Index: sky/sdk/lib/theme/shadows.dart |
diff --git a/sky/sdk/lib/theme/shadows.dart b/sky/sdk/lib/theme/shadows.dart |
index 4f5697fdeb663c3d5901eeef565522b5309eb95a..d163a350969428d5fdd55b9af257e1c54ca53c74 100644 |
--- a/sky/sdk/lib/theme/shadows.dart |
+++ b/sky/sdk/lib/theme/shadows.dart |
@@ -2,7 +2,7 @@ |
// Use of this source code is governed by a BSD-style license that can be |
// found in the LICENSE file. |
-import 'dart:sky' show Color, Size; |
+import 'dart:sky' show Color, Offset; |
import '../painting/box_painter.dart'; |
@@ -10,51 +10,51 @@ const Map<int, List<BoxShadow>> shadows = const { |
1: const [ |
const BoxShadow( |
color: const Color(0x1F000000), |
- offset: const Size(0.0, 1.0), |
+ offset: const Offset(0.0, 1.0), |
blur: 3.0), |
const BoxShadow( |
color: const Color(0x3D000000), |
- offset: const Size(0.0, 1.0), |
+ offset: const Offset(0.0, 1.0), |
blur: 2.0), |
], |
2: const [ |
const BoxShadow( |
color: const Color(0x29000000), |
- offset: const Size(0.0, 3.0), |
+ offset: const Offset(0.0, 3.0), |
blur: 6.0), |
const BoxShadow( |
color: const Color(0x3B000000), |
- offset: const Size(0.0, 3.0), |
+ offset: const Offset(0.0, 3.0), |
blur: 6.0), |
], |
3: const [ |
const BoxShadow( |
color: const Color(0x30000000), |
- offset: const Size(0.0, 10.0), |
+ offset: const Offset(0.0, 10.0), |
blur: 20.0), |
const BoxShadow( |
color: const Color(0x3B000000), |
- offset: const Size(0.0, 6.0), |
+ offset: const Offset(0.0, 6.0), |
blur: 6.0), |
], |
4: const [ |
const BoxShadow( |
color: const Color(0x40000000), |
- offset: const Size(0.0, 14.0), |
+ offset: const Offset(0.0, 14.0), |
blur: 28.0), |
const BoxShadow( |
color: const Color(0x38000000), |
- offset: const Size(0.0, 10.0), |
+ offset: const Offset(0.0, 10.0), |
blur: 10.0), |
], |
5: const [ |
const BoxShadow( |
color: const Color(0x4E000000), |
- offset: const Size(0.0, 19.0), |
+ offset: const Offset(0.0, 19.0), |
blur: 28.0), |
const BoxShadow( |
color: const Color(0x38000000), |
- offset: const Size(0.0, 15.0), |
+ offset: const Offset(0.0, 15.0), |
blur: 12.0), |
], |
}; |