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1 /* | 1 /* |
2 * Copyright (C) 2010, Google Inc. All rights reserved. | 2 * Copyright (C) 2010, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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50 #include "modules/webaudio/DefaultAudioDestinationNode.h" | 50 #include "modules/webaudio/DefaultAudioDestinationNode.h" |
51 #include "modules/webaudio/DelayNode.h" | 51 #include "modules/webaudio/DelayNode.h" |
52 #include "modules/webaudio/DynamicsCompressorNode.h" | 52 #include "modules/webaudio/DynamicsCompressorNode.h" |
53 #include "modules/webaudio/GainNode.h" | 53 #include "modules/webaudio/GainNode.h" |
54 #include "modules/webaudio/MediaElementAudioSourceNode.h" | 54 #include "modules/webaudio/MediaElementAudioSourceNode.h" |
55 #include "modules/webaudio/MediaStreamAudioDestinationNode.h" | 55 #include "modules/webaudio/MediaStreamAudioDestinationNode.h" |
56 #include "modules/webaudio/MediaStreamAudioSourceNode.h" | 56 #include "modules/webaudio/MediaStreamAudioSourceNode.h" |
57 #include "modules/webaudio/OfflineAudioCompletionEvent.h" | 57 #include "modules/webaudio/OfflineAudioCompletionEvent.h" |
58 #include "modules/webaudio/OfflineAudioContext.h" | 58 #include "modules/webaudio/OfflineAudioContext.h" |
59 #include "modules/webaudio/OfflineAudioDestinationNode.h" | 59 #include "modules/webaudio/OfflineAudioDestinationNode.h" |
| 60 #include "modules/webaudio/OnlineAudioContext.h" |
60 #include "modules/webaudio/OscillatorNode.h" | 61 #include "modules/webaudio/OscillatorNode.h" |
61 #include "modules/webaudio/PannerNode.h" | 62 #include "modules/webaudio/PannerNode.h" |
62 #include "modules/webaudio/PeriodicWave.h" | 63 #include "modules/webaudio/PeriodicWave.h" |
63 #include "modules/webaudio/ScriptProcessorNode.h" | 64 #include "modules/webaudio/ScriptProcessorNode.h" |
64 #include "modules/webaudio/StereoPannerNode.h" | 65 #include "modules/webaudio/StereoPannerNode.h" |
65 #include "modules/webaudio/WaveShaperNode.h" | 66 #include "modules/webaudio/WaveShaperNode.h" |
66 #include "platform/ThreadSafeFunctional.h" | 67 #include "platform/ThreadSafeFunctional.h" |
67 #include "public/platform/Platform.h" | 68 #include "public/platform/Platform.h" |
68 #include "wtf/text/WTFString.h" | 69 #include "wtf/text/WTFString.h" |
69 | 70 |
70 #if DEBUG_AUDIONODE_REFERENCES | |
71 #include <stdio.h> | |
72 #endif | |
73 | |
74 namespace blink { | 71 namespace blink { |
75 | 72 |
76 // Don't allow more than this number of simultaneous AudioContexts talking to ha
rdware. | |
77 const unsigned MaxHardwareContexts = 6; | |
78 unsigned AudioContext::s_hardwareContextCount = 0; | |
79 unsigned AudioContext::s_contextId = 0; | |
80 | |
81 AudioContext* AudioContext::create(Document& document, ExceptionState& exception
State) | 73 AudioContext* AudioContext::create(Document& document, ExceptionState& exception
State) |
82 { | 74 { |
83 ASSERT(isMainThread()); | 75 return OnlineAudioContext::create(document, exceptionState); |
84 if (s_hardwareContextCount >= MaxHardwareContexts) { | 76 } |
85 exceptionState.throwDOMException( | |
86 NotSupportedError, | |
87 ExceptionMessages::indexExceedsMaximumBound( | |
88 "number of hardware contexts", | |
89 s_hardwareContextCount, | |
90 MaxHardwareContexts)); | |
91 return nullptr; | |
92 } | |
93 | 77 |
94 AudioContext* audioContext = new AudioContext(&document); | 78 // FIXME(dominicc): Devolve these constructors to OnlineAudioContext |
95 audioContext->suspendIfNeeded(); | 79 // and OfflineAudioContext respectively. |
