| OLD | NEW |
| 1 part of sprites; | 1 part of sprites; |
| 2 | 2 |
| 3 /// Options for setting up a [SpriteBox]. | 3 /// Options for setting up a [SpriteBox]. |
| 4 /// | 4 /// |
| 5 /// * [nativePoints], use the same points as the parent [Widget]. | 5 /// * [nativePoints], use the same points as the parent [Widget]. |
| 6 /// * [letterbox], use the size of the root node for the coordinate system, con
strain the aspect ratio and trim off | 6 /// * [letterbox], use the size of the root node for the coordinate system, con
strain the aspect ratio and trim off |
| 7 /// areas that end up outside the screen. | 7 /// areas that end up outside the screen. |
| 8 /// * [stretch], use the size of the root node for the coordinate system, scale
it to fit the size of the box. | 8 /// * [stretch], use the size of the root node for the coordinate system, scale
it to fit the size of the box. |
| 9 /// * [scaleToFit], similar to the letterbox option, but instead of trimming ar
eas the sprite system will be scaled | 9 /// * [scaleToFit], similar to the letterbox option, but instead of trimming ar
eas the sprite system will be scaled |
| 10 /// down to fit the box. | 10 /// down to fit the box. |
| (...skipping 66 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 77 } | 77 } |
| 78 | 78 |
| 79 // Properties | 79 // Properties |
| 80 | 80 |
| 81 /// The root node of the node tree that is rendered by this box. | 81 /// The root node of the node tree that is rendered by this box. |
| 82 /// | 82 /// |
| 83 /// var rootNode = mySpriteBox.rootNode; | 83 /// var rootNode = mySpriteBox.rootNode; |
| 84 NodeWithSize get rootNode => _rootNode; | 84 NodeWithSize get rootNode => _rootNode; |
| 85 | 85 |
| 86 void performLayout() { | 86 void performLayout() { |
| 87 size = constraints.constrain(Size.infinite); | 87 size = constraints.biggest; |
| 88 _invalidateTransformMatrix(); | 88 _invalidateTransformMatrix(); |
| 89 _callSpriteBoxPerformedLayout(_rootNode); | 89 _callSpriteBoxPerformedLayout(_rootNode); |
| 90 } | 90 } |
| 91 | 91 |
| 92 // Event handling | 92 // Event handling |
| 93 | 93 |
| 94 void _addEventTargets(Node node, List<Node> eventTargets) { | 94 void _addEventTargets(Node node, List<Node> eventTargets) { |
| 95 List children = node.children; | 95 List children = node.children; |
| 96 int i = 0; | 96 int i = 0; |
| 97 | 97 |
| (...skipping 273 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 371 /// | 371 /// |
| 372 /// if (event.pointer == firstPointerId) { | 372 /// if (event.pointer == firstPointerId) { |
| 373 /// // Do something | 373 /// // Do something |
| 374 /// } | 374 /// } |
| 375 final int pointer; | 375 final int pointer; |
| 376 | 376 |
| 377 /// Creates a new SpriteBoxEvent, typically this is done internally inside the
SpriteBox. | 377 /// Creates a new SpriteBoxEvent, typically this is done internally inside the
SpriteBox. |
| 378 /// | 378 /// |
| 379 /// var event = new SpriteBoxEvent(new Point(50.0, 50.0), 'pointerdown', 0
); | 379 /// var event = new SpriteBoxEvent(new Point(50.0, 50.0), 'pointerdown', 0
); |
| 380 SpriteBoxEvent(this.boxPosition, this.type, this.pointer); | 380 SpriteBoxEvent(this.boxPosition, this.type, this.pointer); |
| 381 } | 381 } |
| OLD | NEW |