| Index: bench/GLBench.cpp
|
| diff --git a/bench/GLBench.cpp b/bench/GLBench.cpp
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..b3bec74f774b969a504843ff38345322857e8410
|
| --- /dev/null
|
| +++ b/bench/GLBench.cpp
|
| @@ -0,0 +1,174 @@
|
| +/*
|
| + * Copyright 2015 Google Inc.
|
| + *
|
| + * Use of this source code is governed by a BSD-style license that can be
|
| + * found in the LICENSE file.
|
| + */
|
| +
|
| +#include "GLBench.h"
|
| +
|
| +#if SK_SUPPORT_GPU
|
| +#include "GrTest.h"
|
| +#include <stdio.h>
|
| +
|
| +const GrGLContext* GLBench::getGLContext(SkCanvas* canvas) {
|
| + // This bench exclusively tests GL calls directly
|
| + if (NULL == canvas->getGrContext()) {
|
| + return NULL;
|
| + }
|
| + GrContext* context = canvas->getGrContext();
|
| +
|
| + GrTestTarget tt;
|
| + context->getTestTarget(&tt);
|
| + if (!tt.target()) {
|
| + SkDebugf("Couldn't get Gr test target.");
|
| + return NULL;
|
| + }
|
| +
|
| + const GrGLContext* ctx = tt.glContext();
|
| + if (!ctx) {
|
| + SkDebugf("Couldn't get an interface\n");
|
| + return NULL;
|
| + }
|
| +
|
| + return this->onGetGLContext(ctx);
|
| +}
|
| +
|
| +void GLBench::onPerCanvasPreDraw(SkCanvas* canvas) {
|
| + // This bench exclusively tests GL calls directly
|
| + const GrGLContext* ctx = this->getGLContext(canvas);
|
| + if (!ctx) {
|
| + return;
|
| + }
|
| + this->setup(ctx);
|
| +}
|
| +
|
| +void GLBench::onPerCanvasPostDraw(SkCanvas* canvas) {
|
| + // This bench exclusively tests GL calls directly
|
| + const GrGLContext* ctx = this->getGLContext(canvas);
|
| + if (!ctx) {
|
| + return;
|
| + }
|
| + this->teardown(ctx->interface());
|
| +}
|
| +
|
| +void GLBench::onDraw(const int loops, SkCanvas* canvas) {
|
| + const GrGLContext* ctx = this->getGLContext(canvas);
|
| + if (!ctx) {
|
| + return;
|
| + }
|
| + this->glDraw(loops, ctx);
|
| +}
|
| +
|
| +GrGLuint GLBench::CompileShader(const GrGLInterface* gl, const char* shaderSrc, GrGLenum type) {
|
| + GrGLuint shader;
|
| + // Create the shader object
|
| + GR_GL_CALL_RET(gl, shader, CreateShader(type));
|
| +
|
| + // Load the shader source
|
| + GR_GL_CALL(gl, ShaderSource(shader, 1, &shaderSrc, NULL));
|
| +
|
| + // Compile the shader
|
| + GR_GL_CALL(gl, CompileShader(shader));
|
| +
|
| + // Check for compile time errors
|
| + GrGLint success;
|
| + GrGLchar infoLog[512];
|
| + GR_GL_CALL(gl, GetShaderiv(shader, GR_GL_COMPILE_STATUS, &success));
|
| + if (!success) {
|
| + GR_GL_CALL(gl, GetShaderInfoLog(shader, 512, NULL, infoLog));
|
| + SkDebugf("ERROR::SHADER::COMPLIATION_FAILED: %s\n", infoLog);
|
| + }
|
| +
|
| + return shader;
|
| +}
|
| +
|
| +GrGLuint GLBench::CreateProgram(const GrGLInterface* gl, const char* vshader, const char* fshader) {
|
| +
|
| + GrGLuint vertexShader = CompileShader(gl, vshader, GR_GL_VERTEX_SHADER);
|
| + GrGLuint fragmentShader = CompileShader(gl, fshader, GR_GL_FRAGMENT_SHADER);
|
| +
|
| + GrGLuint shaderProgram;
|
| + GR_GL_CALL_RET(gl, shaderProgram, CreateProgram());
|
| + GR_GL_CALL(gl, AttachShader(shaderProgram, vertexShader));
