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Unified Diff: Source/modules/webaudio/AudioBasicProcessorHandlerTest.cpp

Issue 1214463003: Split "Online" and "Offline" AudioContext processing (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Bring to ToT Created 5 years, 5 months ago
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Index: Source/modules/webaudio/AudioBasicProcessorHandlerTest.cpp
diff --git a/Source/modules/webaudio/AudioBasicProcessorHandlerTest.cpp b/Source/modules/webaudio/AudioBasicProcessorHandlerTest.cpp
index 2df65789e7b01c349c1890ed754944ad0e43fa82..d83832adf85ad90728b7d4afcc66770a0e0ccc9f 100644
--- a/Source/modules/webaudio/AudioBasicProcessorHandlerTest.cpp
+++ b/Source/modules/webaudio/AudioBasicProcessorHandlerTest.cpp
@@ -27,7 +27,7 @@ public:
class MockProcessorNode final : public AudioNode {
public:
- MockProcessorNode(AudioContext& context)
+ MockProcessorNode(AbstractAudioContext& context)
: AudioNode(context)
{
setHandler(AudioBasicProcessorHandler::create(AudioHandler::NodeTypeWaveShaper, *this, 48000, adoptPtr(new MockAudioProcessor())));
@@ -43,7 +43,7 @@ TEST(AudioBasicProcessorHandlerTest, ProcessorFinalization)
AudioBasicProcessorHandler& handler = static_cast<AudioBasicProcessorHandler&>(node->handler());
EXPECT_TRUE(handler.processor());
EXPECT_TRUE(handler.processor()->isInitialized());
- AudioContext::AutoLocker locker(context);
+ AbstractAudioContext::AutoLocker locker(context);
handler.dispose();
// The AudioProcessor should live after dispose() and should not be
// finalized because an audio thread is using it.
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