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Side by Side Diff: experimental/SkV8Example/JsContext.cpp

Issue 121303004: Fleshed out a lot of the Path interfac (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: unused imports Created 6 years, 11 months ago
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1
1 /* 2 /*
2 * Copyright 2013 Google Inc. 3 * Copyright 2013 Google Inc.
3 * 4 *
4 * 5 *
5 * Use of this source code is governed by a BSD-style license that can be 6 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 7 * found in the LICENSE file.
7 * 8 *
8 */ 9 */
9 #include <v8.h> 10 #include <v8.h>
10 11
11 using namespace v8; 12 using namespace v8;
12 13
13 #include "SkV8Example.h"
14 #include "Global.h" 14 #include "Global.h"
15 #include "JsContext.h"
16 #include "Path.h"
17 #include "SkCanvas.h"
15 18
16 #include "gl/GrGLUtil.h"
17 #include "gl/GrGLDefines.h"
18 #include "gl/GrGLInterface.h"
19 #include "SkApplication.h"
20 #include "SkCommandLineFlags.h"
21 #include "SkData.h"
22 #include "SkDraw.h"
23 #include "SkGpuDevice.h"
24 #include "SkGraphics.h"
25 #include "SkScalar.h"
26
27
28 DEFINE_string2(infile, i, NULL, "Name of file to load JS from.\n");
29
30 void application_init() {
31 SkGraphics::Init();
32 SkEvent::Init();
33 }
34
35 void application_term() {
36 SkEvent::Term();
37 SkGraphics::Term();
38 }
39 19
40 // Extracts a C string from a V8 Utf8Value. 20 // Extracts a C string from a V8 Utf8Value.
41 // TODO(jcgregrio) Currently dup'd in two files, fix. 21 // TODO(jcgregrio) Currently dup'd in two files, fix.
42 static const char* to_cstring(const v8::String::Utf8Value& value) { 22 static const char* to_cstring(const v8::String::Utf8Value& value) {
43 return *value ? *value : "<string conversion failed>"; 23 return *value ? *value : "<string conversion failed>";
44 } 24 }
45 25
46 26 JsContext* JsContext::Unwrap(Handle<Object> obj) {
47 JsCanvas* JsCanvas::Unwrap(Handle<Object> obj) {
48 Handle<External> field = Handle<External>::Cast(obj->GetInternalField(0)); 27 Handle<External> field = Handle<External>::Cast(obj->GetInternalField(0));
49 void* ptr = field->Value(); 28 void* ptr = field->Value();
50 return static_cast<JsCanvas*>(ptr); 29 return static_cast<JsContext*>(ptr);
51 } 30 }
52 31
53 void JsCanvas::FillRect(const v8::FunctionCallbackInfo<Value>& args) { 32 void JsContext::FillRect(const v8::FunctionCallbackInfo<Value>& args) {
54 JsCanvas* jsCanvas = Unwrap(args.This()); 33 JsContext* jsContext = Unwrap(args.This());
55 SkCanvas* canvas = jsCanvas->fCanvas; 34 SkCanvas* canvas = jsContext->fCanvas;
56 35
57 if (args.Length() != 4) { 36 if (args.Length() != 4) {
58 args.GetIsolate()->ThrowException( 37 args.GetIsolate()->ThrowException(
59 v8::String::NewFromUtf8( 38 v8::String::NewFromUtf8(
60 args.GetIsolate(), "Error: 4 arguments required.")); 39 args.GetIsolate(), "Error: 4 arguments required."));
61 return; 40 return;
62 } 41 }
63 // TODO(jcgregorio) Really figure out the conversion from JS numbers to 42 // TODO(jcgregorio) Really figure out the conversion from JS numbers to
64 // SkScalars. Maybe test if int first? Not sure of the performance impact. 43 // SkScalars. Maybe test if int first? Not sure of the performance impact.
