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1 /* | 1 /* |
2 * Copyright (C) 2010 Google Inc. All rights reserved. | 2 * Copyright (C) 2010 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * | 7 * |
8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
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44 class AudioChannel; | 44 class AudioChannel; |
45 class WebThread; | 45 class WebThread; |
46 | 46 |
47 class PLATFORM_EXPORT ReverbConvolver { | 47 class PLATFORM_EXPORT ReverbConvolver { |
48 WTF_MAKE_NONCOPYABLE(ReverbConvolver); | 48 WTF_MAKE_NONCOPYABLE(ReverbConvolver); |
49 public: | 49 public: |
50 // maxFFTSize can be adjusted (from say 2048 to 32768) depending on how much
precision is necessary. | 50 // maxFFTSize can be adjusted (from say 2048 to 32768) depending on how much
precision is necessary. |
51 // For certain tweaky de-convolving applications the phase errors add up qui
ckly and lead to non-sensical results with | 51 // For certain tweaky de-convolving applications the phase errors add up qui
ckly and lead to non-sensical results with |
52 // larger FFT sizes and single-precision floats. In these cases 2048 is a g
ood size. | 52 // larger FFT sizes and single-precision floats. In these cases 2048 is a g
ood size. |
53 // If not doing multi-threaded convolution, then should not go > 8192. | 53 // If not doing multi-threaded convolution, then should not go > 8192. |
54 ReverbConvolver(AudioChannel* impulseResponse, size_t renderSliceSize, size_
t maxFFTSize, size_t convolverRenderPhase, bool useBackgroundThreads); | 54 ReverbConvolver(AudioChannel* impulseResponse, size_t renderSliceSize, size_
t maxFFTSize, size_t convolverRenderPhase, bool hasRealtimeConstraint); |
55 ~ReverbConvolver(); | 55 ~ReverbConvolver(); |
56 | 56 |
57 void process(const AudioChannel* sourceChannel, AudioChannel* destinationCha
nnel, size_t framesToProcess); | 57 void process(const AudioChannel* sourceChannel, AudioChannel* destinationCha
nnel, size_t framesToProcess); |
58 void reset(); | 58 void reset(); |
59 | 59 |
60 ReverbInputBuffer* inputBuffer() { return &m_inputBuffer; } | 60 ReverbInputBuffer* inputBuffer() { return &m_inputBuffer; } |
61 | 61 |
62 size_t latencyFrames() const; | 62 size_t latencyFrames() const; |
63 private: | 63 private: |
64 void processInBackground(); | 64 void processInBackground(); |
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79 // But don't exceed this size in the real-time thread (if we're doing backgr
ound processing). | 79 // But don't exceed this size in the real-time thread (if we're doing backgr
ound processing). |
80 size_t m_maxRealtimeFFTSize; | 80 size_t m_maxRealtimeFFTSize; |
81 | 81 |
82 // Background thread and synchronization | 82 // Background thread and synchronization |
83 OwnPtr<WebThread> m_backgroundThread; | 83 OwnPtr<WebThread> m_backgroundThread; |
84 }; | 84 }; |
85 | 85 |
86 } // namespace blink | 86 } // namespace blink |
87 | 87 |
88 #endif // ReverbConvolver_h | 88 #endif // ReverbConvolver_h |
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