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Unified Diff: third_party/web-animations-js/sources/src/web-animations-next-player.js

Issue 1214573003: Fix Polymer licensing issues (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: fix web-animations-js path Created 5 years, 6 months ago
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Index: third_party/web-animations-js/sources/src/web-animations-next-player.js
diff --git a/third_party/web-animations-js/sources/src/web-animations-next-player.js b/third_party/web-animations-js/sources/src/web-animations-next-player.js
deleted file mode 100644
index 54d8f80574b7c25bc6825c8719f297d0c9367128..0000000000000000000000000000000000000000
--- a/third_party/web-animations-js/sources/src/web-animations-next-player.js
+++ /dev/null
@@ -1,162 +0,0 @@
-// Copyright 2014 Google Inc. All rights reserved.
-//
-// Licensed under the Apache License, Version 2.0 (the "License");
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://www.apache.org/licenses/LICENSE-2.0
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an "AS IS" BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-
-(function(shared, scope, testing) {
- scope.Player = function(source) {
- this.source = source;
- if (source) {
- // FIXME: detach existing player.
- source.player = this;
- }
- this._isGroup = false;
- this._player = null;
- this._childPlayers = [];
- this._callback = null;
- this._rebuildUnderlyingPlayer();
- // Players are constructed in the idle state.
- this._player.cancel();
- };
-
- // TODO: add a source getter/setter
- scope.Player.prototype = {
- _rebuildUnderlyingPlayer: function() {
- if (this._player) {
- this._player.cancel();
- this._player = null;
- }
-
- if (!this.source || this.source instanceof window.Animation) {
- this._player = scope.newUnderlyingPlayerForAnimation(this.source);
- scope.bindPlayerForAnimation(this);
- }
- if (this.source instanceof window.AnimationSequence || this.source instanceof window.AnimationGroup) {
- this._player = scope.newUnderlyingPlayerForGroup(this.source);
- scope.bindPlayerForGroup(this);
- }
-
- // FIXME: move existing currentTime/startTime/playState to new player
- },
- get paused() {
- return this._player.paused;
- },
- get playState() {
- return this._player.playState;
- },
- get onfinish() {
- return this._onfinish;
- },
- set onfinish(v) {
- if (typeof v == 'function') {
- this._onfinish = v;
- this._player.onfinish = (function(e) {
- e.target = this;
- v.call(this, e);
- }).bind(this);
- } else {
- this._player.onfinish = v;
- this.onfinish = this._player.onfinish;
- }
- },
- get currentTime() {
- return this._player.currentTime;
- },
- set currentTime(v) {
- this._player.currentTime = v;
- this._register();
- this._forEachChild(function(child, offset) {
- child.currentTime = v - offset;
- });
- },
- get startTime() {
- return this._player.startTime;
- },
- set startTime(v) {
- this._player.startTime = v;
- this._register();
- this._forEachChild(function(child, offset) {
- child.startTime = v + offset;
- });
- },
- get playbackRate() {
- return this._player.playbackRate;
- },
- get finished() {
- return this._player.finished;
- },
- play: function() {
- this._player.play();
- this._register();
- scope.awaitStartTime(this);
- this._forEachChild(function(child) {
- var time = child.currentTime;
- child.play();
- child.currentTime = time;
- });
- },
- pause: function() {
- this._player.pause();
- this._register();
- this._forEachChild(function(child) {
- child.pause();
- });
- },
- finish: function() {
- this._player.finish();
- this._register();
- // TODO: child players??
- },
- cancel: function() {
- this._player.cancel();
- this._register();
- this._removePlayers();
- },
- reverse: function() {
- this._player.reverse();
- scope.awaitStartTime(this);
- this._register();
- this._forEachChild(function(child, offset) {
- child.reverse();
- child.startTime = this.startTime + offset * this.playbackRate;
- child.currentTime = this.currentTime + offset * this.playbackRate;
- });
- },
- addEventListener: function(type, handler) {
- var wrapped = handler;
- if (typeof handler == 'function') {
- wrapped = (function(e) {
- e.target = this;
- handler.call(this, e);
- }).bind(this);
- handler._wrapper = wrapped;
- }
- this._player.addEventListener(type, wrapped);
- },
- removeEventListener: function(type, handler) {
- this._player.removeEventListener(type, (handler && handler._wrapper) || handler);
- },
- _removePlayers: function() {
- while (this._childPlayers.length)
- this._childPlayers.pop().cancel();
- },
- _forEachChild: function(f) {
- var offset = 0;
- this._childPlayers.forEach(function(child) {
- f.call(this, child, offset);
- if (this.source instanceof window.AnimationSequence)
- offset += child.source.activeDuration;
- }.bind(this));
- },
- };
-
-})(webAnimationsShared, webAnimationsNext, webAnimationsTesting);

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