| Index: Source/modules/webaudio/AudioBufferSourceNode.h
|
| diff --git a/Source/modules/webaudio/AudioBufferSourceNode.h b/Source/modules/webaudio/AudioBufferSourceNode.h
|
| index f9b093e25afbf11d59e6e34b81592e7a025df94c..38266d8c3877cbfe9fd15c2c9b3480c7507277e1 100644
|
| --- a/Source/modules/webaudio/AudioBufferSourceNode.h
|
| +++ b/Source/modules/webaudio/AudioBufferSourceNode.h
|
| @@ -37,7 +37,7 @@
|
|
|
| namespace blink {
|
|
|
| -class AudioContext;
|
| +class AbstractAudioContext;
|
|
|
| // AudioBufferSourceNode is an AudioNode representing an audio source from an in-memory audio asset represented by an AudioBuffer.
|
| // It generally will be used for short sounds which require a high degree of scheduling flexibility (can playback in rhythmically perfect ways).
|
| @@ -156,7 +156,7 @@ private:
|
| class AudioBufferSourceNode final : public AudioScheduledSourceNode {
|
| DEFINE_WRAPPERTYPEINFO();
|
| public:
|
| - static AudioBufferSourceNode* create(AudioContext&, float sampleRate);
|
| + static AudioBufferSourceNode* create(AbstractAudioContext&, float sampleRate);
|
| DECLARE_VIRTUAL_TRACE();
|
| AudioBufferSourceHandler& audioBufferSourceHandler() const;
|
|
|
| @@ -177,7 +177,7 @@ public:
|
| void start(double when, double grainOffset, double grainDuration, ExceptionState&);
|
|
|
| private:
|
| - AudioBufferSourceNode(AudioContext&, float sampleRate);
|
| + AudioBufferSourceNode(AbstractAudioContext&, float sampleRate);
|
|
|
| Member<AudioParam> m_playbackRate;
|
| Member<AudioParam> m_detune;
|
|
|