| Index: bench/GLVertexAttributesBench.cpp
|
| diff --git a/bench/GLVertexAttributesBench.cpp b/bench/GLVertexAttributesBench.cpp
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..73df3bd8379b43a70f07c0566ed11f07a36a367a
|
| --- /dev/null
|
| +++ b/bench/GLVertexAttributesBench.cpp
|
| @@ -0,0 +1,429 @@
|
| +/*
|
| + * Copyright 2015 Google Inc.
|
| + *
|
| + * Use of this source code is governed by a BSD-style license that can be
|
| + * found in the LICENSE file.
|
| + */
|
| +
|
| +#include "Benchmark.h"
|
| +#include "SkCanvas.h"
|
| +#include "SkImageEncoder.h"
|
| +#if SK_SUPPORT_GPU
|
| +#include "GrTest.h"
|
| +#include "gl/GrGLGLSL.h"
|
| +#include "gl/GrGLInterface.h"
|
| +#include "gl/GrGLShaderVar.h"
|
| +#include "gl/GrGLUtil.h"
|
| +#include "glsl/GrGLSLCaps.h"
|
| +#include <stdio.h>
|
| +
|
| +/*
|
| + * This is a native GL benchmark for determining the cost of uploading vertex attributes
|
| + */
|
| +class GLVertexAttributesBench : public Benchmark {
|
| +public:
|
| + GLVertexAttributesBench(uint32_t attribs)
|
| + : fTexture(0)
|
| + , fBuffers(0)
|
| + , fProgram(0)
|
| + , fVAO(0)
|
| + , fVBO(0)
|
| + , fAttribs(attribs)
|
| + , fStride(2 * sizeof(SkPoint) + fAttribs * sizeof(GrGLfloat) * 4) {
|
| + fName.appendf("GLVertexAttributesBench_%d", fAttribs);
|
| + }
|
| +
|
| +protected:
|
| + const char* onGetName() override { return fName.c_str(); }
|
| + void onPerCanvasPreDraw(SkCanvas* canvas) override;
|
| + void setup(const GrGLContext*);
|
| + void onDraw(const int loops, SkCanvas*) override;
|
| + void onPerCanvasPostDraw(SkCanvas* canvas) override;
|
| +
|
| + static const GrGLuint kScreenWidth = 800;
|
| + static const GrGLuint kScreenHeight = 600;
|
| + static const uint32_t kNumTri = 10000;
|
| + static const uint32_t kVerticesPerTri = 3;
|
| + static const uint32_t kDrawMultiplier = 512;
|
| + static const uint32_t kMaxAttribs = 7;
|
| +
|
| +private:
|
| + GrGLuint fTexture;
|
| + SkTArray<GrGLuint> fBuffers;
|
| + GrGLuint fProgram;
|
| + GrGLuint fVAO;
|
| + GrGLuint fVBO;
|
| + SkTArray<unsigned char> fVertices;
|
| + uint32_t fAttribs;
|
| + size_t fStride;
|
| + SkString fName;
|
| + typedef Benchmark INHERITED;
|
| +};
|
| +
|
| +static const GrGLContext* get_gl_context(SkCanvas* canvas) {
|
| + // This bench exclusively tests GL calls directly
|
| + if (NULL == canvas->getGrContext()) {
|
| + return NULL;
|
| + }
|
| + GrContext* context = canvas->getGrContext();
|
| +
|
| + GrTestTarget tt;
|
| + context->getTestTarget(&tt);
|
| + if (!tt.target()) {
|
| + SkDebugf("Couldn't get Gr test target.");
|
| + return NULL;
|
| + }
|
| +
|
| + const GrGLContext* ctx = tt.glContext();
|
| + if (!ctx) {
|
| + SkDebugf("Couldn't get an interface\n");
|
| + return NULL;
|
| + }
|
| +
|
| + return ctx;
|
| +}
|
| +
|
| +void GLVertexAttributesBench::onPerCanvasPreDraw(SkCanvas* canvas) {
|
| + // This bench exclusively tests GL calls directly
|
| + const GrGLContext* ctx = get_gl_context(canvas);
|
| + if (!ctx) {
|
| + return;
|
| + }
|
| + this->setup(ctx);
|
| +}
|
| +
|
