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| 1 /* | 1 /* |
| 2 * Copyright (C) 2010, Google Inc. All rights reserved. | 2 * Copyright (C) 2010, Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
| 11 * documentation and/or other materials provided with the distribution. | 11 * documentation and/or other materials provided with the distribution. |
| 12 * | 12 * |
| 13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND AN
Y | 13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND AN
Y |
| 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| 15 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 15 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| 16 * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR AN
Y | 16 * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR AN
Y |
| 17 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 17 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| 18 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 18 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| 19 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND O
N | 19 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND O
N |
| 20 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 20 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 21 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 21 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| 22 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 22 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 23 */ | 23 */ |
| 24 | 24 |
| 25 #ifndef AudioContext_h | 25 #ifndef AbstractAudioContext_h |
| 26 #define AudioContext_h | 26 #define AbstractAudioContext_h |
| 27 | 27 |
| 28 #include "bindings/core/v8/ScriptPromise.h" | 28 #include "bindings/core/v8/ScriptPromise.h" |
| 29 #include "bindings/core/v8/ScriptPromiseResolver.h" | 29 #include "bindings/core/v8/ScriptPromiseResolver.h" |
| 30 #include "core/dom/ActiveDOMObject.h" | 30 #include "core/dom/ActiveDOMObject.h" |
| 31 #include "core/dom/DOMTypedArray.h" | 31 #include "core/dom/DOMTypedArray.h" |
| 32 #include "core/events/EventListener.h" | 32 #include "core/events/EventListener.h" |
| 33 #include "modules/EventTargetModules.h" | 33 #include "modules/EventTargetModules.h" |
| 34 #include "modules/ModulesExport.h" | 34 #include "modules/ModulesExport.h" |
| 35 #include "modules/webaudio/AsyncAudioDecoder.h" | 35 #include "modules/webaudio/AsyncAudioDecoder.h" |
| 36 #include "modules/webaudio/AudioDestinationNode.h" | 36 #include "modules/webaudio/AudioDestinationNode.h" |
| (...skipping 30 matching lines...) Expand all Loading... |
| 67 class OscillatorNode; | 67 class OscillatorNode; |
| 68 class PannerNode; | 68 class PannerNode; |
| 69 class PeriodicWave; | 69 class PeriodicWave; |
| 70 class ScriptProcessorNode; | 70 class ScriptProcessorNode; |
| 71 class ScriptPromiseResolver; | 71 class ScriptPromiseResolver; |
| 72 class ScriptState; | 72 class ScriptState; |
| 73 class SecurityOrigin; | 73 class SecurityOrigin; |
| 74 class StereoPannerNode; | 74 class StereoPannerNode; |
| 75 class WaveShaperNode; | 75 class WaveShaperNode; |
| 76 | 76 |
| 77 // AudioContext is the cornerstone of the web audio API and all AudioNodes are c
reated from it. | 77 // AbstractAudioContext is the cornerstone of the web audio API and all AudioNod
es are created from it. |
| 78 // For thread safety between the audio thread and the main thread, it has a rend
