Index: cc/input/scroll_state.h |
diff --git a/cc/input/scroll_state.h b/cc/input/scroll_state.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..2cd437d0ea706413947f39c9569ee6aa23c22618 |
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+++ b/cc/input/scroll_state.h |
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+// Copyright 2015 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef CC_INPUT_SCROLL_STATE_H_ |
+#define CC_INPUT_SCROLL_STATE_H_ |
+ |
+#include <list> |
+ |
+#include "cc/base/cc_export.h" |
+ |
+namespace cc { |
+ |
+class LayerImpl; |
+ |
+// ScrollState is based on the proposal for scroll customization in blink, found |
+// here: https://goo.gl/1ipTpP. |
+class CC_EXPORT ScrollState { |
+ public: |
+ ScrollState(double delta_x, |
+ double delta_y, |
+ int start_position_x, |
+ int start_position_y, |
+ bool should_propagate, |
+ bool delta_consumed_for_scroll_sequence, |
+ bool is_direct_manipulation); |
+ ~ScrollState(); |
+ |
+ // Reduce deltas by x, y. |
+ void ConsumeDelta(double x, double y); |
+ // Pops the first layer off of |scroll_chain_| and calls |
+ // |DistributeScroll| on it. |
+ void DistributeToScrollChainDescendant(); |
+ // Positive when scrolling left. |
+ double delta_x() const { return delta_x_; } |
+ // Positive when scrolling up. |
+ double delta_y() const { return delta_y_; } |
+ // The location the scroll started at. For touch, the starting |
+ // position of the finger. For mouse, the location of the cursor. |
+ int start_position_x() const { return start_position_x_; } |
+ int start_position_y() const { return start_position_y_; } |
+ |
+ // True if this scroll is allowed to bubble upwards. |
+ bool should_propagate() const { return should_propagate_; } |
+ // True if the user interacts directly with the screen, e.g., via touch. |
+ bool is_direct_manipulation() const { return is_direct_manipulation_; } |
+ |
+ void set_scroll_chain(const std::list<LayerImpl*>& scroll_chain) { |
+ scroll_chain_ = scroll_chain; |
+ } |
+ |
+ void set_current_native_scrolling_layer(LayerImpl* layer) { |
+ current_native_scrolling_layer_ = layer; |
+ } |
+ |
+ LayerImpl* current_native_scrolling_layer() const { |
+ return current_native_scrolling_layer_; |
+ } |
+ |
+ bool delta_consumed_for_scroll_sequence() const { |
+ return delta_consumed_for_scroll_sequence_; |
+ } |
+ |
+ bool FullyConsumed() const { return !delta_x_ && !delta_y_; } |
+ |
+ void set_caused_scroll(bool x, bool y) { |
+ caused_scroll_x_ |= x; |
+ caused_scroll_y_ |= y; |
+ } |
+ |
+ bool caused_scroll_x() const { return caused_scroll_x_; } |
+ bool caused_scroll_y() const { return caused_scroll_y_; } |
+ |
+ private: |
+ ScrollState(); |
+ double delta_x_; |
+ double delta_y_; |
+ double start_position_x_; |
+ double start_position_y_; |
+ |
+ bool should_propagate_; |
+ |
+ // The last layer to respond to a scroll, or null if none exists. |
+ LayerImpl* current_native_scrolling_layer_; |
+ // Whether the scroll sequence has had any delta consumed, in the |
+ // current frame, or any child frames. |
+ bool delta_consumed_for_scroll_sequence_; |
+ // True if the user interacts directly with the display, e.g., via |
+ // touch. |
+ bool is_direct_manipulation_; |
+ // TODO(tdresser): ScrollState shouldn't need to keep track of whether or not |
+ // this ScrollState object has caused a scroll. Ideally, any native scroller |
+ // consuming delta has caused a scroll. Currently, there are some cases where |
+ // we consume delta without scrolling, such as in |
+ // |Viewport::AdjustOverscroll|. Once these cases are fixed, we should get rid |
+ // of |caused_scroll_*_|. See crbug.com/510045 for details. |
+ bool caused_scroll_x_; |
+ bool caused_scroll_y_; |
+ |
+ // TODO(tdresser): Change LayerImpl* to an abstract scrollable type. See |
+ // crbug.com/476553 for detail on the effort to unify impl and main thread |
+ // scrolling, which will require an abstract scrollable type. |
+ std::list<LayerImpl*> scroll_chain_; |
+}; |
+ |
+} // namespace cc |
+ |
+#endif // CC_INPUT_SCROLL_STATE_H_ |