| +void GLVertexAttributesBench::onPerCanvasPostDraw(SkCanvas* canvas) {
|
| + // This bench exclusively tests GL calls directly
|
| + const GrGLContext* ctx = get_gl_context(canvas);
|
| + if (!ctx) {
|
| + return;
|
| + }
|
| +
|
| + const GrGLInterface* gl = ctx->interface();
|
| +
|
| + // teardown
|
| + GR_GL_CALL(gl, BindBuffer(GR_GL_ARRAY_BUFFER, 0));
|
| + GR_GL_CALL(gl, BindVertexArray(0));
|
| + GR_GL_CALL(gl, BindTexture(GR_GL_TEXTURE_2D, 0));
|
| + GR_GL_CALL(gl, BindFramebuffer(GR_GL_FRAMEBUFFER, 0));
|
| + GR_GL_CALL(gl, DeleteTextures(1, &fTexture));
|
| + GR_GL_CALL(gl, DeleteProgram(fProgram));
|
| + GR_GL_CALL(gl, DeleteBuffers(fBuffers.count(), fBuffers.begin()));
|
| + GR_GL_CALL(gl, DeleteVertexArrays(1, &fVAO));
|
| +}
|
| +
|
| +///////////////////////////////////////////////////////////////////////////////////////////////////
|
| +
|
| +static GrGLuint load_shader(const GrGLInterface* gl, const char* shaderSrc, GrGLenum type) {
|
| + GrGLuint shader;
|
| + // Create the shader object
|
| + GR_GL_CALL_RET(gl, shader, CreateShader(type));
|
| +
|
| + // Load the shader source
|
| + GR_GL_CALL(gl, ShaderSource(shader, 1, &shaderSrc, NULL));
|
| +
|
| + // Compile the shader
|
| + GR_GL_CALL(gl, CompileShader(shader));
|
| +
|
| + // Check for compile time errors
|
| + GrGLint success;
|
| + GrGLchar infoLog[512];
|
| + GR_GL_CALL(gl, GetShaderiv(shader, GR_GL_COMPILE_STATUS, &success));
|
| + if (!success) {
|
| + GR_GL_CALL(gl, GetShaderInfoLog(shader, 512, NULL, infoLog));
|
| + SkDebugf("ERROR::SHADER::COMPLIATION_FAILED: %s\n", infoLog);
|
| + }
|
| +
|
| + return shader;
|
| +}
|
| +
|
| +static GrGLuint compile_shader(const GrGLContext* ctx, uint32_t attribs, uint32_t maxAttribs) {
|
| + const char* version = GrGLGetGLSLVersionDecl(*ctx);
|
| +
|
| + // setup vertex shader
|
| + GrGLShaderVar aPosition("a_position", kVec4f_GrSLType, GrShaderVar::kAttribute_TypeModifier);
|
| + SkTArray<GrGLShaderVar> aVars;
|
| + SkTArray<GrGLShaderVar> oVars;
|
| +
|
| + SkString vshaderTxt(version);
|
| + aPosition.appendDecl(*ctx, &vshaderTxt);
|
| + vshaderTxt.append(";\n");
|
| +
|
| + for (uint32_t i = 0; i < attribs; i++) {
|
| + SkString aname;
|
| + aname.appendf("a_color_%d", i);
|
| + aVars.push_back(GrGLShaderVar(aname.c_str(),
|
| + kVec4f_GrSLType,
|
| + GrShaderVar::kAttribute_TypeModifier));
|
| + aVars.back().appendDecl(*ctx, &vshaderTxt);
|
| + vshaderTxt.append(";\n");
|
| +
|
| + }
|
| +
|
| + for (uint32_t i = 0; i < maxAttribs; i++) {
|
| + SkString oname;
|
| + oname.appendf("o_color_%d", i);
|
| + oVars.push_back(GrGLShaderVar(oname.c_str(),
|
| + kVec4f_GrSLType,
|
| + GrShaderVar::kVaryingOut_TypeModifier));
|
| + oVars.back().appendDecl(*ctx, &vshaderTxt);
|
| + vshaderTxt.append(";\n");
|
| + }
|
| +
|
| + vshaderTxt.append(
|
| + "void main()\n"
|
| + "{\n"
|
| + "gl_Position = a_position;\n");
|
| +
|
| + for (uint32_t i = 0; i < attribs; i++) {
|
| + vshaderTxt.appendf("%s = %s;\n", oVars[i].c_str(), aVars[i].c_str());
|
| + }
|
| +
|
| + // Passthrough position as a dummy
|
| + for (uint32_t i = attribs; i < maxAttribs; i++) {
|
