Chromium Code Reviews| OLD | NEW |
|---|---|
| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef Benchmark_DEFINED | 8 #ifndef Benchmark_DEFINED |
| 9 #define Benchmark_DEFINED | 9 #define Benchmark_DEFINED |
| 10 | 10 |
| (...skipping 84 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 95 * uint32_t flags = paint.getFlags(); | 95 * uint32_t flags = paint.getFlags(); |
| 96 * flags &= ~clearMask; | 96 * flags &= ~clearMask; |
| 97 * flags |= orMask; | 97 * flags |= orMask; |
| 98 * paint.setFlags(flags); | 98 * paint.setFlags(flags); |
| 99 */ | 99 */ |
| 100 void setPaintMasks(uint32_t orMask, uint32_t clearMask) { | 100 void setPaintMasks(uint32_t orMask, uint32_t clearMask) { |
| 101 fOrMask = orMask; | 101 fOrMask = orMask; |
| 102 fClearMask = clearMask; | 102 fClearMask = clearMask; |
| 103 } | 103 } |
| 104 | 104 |
| 105 virtual bool isVisual() { return false; } | |
|
bsalomon
2015/06/29 21:04:06
comment?
| |
| 106 | |
| 105 protected: | 107 protected: |
| 106 virtual void setupPaint(SkPaint* paint); | 108 virtual void setupPaint(SkPaint* paint); |
| 107 | 109 |
| 108 virtual const char* onGetName() = 0; | 110 virtual const char* onGetName() = 0; |
| 109 virtual const char* onGetUniqueName() { return this->onGetName(); } | 111 virtual const char* onGetUniqueName() { return this->onGetName(); } |
| 110 virtual void onPreDraw() {} | 112 virtual void onPreDraw() {} |
| 111 virtual void onPerCanvasPreDraw(SkCanvas*) {} | 113 virtual void onPerCanvasPreDraw(SkCanvas*) {} |
| 112 virtual void onPerCanvasPostDraw(SkCanvas*) {} | 114 virtual void onPerCanvasPostDraw(SkCanvas*) {} |
| 113 // Each bench should do its main work in a loop like this: | 115 // Each bench should do its main work in a loop like this: |
| 114 // for (int i = 0; i < loops; i++) { <work here> } | 116 // for (int i = 0; i < loops; i++) { <work here> } |
| 115 virtual void onDraw(const int loops, SkCanvas*) = 0; | 117 virtual void onDraw(const int loops, SkCanvas*) = 0; |
| 116 | 118 |
| 117 virtual SkIPoint onGetSize(); | 119 virtual SkIPoint onGetSize(); |
| 118 | 120 |
| 119 private: | 121 private: |
| 120 int fForceAlpha; | 122 int fForceAlpha; |
| 121 SkTriState::State fDither; | 123 SkTriState::State fDither; |
| 122 uint32_t fOrMask, fClearMask; | 124 uint32_t fOrMask, fClearMask; |
| 123 | 125 |
| 124 typedef SkRefCnt INHERITED; | 126 typedef SkRefCnt INHERITED; |
| 125 }; | 127 }; |
| 126 | 128 |
| 127 typedef SkTRegistry<Benchmark*(*)(void*)> BenchRegistry; | 129 typedef SkTRegistry<Benchmark*(*)(void*)> BenchRegistry; |
| 128 | 130 |
| 129 #endif | 131 #endif |
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