96 return audioContext; | |
97 } | |
98 | 80 |
99 // Constructor for rendering to the audio hardware. | 81 // Constructor for rendering to the audio hardware. |
100 AudioContext::AudioContext(Document* document) | 82 AudioContext::AudioContext(Document* document) |
101 : ActiveDOMObject(document) | 83 : ActiveDOMObject(document) |
102 , m_isStopScheduled(false) | 84 , m_isStopScheduled(false) |
103 , m_isCleared(false) | 85 , m_isCleared(false) |
104 , m_isInitialized(false) | 86 , m_isInitialized(false) |
105 , m_destinationNode(nullptr) | 87 , m_destinationNode(nullptr) |
106 , m_isResolvingResumePromises(false) | 88 , m_isResolvingResumePromises(false) |
107 , m_connectionCount(0) | 89 , m_connectionCount(0) |
108 , m_didInitializeContextGraphMutex(false) | 90 , m_didInitializeContextGraphMutex(false) |
109 , m_deferredTaskHandler(DeferredTaskHandler::create()) | 91 , m_deferredTaskHandler(DeferredTaskHandler::create()) |
110 , m_isOfflineContext(false) | |
111 , m_contextState(Suspended) | 92 , m_contextState(Suspended) |
112 { | 93 { |
113 m_didInitializeContextGraphMutex = true; | 94 m_didInitializeContextGraphMutex = true; |
114 m_destinationNode = DefaultAudioDestinationNode::create(this); | 95 m_destinationNode = DefaultAudioDestinationNode::create(this); |
115 | 96 |
116 initialize(); | 97 initialize(); |
117 } | 98 } |
118 | 99 |
119 // Constructor for offline (non-realtime) rendering. | 100 // Constructor for offline (non-realtime) rendering. |
120 AudioContext::AudioContext(Document* document, unsigned numberOfChannels, size_t
numberOfFrames, float sampleRate) | 101 AudioContext::AudioContext(Document* document, unsigned numberOfChannels, size_t
numberOfFrames, float sampleRate) |
121 : ActiveDOMObject(document) | 102 : ActiveDOMObject(document) |
122 , m_isStopScheduled(false) | 103 , m_isStopScheduled(false) |
123 , m_isCleared(false) | 104 , m_isCleared(false) |
124 , m_isInitialized(false) | 105 , m_isInitialized(false) |
125 , m_destinationNode(nullptr) | 106 , m_destinationNode(nullptr) |
126 , m_isResolvingResumePromises(false) | 107 , m_isResolvingResumePromises(false) |
127 , m_connectionCount(0) | 108 , m_connectionCount(0) |
128 , m_didInitializeContextGraphMutex(false) | 109 , m_didInitializeContextGraphMutex(false) |
129 , m_deferredTaskHandler(DeferredTaskHandler::create()) | 110 , m_deferredTaskHandler(DeferredTaskHandler::create()) |
130 , m_isOfflineContext(true) | |
131 , m_contextState(Suspended) | 111 , m_contextState(Suspended) |
132 { | 112 { |
133 m_didInitializeContextGraphMutex = true; | 113 m_didInitializeContextGraphMutex = true; |
134 // Create a new destination for offline rendering. | 114 // Create a new destination for offline rendering. |
135 m_renderTarget = AudioBuffer::create(numberOfChannels, numberOfFrames, sampl
eRate); | 115 m_renderTarget = AudioBuffer::create(numberOfChannels, numberOfFrames, sampl
eRate); |
136 if (m_renderTarget.get()) | 116 if (m_renderTarget.get()) |
137 m_destinationNode = OfflineAudioDestinationNode::create(this, m_renderTa
rget.get()); | 117 m_destinationNode = OfflineAudioDestinationNode::create(this, m_renderTa
rget.get()); |
138 | 118 |
139 initialize(); | 119 initialize(); |
140 } | 120 } |
141 | 121 |
142 AudioContext::~AudioContext() | 122 AudioContext::~AudioContext() |
143 { | 123 { |
144 #if DEBUG_AUDIONODE_REFERENCES | |
145 fprintf(stderr, "%p: AudioContext::~AudioContext(): %u\n", this, m_contextId
); | |
146 #endif | |