| + vshaderTxt.appendf("%s = vec4(0.f, 0.f, 0.f, 1.f);\n", oVars[i].c_str());
|
| + }
|
| +
|
| + vshaderTxt.append("}\n");
|
| +
|
| + const GrGLInterface* gl = ctx->interface();
|
| + GrGLuint vertexShader = load_shader(gl, vshaderTxt.c_str(), GR_GL_VERTEX_SHADER);
|
| +
|
| + // setup fragment shader
|
| + GrGLShaderVar oFragColor("o_FragColor", kVec4f_GrSLType, GrShaderVar::kOut_TypeModifier);
|
| + SkString fshaderTxt(version);
|
| + GrGLAppendGLSLDefaultFloatPrecisionDeclaration(kDefault_GrSLPrecision, gl->fStandard,
|
| + &fshaderTxt);
|
| +
|
| + const char* fsOutName;
|
| + if (ctx->caps()->glslCaps()->mustDeclareFragmentShaderOutput()) {
|
| + oFragColor.appendDecl(*ctx, &fshaderTxt);
|
| + fshaderTxt.append(";\n");
|
| + fsOutName = oFragColor.c_str();
|
| + } else {
|
| + fsOutName = "gl_FragColor";
|
| + }
|
| +
|
| + for (uint32_t i = 0; i < maxAttribs; i++) {
|
| + oVars[i].setTypeModifier(GrShaderVar::kVaryingIn_TypeModifier);
|
| + oVars[i].appendDecl(*ctx, &fshaderTxt);
|
| + fshaderTxt.append(";\n");
|
| + }
|
| +
|
| + fshaderTxt.appendf(
|
| + "void main()\n"
|
| + "{\n"
|
| + "%s = ", fsOutName);
|
| +
|
| + fshaderTxt.appendf("%s", oVars[0].c_str());
|
| + for (uint32_t i = 1; i < maxAttribs; i++) {
|
| + fshaderTxt.appendf(" + %s", oVars[i].c_str());
|
| + }
|
| +
|
| + fshaderTxt.append(";\n"
|
| + "}\n");
|
| +
|
| + GrGLuint fragmentShader = load_shader(gl, fshaderTxt.c_str(), GR_GL_FRAGMENT_SHADER);
|
| +
|
| + GrGLint shaderProgram;
|
| + GR_GL_CALL_RET(gl, shaderProgram, CreateProgram());
|
| + GR_GL_CALL(gl, AttachShader(shaderProgram, vertexShader));
|
| + GR_GL_CALL(gl, AttachShader(shaderProgram, fragmentShader));
|
| + GR_GL_CALL(gl, LinkProgram(shaderProgram));
|
| +
|
| + // Check for linking errors
|
| + GrGLint success;
|
| + GrGLchar infoLog[512];
|
| + GR_GL_CALL(gl, GetProgramiv(shaderProgram, GR_GL_LINK_STATUS, &success));
|
| + if (!success) {
|
| + GR_GL_CALL(gl, GetProgramInfoLog(shaderProgram, 512, NULL, infoLog));
|
| + SkDebugf("Linker Error: %s\n", infoLog);
|
| + }
|
| + GR_GL_CALL(gl, DeleteShader(vertexShader));
|
| + GR_GL_CALL(gl, DeleteShader(fragmentShader));
|
| +
|
| + return shaderProgram;
|
| +}
|
| +
|
| +//#define DUMP_IMAGES
|
| +#ifdef DUMP_IMAGES
|
| +static void dump_image(const GrGLInterface* gl, uint32_t screenWidth, uint32_t screenHeight,
|
| + const char* filename) {
|
| + // read back pixels
|
| + uint32_t readback[screenWidth * screenHeight];
|
| + GR_GL_CALL(gl, ReadPixels(0, // x
|
| + 0, // y
|
| + screenWidth, // width
|
| + screenHeight, // height
|
| + GR_GL_RGBA, //format
|
| + GR_GL_UNSIGNED_BYTE, //type
|
| + readback));
|
| +
|
| + // dump png
|
| + SkBitmap bm;
|
| + if (!bm.tryAllocPixels(SkImageInfo::MakeN32Premul(screenWidth, screenHeight))) {
|
| + SkDebugf("couldn't allocate bitmap\n");
|
| + return;
|
| + }
|
| +
|
| + bm.setPixels(readback);
|
| +
|
| + if (!SkImageEncoder::EncodeFile(filename, bm, SkImageEncoder::kPNG_Type, 100)) {
|
| + SkDebugf("------ failed to encode %s\n", filename);
|
| + remove(filename); // remove any partial file
|
| + return;
