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1 /* | 1 /* |
2 * Copyright (C) 2012 Google Inc. All rights reserved. | 2 * Copyright (C) 2012 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * | 7 * |
8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
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26 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 26 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
27 */ | 27 */ |
28 | 28 |
29 #ifndef AudioScheduledSourceNode_h | 29 #ifndef AudioScheduledSourceNode_h |
30 #define AudioScheduledSourceNode_h | 30 #define AudioScheduledSourceNode_h |
31 | 31 |
32 #include "modules/webaudio/AudioSourceNode.h" | 32 #include "modules/webaudio/AudioSourceNode.h" |
33 | 33 |
34 namespace blink { | 34 namespace blink { |
35 | 35 |
| 36 class AbstractAudioContext; |
36 class AudioBus; | 37 class AudioBus; |
37 | 38 |
38 class AudioScheduledSourceHandler : public AudioHandler { | 39 class AudioScheduledSourceHandler : public AudioHandler { |
39 public: | 40 public: |
40 // These are the possible states an AudioScheduledSourceNode can be in: | 41 // These are the possible states an AudioScheduledSourceNode can be in: |
41 // | 42 // |
42 // UNSCHEDULED_STATE - Initial playback state. Created, but not yet schedule
d. | 43 // UNSCHEDULED_STATE - Initial playback state. Created, but not yet schedule
d. |
43 // SCHEDULED_STATE - Scheduled to play (via start()), but not yet playing. | 44 // SCHEDULED_STATE - Scheduled to play (via start()), but not yet playing. |
44 // PLAYING_STATE - Generating sound. | 45 // PLAYING_STATE - Generating sound. |
45 // FINISHED_STATE - Finished generating sound. | 46 // FINISHED_STATE - Finished generating sound. |
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104 public: | 105 public: |
105 void start(ExceptionState&); | 106 void start(ExceptionState&); |
106 void start(double when, ExceptionState&); | 107 void start(double when, ExceptionState&); |
107 void stop(ExceptionState&); | 108 void stop(ExceptionState&); |
108 void stop(double when, ExceptionState&); | 109 void stop(double when, ExceptionState&); |
109 | 110 |
110 EventListener* onended(); | 111 EventListener* onended(); |
111 void setOnended(PassRefPtr<EventListener>); | 112 void setOnended(PassRefPtr<EventListener>); |
112 | 113 |
113 protected: | 114 protected: |
114 explicit AudioScheduledSourceNode(AudioContext&); | 115 explicit AudioScheduledSourceNode(AbstractAudioContext&); |
115 AudioScheduledSourceHandler& audioScheduledSourceHandler() const; | 116 AudioScheduledSourceHandler& audioScheduledSourceHandler() const; |
116 }; | 117 }; |
117 | 118 |
118 } // namespace blink | 119 } // namespace blink |
119 | 120 |
120 #endif // AudioScheduledSourceNode_h | 121 #endif // AudioScheduledSourceNode_h |
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