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1 /* | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 * Copyright (C) 2010, Google Inc. All rights reserved. | 2 // Use of this source code is governed by a BSD-style license that can be |
3 * | 3 // found in the LICENSE file. |
4 * Redistribution and use in source and binary forms, with or without | |
5 * modification, are permitted provided that the following conditions | |
6 * are met: | |
7 * 1. Redistributions of source code must retain the above copyright | |
8 * notice, this list of conditions and the following disclaimer. | |
9 * 2. Redistributions in binary form must reproduce the above copyright | |
10 * notice, this list of conditions and the following disclaimer in the | |
11 * documentation and/or other materials provided with the distribution. | |
12 * | |
13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND AN
Y | |
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | |
15 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
16 * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR AN
Y | |
17 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | |
18 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | |
19 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND O
N | |
20 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
21 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | |
22 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
23 */ | |
24 | 4 |
25 #ifndef AudioContext_h | 5 #ifndef AudioContext_h |
26 #define AudioContext_h | 6 #define AudioContext_h |
27 | 7 |
28 #include "bindings/core/v8/ScriptPromise.h" | 8 #include "bindings/core/v8/ScriptPromise.h" |
29 #include "bindings/core/v8/ScriptPromiseResolver.h" | 9 #include "bindings/core/v8/ScriptPromiseResolver.h" |
30 #include "core/dom/ActiveDOMObject.h" | 10 #include "modules/webaudio/AbstractAudioContext.h" |
31 #include "core/dom/DOMTypedArray.h" | |
32 #include "core/events/EventListener.h" | |
33 #include "modules/EventTargetModules.h" | |
34 #include "modules/ModulesExport.h" | |
35 #include "modules/webaudio/AsyncAudioDecoder.h" | |
36 #include "modules/webaudio/AudioDestinationNode.h" | |
37 #include "modules/webaudio/DeferredTaskHandler.h" | |
38 #include "platform/audio/AudioBus.h" | |
39 #include "platform/heap/Handle.h" | 11 #include "platform/heap/Handle.h" |
40 #include "wtf/HashSet.h" | |
41 #include "wtf/MainThread.h" | |
42 #include "wtf/RefPtr.h" | |
43 #include "wtf/Threading.h" | |
44 #include "wtf/Vector.h" | |
45 | 12 |
46 namespace blink { | 13 namespace blink { |
47 | 14 |
48 class AnalyserNode; | |
49 class AudioBuffer; | |
50 class AudioBufferCallback; | |
51 class AudioBufferSourceNode; | |
52 class AudioListener; | |
53 class AudioSummingJunction; | |
54 class BiquadFilterNode; | |
55 class ChannelMergerNode; | |
56 class ChannelSplitterNode; | |
57 class ConvolverNode; | |
58 class DelayNode; | |
59 class Document; | 15 class Document; |
60 class DynamicsCompressorNode; | |
61 class ExceptionState; | 16 class ExceptionState; |
62 class GainNode; | |
63 class HTMLMediaElement; | |
64 class MediaElementAudioSourceNode; | |
65 class MediaStreamAudioDestinationNode; | |
66 class MediaStreamAudioSourceNode; | |
67 class OscillatorNode; | |
68 class PannerNode; | |
69 class PeriodicWave; | |
70 class ScriptProcessorNode; | |
71 class ScriptPromiseResolver; | |
72 class ScriptState; | 17 class ScriptState; |
73 class SecurityOrigin; | |
74 class StereoPannerNode; | |
75 class WaveShaperNode; | |
76 | 18 |
77 // AudioContext is the cornerstone of the web audio API and all AudioNodes are c
reated from it. | 19 // This is an AbstractAudioContext which actually plays sound, unlike an |
78 // For thread safety between the audio thread and the main thread, it has a rend
ering graph locking mechanism. | 20 // OfflineAudioContext which renders sound into a buffer. |
79 | 21 class AudioContext : public AbstractAudioContext { |
80 class MODULES_EXPORT AudioContext : public RefCountedGarbageCollectedEventTarget
WithInlineData<AudioContext>, public ActiveDOMObject { | |