|
| + }
|
| +}
|
| +#endif
|
| +
|
| +static void setup_framebuffer(const GrGLInterface* gl, int screenWidth, int screenHeight) {
|
| + //Setup framebuffer
|
| + GrGLuint texture;
|
| + GR_GL_CALL(gl, PixelStorei(GR_GL_UNPACK_ROW_LENGTH, 0));
|
| + GR_GL_CALL(gl, PixelStorei(GR_GL_PACK_ROW_LENGTH, 0));
|
| + GR_GL_CALL(gl, GenTextures(1, &texture));
|
| + GR_GL_CALL(gl, ActiveTexture(GR_GL_TEXTURE15));
|
| + GR_GL_CALL(gl, BindTexture(GR_GL_TEXTURE_2D, texture));
|
| + GR_GL_CALL(gl, TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_MAG_FILTER, GR_GL_NEAREST));
|
| + GR_GL_CALL(gl, TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_MIN_FILTER, GR_GL_NEAREST));
|
| + GR_GL_CALL(gl, TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_WRAP_S, GR_GL_CLAMP_TO_EDGE));
|
| + GR_GL_CALL(gl, TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_WRAP_T, GR_GL_CLAMP_TO_EDGE));
|
| + GR_GL_CALL(gl, TexImage2D(GR_GL_TEXTURE_2D,
|
| + 0, //level
|
| + GR_GL_RGBA8, //internal format
|
| + screenWidth, // width
|
| + screenHeight, // height
|
| + 0, //border
|
| + GR_GL_RGBA, //format
|
| + GR_GL_UNSIGNED_BYTE, // type
|
| + NULL));
|
| +
|
| + // bind framebuffer
|
| + GrGLuint framebuffer;
|
| + GR_GL_CALL(gl, BindTexture(GR_GL_TEXTURE_2D, 0));
|
| + GR_GL_CALL(gl, GenFramebuffers(1, &framebuffer));
|
| + GR_GL_CALL(gl, BindFramebuffer(GR_GL_FRAMEBUFFER, framebuffer));
|
| + GR_GL_CALL(gl, FramebufferTexture2D(GR_GL_FRAMEBUFFER,
|
| + GR_GL_COLOR_ATTACHMENT0,
|
| + GR_GL_TEXTURE_2D,
|
| + texture, 0));
|
| + GR_GL_CALL(gl, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
|
| + GR_GL_CALL(gl, Viewport(0, 0, screenWidth, screenHeight));
|
| +}
|
| +
|
| +///////////////////////////////////////////////////////////////////////////////////////////////////
|
| +
|
| +void GLVertexAttributesBench::setup(const GrGLContext* ctx) {
|
| + const GrGLInterface* gl = ctx->interface();
|
| + setup_framebuffer(gl, kScreenWidth, kScreenHeight);
|
| +
|
| + fProgram = compile_shader(ctx, fAttribs, kMaxAttribs);
|
| +
|
| + // setup matrices
|
| + SkMatrix viewMatrices[kNumTri];
|
| + for (uint32_t i = 0 ; i < kNumTri; i++) {
|
| + SkMatrix m = SkMatrix::I();
|
| + m.setScale(0.0001f, 0.0001f);
|
| + viewMatrices[i] = m;
|
| + }
|
| +
|
| + // setup VAO
|
| + GR_GL_CALL(gl, GenVertexArrays(1, &fVAO));
|
| + GR_GL_CALL(gl, BindVertexArray(fVAO));
|
| +
|
| + // presetup vertex attributes, color is set to be a light gray no matter how many vertex
|
| + // attributes are used
|
| + float targetColor = 0.9f;
|
| + float colorContribution = targetColor / fAttribs;
|
| + fVertices.reset(static_cast<int>(kVerticesPerTri * kNumTri * fStride));
|
| + for (uint32_t i = 0; i < kNumTri; i++) {
|
| + unsigned char* ptr = &fVertices[static_cast<int>(i * kVerticesPerTri * fStride)];
|
| + SkPoint* p = reinterpret_cast<SkPoint*>(ptr);
|
| + p->set(-1.0f, -1.0f); p++; p->set( 0.0f, 1.0f);
|
| + p = reinterpret_cast<SkPoint*>(ptr + fStride);
|
| + p->set( 1.0f, -1.0f); p++; p->set( 0.0f, 1.0f);
|
| + p = reinterpret_cast<SkPoint*>(ptr + fStride * 2);
|