ering graph locking mechanism. | 78 // For thread safety between the audio thread and the main thread, it has a rend
ering graph locking mechanism. |
| 79 | 79 |
| 80 class MODULES_EXPORT AudioContext : public RefCountedGarbageCollectedEventTarget
WithInlineData<AudioContext>, public ActiveDOMObject { | 80 class MODULES_EXPORT AbstractAudioContext : public RefCountedGarbageCollectedEve
ntTargetWithInlineData<AbstractAudioContext>, public ActiveDOMObject { |
| 81 REFCOUNTED_GARBAGE_COLLECTED_EVENT_TARGET(AudioContext); | 81 REFCOUNTED_GARBAGE_COLLECTED_EVENT_TARGET(AbstractAudioContext); |
| 82 WILL_BE_USING_GARBAGE_COLLECTED_MIXIN(AudioContext); | 82 WILL_BE_USING_GARBAGE_COLLECTED_MIXIN(AbstractAudioContext); |
| 83 DEFINE_WRAPPERTYPEINFO(); | 83 DEFINE_WRAPPERTYPEINFO(); |
| 84 public: | 84 public: |
| 85 // The state of an audio context. On creation, the state is Suspended. The
state is Running if | 85 // The state of an audio context. On creation, the state is Suspended. The
state is Running if |
| 86 // audio is being processed (audio graph is being pulled for data). The stat
e is Closed if the | 86 // audio is being processed (audio graph is being pulled for data). The stat
e is Closed if the |
| 87 // audio context has been closed. The valid transitions are from Suspended
to either Running or | 87 // audio context has been closed. The valid transitions are from Suspended
to either Running or |
| 88 // Closed; Running to Suspended or Closed. Once Closed, there are no valid t
ransitions. | 88 // Closed; Running to Suspended or Closed. Once Closed, there are no valid t
ransitions. |
| 89 enum AudioContextState { | 89 enum AudioContextState { |
| 90 Suspended, | 90 Suspended, |
| 91 Running, | 91 Running, |
| 92 Closed | 92 Closed |
| 93 }; | 93 }; |
| 94 | 94 |
| 95 // Create an AudioContext for rendering to the audio hardware. | 95 // Create an AudioContext for rendering to the audio hardware. |
| 96 static AudioContext* create(Document&, ExceptionState&); | 96 static AbstractAudioContext* create(Document&, ExceptionState&); |
| 97 | 97 |
| 98 ~AudioContext() override; | 98 ~AbstractAudioContext() override; |
| 99 | 99 |
| 100 DECLARE_VIRTUAL_TRACE(); | 100 DECLARE_VIRTUAL_TRACE(); |
| 101 | 101 |
| 102 bool isInitialized() const { return m_isInitialized; } | 102 bool isInitialized() const { return m_isInitialized; } |
| 103 bool isOfflineContext() { return m_isOfflineContext; } | |
| 104 | 103 |
| 105 // Document notification | 104 // Document notification |
| 106 void stop() final; | 105 void stop() final; |
| 107 bool hasPendingActivity() const override; | 106 bool hasPendingActivity() const override; |
| 108 | 107 |
| 109 AudioDestinationNode* destination() { return m_destinationNode.get(); } | 108 AudioDestinationNode* destination() { return m_destinationNode.get(); } |
| 110 | 109 |
| 111 size_t currentSampleFrame() const | 110 size_t currentSampleFrame() const |
| 112 { | 111 { |
| 113 return m_destinationNode ? m_destinationNode->audioDestinationHandler().
currentSampleFrame() : 0; | 112 return m_destinationNode ? m_destinationNode->audioDestinationHandler().
currentSampleFrame() : 0; |
| 114 } | 113 } |
| 115 | 114 |
| 116 double currentTime() const | 115 double currentTime() const |
| 117 { | 116 { |
| 118 return m_destinationNode ? m_destinationNode->audioDestinationHandler().
currentTime() : 0; | 117 return m_destinationNode ? m_destinationNode->audioDestinationHandler().