81 REFCOUNTED_GARBAGE_COLLECTED_EVENT_TARGET(AudioContext); | |
82 WILL_BE_USING_GARBAGE_COLLECTED_MIXIN(AudioContext); | |
83 DEFINE_WRAPPERTYPEINFO(); | |
84 public: | 22 public: |
85 // The state of an audio context. On creation, the state is Suspended. The
state is Running if | 23 static AbstractAudioContext* create(Document&, ExceptionState&); |
86 // audio is being processed (audio graph is being pulled for data). The stat
e is Closed if the | |
87 // audio context has been closed. The valid transitions are from Suspended
to either Running or | |
88 // Closed; Running to Suspended or Closed. Once Closed, there are no valid t
ransitions. | |
89 enum AudioContextState { | |
90 Suspended, | |
91 Running, | |
92 Closed | |
93 }; | |
94 | |
95 // Create an AudioContext for rendering to the audio hardware. | |
96 static AudioContext* create(Document&, ExceptionState&); | |
97 | 24 |
98 ~AudioContext() override; | 25 ~AudioContext() override; |
99 | |
100 DECLARE_VIRTUAL_TRACE(); | 26 DECLARE_VIRTUAL_TRACE(); |
101 | 27 |
102 bool isInitialized() const { return m_isInitialized; } | 28 ScriptPromise closeContext(ScriptState*) final; |
103 bool isOfflineContext() { return m_isOfflineContext; } | 29 bool isContextClosed() const final; |
104 | 30 |
105 // Document notification | 31 ScriptPromise suspendContext(ScriptState*) final; |
106 void stop() final; | 32 ScriptPromise resumeContext(ScriptState*) final; |
107 bool hasPendingActivity() const override; | |
108 | 33 |
109 AudioDestinationNode* destination() { return m_destinationNode.get(); } | 34 bool hasRealtimeConstraint() final { return true; } |
110 | |
111 size_t currentSampleFrame() const | |
112 { | |
113 return m_destinationNode ? m_destinationNode->audioDestinationHandler().
currentSampleFrame() : 0; | |
114 } | |
115 | |
116 double currentTime() const | |
117 { | |
118 return m_destinationNode ? m_destinationNode->audioDestinationHandler().
currentTime() : 0; | |
119 } | |
120 | |
121 float sampleRate() const { return m_destinationNode ? m_destinationNode->han
dler().sampleRate() : 0; } | |
122 | |
123 String state() const; | |
124 AudioContextState contextState() const { return m_contextState; } | |
125 | |
126 AudioBuffer* createBuffer(unsigned numberOfChannels, size_t numberOfFrames,
float sampleRate, ExceptionState&); | |
127 | |
128 // Asynchronous audio file data decoding. | |
129 void decodeAudioData(DOMArrayBuffer*, AudioBufferCallback*, AudioBufferCallb
ack*, ExceptionState&); | |
130 | |
131 AudioListener* listener() { return m_listener.get(); } | |
132 | |
133 // The AudioNode create methods are called on the main thread (from JavaScri
pt). | |
134 AudioBufferSourceNode* createBufferSource(ExceptionState&); | |
135 MediaElementAudioSourceNode* createMediaElementSource(HTMLMediaElement*, Exc
eptionState&); | |
136 MediaStreamAudioSourceNode* createMediaStreamSource(MediaStream*, ExceptionS
tate&); | |
137 MediaStreamAudioDestinationNode* createMediaStreamDestination(ExceptionState
&); | |
138 GainNode* createGain(ExceptionState&); | |
139 BiquadFilterNode* createBiquadFilter(ExceptionState&); | |
140 WaveShaperNode* createWaveShaper(ExceptionState&); | |
141 DelayNode* createDelay(ExceptionState&); | |
142 DelayNode* createDelay(double maxDelayTime, ExceptionState&); | |
143 PannerNode* createPanner(ExceptionState&); | |
144 ConvolverNode* createConvolver(ExceptionState&); | |
145 DynamicsCompressorNode* createDynamicsCompressor(ExceptionState&); | |
146 AnalyserNode* createAnalyser(ExceptionState&); | |
147 ScriptProcessorNode* createScriptProcessor(ExceptionState&); | |
148 ScriptProcessorNode* createScriptProcessor(size_t bufferSize, ExceptionState
&); | |
149 ScriptProcessorNode* createScriptProcessor(size_t bufferSize, size_t numberO
fInputChannels, ExceptionState&); | |
150 ScriptProcessorNode* createScriptProcessor(size_t bufferSize, size_t numberO
fInputChannels, size_t numberOfOutputChannels, ExceptionState&); | |
151 StereoPannerNode* createStereoPanner(ExceptionState&); | |
