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Unified Diff: Source/modules/webaudio/AudioNode.h

Issue 1214463003: Split "Online" and "Offline" AudioContext processing (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Bring to ToT Created 5 years, 5 months ago
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Index: Source/modules/webaudio/AudioNode.h
diff --git a/Source/modules/webaudio/AudioNode.h b/Source/modules/webaudio/AudioNode.h
index ae3ed9cfced64c43a6d026b75b06997ef650934d..1a7d57a70d0d0b146566622e74a0178a67bde359 100644
--- a/Source/modules/webaudio/AudioNode.h
+++ b/Source/modules/webaudio/AudioNode.h
@@ -38,14 +38,14 @@
namespace blink {
-class AudioContext;
+class AbstractAudioContext;
class AudioNode;
class AudioNodeInput;
class AudioNodeOutput;
class AudioParam;
class ExceptionState;
-// An AudioNode is the basic building block for handling audio within an AudioContext.
+// An AudioNode is the basic building block for handling audio within an AbstractAudioContext.
// It may be an audio source, an intermediate processing module, or an audio destination.
// Each AudioNode can have inputs and/or outputs. An AudioSourceNode has no inputs and a single output.
// An AudioDestinationNode has one input and no outputs and represents the final destination to the audio hardware.
@@ -103,11 +103,11 @@ public:
// nullptr after dispose(). We must not call node() in an audio rendering
// thread.
AudioNode* node() const;
- // context() returns a valid object until the AudioContext dies, and returns
+ // context() returns a valid object until the AbstractAudioContext dies, and returns
// nullptr otherwise. This always returns a valid object in an audio
// rendering thread, and inside dispose(). We must not call context() in
// the destructor.
- AudioContext* context() const;
+ AbstractAudioContext* context() const;
void clearContext() { m_context = nullptr; }
enum ChannelCountMode {
@@ -242,10 +242,10 @@ private:
AudioNode* m_node;
// This raw pointer is safe because this is cleared for all of live
- // AudioHandlers when the AudioContext dies. Do not access m_context
+ // AudioHandlers when the AbstractAudioContext dies. Do not access m_context
// directly, use context() instead.
GC_PLUGIN_IGNORE("http://crbug.com/404527")
- AudioContext* m_context;
+ AbstractAudioContext* m_context;
float m_sampleRate;
Vector<OwnPtr<AudioNodeInput>> m_inputs;
@@ -289,7 +289,7 @@ public:
void disconnect(AudioNode*, unsigned outputIndex, unsigned inputIndex, ExceptionState&);
void disconnect(AudioParam*, ExceptionState&);
void disconnect(AudioParam*, unsigned outputIndex, ExceptionState&);
- AudioContext* context() const;
+ AbstractAudioContext* context() const;
unsigned numberOfInputs() const;
unsigned numberOfOutputs() const;
unsigned long channelCount() const;
@@ -310,7 +310,7 @@ public:
void disconnectWithoutException(unsigned outputIndex);
protected:
- explicit AudioNode(AudioContext&);
+ explicit AudioNode(AbstractAudioContext&);
// This should be called in a constructor.
void setHandler(PassRefPtr<AudioHandler>);
@@ -322,7 +322,7 @@ private:
// Returns true if the specified AudioParam was connected.
bool disconnectFromOutputIfConnected(unsigned outputIndex, AudioParam&);
- Member<AudioContext> m_context;
+ Member<AbstractAudioContext> m_context;
RefPtr<AudioHandler> m_handler;
// Represents audio node graph with Oilpan references. N-th HeapHashSet
// represents a set of AudioNode objects connected to this AudioNode's N-th
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