65 double x = args[0]->NumberValue(); 44 double x = args[0]->NumberValue();
66 double y = args[1]->NumberValue(); 45 double y = args[1]->NumberValue();
67 double w = args[2]->NumberValue(); 46 double w = args[2]->NumberValue();
68 double h = args[3]->NumberValue(); 47 double h = args[3]->NumberValue();
69 48
70 SkRect rect = { 49 SkRect rect = {
71 SkDoubleToScalar(x), 50 SkDoubleToScalar(x),
72 SkDoubleToScalar(y), 51 SkDoubleToScalar(y),
73 SkDoubleToScalar(x) + SkDoubleToScalar(w), 52 SkDoubleToScalar(x) + SkDoubleToScalar(w),
74 SkDoubleToScalar(y) + SkDoubleToScalar(h) 53 SkDoubleToScalar(y) + SkDoubleToScalar(h)
75 }; 54 };
76 canvas->drawRect(rect, jsCanvas->fFillStyle); 55 jsContext->fFillStyle.setStyle(SkPaint::kFill_Style);
56 canvas->drawRect(rect, jsContext->fFillStyle);
77 } 57 }
78 58
79 void JsCanvas::GetFillStyle(Local<String> name, 59 void JsContext::Translate(const v8::FunctionCallbackInfo<Value>& args) {
60 JsContext* jsContext = Unwrap(args.This());
61 SkCanvas* canvas = jsContext->fCanvas;
62
63 if (args.Length() != 2) {
64 args.GetIsolate()->ThrowException(
65 v8::String::NewFromUtf8(
66 args.GetIsolate(), "Error: 2 arguments required."));
67 return;
68 }
69 double dx = args[0]->NumberValue();
70 double dy = args[1]->NumberValue();
71 canvas->translate(SkDoubleToScalar(dx), SkDoubleToScalar(dy));
72 }
73
74 void JsContext::ResetTransform(const v8::FunctionCallbackInfo<Value>& args) {
75 JsContext* jsContext = Unwrap(args.This());
76 SkCanvas* canvas = jsContext->fCanvas;
77
78 canvas->resetMatrix();
79 }
80
81 void JsContext::Stroke(const v8::FunctionCallbackInfo<Value>& args) {
82 JsContext* jsContext = Unwrap(args.This());
83 SkCanvas* canvas = jsContext->fCanvas;
84
85 if (args.Length() != 1) {
86 args.GetIsolate()->ThrowException(
87 v8::String::NewFromUtf8(
88 args.GetIsolate(), "Error: 1 arguments required."));
89 return;
90 }
91
92 Handle<External> field = Handle<External>::Cast(
93 args[0]->ToObject()->GetInternalField(0));
94 void* ptr = field->Value();
95 Path* path = static_cast<Path*>(ptr);
96
97 jsContext->fFillStyle.setStyle(SkPaint::kStroke_Style);
98 canvas->drawPath(path->getSkPath(), jsContext->fFillStyle);
99 }
100
101
102 void JsContext::Fill(const v8::FunctionCallbackInfo<Value>& args) {
103 JsContext* jsContext = Unwrap(args.This());
104 SkCanvas* canvas = jsContext->fCanvas;
105
106 if (args.Length() != 1) {
107 args.GetIsolate()->ThrowException(
108 v8::String::NewFromUtf8(
109 args.GetIsolate(), "Error: 1 arguments required."));
110 return;
111 }
112
113 Handle<External> field = Handle<External>::Cast(
114 args[0]->ToObject()->GetInternalField(0));
115 void* ptr = field->Value();
116 Path* path = static_cast<Path*>(ptr);
117
118 jsContext->fFillStyle.setStyle(SkPaint::kFill_Style);
119 canvas->drawPath(path->getSkPath(), jsContext->fFillStyle);
120 }
121
122
123 void JsContext::GetFillStyle(Local<String> name,
80 const PropertyCallbackInfo<Value>& info) { 124 const PropertyCallbackInfo<Value>& info) {
81 JsCanvas* jsCanvas = Unwrap(info.This()); 125 JsContext* jsContext = Unwrap(info.This());
82 SkColor color = jsCanvas->fFillStyle.getColor(); 126 SkColor color = jsContext->fFillStyle.getColor();