152 ChannelSplitterNode* createChannelSplitter(ExceptionState&); | |
153 ChannelSplitterNode* createChannelSplitter(size_t numberOfOutputs, Exception
State&); | |
154 ChannelMergerNode* createChannelMerger(ExceptionState&); | |
155 ChannelMergerNode* createChannelMerger(size_t numberOfInputs, ExceptionState
&); | |
156 OscillatorNode* createOscillator(ExceptionState&); | |
157 PeriodicWave* createPeriodicWave(DOMFloat32Array* real, DOMFloat32Array* ima
g, ExceptionState&); | |
158 | |
159 // Close | |
160 ScriptPromise closeContext(ScriptState*); | |
161 | |
162 // Suspend/Resume | |
163 ScriptPromise suspendContext(ScriptState*); | |
164 ScriptPromise resumeContext(ScriptState*); | |
165 | |
166 // When a source node has started processing and needs to be protected, | |
167 // this method tells the context to protect the node. | |
168 // | |
169 // The context itself keeps a reference to all source nodes. The source | |
170 // nodes, then reference all nodes they're connected to. In turn, these | |
171 // nodes reference all nodes they're connected to. All nodes are ultimately | |
172 // connected to the AudioDestinationNode. When the context release a source | |
173 // node, it will be deactivated from the rendering graph along with all | |
174 // other nodes it is uniquely connected to. | |
175 void notifySourceNodeStartedProcessing(AudioNode*); | |
176 // When a source node has no more processing to do (has finished playing), | |
177 // this method tells the context to release the corresponding node. | |
178 void notifySourceNodeFinishedProcessing(AudioHandler*); | |
179 | |
180 // Called at the start of each render quantum. | |
181 void handlePreRenderTasks(); | |
182 | |
183 // Called at the end of each render quantum. | |
184 void handlePostRenderTasks(); | |
185 | |
186 // Called periodically at the end of each render quantum to release finished | |
187 // source nodes. | |
188 void releaseFinishedSourceNodes(); | |
189 | |
190 // Keeps track of the number of connections made. | |
191 void incrementConnectionCount() | |
192 { | |
193 ASSERT(isMainThread()); | |
194 m_connectionCount++; | |
195 } | |
196 | |
197 unsigned connectionCount() const { return m_connectionCount; } | |
198 | |
199 DeferredTaskHandler& deferredTaskHandler() const { return *m_deferredTaskHan
dler; } | |
200 // | |
201 // Thread Safety and Graph Locking: | |
202 // | |
203 // The following functions call corresponding functions of | |
204 // DeferredTaskHandler. | |
205 bool isAudioThread() const { return deferredTaskHandler().isAudioThread(); } | |
206 void lock() { deferredTaskHandler().lock(); } | |
207 bool tryLock() { return deferredTaskHandler().tryLock(); } | |
208 void unlock() { deferredTaskHandler().unlock(); } | |
209 #if ENABLE(ASSERT) | |
210 // Returns true if this thread owns the context's lock. | |
211 bool isGraphOwner() { return deferredTaskHandler().isGraphOwner(); } | |
212 #endif | |
213 using AutoLocker = DeferredTaskHandler::AutoLocker; | |
214 | |
215 // Returns the maximum numuber of channels we can support. | |
216 static unsigned maxNumberOfChannels() { return MaxNumberOfChannels;} | |
217 | |
218 // EventTarget | |
219 const AtomicString& interfaceName() const final; | |
220 ExecutionContext* executionContext() const final; | |
221 | |
222 DEFINE_ATTRIBUTE_EVENT_LISTENER(complete); | |
223 DEFINE_ATTRIBUTE_EVENT_LISTENER(statechange); | |
224 | |
225 void startRendering(); | |
226 void fireCompletionEvent(); | |
227 void notifyStateChange(); | |
228 | |
229 // A context is considered closed if: | |
230 // - closeContext() has been called, even if the audio HW has not yet been | |
231 // stopped. It will be stopped eventually. | |
232 // - it has been stopped (or is stopping) by its execution context. | |
233 bool isContextClosed() const { return m_closeResolver || m_isStopScheduled |
| m_isCleared; } | |
234 | |
235 static unsigned s_hardwareContextCount; | |
236 static unsigned s_contextId; | |
237 | |
238 // Get the security origin for this audio context. | |
239 SecurityOrigin* securityOrigin() const; | |
240 | 35 |
