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Side by Side Diff: Source/modules/webaudio/AudioBufferSourceNode.h

Issue 1214463003: Split "Online" and "Offline" AudioContext processing (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Bring to ToT Created 5 years, 5 months ago
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1 /* 1 /*
2 * Copyright (C) 2010, Google Inc. All rights reserved. 2 * Copyright (C) 2010, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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30 #include "modules/webaudio/AudioScheduledSourceNode.h" 30 #include "modules/webaudio/AudioScheduledSourceNode.h"
31 #include "modules/webaudio/PannerNode.h" 31 #include "modules/webaudio/PannerNode.h"
32 #include "platform/audio/AudioBus.h" 32 #include "platform/audio/AudioBus.h"
33 #include "wtf/OwnPtr.h" 33 #include "wtf/OwnPtr.h"
34 #include "wtf/PassRefPtr.h" 34 #include "wtf/PassRefPtr.h"
35 #include "wtf/RefPtr.h" 35 #include "wtf/RefPtr.h"
36 #include "wtf/Threading.h" 36 #include "wtf/Threading.h"
37 37
38 namespace blink { 38 namespace blink {
39 39
40 class AudioContext; 40 class AbstractAudioContext;
41 41
42 // AudioBufferSourceNode is an AudioNode representing an audio source from an in -memory audio asset represented by an AudioBuffer. 42 // AudioBufferSourceNode is an AudioNode representing an audio source from an in -memory audio asset represented by an AudioBuffer.
43 // It generally will be used for short sounds which require a high degree of sch eduling flexibility (can playback in rhythmically perfect ways). 43 // It generally will be used for short sounds which require a high degree of sch eduling flexibility (can playback in rhythmically perfect ways).
44 44
45 class AudioBufferSourceHandler final : public AudioScheduledSourceHandler { 45 class AudioBufferSourceHandler final : public AudioScheduledSourceHandler {
46 public: 46 public:
47 static PassRefPtr<AudioBufferSourceHandler> create(AudioNode&, float sampleR ate, AudioParamHandler& playbackRate, AudioParamHandler& detune); 47 static PassRefPtr<AudioBufferSourceHandler> create(AudioNode&, float sampleR ate, AudioParamHandler& playbackRate, AudioParamHandler& detune);
48 ~AudioBufferSourceHandler() override; 48 ~AudioBufferSourceHandler() override;
49 49
50 // AudioHandler 50 // AudioHandler
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149 mutable Mutex m_processLock; 149 mutable Mutex m_processLock;
150 150
151 // The minimum playbackRate value ever used for this source. This includes any adjustments 151 // The minimum playbackRate value ever used for this source. This includes any adjustments
152 // caused by doppler too. 152 // caused by doppler too.
153 double m_minPlaybackRate; 153 double m_minPlaybackRate;
154 }; 154 };
155 155
156 class AudioBufferSourceNode final : public AudioScheduledSourceNode { 156 class AudioBufferSourceNode final : public AudioScheduledSourceNode {
157 DEFINE_WRAPPERTYPEINFO(); 157 DEFINE_WRAPPERTYPEINFO();
158 public: 158 public:
159 static AudioBufferSourceNode* create(AudioContext&, float sampleRate); 159 static AudioBufferSourceNode* create(AbstractAudioContext&, float sampleRate );
160 DECLARE_VIRTUAL_TRACE(); 160 DECLARE_VIRTUAL_TRACE();
161 AudioBufferSourceHandler& audioBufferSourceHandler() const; 161 AudioBufferSourceHandler& audioBufferSourceHandler() const;
162 162
163 AudioBuffer* buffer() const; 163 AudioBuffer* buffer() const;
164 void setBuffer(AudioBuffer*, ExceptionState&); 164 void setBuffer(AudioBuffer*, ExceptionState&);
165 AudioParam* playbackRate() const; 165 AudioParam* playbackRate() const;
166 AudioParam* detune() const; 166 AudioParam* detune() const;
167 bool loop() const; 167 bool loop() const;
168 void setLoop(bool); 168 void setLoop(bool);
169 double loopStart() const; 169 double loopStart() const;
170 void setLoopStart(double); 170 void setLoopStart(double);
171 double loopEnd() const; 171 double loopEnd() const;
172 void setLoopEnd(double); 172 void setLoopEnd(double);
173 173
174 void start(ExceptionState&); 174 void start(ExceptionState&);
175 void start(double when, ExceptionState&); 175 void start(double when, ExceptionState&);
176 void start(double when, double grainOffset, ExceptionState&); 176 void start(double when, double grainOffset, ExceptionState&);
177 void start(double when, double grainOffset, double grainDuration, ExceptionS tate&); 177 void start(double when, double grainOffset, double grainDuration, ExceptionS tate&);
178 178
179 private: 179 private:
180 AudioBufferSourceNode(AudioContext&, float sampleRate); 180 AudioBufferSourceNode(AbstractAudioContext&, float sampleRate);
181 181
182 Member<AudioParam> m_playbackRate; 182 Member<AudioParam> m_playbackRate;
183 Member<AudioParam> m_detune; 183 Member<AudioParam> m_detune;
184 }; 184 };
185 185
186 } // namespace blink 186 } // namespace blink
187 187
188 #endif // AudioBufferSourceNode_h 188 #endif // AudioBufferSourceNode_h
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