Index: Source/modules/webaudio/AudioNode.h |
diff --git a/Source/modules/webaudio/AudioNode.h b/Source/modules/webaudio/AudioNode.h |
index ae3ed9cfced64c43a6d026b75b06997ef650934d..1a7d57a70d0d0b146566622e74a0178a67bde359 100644 |
--- a/Source/modules/webaudio/AudioNode.h |
+++ b/Source/modules/webaudio/AudioNode.h |
@@ -38,14 +38,14 @@ |
namespace blink { |
-class AudioContext; |
+class AbstractAudioContext; |
class AudioNode; |
class AudioNodeInput; |
class AudioNodeOutput; |
class AudioParam; |
class ExceptionState; |
-// An AudioNode is the basic building block for handling audio within an AudioContext. |
+// An AudioNode is the basic building block for handling audio within an AbstractAudioContext. |
// It may be an audio source, an intermediate processing module, or an audio destination. |
// Each AudioNode can have inputs and/or outputs. An AudioSourceNode has no inputs and a single output. |
// An AudioDestinationNode has one input and no outputs and represents the final destination to the audio hardware. |
@@ -103,11 +103,11 @@ public: |
// nullptr after dispose(). We must not call node() in an audio rendering |
// thread. |
AudioNode* node() const; |
- // context() returns a valid object until the AudioContext dies, and returns |
+ // context() returns a valid object until the AbstractAudioContext dies, and returns |
// nullptr otherwise. This always returns a valid object in an audio |
// rendering thread, and inside dispose(). We must not call context() in |
// the destructor. |
- AudioContext* context() const; |
+ AbstractAudioContext* context() const; |
void clearContext() { m_context = nullptr; } |
enum ChannelCountMode { |
@@ -242,10 +242,10 @@ private: |
AudioNode* m_node; |
// This raw pointer is safe because this is cleared for all of live |
- // AudioHandlers when the AudioContext dies. Do not access m_context |
+ // AudioHandlers when the AbstractAudioContext dies. Do not access m_context |
// directly, use context() instead. |
GC_PLUGIN_IGNORE("http://crbug.com/404527") |
- AudioContext* m_context; |
+ AbstractAudioContext* m_context; |
float m_sampleRate; |
Vector<OwnPtr<AudioNodeInput>> m_inputs; |
@@ -289,7 +289,7 @@ public: |
void disconnect(AudioNode*, unsigned outputIndex, unsigned inputIndex, ExceptionState&); |
void disconnect(AudioParam*, ExceptionState&); |
void disconnect(AudioParam*, unsigned outputIndex, ExceptionState&); |
- AudioContext* context() const; |
+ AbstractAudioContext* context() const; |
unsigned numberOfInputs() const; |
unsigned numberOfOutputs() const; |
unsigned long channelCount() const; |
@@ -310,7 +310,7 @@ public: |
void disconnectWithoutException(unsigned outputIndex); |
protected: |
- explicit AudioNode(AudioContext&); |
+ explicit AudioNode(AbstractAudioContext&); |
// This should be called in a constructor. |
void setHandler(PassRefPtr<AudioHandler>); |
@@ -322,7 +322,7 @@ private: |
// Returns true if the specified AudioParam was connected. |
bool disconnectFromOutputIfConnected(unsigned outputIndex, AudioParam&); |
- Member<AudioContext> m_context; |
+ Member<AbstractAudioContext> m_context; |
RefPtr<AudioHandler> m_handler; |
// Represents audio node graph with Oilpan references. N-th HeapHashSet |
// represents a set of AudioNode objects connected to this AudioNode's N-th |