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Side by Side Diff: src/effects/SkArithmeticMode_gpu.cpp

Issue 1213623022: fix up test create functions (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: more cleanup Created 5 years, 5 months ago
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1 /* 1 /*
2 * Copyright 2015 Google Inc. 2 * Copyright 2015 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkArithmeticMode_gpu.h" 8 #include "SkArithmeticMode_gpu.h"
9 9
10 #if SK_SUPPORT_GPU 10 #if SK_SUPPORT_GPU
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132 fEnforcePMColor == fp.fEnforcePMColor; 132 fEnforcePMColor == fp.fEnforcePMColor;
133 } 133 }
134 134
135 void GrArithmeticFP::onComputeInvariantOutput(GrInvariantOutput* inout) const { 135 void GrArithmeticFP::onComputeInvariantOutput(GrInvariantOutput* inout) const {
136 // TODO: optimize this 136 // TODO: optimize this
137 inout->setToUnknown(GrInvariantOutput::kWill_ReadInput); 137 inout->setToUnknown(GrInvariantOutput::kWill_ReadInput);
138 } 138 }
139 139
140 /////////////////////////////////////////////////////////////////////////////// 140 ///////////////////////////////////////////////////////////////////////////////
141 141
142 GrFragmentProcessor* GrArithmeticFP::TestCreate(SkRandom* rand, 142 GrFragmentProcessor* GrArithmeticFP::TestCreate(GrProcessorTestData* d) {
143 GrContext*, 143 float k1 = d->fRandom->nextF();
144 const GrCaps&, 144 float k2 = d->fRandom->nextF();
145 GrTexture* textures[]) { 145 float k3 = d->fRandom->nextF();
146 float k1 = rand->nextF(); 146 float k4 = d->fRandom->nextF();
147 float k2 = rand->nextF(); 147 bool enforcePMColor = d->fRandom->nextBool();
148 float k3 = rand->nextF();
149 float k4 = rand->nextF();
150 bool enforcePMColor = rand->nextBool();
151 148
152 GrShaderDataManager shaderDataManager; 149 return SkNEW_ARGS(GrArithmeticFP, (d->fShaderDataManager, k1, k2, k3, k4, en forcePMColor,
153 return SkNEW_ARGS(GrArithmeticFP, (&shaderDataManager, k1, k2, k3, k4, enfor cePMColor, 150 d->fTextures[0]));
154 textures[0]));
155 } 151 }
156 152
157 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrArithmeticFP); 153 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrArithmeticFP);
158 154
159 /////////////////////////////////////////////////////////////////////////////// 155 ///////////////////////////////////////////////////////////////////////////////
160 // Xfer Processor 156 // Xfer Processor
161 /////////////////////////////////////////////////////////////////////////////// 157 ///////////////////////////////////////////////////////////////////////////////
162 158
163 class ArithmeticXP : public GrXferProcessor { 159 class ArithmeticXP : public GrXferProcessor {
164 public: 160 public:
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298 blendedColor->fWillBlendWithDst = true; 294 blendedColor->fWillBlendWithDst = true;
299 295
300 // TODO: We could try to optimize this more. For example if fK1 and fK3 are zero, then we won't 296 // TODO: We could try to optimize this more. For example if fK1 and fK3 are zero, then we won't
301 // be blending the color with dst at all so we can know what the output colo r is (up to the 297 // be blending the color with dst at all so we can know what the output colo r is (up to the
302 // valid color components passed in). 298 // valid color components passed in).
303 blendedColor->fKnownColorFlags = kNone_GrColorComponentFlags; 299 blendedColor->fKnownColorFlags = kNone_GrColorComponentFlags;
304 } 300 }
305 301
306 GR_DEFINE_XP_FACTORY_TEST(GrArithmeticXPFactory); 302 GR_DEFINE_XP_FACTORY_TEST(GrArithmeticXPFactory);
307 303
308 GrXPFactory* GrArithmeticXPFactory::TestCreate(SkRandom* random, 304 GrXPFactory* GrArithmeticXPFactory::TestCreate(GrProcessorTestData* d) {
309 GrContext*, 305 float k1 = d->fRandom->nextF();
310 const GrCaps&, 306 float k2 = d->fRandom->nextF();
311 GrTexture*[]) { 307 float k3 = d->fRandom->nextF();
312 float k1 = random->nextF(); 308 float k4 = d->fRandom->nextF();
313 float k2 = random->nextF(); 309 bool enforcePMColor = d->fRandom->nextBool();
314 float k3 = random->nextF();
315 float k4 = random->nextF();
316 bool enforcePMColor = random->nextBool();
317 310
318 return GrArithmeticXPFactory::Create(k1, k2, k3, k4, enforcePMColor); 311 return GrArithmeticXPFactory::Create(k1, k2, k3, k4, enforcePMColor);
319 } 312 }
320 313
321 #endif 314 #endif
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