currentTime() : 0; |
| 119 } | 118 } |
| 120 | 119 |
| 121 float sampleRate() const { return m_destinationNode ? m_destinationNode->han
dler().sampleRate() : 0; } | 120 float sampleRate() const { return m_destinationNode ? m_destinationNode->han
dler().sampleRate() : 0; } |
| 122 | 121 |
| 123 String state() const; | 122 String state() const; |
| 124 AudioContextState contextState() const { return m_contextState; } | 123 AudioContextState contextState() const { return m_contextState; } |
| 125 | 124 |
| 126 AudioBuffer* createBuffer(unsigned numberOfChannels, size_t numberOfFrames,
float sampleRate, ExceptionState&); | 125 AudioBuffer* createBuffer(unsigned numberOfChannels, size_t numberOfFrames,
float sampleRate, ExceptionState&); |
| 127 | 126 |
| 128 // Asynchronous audio file data decoding. | 127 // Asynchronous audio file data decoding. |
| 129 void decodeAudioData(DOMArrayBuffer*, AudioBufferCallback*, AudioBufferCallb
ack*, ExceptionState&); | 128 void decodeAudioData(DOMArrayBuffer*, AudioBufferCallback*, AudioBufferCallb
ack*, ExceptionState&); |
| 130 | 129 |
| 131 AudioListener* listener() { return m_listener.get(); } | 130 AudioListener* listener() { return m_listener.get(); } |
| 132 | 131 |
| 132 virtual bool hasRealtimeConstraint() = 0; |
| 133 |
| 133 // The AudioNode create methods are called on the main thread (from JavaScri
pt). | 134 // The AudioNode create methods are called on the main thread (from JavaScri
pt). |
| 134 AudioBufferSourceNode* createBufferSource(ExceptionState&); | 135 AudioBufferSourceNode* createBufferSource(ExceptionState&); |
| 135 MediaElementAudioSourceNode* createMediaElementSource(HTMLMediaElement*, Exc
eptionState&); | 136 MediaElementAudioSourceNode* createMediaElementSource(HTMLMediaElement*, Exc
eptionState&); |
| 136 MediaStreamAudioSourceNode* createMediaStreamSource(MediaStream*, ExceptionS
tate&); | 137 MediaStreamAudioSourceNode* createMediaStreamSource(MediaStream*, ExceptionS
tate&); |
| 137 MediaStreamAudioDestinationNode* createMediaStreamDestination(ExceptionState
&); | 138 MediaStreamAudioDestinationNode* createMediaStreamDestination(ExceptionState
&); |
| 138 GainNode* createGain(ExceptionState&); | 139 GainNode* createGain(ExceptionState&); |
| 139 BiquadFilterNode* createBiquadFilter(ExceptionState&); | 140 BiquadFilterNode* createBiquadFilter(ExceptionState&); |
| 140 WaveShaperNode* createWaveShaper(ExceptionState&); | 141 WaveShaperNode* createWaveShaper(ExceptionState&); |
| 141 DelayNode* createDelay(ExceptionState&); | 142 DelayNode* createDelay(ExceptionState&); |
| 142 DelayNode* createDelay(double maxDelayTime, ExceptionState&); | 143 DelayNode* createDelay(double maxDelayTime, ExceptionState&); |
| 143 PannerNode* createPanner(ExceptionState&); | 144 PannerNode* createPanner(ExceptionState&); |
| 144 ConvolverNode* createConvolver(ExceptionState&); | 145 ConvolverNode* createConvolver(ExceptionState&); |
| 145 DynamicsCompressorNode* createDynamicsCompressor(ExceptionState&); | 146 DynamicsCompressorNode* createDynamicsCompressor(ExceptionState&); |
| 146 AnalyserNode* createAnalyser(ExceptionState&); | 147 AnalyserNode* createAnalyser(ExceptionState&); |
| 147 ScriptProcessorNode* createScriptProcessor(ExceptionState&); | 148 ScriptProcessorNode* createScriptProcessor(ExceptionState&); |
| 148 ScriptProcessorNode* createScriptProcessor(size_t bufferSize, ExceptionState
&); | 149 ScriptProcessorNode* createScriptProcessor(size_t bufferSize, ExceptionState
&); |
| 149 ScriptProcessorNode* createScriptProcessor(size_t bufferSize, size_t numberO
fInputChannels, ExceptionState&); | 150 ScriptProcessorNode* createScriptProcessor(size_t bufferSize, size_t numberO
