Index: Source/platform/audio/ReverbConvolver.cpp |
diff --git a/Source/platform/audio/ReverbConvolver.cpp b/Source/platform/audio/ReverbConvolver.cpp |
index 0f05ecc3496238a988172a8de3c60fd194772863..5acae6aa96ca322c8bd71cd967ecf134b91e3da4 100644 |
--- a/Source/platform/audio/ReverbConvolver.cpp |
+++ b/Source/platform/audio/ReverbConvolver.cpp |
@@ -70,10 +70,6 @@ ReverbConvolver::ReverbConvolver(AudioChannel* impulseResponse, size_t renderSli |
// processing slices. This way we amortize the cost over more processing slices. |
m_maxRealtimeFFTSize = MaxRealtimeFFTSize; |
- // For the moment, a good way to know if we have real-time constraint is to check if we're using background threads. |
- // Otherwise, assume we're being run from a command-line tool. |
- bool hasRealtimeConstraint = useBackgroundThreads; |
- |
const float* response = impulseResponse->data(); |
size_t totalResponseLength = impulseResponse->length(); |
@@ -114,7 +110,7 @@ ReverbConvolver::ReverbConvolver(AudioChannel* impulseResponse, size_t renderSli |
fftSize *= 2; |
} |
- if (hasRealtimeConstraint && !isBackgroundStage && fftSize > m_maxRealtimeFFTSize) |
+ if (useBackgroundThreads && !isBackgroundStage && fftSize > m_maxRealtimeFFTSize) |
fftSize = m_maxRealtimeFFTSize; |
if (fftSize > m_maxFFTSize) |
fftSize = m_maxFFTSize; |