147 deferredTaskHandler().contextWillBeDestroyed(); | 124 deferredTaskHandler().contextWillBeDestroyed(); |
148 // AudioNodes keep a reference to their context, so there should be no way t
o be in the destructor if there are still AudioNodes around. | 125 // AudioNodes keep a reference to their context, so there should be no way t
o be in the destructor if there are still AudioNodes around. |
149 ASSERT(!m_isInitialized); | 126 ASSERT(!m_isInitialized); |
150 ASSERT(!m_activeSourceNodes.size()); | 127 ASSERT(!m_activeSourceNodes.size()); |
151 ASSERT(!m_finishedSourceHandlers.size()); | 128 ASSERT(!m_finishedSourceHandlers.size()); |
152 ASSERT(!m_isResolvingResumePromises); | 129 ASSERT(!m_isResolvingResumePromises); |
153 ASSERT(!m_resumeResolvers.size()); | 130 ASSERT(!m_resumeResolvers.size()); |
154 } | 131 } |
155 | 132 |
156 void AudioContext::initialize() | 133 void AudioContext::initialize() |
157 { | 134 { |
158 if (isInitialized()) | 135 if (isInitialized()) |
159 return; | 136 return; |
160 | 137 |
161 FFTFrame::initialize(); | 138 FFTFrame::initialize(); |
162 m_listener = AudioListener::create(); | 139 m_listener = AudioListener::create(); |
163 | 140 |
164 if (m_destinationNode.get()) { | 141 if (m_destinationNode.get()) { |
165 m_destinationNode->handler().initialize(); | 142 m_destinationNode->handler().initialize(); |
166 | |
167 if (!isOfflineContext()) { | |
168 // This starts the audio thread. The destination node's provideInput
() method will now be called repeatedly to render audio. | |
169 // Each time provideInput() is called, a portion of the audio stream
is rendered. Let's call this time period a "render quantum". | |
170 // NOTE: for now default AudioContext does not need an explicit star
tRendering() call from JavaScript. | |
171 // We may want to consider requiring it for symmetry with OfflineAud
ioContext. | |
172 startRendering(); | |
173 ++s_hardwareContextCount; | |
174 } | |
175 | |
176 m_contextId = s_contextId++; | |
177 m_isInitialized = true; | 143 m_isInitialized = true; |
178 #if DEBUG_AUDIONODE_REFERENCES | |
179 fprintf(stderr, "%p: AudioContext::AudioContext(): %u #%u\n", | |
180 this, m_contextId, AudioContext::s_hardwareContextCount); | |
181 #endif | |
182 } | 144 } |
183 } | 145 } |
184 | 146 |
185 void AudioContext::clear() | 147 void AudioContext::clear() |
186 { | 148 { |
187 m_destinationNode.clear(); | 149 m_destinationNode.clear(); |
188 // The audio rendering thread is dead. Nobody will schedule AudioHandler | 150 // The audio rendering thread is dead. Nobody will schedule AudioHandler |
189 // deletion. Let's do it ourselves. | 151 // deletion. Let's do it ourselves. |
190 deferredTaskHandler().clearHandlersToBeDeleted(); | 152 deferredTaskHandler().clearHandlersToBeDeleted(); |
191 m_isCleared = true; | 153 m_isCleared = true; |
192 } | 154 } |
193 | 155 |
194 void AudioContext::uninitialize() | 156 void AudioContext::uninitialize() |
195 { | 157 { |
196 ASSERT(isMainThread()); | 158 ASSERT(isMainThread()); |
197 | 159 |
198 if (!isInitialized()) | 160 if (!isInitialized()) |
199 return; | 161 return; |
200 | 162 |
201 m_isInitialized = false; | 163 m_isInitialized = false; |
202 | 164 |
203 // This stops the audio thread and all audio rendering. | 165 // This stops the audio thread and all audio rendering. |
204 if (m_destinationNode) | 166 if (m_destinationNode) |
205 m_destinationNode->handler().uninitialize(); | 167 m_destinationNode->handler().uninitialize(); |
206 | 168 |
207 if (!isOfflineContext()) { | |
208 ASSERT(s_hardwareContextCount); | |
209 --s_hardwareContextCount; | |
