Index: include/private/SkGpuFenceSync.h |
diff --git a/include/private/SkGpuFenceSync.h b/include/private/SkGpuFenceSync.h |
deleted file mode 100644 |
index b78398fed85736a1236cbc0a11ad54e05c894ed4..0000000000000000000000000000000000000000 |
--- a/include/private/SkGpuFenceSync.h |
+++ /dev/null |
@@ -1,29 +0,0 @@ |
- |
-/* |
- * Copyright 2015 Google Inc. |
- * |
- * Use of this source code is governed by a BSD-style license that can be |
- * found in the LICENSE file. |
- */ |
-#ifndef SkGpuFenceSync_DEFINED |
-#define SkGpuFenceSync_DEFINED |
- |
-#include "SkTypes.h" |
- |
-typedef void* SkPlatformGpuFence; |
- |
-/* |
- * This class provides an interface to interact with fence syncs. A fence sync is an object that the |
- * client can insert into the GPU command stream, and then at any future time, wait until all |
- * commands that were issued before the fence have completed. |
- */ |
-class SkGpuFenceSync { |
-public: |
- virtual SkPlatformGpuFence SK_WARN_UNUSED_RESULT insertFence() const = 0; |
- virtual bool flushAndWaitFence(SkPlatformGpuFence) const = 0; |
- virtual void deleteFence(SkPlatformGpuFence) const = 0; |
- |
- virtual ~SkGpuFenceSync() {} |
-}; |
- |
-#endif |