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1 /* | 1 /* |
2 * Copyright (C) 2010, Google Inc. All rights reserved. | 2 * Copyright (C) 2010, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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27 | 27 |
28 #include "modules/webaudio/AudioNode.h" | 28 #include "modules/webaudio/AudioNode.h" |
29 #include "platform/audio/AudioBus.h" | 29 #include "platform/audio/AudioBus.h" |
30 #include "wtf/Forward.h" | 30 #include "wtf/Forward.h" |
31 #include "wtf/PassRefPtr.h" | 31 #include "wtf/PassRefPtr.h" |
32 #include "wtf/RefPtr.h" | 32 #include "wtf/RefPtr.h" |
33 #include "wtf/Vector.h" | 33 #include "wtf/Vector.h" |
34 | 34 |
35 namespace blink { | 35 namespace blink { |
36 | 36 |
| 37 class AbstractAudioContext; |
37 class AudioBuffer; | 38 class AudioBuffer; |
38 class AudioContext; | |
39 | 39 |
40 // ScriptProcessorNode is an AudioNode which allows for arbitrary synthesis or p
rocessing directly using JavaScript. | 40 // ScriptProcessorNode is an AudioNode which allows for arbitrary synthesis or p
rocessing directly using JavaScript. |
41 // The API allows for a variable number of inputs and outputs, although it must
have at least one input or output. | 41 // The API allows for a variable number of inputs and outputs, although it must
have at least one input or output. |
42 // This basic implementation supports no more than one input and output. | 42 // This basic implementation supports no more than one input and output. |
43 // The "onaudioprocess" attribute is an event listener which will get called per
iodically with an AudioProcessingEvent which has | 43 // The "onaudioprocess" attribute is an event listener which will get called per
iodically with an AudioProcessingEvent which has |
44 // AudioBuffers for each input and output. | 44 // AudioBuffers for each input and output. |
45 | 45 |
46 class ScriptProcessorHandler final : public AudioHandler { | 46 class ScriptProcessorHandler final : public AudioHandler { |
47 public: | 47 public: |
48 static PassRefPtr<ScriptProcessorHandler> create(AudioNode&, float sampleRat
e, size_t bufferSize, unsigned numberOfInputChannels, unsigned numberOfOutputCha
nnels); | 48 static PassRefPtr<ScriptProcessorHandler> create(AudioNode&, float sampleRat
e, size_t bufferSize, unsigned numberOfInputChannels, unsigned numberOfOutputCha
nnels); |
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94 DEFINE_WRAPPERTYPEINFO(); | 94 DEFINE_WRAPPERTYPEINFO(); |
95 public: | 95 public: |
96 // bufferSize must be one of the following values: 256, 512, 1024, 2048, | 96 // bufferSize must be one of the following values: 256, 512, 1024, 2048, |
97 // 4096, 8192, 16384. | 97 // 4096, 8192, 16384. |
98 // This value controls how frequently the onaudioprocess event handler is | 98 // This value controls how frequently the onaudioprocess event handler is |
99 // called and how many sample-frames need to be processed each call. | 99 // called and how many sample-frames need to be processed each call. |
100 // Lower numbers for bufferSize will result in a lower (better) | 100 // Lower numbers for bufferSize will result in a lower (better) |
101 // latency. Higher numbers will be necessary to avoid audio breakup and | 101 // latency. Higher numbers will be necessary to avoid audio breakup and |
102 // glitches. | 102 // glitches. |
103 // The value chosen must carefully balance between latency and audio quality
. | 103 // The value chosen must carefully balance between latency and audio quality
. |
104 static ScriptProcessorNode* create(AudioContext&, float sampleRate, size_t b
ufferSize, unsigned numberOfInputChannels, unsigned numberOfOutputChannels); | 104 static ScriptProcessorNode* create(AbstractAudioContext&, float sampleRate,
size_t bufferSize, unsigned numberOfInputChannels, unsigned numberOfOutputChanne
ls); |
105 | 105 |
106 DEFINE_ATTRIBUTE_EVENT_LISTENER(audioprocess); | 106 DEFINE_ATTRIBUTE_EVENT_LISTENER(audioprocess); |
107 size_t bufferSize() const; | 107 size_t bufferSize() const; |
108 | 108 |
109 private: | 109 private: |
110 ScriptProcessorNode(AudioContext&, float sampleRate, size_t bufferSize, unsi
gned numberOfInputChannels, unsigned numberOfOutputChannels); | 110 ScriptProcessorNode(AbstractAudioContext&, float sampleRate, size_t bufferSi
ze, unsigned numberOfInputChannels, unsigned numberOfOutputChannels); |
111 }; | 111 }; |
112 | 112 |
113 } // namespace blink | 113 } // namespace blink |
114 | 114 |
115 #endif // ScriptProcessorNode_h | 115 #endif // ScriptProcessorNode_h |
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