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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkDisplacementMapEffect.h" | 8 #include "SkDisplacementMapEffect.h" |
9 #include "SkReadBuffer.h" | 9 #include "SkReadBuffer.h" |
10 #include "SkWriteBuffer.h" | 10 #include "SkWriteBuffer.h" |
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520 // and no displacement offset push any texture coordinates out of bounds OR
if the constant | 520 // and no displacement offset push any texture coordinates out of bounds OR
if the constant |
521 // alpha is 0. Since this isn't trivial to compute at this point, let's assu
me the output is | 521 // alpha is 0. Since this isn't trivial to compute at this point, let's assu
me the output is |
522 // not of constant color when a displacement effect is applied. | 522 // not of constant color when a displacement effect is applied. |
523 inout->setToUnknown(GrInvariantOutput::kWillNot_ReadInput); | 523 inout->setToUnknown(GrInvariantOutput::kWillNot_ReadInput); |
524 } | 524 } |
525 | 525 |
526 /////////////////////////////////////////////////////////////////////////////// | 526 /////////////////////////////////////////////////////////////////////////////// |
527 | 527 |
528 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrDisplacementMapEffect); | 528 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrDisplacementMapEffect); |
529 | 529 |
530 GrFragmentProcessor* GrDisplacementMapEffect::TestCreate(SkRandom* random, | 530 GrFragmentProcessor* GrDisplacementMapEffect::TestCreate(GrProcessorTestData* d)
{ |
531 GrContext*, | 531 int texIdxDispl = d->fRandom->nextBool() ? GrProcessorUnitTest::kSkiaPMTextu
reIdx : |
532 const GrCaps&, | 532 GrProcessorUnitTest::kAlphaTextur
eIdx; |
533 GrTexture* textures[]) { | 533 int texIdxColor = d->fRandom->nextBool() ? GrProcessorUnitTest::kSkiaPMTextu
reIdx : |
534 int texIdxDispl = random->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureId
x : | 534 GrProcessorUnitTest::kAlphaTextur
eIdx; |
535 GrProcessorUnitTest::kAlphaTextureIdx
; | |
536 int texIdxColor = random->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureId
x : | |
537 GrProcessorUnitTest::kAlphaTextureIdx
; | |
538 static const int kMaxComponent = 4; | 535 static const int kMaxComponent = 4; |
539 SkDisplacementMapEffect::ChannelSelectorType xChannelSelector = | 536 SkDisplacementMapEffect::ChannelSelectorType xChannelSelector = |
540 static_cast<SkDisplacementMapEffect::ChannelSelectorType>( | 537 static_cast<SkDisplacementMapEffect::ChannelSelectorType>( |
541 random->nextRangeU(1, kMaxComponent)); | 538 d->fRandom->nextRangeU(1, kMaxComponent)); |
542 SkDisplacementMapEffect::ChannelSelectorType yChannelSelector = | 539 SkDisplacementMapEffect::ChannelSelectorType yChannelSelector = |
543 static_cast<SkDisplacementMapEffect::ChannelSelectorType>( | 540 static_cast<SkDisplacementMapEffect::ChannelSelectorType>( |
544 random->nextRangeU(1, kMaxComponent)); | 541 d->fRandom->nextRangeU(1, kMaxComponent)); |
545 SkVector scale = SkVector::Make(random->nextRangeScalar(0, 100.0f), | 542 SkVector scale = SkVector::Make(d->fRandom->nextRangeScalar(0, 100.0f), |
546 random->nextRangeScalar(0, 100.0f)); | 543 d->fRandom->nextRangeScalar(0, 100.0f)); |
547 SkISize colorDimensions; | 544 SkISize colorDimensions; |
548 colorDimensions.fWidth = random->nextRangeU(0, textures[texIdxColor]->width(
)); | 545 colorDimensions.fWidth = d->fRandom->nextRangeU(0, d->fTextures[texIdxColor]
->width()); |
549 colorDimensions.fHeight = random->nextRangeU(0, textures[texIdxColor]->heigh
t()); | 546 colorDimensions.fHeight = d->fRandom->nextRangeU(0, d->fTextures[texIdxColor
]->height()); |
550 GrShaderDataManager shaderDataManager; | 547 return GrDisplacementMapEffect::Create(d->fShaderDataManager, |
551 return GrDisplacementMapEffect::Create(&shaderDataManager, | |
552 xChannelSelector, yChannelSelector, s
cale, | 548 xChannelSelector, yChannelSelector, s
cale, |
553 textures[texIdxDispl], SkMatrix::I(), | 549 d->fTextures[texIdxDispl], SkMatrix::
I(), |
554 textures[texIdxColor], colorDimension
s); | 550 d->fTextures[texIdxColor], colorDimen
sions); |
555 } | 551 } |
556 | 552 |
557 /////////////////////////////////////////////////////////////////////////////// | 553 /////////////////////////////////////////////////////////////////////////////// |
558 | 554 |
559 GrGLDisplacementMapEffect::GrGLDisplacementMapEffect(const GrProcessor& proc) | 555 GrGLDisplacementMapEffect::GrGLDisplacementMapEffect(const GrProcessor& proc) |
560 : fXChannelSelector(proc.cast<GrDisplacementMapEffect>().xChannelSelector()) | 556 : fXChannelSelector(proc.cast<GrDisplacementMapEffect>().xChannelSelector()) |
561 , fYChannelSelector(proc.cast<GrDisplacementMapEffect>().yChannelSelector())
{ | 557 , fYChannelSelector(proc.cast<GrDisplacementMapEffect>().yChannelSelector())
{ |
562 } | 558 } |
563 | 559 |
564 GrGLDisplacementMapEffect::~GrGLDisplacementMapEffect() { | 560 GrGLDisplacementMapEffect::~GrGLDisplacementMapEffect() { |
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651 const GrGLSLCaps&, GrProcessorKeyBuilder*
b) { | 647 const GrGLSLCaps&, GrProcessorKeyBuilder*
b) { |
652 const GrDisplacementMapEffect& displacementMap = proc.cast<GrDisplacementMap
Effect>(); | 648 const GrDisplacementMapEffect& displacementMap = proc.cast<GrDisplacementMap
Effect>(); |
653 | 649 |
654 uint32_t xKey = displacementMap.xChannelSelector(); | 650 uint32_t xKey = displacementMap.xChannelSelector(); |
655 uint32_t yKey = displacementMap.yChannelSelector() << kChannelSelectorKeyBit
s; | 651 uint32_t yKey = displacementMap.yChannelSelector() << kChannelSelectorKeyBit
s; |
656 | 652 |
657 b->add32(xKey | yKey); | 653 b->add32(xKey | yKey); |
658 } | 654 } |
659 #endif | 655 #endif |
660 | 656 |
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