210 } | |
211 | |
212 // Get rid of the sources which may still be playing. | 169 // Get rid of the sources which may still be playing. |
213 releaseActiveSourceNodes(); | 170 releaseActiveSourceNodes(); |
214 | 171 |
215 // Reject any pending resolvers before we go away. | 172 // Reject any pending resolvers before we go away. |
216 rejectPendingResolvers(); | 173 rejectPendingResolvers(); |
217 | 174 didClose(); |
218 // For an offline audio context, the completion event will set the state to
closed. For an | |
219 // online context, we need to do it here. We only want to set the closed st
ate once. | |
220 if (!isOfflineContext()) | |
221 setContextState(Closed); | |
222 | |
223 // Resolve the promise now, if any | |
224 if (m_closeResolver) | |
225 m_closeResolver->resolve(); | |
226 | 175 |
227 ASSERT(m_listener); | 176 ASSERT(m_listener); |
228 m_listener->waitForHRTFDatabaseLoaderThreadCompletion(); | 177 m_listener->waitForHRTFDatabaseLoaderThreadCompletion(); |
229 | 178 |
230 clear(); | 179 clear(); |
231 } | 180 } |
232 | 181 |
233 void AudioContext::stop() | 182 void AudioContext::stop() |
234 { | 183 { |
235 // Usually ExecutionContext calls stop twice. | 184 // Usually ExecutionContext calls stop twice. |
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720 // Notify context that state changed | 669 // Notify context that state changed |
721 if (executionContext()) | 670 if (executionContext()) |
722 executionContext()->postTask(FROM_HERE, createSameThreadTask(&AudioConte
xt::notifyStateChange, this)); | 671 executionContext()->postTask(FROM_HERE, createSameThreadTask(&AudioConte
xt::notifyStateChange, this)); |
723 } | 672 } |
724 | 673 |
725 void AudioContext::notifyStateChange() | 674 void AudioContext::notifyStateChange() |
726 { | 675 { |
727 dispatchEvent(Event::create(EventTypeNames::statechange)); | 676 dispatchEvent(Event::create(EventTypeNames::statechange)); |
728 } | 677 } |
729 | 678 |
730 ScriptPromise AudioContext::suspendContext(ScriptState* scriptState) | |
731 { | |
732 ASSERT(isMainThread()); | |
733 AutoLocker locker(this); | |
734 | |
735 if (isOfflineContext()) { | |
736 return ScriptPromise::rejectWithDOMException( | |
737 scriptState, | |
738 DOMException::create( | |
739 InvalidAccessError, | |
740 "cannot suspend an OfflineAudioContext")); | |
741 } | |
742 | |
743 RefPtrWillBeRawPtr<ScriptPromiseResolver> resolver = ScriptPromiseResolver::
create(scriptState); | |
744 ScriptPromise promise = resolver->promise(); | |
745 | |
746 if (m_contextState == Closed) { | |
747 resolver->reject( | |
748 DOMException::create(InvalidStateError, "Cannot suspend a context th
at has been closed")); | |
749 } else { | |
750 // Stop rendering now. | |
751 if (m_destinationNode) | |
752 stopRendering(); | |
753 | |
754 // Since we don't have any way of knowing when the hardware actually sto
ps, we'll just | |
755 // resolve the promise now. | |
756 resolver->resolve(); | |
757 } | |
758 | |
759 return promise; | |
760 } | |
761 | |
762 ScriptPromise AudioContext::resumeContext(ScriptState* scriptState) | |
763 { | |
764 ASSERT(isMainThread()); | |
765 AutoLocker locker(this); | |
766 | |
767 if (isOfflineContext()) { | |
768 return ScriptPromise::rejectWithDOMException( | |
769 scriptState, | |
770 DOMException::create( | |
771 InvalidAccessError, | |
772 "cannot resume an OfflineAudioContext")); | |
773 } | |
774 | |
775 if (isContextClosed()) { | |
776 return ScriptPromise::rejectWithDOMException( | |
777 scriptState, | |
778 DOMException::create( | |