241 protected: | 36 protected: |
242 explicit AudioContext(Document*); | 37 AudioContext(Document&); |
243 AudioContext(Document*, unsigned numberOfChannels, size_t numberOfFrames, fl
oat sampleRate); | |
244 | 38 |
245 RefPtrWillBeMember<ScriptPromiseResolver> m_offlineResolver; | 39 void didClose() final; |
| 40 |
246 private: | 41 private: |
247 void initialize(); | |
248 void uninitialize(); | |
249 | |
250 // ExecutionContext calls stop twice. | |
251 // We'd like to schedule only one stop action for them. | |
252 bool m_isStopScheduled; | |
253 bool m_isCleared; | |
254 void clear(); | |
255 | |
256 void throwExceptionForClosedState(ExceptionState&); | |
257 | |
258 // Set to true when the destination node has been initialized and is ready t
o process data. | |
259 bool m_isInitialized; | |
260 | |
261 // When the context goes away, there might still be some sources which | |
262 // haven't finished playing. Make sure to release them here. | |
263 void releaseActiveSourceNodes(); | |
264 | |
265 Member<AudioDestinationNode> m_destinationNode; | |
266 Member<AudioListener> m_listener; | |
267 | |
268 // Only accessed in the audio thread. | |
269 // These raw pointers are safe because AudioSourceNodes in | |
270 // m_activeSourceNodes own them. | |
271 Vector<AudioHandler*> m_finishedSourceHandlers; | |
272 | |
273 // List of source nodes. This is either accessed when the graph lock is | |
274 // held, or on the main thread when the audio thread has finished. | |
275 // Oilpan: This Vector holds connection references. We must call | |
276 // AudioHandler::makeConnection when we add an AudioNode to this, and must | |
277 // call AudioHandler::breakConnection() when we remove an AudioNode from | |
278 // this. | |
279 HeapVector<Member<AudioNode>> m_activeSourceNodes; | |
280 | |
281 // Stop rendering the audio graph. | |
282 void stopRendering(); | 42 void stopRendering(); |
283 | 43 |
284 // Handle Promises for resume() and suspend() | 44 unsigned m_contextId; |
285 void resolvePromisesForResume(); | |
286 void resolvePromisesForResumeOnMainThread(); | |
287 | |
288 // Vector of promises created by resume(). It takes time to handle them, so
we collect all of | |
289 // the promises here until they can be resolved or rejected. | |
290 WillBeHeapVector<RefPtrWillBeMember<ScriptPromiseResolver>> m_resumeResolver
s; | |
291 void rejectPendingResolvers(); | |
292 | |
293 // True if we're in the process of resolving promises for resume(). Resolvi
ng can take some | |
294 // time and the audio context process loop is very fast, so we don't want to
call resolve an | |
295 // excessive number of times. | |
296 bool m_isResolvingResumePromises; | |
297 | |
298 unsigned m_connectionCount; | |
299 | |
300 // Graph locking. | |
301 bool m_didInitializeContextGraphMutex; | |
302 RefPtr<DeferredTaskHandler> m_deferredTaskHandler; | |
303 | |
304 Member<AudioBuffer> m_renderTarget; | |
305 | |
306 bool m_isOfflineContext; | |
307 | |
308 // The state of the AudioContext. | |
309 AudioContextState m_contextState; | |
310 void setContextState(AudioContextState); | |
311 | |
312 AsyncAudioDecoder m_audioDecoder; | |
313 | |
314 // The Promise that is returned by close(); | |
315 RefPtrWillBeMember<ScriptPromiseResolver> m_closeResolver; | 45 RefPtrWillBeMember<ScriptPromiseResolver> m_closeResolver; |
316 | |
317 // Tries to handle AudioBufferSourceNodes that were started but became disco
nnected or was never | |
318 // connected. Because these never get pulled anymore, they will stay around
forever. So if we | |
319 // can, try to stop them so they can be collected. | |
320 void handleStoppableSourceNodes(); | |
321 | |
322 // This is considering 32 is large enough for multiple channels audio. | |
323 // It is somewhat arbitrary and could be increased if necessary. | |
324 enum { MaxNumberOfChannels = 32 }; | |
325 | |
326 unsigned m_contextId; | |
327 }; | 46 }; |
328 | 47 |
329 } // namespace blink | 48 } |
330 | 49 |
331 #endif // AudioContext_h | 50 #endif // AudioContext_h |
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