fInputChannels, ExceptionState&); |
| 150 ScriptProcessorNode* createScriptProcessor(size_t bufferSize, size_t numberO
fInputChannels, size_t numberOfOutputChannels, ExceptionState&); | 151 ScriptProcessorNode* createScriptProcessor(size_t bufferSize, size_t numberO
fInputChannels, size_t numberOfOutputChannels, ExceptionState&); |
| 151 StereoPannerNode* createStereoPanner(ExceptionState&); | 152 StereoPannerNode* createStereoPanner(ExceptionState&); |
| 152 ChannelSplitterNode* createChannelSplitter(ExceptionState&); | 153 ChannelSplitterNode* createChannelSplitter(ExceptionState&); |
| 153 ChannelSplitterNode* createChannelSplitter(size_t numberOfOutputs, Exception
State&); | 154 ChannelSplitterNode* createChannelSplitter(size_t numberOfOutputs, Exception
State&); |
| 154 ChannelMergerNode* createChannelMerger(ExceptionState&); | 155 ChannelMergerNode* createChannelMerger(ExceptionState&); |
| 155 ChannelMergerNode* createChannelMerger(size_t numberOfInputs, ExceptionState
&); | 156 ChannelMergerNode* createChannelMerger(size_t numberOfInputs, ExceptionState
&); |
| 156 OscillatorNode* createOscillator(ExceptionState&); | 157 OscillatorNode* createOscillator(ExceptionState&); |
| 157 PeriodicWave* createPeriodicWave(DOMFloat32Array* real, DOMFloat32Array* ima
g, ExceptionState&); | 158 PeriodicWave* createPeriodicWave(DOMFloat32Array* real, DOMFloat32Array* ima
g, ExceptionState&); |
| 158 | 159 |
| 159 // Close | 160 // Close |
| 160 ScriptPromise closeContext(ScriptState*); | 161 virtual ScriptPromise closeContext(ScriptState*) = 0; |
| 161 | 162 |
| 162 // Suspend/Resume | 163 // Suspend/Resume |
| 163 ScriptPromise suspendContext(ScriptState*); | 164 virtual ScriptPromise suspendContext(ScriptState*) = 0; |
| 164 ScriptPromise resumeContext(ScriptState*); | 165 virtual ScriptPromise resumeContext(ScriptState*) = 0; |
| 165 | 166 |
| 166 // When a source node has started processing and needs to be protected, | 167 // When a source node has started processing and needs to be protected, |
| 167 // this method tells the context to protect the node. | 168 // this method tells the context to protect the node. |
| 168 // | 169 // |
| 169 // The context itself keeps a reference to all source nodes. The source | 170 // The context itself keeps a reference to all source nodes. The source |
| 170 // nodes, then reference all nodes they're connected to. In turn, these | 171 // nodes, then reference all nodes they're connected to. In turn, these |
| 171 // nodes reference all nodes they're connected to. All nodes are ultimately | 172 // nodes reference all nodes they're connected to. All nodes are ultimately |
| 172 // connected to the AudioDestinationNode. When the context release a source | 173 // connected to the AudioDestinationNode. When the context release a source |
| 173 // node, it will be deactivated from the rendering graph along with all | 174 // node, it will be deactivated from the rendering graph along with all |
| 174 // other nodes it is uniquely connected to. | 175 // other nodes it is uniquely connected to. |
| (...skipping 48 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 223 DEFINE_ATTRIBUTE_EVENT_LISTENER(statechange); | 224 DEFINE_ATTRIBUTE_EVENT_LISTENER(statechange); |
| 224 | 225 |
| 225 void startRendering(); | 226 void startRendering(); |
| 226 void fireCompletionEvent(); | 227 void fireCompletionEvent(); |
| 227 void notifyStateChange(); | 228 void notifyStateChange(); |
| 228 | 229 |
| 229 // A context is considered closed if: | 230 // A context is considered closed if: |
| 230 // - closeContext() has been called, even if the audio HW has not yet been | 231 // - closeContext() has been called, even if the audio HW has not yet been |