779 InvalidAccessError, | |
780 "cannot resume a closed AudioContext")); | |
781 } | |
782 | |
783 RefPtrWillBeRawPtr<ScriptPromiseResolver> resolver = ScriptPromiseResolver::
create(scriptState); | |
784 ScriptPromise promise = resolver->promise(); | |
785 | |
786 // Restart the destination node to pull on the audio graph. | |
787 if (m_destinationNode) | |
788 startRendering(); | |
789 | |
790 // Save the resolver which will get resolved when the destination node start
s pulling on the | |
791 // graph again. | |
792 m_resumeResolvers.append(resolver); | |
793 | |
794 return promise; | |
795 } | |
796 | |
797 void AudioContext::notifySourceNodeFinishedProcessing(AudioHandler* handler) | 679 void AudioContext::notifySourceNodeFinishedProcessing(AudioHandler* handler) |
798 { | 680 { |
799 ASSERT(isAudioThread()); | 681 ASSERT(isAudioThread()); |
800 m_finishedSourceHandlers.append(handler); | 682 m_finishedSourceHandlers.append(handler); |
801 } | 683 } |
802 | 684 |
803 void AudioContext::releaseFinishedSourceNodes() | 685 void AudioContext::releaseFinishedSourceNodes() |
804 { | 686 { |
805 ASSERT(isGraphOwner()); | 687 ASSERT(isGraphOwner()); |
806 ASSERT(isAudioThread()); | 688 ASSERT(isAudioThread()); |
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948 // This is called for both online and offline contexts. | 830 // This is called for both online and offline contexts. |
949 ASSERT(isMainThread()); | 831 ASSERT(isMainThread()); |
950 ASSERT(m_destinationNode); | 832 ASSERT(m_destinationNode); |
951 | 833 |
952 if (m_contextState == Suspended) { | 834 if (m_contextState == Suspended) { |
953 destination()->audioDestinationHandler().startRendering(); | 835 destination()->audioDestinationHandler().startRendering(); |
954 setContextState(Running); | 836 setContextState(Running); |
955 } | 837 } |
956 } | 838 } |
957 | 839 |
958 void AudioContext::stopRendering() | |
959 { | |
960 ASSERT(isMainThread()); | |
961 ASSERT(m_destinationNode); | |
962 ASSERT(!isOfflineContext()); | |
963 | |
964 if (m_contextState == Running) { | |
965 destination()->audioDestinationHandler().stopRendering(); | |
966 setContextState(Suspended); | |
967 deferredTaskHandler().clearHandlersToBeDeleted(); | |
968 } | |
969 } | |
970 | |
971 void AudioContext::fireCompletionEvent() | 840 void AudioContext::fireCompletionEvent() |
972 { | 841 { |
973 ASSERT(isMainThread()); | 842 ASSERT(isMainThread()); |
974 if (!isMainThread()) | 843 if (!isMainThread()) |
975 return; | 844 return; |
976 | 845 |
977 AudioBuffer* renderedBuffer = m_renderTarget.get(); | 846 AudioBuffer* renderedBuffer = m_renderTarget.get(); |
978 | 847 |
979 // For an offline context, we set the state to closed here so that the oncom
plete handler sees | 848 // For an offline context, we set the state to closed here so that the oncom
plete handler sees |
980 // that the context has been closed. | 849 // that the context has been closed. |
981 setContextState(Closed); | 850 setContextState(Closed); |
982 | 851 |
983 ASSERT(renderedBuffer); | 852 ASSERT(renderedBuffer); |
984 if (!renderedBuffer) | 853 if (!renderedBuffer) |
985 return; | 854 return; |
986 | 855 |
987 // Avoid firing the event if the document has already gone away. | 856 // Avoid firing the event if the document has already gone away. |
988 if (executionContext()) { | 857 if (executionContext()) { |
989 // Call the offline rendering completion event listener and resolve the
promise too. | 858 // Call the offline rendering completion event listener and resolve the
promise too. |
