeringThreshold = 0.0; |
| 4 const double _steeringMax = 150.0; | 4 const double _steeringMax = 150.0; |
| 5 | 5 |
| 6 // Random generator | 6 // Random generator |
| 7 Math.Random _rand = new Math.Random(); | 7 Math.Random _rand = new Math.Random(); |
| 8 | 8 |
| 9 const double _gameSizeWidth = 1024.0; | 9 const double _gameSizeWidth = 1024.0; |
| 10 const double _gameSizeHeight = 1024.0; | 10 const double _gameSizeHeight = 1024.0; |
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| 296 | 296 |
| 297 Asteroid(Texture img, AsteroidSize this._asteroidSize) : super(img) { | 297 Asteroid(Texture img, AsteroidSize this._asteroidSize) : super(img) { |
| 298 size = new Size(radius * 2.0, radius * 2.0); | 298 size = new Size(radius * 2.0, radius * 2.0); |
| 299 position = new Point(_gameSizeWidth * _rand.nextDouble(), _gameSizeHeight *
_rand.nextDouble()); | 299 position = new Point(_gameSizeWidth * _rand.nextDouble(), _gameSizeHeight *
_rand.nextDouble()); |
| 300 rotation = 360.0 * _rand.nextDouble(); | 300 rotation = 360.0 * _rand.nextDouble(); |
| 301 | 301 |
| 302 _movementVector = new Point(_rand.nextDouble() * _maxAsteroidSpeed * 2 - _ma
xAsteroidSpeed, | 302 _movementVector = new Point(_rand.nextDouble() * _maxAsteroidSpeed * 2 - _ma
xAsteroidSpeed, |
| 303 _rand.nextDouble() * _maxAsteroidSpeed * 2 - _ma
xAsteroidSpeed); | 303 _rand.nextDouble() * _maxAsteroidSpeed * 2 - _ma
xAsteroidSpeed); |
| 304 | 304 |
| 305 userInteractionEnabled = true; | 305 userInteractionEnabled = true; |
| 306 |
| 307 // Rotate forever |
| 308 double direction = (_rand.nextBool()) ? 360.0 : -360.0; |
| 309 ActionTween rot = new ActionTween( (a) => rotation = a, 0.0, direction, 2.0
* _rand.nextDouble() + 2.0); |
| 310 ActionRepeatForever repeat = new ActionRepeatForever(rot); |
| 311 actions.run(repeat); |
| 306 } | 312 } |
| 307 | 313 |
| 308 bool handleEvent(SpriteBoxEvent event) { | 314 bool handleEvent(SpriteBoxEvent event) { |
| 309 if (event.type == "pointerdown") { | 315 if (event.type == "pointerdown") { |
| 310 colorOverlay = new Color(0x99ff0000); | 316 colorOverlay = new Color(0x99ff0000); |
| 311 } | 317 } |
| 312 else if (event.type == "pointerup") { | 318 else if (event.type == "pointerup") { |
| 313 colorOverlay = null; | 319 colorOverlay = null; |
| 314 } | 320 } |
| 315 return false; | 321 return false; |
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| 467 double dy = a.y - b.y; | 473 double dy = a.y - b.y; |
| 468 if (dx < 0.0) dx = -dx; | 474 if (dx < 0.0) dx = -dx; |
| 469 if (dy < 0.0) dy = -dy; | 475 if (dy < 0.0) dy = -dy; |
| 470 if (dx > dy) { | 476 if (dx > dy) { |
| 471 return dx + dy/2.0; | 477 return dx + dy/2.0; |
| 472 } | 478 } |
| 473 else { | 479 else { |
| 474 return dy + dx/2.0; | 480 return dy + dx/2.0; |
| 475 } | 481 } |
| 476 } | 482 } |
| OLD | NEW |