| 231 // stopped. It will be stopped eventually. | 232 // stopped. It will be stopped eventually. |
| 232 // - it has been stopped (or is stopping) by its execution context. | 233 // - it has been stopped (or is stopping) by its execution context. |
| 233 bool isContextClosed() const { return m_closeResolver || m_isStopScheduled |
| m_isCleared; } | 234 virtual bool isContextClosed() const { return m_isStopScheduled || m_isClear
ed; } |
| 234 | |
| 235 static unsigned s_hardwareContextCount; | |
| 236 static unsigned s_contextId; | |
| 237 | 235 |
| 238 // Get the security origin for this audio context. | 236 // Get the security origin for this audio context. |
| 239 SecurityOrigin* securityOrigin() const; | 237 SecurityOrigin* securityOrigin() const; |
| 240 | 238 |
| 241 protected: | 239 protected: |
| 242 explicit AudioContext(Document*); | 240 explicit AbstractAudioContext(Document*); |
| 243 AudioContext(Document*, unsigned numberOfChannels, size_t numberOfFrames, fl
oat sampleRate); | 241 AbstractAudioContext(Document*, unsigned numberOfChannels, size_t numberOfFr
ames, float sampleRate); |
| 242 |
| 243 void setContextState(AudioContextState); |
| 244 virtual void didClose() {} |
| 245 void uninitialize(); |
| 244 | 246 |
| 245 RefPtrWillBeMember<ScriptPromiseResolver> m_offlineResolver; | 247 RefPtrWillBeMember<ScriptPromiseResolver> m_offlineResolver; |
| 248 |
| 249 // FIXME(dominicc): Move m_resumeResolvers to AudioContext, because only |
| 250 // it creates these Promises. |
| 251 // Vector of promises created by resume(). It takes time to handle them, so
we collect all of |
| 252 // the promises here until they can be resolved or rejected. |
| 253 WillBeHeapVector<RefPtrWillBeMember<ScriptPromiseResolver>> m_resumeResolver
s; |
| 246 private: | 254 private: |
| 247 void initialize(); | 255 void initialize(); |
| 248 void uninitialize(); | |
| 249 | 256 |
| 250 // ExecutionContext calls stop twice. | 257 // ExecutionContext calls stop twice. |
| 251 // We'd like to schedule only one stop action for them. | 258 // We'd like to schedule only one stop action for them. |
| 252 bool m_isStopScheduled; | 259 bool m_isStopScheduled; |
| 253 bool m_isCleared; | 260 bool m_isCleared; |
| 254 void clear(); | 261 void clear(); |
| 255 | 262 |
| 256 void throwExceptionForClosedState(ExceptionState&); | 263 void throwExceptionForClosedState(ExceptionState&); |
| 257 | 264 |
| 258 // Set to true when the destination node has been initialized and is ready t
o process data. | 265 // Set to true when the destination node has been initialized and is ready t
o process data. |
| (...skipping 12 matching lines...) Expand all Loading... |
| 271 Vector<AudioHandler*> m_finishedSourceHandlers; | 278 Vector<AudioHandler*> m_finishedSourceHandlers; |
| 272 | 279 |
| 273 // List of source nodes. This is either accessed when the graph lock is | 280 // List of source nodes. This is either accessed when the graph lock is |
| 274 // held, or on the main thread when the audio thread has finished. | 281 // held, or on the main thread when the audio thread has finished. |
| 275 // Oilpan: This Vector holds connection references. We must call | 282 // Oilpan: This Vector holds connection references. We must call |
| 276 // AudioHandler::makeConnection when we add an AudioNode to this, and must | 283 // AudioHandler::makeConnection when we add an AudioNode to this, and must |
| 277 // call AudioHandler::breakConnection() when we remove an AudioNode from | 284 // call AudioHandler::breakConnection() when we remove an AudioNode from |
| 278 // this. | 285 // this. |
| 279 HeapVector<Member<AudioNode>> m_activeSourceNodes; | 286 HeapVector<Member<AudioNode>> m_activeSourceNodes; |
