| Index: third_party/web-animations-js/sources/src/matrix-interpolation.js
|
| diff --git a/third_party/web-animations-js/sources/src/matrix-interpolation.js b/third_party/web-animations-js/sources/src/matrix-interpolation.js
|
| deleted file mode 100644
|
| index 9a35de3bef31c61e4ada917c87202dc686996d38..0000000000000000000000000000000000000000
|
| --- a/third_party/web-animations-js/sources/src/matrix-interpolation.js
|
| +++ /dev/null
|
| @@ -1,130 +0,0 @@
|
| -// Copyright 2014 Google Inc. All rights reserved.
|
| -//
|
| -// Licensed under the Apache License, Version 2.0 (the "License");
|
| -// you may not use this file except in compliance with the License.
|
| -// You may obtain a copy of the License at
|
| -//
|
| -// http://www.apache.org/licenses/LICENSE-2.0
|
| -//
|
| -// Unless required by applicable law or agreed to in writing, software
|
| -// distributed under the License is distributed on an "AS IS" BASIS,
|
| -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
| -// See the License for the specific language governing permissions and
|
| -// limitations under the License.
|
| -
|
| -(function(scope, testing) {
|
| - var composeMatrix = (function() {
|
| - function multiply(a, b) {
|
| - var result = [[0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0]];
|
| - for (var i = 0; i < 4; i++) {
|
| - for (var j = 0; j < 4; j++) {
|
| - for (var k = 0; k < 4; k++) {
|
| - result[i][j] += b[i][k] * a[k][j];
|
| - }
|
| - }
|
| - }
|
| - return result;
|
| - }
|
| -
|
| - function is2D(m) {
|
| - return (
|
| - m[0][2] == 0 &&
|
| - m[0][3] == 0 &&
|
| - m[1][2] == 0 &&
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| - m[1][3] == 0 &&
|
| - m[2][0] == 0 &&
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| - m[2][1] == 0 &&
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| - m[2][2] == 1 &&
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| - m[2][3] == 0 &&
|
| - m[3][2] == 0 &&
|
| - m[3][3] == 1);
|
| - }
|
| -
|
| - function composeMatrix(translate, scale, skew, quat, perspective) {
|
| - var matrix = [[1, 0, 0, 0], [0, 1, 0, 0], [0, 0, 1, 0], [0, 0, 0, 1]];
|
| -
|
| - for (var i = 0; i < 4; i++) {
|
| - matrix[i][3] = perspective[i];
|
| - }
|
| -
|
| - for (var i = 0; i < 3; i++) {
|
| - for (var j = 0; j < 3; j++) {
|
| - matrix[3][i] += translate[j] * matrix[j][i];
|
| - }
|
| - }
|
| -
|
| - var x = quat[0], y = quat[1], z = quat[2], w = quat[3];
|
| -
|
| - var rotMatrix = [[1, 0, 0, 0], [0, 1, 0, 0], [0, 0, 1, 0], [0, 0, 0, 1]];
|
| -
|
| - rotMatrix[0][0] = 1 - 2 * (y * y + z * z);
|
| - rotMatrix[0][1] = 2 * (x * y - z * w);
|
| - rotMatrix[0][2] = 2 * (x * z + y * w);
|
| - rotMatrix[1][0] = 2 * (x * y + z * w);
|
| - rotMatrix[1][1] = 1 - 2 * (x * x + z * z);
|
| - rotMatrix[1][2] = 2 * (y * z - x * w);
|
| - rotMatrix[2][0] = 2 * (x * z - y * w);
|
| - rotMatrix[2][1] = 2 * (y * z + x * w);
|
| - rotMatrix[2][2] = 1 - 2 * (x * x + y * y);
|
| -
|
| - matrix = multiply(matrix, rotMatrix);
|
| -
|
| - var temp = [[1, 0, 0, 0], [0, 1, 0, 0], [0, 0, 1, 0], [0, 0, 0, 1]];
|
| - if (skew[2]) {
|
| - temp[2][1] = skew[2];
|
| - matrix = multiply(matrix, temp);
|
| - }
|
| -
|
| - if (skew[1]) {
|
| - temp[2][1] = 0;
|
| - temp[2][0] = skew[0];
|
| - matrix = multiply(matrix, temp);
|
| - }
|
| -
|
| - if (skew[0]) {
|
| - temp[2][0] = 0;
|
| - temp[1][0] = skew[0];
|
| - matrix = multiply(matrix, temp);
|
| - }
|
| -
|
| - for (var i = 0; i < 3; i++) {
|
| - for (var j = 0; j < 3; j++) {
|
| - matrix[i][j] *= scale[i];
|
| - }
|
| - }
|
| -
|
| - if (is2D(matrix)) {
|
| - return [matrix[0][0], matrix[0][1], matrix[1][0], matrix[1][1], matrix[3][0], matrix[3][1]];
|
| - }
|
| - return matrix[0].concat(matrix[1], matrix[2], matrix[3]);
|
| - }
|
| - return composeMatrix;
|
| - })();
|
| -
|
| - function clamp(x, min, max) {
|
| - return Math.max(Math.min(x, max), min);
|
| - };
|
| -
|
| - function quat(fromQ, toQ, f) {
|
| - var product = scope.dot(fromQ, toQ);
|
| - product = clamp(product, -1.0, 1.0);
|
| -
|
| - var quat = [];
|
| - if (product === 1.0) {
|
| - quat = fromQ;
|
| - } else {
|
| - var theta = Math.acos(product);
|
| - var w = Math.sin(f * theta) * 1 / Math.sqrt(1 - product * product);
|
| -
|
| - for (var i = 0; i < 4; i++) {
|
| - quat.push(fromQ[i] * (Math.cos(f * theta) - product * w) +
|
| - toQ[i] * w);
|
| - }
|
| - }
|
| - return quat;
|
| - }
|
| -
|
| - scope.composeMatrix = composeMatrix;
|
| - scope.quat = quat;
|
| -
|
| -})(webAnimations1, webAnimationsTesting);
|
|
|