|
| + GR_GL_CALL(gl, AttachShader(shaderProgram, fragmentShader));
|
| + GR_GL_CALL(gl, LinkProgram(shaderProgram));
|
| +
|
| + // Check for linking errors
|
| + GrGLint success;
|
| + GrGLchar infoLog[512];
|
| + GR_GL_CALL(gl, GetProgramiv(shaderProgram, GR_GL_LINK_STATUS, &success));
|
| + if (!success) {
|
| + GR_GL_CALL(gl, GetProgramInfoLog(shaderProgram, 512, NULL, infoLog));
|
| + SkDebugf("Linker Error: %s\n", infoLog);
|
| + }
|
| + GR_GL_CALL(gl, DeleteShader(vertexShader));
|
| + GR_GL_CALL(gl, DeleteShader(fragmentShader));
|
| +
|
| + return shaderProgram;
|
| +}
|
| +
|
| +GrGLuint GLBench::SetupFramebuffer(const GrGLInterface* gl, int screenWidth, int screenHeight) {
|
| + //Setup framebuffer
|
| + GrGLuint texture;
|
| + GR_GL_CALL(gl, GenTextures(1, &texture));
|
| + GR_GL_CALL(gl, ActiveTexture(GR_GL_TEXTURE15));
|
| + GR_GL_CALL(gl, BindTexture(GR_GL_TEXTURE_2D, texture));
|
| + GR_GL_CALL(gl, TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_MAG_FILTER, GR_GL_NEAREST));
|
| + GR_GL_CALL(gl, TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_MIN_FILTER, GR_GL_NEAREST));
|
| + GR_GL_CALL(gl, TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_WRAP_S, GR_GL_CLAMP_TO_EDGE));
|
| + GR_GL_CALL(gl, TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_WRAP_T, GR_GL_CLAMP_TO_EDGE));
|
| + GR_GL_CALL(gl, TexImage2D(GR_GL_TEXTURE_2D,
|
| + 0, //level
|
| + GR_GL_RGBA, //internal format
|
| + screenWidth, // width
|
| + screenHeight, // height
|
| + 0, //border
|
| + GR_GL_RGBA, //format
|
| + GR_GL_UNSIGNED_BYTE, // type
|
| + NULL));
|
| +
|
| + // bind framebuffer
|
| + GrGLuint framebuffer;
|
| + GR_GL_CALL(gl, BindTexture(GR_GL_TEXTURE_2D, 0));
|
| + GR_GL_CALL(gl, GenFramebuffers(1, &framebuffer));
|
| + GR_GL_CALL(gl, BindFramebuffer(GR_GL_FRAMEBUFFER, framebuffer));
|
| + GR_GL_CALL(gl, FramebufferTexture2D(GR_GL_FRAMEBUFFER,
|
| + GR_GL_COLOR_ATTACHMENT0,
|
| + GR_GL_TEXTURE_2D,
|
| + texture, 0));
|
| + GR_GL_CALL(gl, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
|
| + GR_GL_CALL(gl, Viewport(0, 0, screenWidth, screenHeight));
|
| + return texture;
|
| +}
|
| +
|
| +
|
| +void GLBench::DumpImage(const GrGLInterface* gl, uint32_t screenWidth, uint32_t screenHeight,
|
| + const char* filename) {
|
| + // read back pixels
|
| + SkAutoTArray<uint32_t> readback(screenWidth * screenHeight);
|
| + GR_GL_CALL(gl, ReadPixels(0, // x
|
| + 0, // y
|
| + screenWidth, // width
|
| + screenHeight, // height
|
| + GR_GL_RGBA, //format
|
| + GR_GL_UNSIGNED_BYTE, //type
|
| + readback.get()));
|
| +
|
| + // dump png
|
| + SkBitmap bm;
|
| + if (!bm.tryAllocPixels(SkImageInfo::MakeN32Premul(screenWidth, screenHeight))) {
|
| + SkDebugf("couldn't allocate bitmap\n");
|
| + return;
|
| + }
|
| +
|
| + bm.setPixels(readback.get());
|
| +
|
| + if (!SkImageEncoder::EncodeFile(filename, bm, SkImageEncoder::kPNG_Type, 100)) {
|
| + SkDebugf("------ failed to encode %s\n", filename);
|
| + remove(filename); // remove any partial file
|
| + return;
|
| + }
|
| +}
|
| +
|
| +#endif
|
|
|