| 280 | 287 |
| 281 // Stop rendering the audio graph. | 288 // FIXME(dominicc): Move these to AudioContext because only |
| 282 void stopRendering(); | 289 // it creates these Promises. |
| 283 | |
| 284 // Handle Promises for resume() and suspend() | 290 // Handle Promises for resume() and suspend() |
| 285 void resolvePromisesForResume(); | 291 void resolvePromisesForResume(); |
| 286 void resolvePromisesForResumeOnMainThread(); | 292 void resolvePromisesForResumeOnMainThread(); |
| 287 | 293 |
| 288 // Vector of promises created by resume(). It takes time to handle them, so
we collect all of | |
| 289 // the promises here until they can be resolved or rejected. | |
| 290 WillBeHeapVector<RefPtrWillBeMember<ScriptPromiseResolver>> m_resumeResolver
s; | |
| 291 void rejectPendingResolvers(); | 294 void rejectPendingResolvers(); |
| 292 | 295 |
| 293 // True if we're in the process of resolving promises for resume(). Resolvi
ng can take some | 296 // True if we're in the process of resolving promises for resume(). Resolvi
ng can take some |
| 294 // time and the audio context process loop is very fast, so we don't want to
call resolve an | 297 // time and the audio context process loop is very fast, so we don't want to
call resolve an |
| 295 // excessive number of times. | 298 // excessive number of times. |
| 296 bool m_isResolvingResumePromises; | 299 bool m_isResolvingResumePromises; |
| 297 | 300 |
| 298 unsigned m_connectionCount; | 301 unsigned m_connectionCount; |
| 299 | 302 |
| 300 // Graph locking. | 303 // Graph locking. |
| 301 bool m_didInitializeContextGraphMutex; | 304 bool m_didInitializeContextGraphMutex; |
| 302 RefPtr<DeferredTaskHandler> m_deferredTaskHandler; | 305 RefPtr<DeferredTaskHandler> m_deferredTaskHandler; |
| 303 | 306 |
| 304 Member<AudioBuffer> m_renderTarget; | 307 Member<AudioBuffer> m_renderTarget; |
| 305 | 308 |
| 306 bool m_isOfflineContext; | 309 // The state of the AbstractAudioContext. |
| 307 | |
| 308 // The state of the AudioContext. | |
| 309 AudioContextState m_contextState; | 310 AudioContextState m_contextState; |
| 310 void setContextState(AudioContextState); | |
| 311 | 311 |
| 312 AsyncAudioDecoder m_audioDecoder; | 312 AsyncAudioDecoder m_audioDecoder; |
| 313 | 313 |
| 314 // The Promise that is returned by close(); | |
| 315 RefPtrWillBeMember<ScriptPromiseResolver> m_closeResolver; | |
| 316 | |
| 317 // Tries to handle AudioBufferSourceNodes that were started but became disco
nnected or was never | 314 // Tries to handle AudioBufferSourceNodes that were started but became disco
nnected or was never |
| 318 // connected. Because these never get pulled anymore, they will stay around
forever. So if we | 315 // connected. Because these never get pulled anymore, they will stay around
forever. So if we |
| 319 // can, try to stop them so they can be collected. | 316 // can, try to stop them so they can be collected. |
| 320 void handleStoppableSourceNodes(); | 317 void handleStoppableSourceNodes(); |
| 321 | 318 |
| 322 // This is considering 32 is large enough for multiple channels audio. | 319 // This is considering 32 is large enough for multiple channels audio. |
| 323 // It is somewhat arbitrary and could be increased if necessary. | 320 // It is somewhat arbitrary and could be increased if necessary. |
| 324 enum { MaxNumberOfChannels = 32 }; | 321 enum { MaxNumberOfChannels = 32 }; |
| 325 | |
| 326 unsigned m_contextId; | |
| 327 }; | 322 }; |
| 328 | 323 |
| 329 } // namespace blink | 324 } // namespace blink |
| 330 | 325 |
| 331 #endif // AudioContext_h | 326 #endif // AbstractAudioContext_h |
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