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Side by Side Diff: Source/platform/audio/Reverb.cpp

Issue 1214463003: Split "Online" and "Offline" AudioContext processing (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 5 years, 6 months ago
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1 /* 1 /*
2 * Copyright (C) 2010 Google Inc. All rights reserved. 2 * Copyright (C) 2010 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 7 *
8 * 1. Redistributions of source code must retain the above copyright 8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright 10 * 2. Redistributions in binary form must reproduce the above copyright
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82 if (response->sampleRate()) 82 if (response->sampleRate())
83 scale *= GainCalibrationSampleRate / response->sampleRate(); 83 scale *= GainCalibrationSampleRate / response->sampleRate();
84 84
85 // True-stereo compensation 85 // True-stereo compensation
86 if (response->numberOfChannels() == 4) 86 if (response->numberOfChannels() == 4)
87 scale *= 0.5f; 87 scale *= 0.5f;
88 88
89 return scale; 89 return scale;
90 } 90 }
91 91
92 Reverb::Reverb(AudioBus* impulseResponse, size_t renderSliceSize, size_t maxFFTS ize, size_t numberOfChannels, bool useBackgroundThreads, bool normalize) 92 Reverb::Reverb(AudioBus* impulseResponse, size_t renderSliceSize, size_t maxFFTS ize, size_t numberOfChannels, bool hasRealtimeConstraint, bool normalize)
93 { 93 {
94 float scale = 1; 94 float scale = 1;
95 95
96 if (normalize) { 96 if (normalize) {
97 scale = calculateNormalizationScale(impulseResponse); 97 scale = calculateNormalizationScale(impulseResponse);
98 98
99 if (scale) 99 if (scale)
100 impulseResponse->scale(scale); 100 impulseResponse->scale(scale);
101 } 101 }
102 102
103 initialize(impulseResponse, renderSliceSize, maxFFTSize, numberOfChannels, u seBackgroundThreads); 103 initialize(impulseResponse, renderSliceSize, maxFFTSize, numberOfChannels, h asRealtimeConstraint);
104 104
105 // Undo scaling since this shouldn't be a destructive operation on impulseRe sponse. 105 // Undo scaling since this shouldn't be a destructive operation on impulseRe sponse.
106 // FIXME: What about roundoff? Perhaps consider making a temporary scaled co py 106 // FIXME: What about roundoff? Perhaps consider making a temporary scaled co py
107 // instead of scaling and unscaling in place. 107 // instead of scaling and unscaling in place.
108 if (normalize && scale) 108 if (normalize && scale)
109 impulseResponse->scale(1 / scale); 109 impulseResponse->scale(1 / scale);
110 } 110 }
111 111
112 void Reverb::initialize(AudioBus* impulseResponseBuffer, size_t renderSliceSize, size_t maxFFTSize, size_t numberOfChannels, bool useBackgroundThreads) 112 void Reverb::initialize(AudioBus* impulseResponseBuffer, size_t renderSliceSize, size_t maxFFTSize, size_t numberOfChannels, bool hasRealtimeConstraint)
113 { 113 {
114 m_impulseResponseLength = impulseResponseBuffer->length(); 114 m_impulseResponseLength = impulseResponseBuffer->length();
115 115
116 // The reverb can handle a mono impulse response and still do stereo process ing 116 // The reverb can handle a mono impulse response and still do stereo process ing
117 size_t numResponseChannels = impulseResponseBuffer->numberOfChannels(); 117 size_t numResponseChannels = impulseResponseBuffer->numberOfChannels();
118 m_convolvers.reserveCapacity(numberOfChannels); 118 m_convolvers.reserveCapacity(numberOfChannels);
119 119
120 int convolverRenderPhase = 0; 120 int convolverRenderPhase = 0;
121 for (size_t i = 0; i < numResponseChannels; ++i) { 121 for (size_t i = 0; i < numResponseChannels; ++i) {
122 AudioChannel* channel = impulseResponseBuffer->channel(i); 122 AudioChannel* channel = impulseResponseBuffer->channel(i);
123 123
124 OwnPtr<ReverbConvolver> convolver = adoptPtr(new ReverbConvolver(channel , renderSliceSize, maxFFTSize, convolverRenderPhase, useBackgroundThreads)); 124 OwnPtr<ReverbConvolver> convolver = adoptPtr(new ReverbConvolver(channel , renderSliceSize, maxFFTSize, convolverRenderPhase, hasRealtimeConstraint));
125 m_convolvers.append(convolver.release()); 125 m_convolvers.append(convolver.release());
126 126
127 convolverRenderPhase += renderSliceSize; 127 convolverRenderPhase += renderSliceSize;
128 } 128 }
129 129
130 // For "True" stereo processing we allocate a temporary buffer to avoid repe atedly allocating it in the process() method. 130 // For "True" stereo processing we allocate a temporary buffer to avoid repe atedly allocating it in the process() method.
131 // It can be bad to allocate memory in a real-time thread. 131 // It can be bad to allocate memory in a real-time thread.
132 if (numResponseChannels == 4) 132 if (numResponseChannels == 4)
133 m_tempBuffer = AudioBus::create(2, MaxFrameSize); 133 m_tempBuffer = AudioBus::create(2, MaxFrameSize);
134 } 134 }
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232 } 232 }
233 233
234 size_t Reverb::latencyFrames() const 234 size_t Reverb::latencyFrames() const
235 { 235 {
236 return !m_convolvers.isEmpty() ? m_convolvers.first()->latencyFrames() : 0; 236 return !m_convolvers.isEmpty() ? m_convolvers.first()->latencyFrames() : 0;
237 } 237 }
238 238
239 } // namespace blink 239 } // namespace blink
240 240
241 #endif // ENABLE(WEB_AUDIO) 241 #endif // ENABLE(WEB_AUDIO)
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