| + p->set( 1.0f, 1.0f); p++; p->set( 0.0f, 1.0f);
|
| +
|
| + SkPoint* position = reinterpret_cast<SkPoint*>(ptr);
|
| + viewMatrices[i].mapPointsWithStride(position, fStride, kVerticesPerTri);
|
| +
|
| + // set colors
|
| + for (uint32_t j = 0; j < kVerticesPerTri; j++) {
|
| + GrGLfloat* f = reinterpret_cast<GrGLfloat*>(ptr + 2 * sizeof(SkPoint) + fStride * j);
|
| + for (uint32_t k = 0; k < fAttribs * 4; k += 4) {
|
| + f[k] = colorContribution;
|
| + f[k + 1] = colorContribution;
|
| + f[k + 2] = colorContribution;
|
| + f[k + 3] = 1.0f;
|
| + }
|
| + }
|
| + }
|
| +
|
| + GR_GL_CALL(gl, GenBuffers(1, &fVBO));
|
| + fBuffers.push_back(fVBO);
|
| +
|
| + // clear screen
|
| + GR_GL_CALL(gl, ClearColor(0.03f, 0.03f, 0.03f, 1.0f));
|
| + GR_GL_CALL(gl, Clear(GR_GL_COLOR_BUFFER_BIT));
|
| +
|
| + // set us up to draw
|
| + GR_GL_CALL(gl, UseProgram(fProgram));
|
| + GR_GL_CALL(gl, BindVertexArray(fVAO));
|
| +}
|
| +
|
| +void GLVertexAttributesBench::onDraw(const int loops, SkCanvas* canvas) {
|
| + const GrGLContext* ctx = get_gl_context(canvas);
|
| + if (!ctx) {
|
| + return;
|
| + }
|
| +
|
| + const GrGLInterface* gl = ctx->interface();
|
| +
|
| + // upload vertex attributes
|
| + GR_GL_CALL(gl, BindBuffer(GR_GL_ARRAY_BUFFER, fVBO));
|
| + GR_GL_CALL(gl, EnableVertexAttribArray(0));
|
| + GR_GL_CALL(gl, VertexAttribPointer(0, 4, GR_GL_FLOAT, GR_GL_FALSE, (GrGLsizei)fStride,
|
| + (GrGLvoid*)0));
|
| +
|
| + size_t runningStride = 2 * sizeof(SkPoint);
|
| + for (uint32_t i = 0; i < fAttribs; i++) {
|
| + int attribId = i + 1;
|
| + GR_GL_CALL(gl, EnableVertexAttribArray(attribId));
|
| + GR_GL_CALL(gl, VertexAttribPointer(attribId, 4, GR_GL_FLOAT, GR_GL_FALSE,
|
| + (GrGLsizei)fStride, (GrGLvoid*)(runningStride)));
|
| + runningStride += sizeof(GrGLfloat) * 4;
|
| + }
|
| +
|
| + GR_GL_CALL(gl, BufferData(GR_GL_ARRAY_BUFFER, fVertices.count(), fVertices.begin(),
|
| + GR_GL_STREAM_DRAW));
|
| +
|
| + uint32_t maxTrianglesPerFlush = kNumTri;
|
| + uint32_t trianglesToDraw = loops * kDrawMultiplier;
|
| +
|
| + while (trianglesToDraw > 0) {
|
| + uint32_t triangles = SkTMin(trianglesToDraw, maxTrianglesPerFlush);
|
| + GR_GL_CALL(gl, DrawArrays(GR_GL_TRIANGLES, 0, kVerticesPerTri * triangles));
|
| + trianglesToDraw -= triangles;
|
| + }
|
| +
|
| +#ifdef DUMP_IMAGES
|
| + //const char* filename = "/data/local/tmp/out.png";
|
| + SkString filename("out");
|
| + filename.appendf("_%s.png", this->getName());
|
| + dump_image(gl, kScreenWidth, kScreenHeight, filename.c_str());
|
| +#endif
|
| +}
|
| +
|
| +
|
| +///////////////////////////////////////////////////////////////////////////////
|
| +
|
| +DEF_BENCH( return new GLVertexAttributesBench(0) )
|
| +DEF_BENCH( return new GLVertexAttributesBench(1) )
|
| +DEF_BENCH( return new GLVertexAttributesBench(2) )
|
| +DEF_BENCH( return new GLVertexAttributesBench(3) )
|
| +DEF_BENCH( return new GLVertexAttributesBench(4) )
|
| +DEF_BENCH( return new GLVertexAttributesBench(5) )
|
| +DEF_BENCH( return new GLVertexAttributesBench(6) )
|
| +DEF_BENCH( return new GLVertexAttributesBench(7) )
|
| +#endif
|
|
|