| Index: bench/subset/SubsetZoomBench.cpp
|
| diff --git a/bench/subset/SubsetZoomBench.cpp b/bench/subset/SubsetZoomBench.cpp
|
| index 3ce193b6ea8da33e7083da2c1e3386ea58ac2114..896da89a150a53485e1f5eb109de0398f5c14038 100644
|
| --- a/bench/subset/SubsetZoomBench.cpp
|
| +++ b/bench/subset/SubsetZoomBench.cpp
|
| @@ -55,7 +55,7 @@ bool SubsetZoomBench::isSuitableFor(Backend backend) {
|
| void SubsetZoomBench::onDraw(const int n, SkCanvas* canvas) {
|
| // When the color type is kIndex8, we will need to store the color table. If it is
|
| // used, it will be initialized by the codec.
|
| - int colorCount;
|
| + int colorCount = 0;
|
| SkPMColor colors[256];
|
| if (fUseCodec) {
|
| for (int count = 0; count < n; count++) {
|
| @@ -77,7 +77,8 @@ void SubsetZoomBench::onDraw(const int n, SkCanvas* canvas) {
|
| // Note that if we subsetted and scaled in a single step, we could use the
|
| // same bitmap - as is often done in actual use cases.
|
| SkBitmap bitmap;
|
| - bitmap.allocPixels(info.makeWH(subsetWidth, subsetHeight));
|
| + bitmap.allocPixels(info.makeWH(subsetWidth, subsetHeight), NULL,
|
| + SkNEW_ARGS(SkColorTable, (colors, colorCount)));
|
|
|
| uint32_t bpp = info.bytesPerPixel();
|
| scanlineDecoder->skipScanlines(subsetStartY);
|
|
|