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Side by Side Diff: content/renderer/gpu/compositor_output_surface.cc

Issue 1214503002: Increase priority of raster threads on Android. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 5 years, 5 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/renderer/gpu/compositor_output_surface.h" 5 #include "content/renderer/gpu/compositor_output_surface.h"
6 6
7 #include "base/command_line.h" 7 #include "base/command_line.h"
8 #include "base/location.h" 8 #include "base/location.h"
9 #include "base/single_thread_task_runner.h" 9 #include "base/single_thread_task_runner.h"
10 #include "base/thread_task_runner_handle.h" 10 #include "base/thread_task_runner_handle.h"
(...skipping 198 matching lines...) Expand 10 before | Expand all | Expand 10 after
209 ReclaimResources(&ack); 209 ReclaimResources(&ack);
210 } 210 }
211 211
212 bool CompositorOutputSurface::Send(IPC::Message* message) { 212 bool CompositorOutputSurface::Send(IPC::Message* message) {
213 return message_sender_->Send(message); 213 return message_sender_->Send(message);
214 } 214 }
215 215
216 namespace { 216 namespace {
217 #if defined(OS_ANDROID) 217 #if defined(OS_ANDROID)
218 void SetThreadPriorityToIdle(base::PlatformThreadHandle handle) { 218 void SetThreadPriorityToIdle(base::PlatformThreadHandle handle) {
219 base::PlatformThread::SetThreadPriority(handle, 219 base::PlatformThread::SetThreadPriority(
220 base::ThreadPriority::BACKGROUND); 220 handle, base::ThreadPriority::UI_BACKGROUND);
221 } 221 }
222 void SetThreadPriorityToDefault(base::PlatformThreadHandle handle) { 222 void SetThreadPriorityToDefault(base::PlatformThreadHandle handle) {
223 base::PlatformThread::SetThreadPriority(handle, 223 base::PlatformThread::SetThreadPriority(handle,
224 base::ThreadPriority::NORMAL); 224 base::ThreadPriority::NORMAL);
225 } 225 }
226 #else 226 #else
227 void SetThreadPriorityToIdle(base::PlatformThreadHandle handle) {} 227 void SetThreadPriorityToIdle(base::PlatformThreadHandle handle) {}
228 void SetThreadPriorityToDefault(base::PlatformThreadHandle handle) {} 228 void SetThreadPriorityToDefault(base::PlatformThreadHandle handle) {}
229 #endif 229 #endif
230 } 230 }
(...skipping 17 matching lines...) Expand all
248 // If this is the last surface to stop preferring smoothness, 248 // If this is the last surface to stop preferring smoothness,
249 // Reset the main thread's priority to the default. 249 // Reset the main thread's priority to the default.
250 if (prefers_smoothness_ == true && 250 if (prefers_smoothness_ == true &&
251 --g_prefer_smoothness_count == 0) { 251 --g_prefer_smoothness_count == 0) {
252 SetThreadPriorityToDefault(main_thread_handle_); 252 SetThreadPriorityToDefault(main_thread_handle_);
253 } 253 }
254 prefers_smoothness_ = prefers_smoothness; 254 prefers_smoothness_ = prefers_smoothness;
255 } 255 }
256 256
257 } // namespace content 257 } // namespace content
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