990 dispatchEvent(OfflineAudioCompletionEvent::create(renderedBuffer)); | 859 dispatchEvent(OfflineAudioCompletionEvent::create(renderedBuffer)); |
991 m_offlineResolver->resolve(renderedBuffer); | 860 m_offlineResolver->resolve(renderedBuffer); |
992 } | 861 } |
993 } | 862 } |
994 | 863 |
995 DEFINE_TRACE(AudioContext) | 864 DEFINE_TRACE(AudioContext) |
996 { | 865 { |
997 visitor->trace(m_closeResolver); | |
998 visitor->trace(m_offlineResolver); | 866 visitor->trace(m_offlineResolver); |
999 visitor->trace(m_renderTarget); | 867 visitor->trace(m_renderTarget); |
1000 visitor->trace(m_destinationNode); | 868 visitor->trace(m_destinationNode); |
1001 visitor->trace(m_listener); | 869 visitor->trace(m_listener); |
1002 // trace() can be called in AudioContext constructor, and | 870 // trace() can be called in AudioContext constructor, and |
1003 // m_contextGraphMutex might be unavailable. | 871 // m_contextGraphMutex might be unavailable. |
1004 if (m_didInitializeContextGraphMutex) { | 872 if (m_didInitializeContextGraphMutex) { |
1005 AutoLocker lock(this); | 873 AutoLocker lock(this); |
1006 visitor->trace(m_activeSourceNodes); | 874 visitor->trace(m_activeSourceNodes); |
1007 } else { | 875 } else { |
1008 visitor->trace(m_activeSourceNodes); | 876 visitor->trace(m_activeSourceNodes); |
1009 } | 877 } |
1010 visitor->trace(m_resumeResolvers); | 878 visitor->trace(m_resumeResolvers); |
1011 RefCountedGarbageCollectedEventTargetWithInlineData<AudioContext>::trace(vis
itor); | 879 RefCountedGarbageCollectedEventTargetWithInlineData<AudioContext>::trace(vis
itor); |
1012 ActiveDOMObject::trace(visitor); | 880 ActiveDOMObject::trace(visitor); |
1013 } | 881 } |
1014 | 882 |
1015 SecurityOrigin* AudioContext::securityOrigin() const | 883 SecurityOrigin* AudioContext::securityOrigin() const |
1016 { | 884 { |
1017 if (executionContext()) | 885 if (executionContext()) |
1018 return executionContext()->securityOrigin(); | 886 return executionContext()->securityOrigin(); |
1019 | 887 |
1020 return nullptr; | 888 return nullptr; |
1021 } | 889 } |
1022 | 890 |
1023 ScriptPromise AudioContext::closeContext(ScriptState* scriptState) | |
1024 { | |
1025 if (isOfflineContext()) { | |
1026 return ScriptPromise::rejectWithDOMException( | |
1027 scriptState, | |
1028 DOMException::create(InvalidAccessError, "cannot close an OfflineAud
ioContext.")); | |
1029 } | |
1030 | |
1031 if (isContextClosed()) { | |
1032 // We've already closed the context previously, but it hasn't yet been r
esolved, so just | |
1033 // create a new promise and reject it. | |
1034 return ScriptPromise::rejectWithDOMException( | |
1035 scriptState, | |
1036 DOMException::create(InvalidStateError, | |
1037 "Cannot close a context that is being closed or has already been
closed.")); | |
1038 } | |
1039 | |
1040 m_closeResolver = ScriptPromiseResolver::create(scriptState); | |
1041 ScriptPromise promise = m_closeResolver->promise(); | |
1042 | |
1043 // Stop the audio context. This will stop the destination node from pulling
audio anymore. And | |
1044 // since we have disconnected the destination from the audio graph, and thus
has no references, | |
1045 // the destination node can GCed if JS has no references. stop() will also r
esolve the Promise | |
1046 // created here. | |
1047 stop(); | |
1048 | |
1049 return promise; | |
1050 } | |
1051 | |
1052 } // namespace blink | 891 } // namespace blink |
1053 | 892 |
1054 #endif // ENABLE(WEB_AUDIO) | 893 #endif // ENABLE(WEB_AUDIO) |
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