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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // WARNING: You should *NOT* be using this class directly. PlatformThread is | 5 // WARNING: You should *NOT* be using this class directly. PlatformThread is |
6 // the low-level platform-specific abstraction to the OS's threading interface. | 6 // the low-level platform-specific abstraction to the OS's threading interface. |
7 // You should instead be using a message-loop driven Thread, see thread.h. | 7 // You should instead be using a message-loop driven Thread, see thread.h. |
8 | 8 |
9 #ifndef BASE_THREADING_PLATFORM_THREAD_H_ | 9 #ifndef BASE_THREADING_PLATFORM_THREAD_H_ |
10 #define BASE_THREADING_PLATFORM_THREAD_H_ | 10 #define BASE_THREADING_PLATFORM_THREAD_H_ |
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108 private: | 108 private: |
109 Handle handle_; | 109 Handle handle_; |
110 PlatformThreadId id_; | 110 PlatformThreadId id_; |
111 }; | 111 }; |
112 | 112 |
113 const PlatformThreadId kInvalidThreadId(0); | 113 const PlatformThreadId kInvalidThreadId(0); |
114 | 114 |
115 // Valid values for SetThreadPriority(), listed in increasing order of | 115 // Valid values for SetThreadPriority(), listed in increasing order of |
116 // importance. | 116 // importance. |
117 enum class ThreadPriority { | 117 enum class ThreadPriority { |
118 // Suitable for threads that shouldn't disrupt high priority work. | 118 // For threads that should be throttled under contention. |
119 BACKGROUND, | 119 BACKGROUND, |
| 120 // For threads that shouldn't disrupt higher-priority work, but which produce |
| 121 // user-visible results. |
| 122 UI_BACKGROUND, |
120 // Default priority level. | 123 // Default priority level. |
121 NORMAL, | 124 NORMAL, |
122 // Suitable for threads which generate data for the display (at ~60Hz). | 125 // Suitable for threads which generate data for the display (at ~60Hz). |
123 DISPLAY, | 126 DISPLAY, |
124 // Suitable for low-latency, glitch-resistant audio. | 127 // Suitable for low-latency, glitch-resistant audio. |
125 REALTIME_AUDIO, | 128 REALTIME_AUDIO, |
126 }; | 129 }; |
127 | 130 |
128 // A namespace for low-level thread functions. | 131 // A namespace for low-level thread functions. |
129 class BASE_EXPORT PlatformThread { | 132 class BASE_EXPORT PlatformThread { |
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202 | 205 |
203 static ThreadPriority GetThreadPriority(PlatformThreadHandle handle); | 206 static ThreadPriority GetThreadPriority(PlatformThreadHandle handle); |
204 | 207 |
205 private: | 208 private: |
206 DISALLOW_IMPLICIT_CONSTRUCTORS(PlatformThread); | 209 DISALLOW_IMPLICIT_CONSTRUCTORS(PlatformThread); |
207 }; | 210 }; |
208 | 211 |
209 } // namespace base | 212 } // namespace base |
210 | 213 |
211 #endif // BASE_THREADING_PLATFORM_THREAD_H_ | 214 #endif // BASE_THREADING_PLATFORM_THREAD_H_ |
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