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Side by Side Diff: sky/sdk/example/game/lib/texture.dart

Issue 1215163003: Random cleanup of various Dart things in our tree. (Closed) Base URL: https://github.com/domokit/mojo.git@master
Patch Set: Created 5 years, 5 months ago
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1 part of sprites; 1 part of sprites;
2 2
3 /// A texture represents a rectangular area of an image and is typically used to draw a sprite to the screen. 3 /// A texture represents a rectangular area of an image and is typically used to draw a sprite to the screen.
4 /// 4 ///
5 /// Normally you get a reference to a texture from a [SpriteSheet], but you can also create one from an [Image]. 5 /// Normally you get a reference to a texture from a [SpriteSheet], but you can also create one from an [Image].
6 class Texture { 6 class Texture {
7 /// The image that this texture is a part of. 7 /// The image that this texture is a part of.
8 /// 8 ///
9 /// var textureImage = myTexture.image; 9 /// var textureImage = myTexture.image;
10 final Image image; 10 final Image image;
(...skipping 69 matching lines...) Expand 10 before | Expand all | Expand 10 after
80 double y = position.y; 80 double y = position.y;
81 bool translate = (x != 0 || y != 0); 81 bool translate = (x != 0 || y != 0);
82 if (translate) { 82 if (translate) {
83 canvas.translate(x, y); 83 canvas.translate(x, y);
84 } 84 }
85 85
86 // Draw the texture 86 // Draw the texture
87 if (rotated) { 87 if (rotated) {
88 // Calculate the rotated frame and spriteSourceSize 88 // Calculate the rotated frame and spriteSourceSize
89 Size originalFrameSize = frame.size; 89 Size originalFrameSize = frame.size;
90 Rect rotatedFrame = new Rect.fromPointAndSize(frame.upperLeft, new Size(or iginalFrameSize.height, originalFrameSize.width)); 90 Rect rotatedFrame = frame.topLeft & new Size(originalFrameSize.height, ori ginalFrameSize.width);
91 Point rotatedSpriteSourcePoint = new Point( 91 Point rotatedSpriteSourcePoint = new Point(
92 -spriteSourceSize.top - (spriteSourceSize.bottom - spriteSourceSize.to p), 92 -spriteSourceSize.top - (spriteSourceSize.bottom - spriteSourceSize.to p),
93 spriteSourceSize.left); 93 spriteSourceSize.left);
94 Rect rotatedSpriteSourceSize = new Rect.fromPointAndSize(rotatedSpriteSour cePoint, new Size(originalFrameSize.height, originalFrameSize.width)); 94 Rect rotatedSpriteSourceSize = rotatedSpriteSourcePoint & new Size(origina lFrameSize.height, originalFrameSize.width);
95 95
96 // Draw the rotated sprite 96 // Draw the rotated sprite
97 canvas.rotate(-Math.PI/2.0); 97 canvas.rotate(-Math.PI/2.0);
98 canvas.drawImageRect(image, rotatedFrame, rotatedSpriteSourceSize, paint); 98 canvas.drawImageRect(image, rotatedFrame, rotatedSpriteSourceSize, paint);
99 canvas.rotate(Math.PI/2.0); 99 canvas.rotate(Math.PI/2.0);
100 } else { 100 } else {
101 // Draw the sprite 101 // Draw the sprite
102 canvas.drawImageRect(image, frame, spriteSourceSize, paint); 102 canvas.drawImageRect(image, frame, spriteSourceSize, paint);
103 } 103 }
104 104
105 // Translate back 105 // Translate back
106 if (translate) { 106 if (translate) {
107 canvas.translate(-x, -y); 107 canvas.translate(-x, -y);
108 } 108 }
109 } 109 }
110 } 110 }
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