83 char buf[8]; 127 char buf[8];
84 sprintf(buf, "#%02X%02X%02X", SkColorGetR(color), SkColorGetG(color), 128 sprintf(buf, "#%02X%02X%02X", SkColorGetR(color), SkColorGetG(color),
85 SkColorGetB(color)); 129 SkColorGetB(color));
86 130
87 info.GetReturnValue().Set(String::NewFromUtf8(info.GetIsolate(), buf)); 131 info.GetReturnValue().Set(String::NewFromUtf8(info.GetIsolate(), buf));
88 } 132 }
89 133
90 void JsCanvas::SetFillStyle(Local<String> name, Local<Value> value, 134 void JsContext::SetFillStyle(Local<String> name, Local<Value> value,
91 const PropertyCallbackInfo<void>& info) { 135 const PropertyCallbackInfo<void>& info) {
92 JsCanvas* jsCanvas = Unwrap(info.This()); 136 JsContext* jsContext = Unwrap(info.This());
93 Local<String> s = value->ToString(); 137 Local<String> s = value->ToString();
94 if (s->Length() != 7) { 138 if (s->Length() != 7) {
95 info.GetIsolate()->ThrowException( 139 info.GetIsolate()->ThrowException(
96 v8::String::NewFromUtf8( 140 v8::String::NewFromUtf8(
97 info.GetIsolate(), "Invalid fill style format.")); 141 info.GetIsolate(), "Invalid fill style format."));
98 return; 142 return;
99 } 143 }
100 char buf[8]; 144 char buf[8];
101 s->WriteUtf8(buf, sizeof(buf)); 145 s->WriteUtf8(buf, sizeof(buf));
102 146
103 if (buf[0] != '#') { 147 if (buf[0] != '#') {
104 info.GetIsolate()->ThrowException( 148 info.GetIsolate()->ThrowException(
105 v8::String::NewFromUtf8( 149 v8::String::NewFromUtf8(
106 info.GetIsolate(), "Invalid fill style format.")); 150 info.GetIsolate(), "Invalid fill style format."));
107 return; 151 return;
108 } 152 }
109 153
110 long color = strtol(buf+1, NULL, 16); 154 long color = strtol(buf+1, NULL, 16);
111 jsCanvas->fFillStyle.setColor(SkColorSetA(SkColor(color), SK_AlphaOPAQUE)); 155 jsContext->fFillStyle.setColor(SkColorSetA(SkColor(color), SK_AlphaOPAQUE));
112 } 156 }
113 157
114 158
115 Persistent<ObjectTemplate> JsCanvas::fCanvasTemplate; 159 void JsContext::GetWidth(Local<String> name,
160 const PropertyCallbackInfo<Value>& info) {
161 JsContext* jsContext = Unwrap(info.This());
162 SkISize size = jsContext->fCanvas->getDeviceSize();
116 163
117 Handle<ObjectTemplate> JsCanvas::makeCanvasTemplate() { 164 info.GetReturnValue().Set(Int32::New(size.fWidth));
165 }
166
167 void JsContext::GetHeight(Local<String> name,
168 const PropertyCallbackInfo<Value>& info) {
169 JsContext* jsContext = Unwrap(info.This());
170 SkISize size = jsContext->fCanvas->getDeviceSize();
171
172 info.GetReturnValue().Set(Int32::New(size.fHeight));
173 }
174
175
176 Persistent<ObjectTemplate> JsContext::gContextTemplate;
177
178 Handle<ObjectTemplate> JsContext::makeContextTemplate() {
118 EscapableHandleScope handleScope(fGlobal->getIsolate()); 179 EscapableHandleScope handleScope(fGlobal->getIsolate());
119 180
120 Local<ObjectTemplate> result = ObjectTemplate::New(); 181 Local<ObjectTemplate> result = ObjectTemplate::New();
121 182
122 // Add a field to store the pointer to a JsCanvas instance. 183 // Add a field to store the pointer to a JsContext instance.
123 result->SetInternalFieldCount(1); 184 result->SetInternalFieldCount(1);
124 185
125 // Add accessors for each of the fields of the canvas object. 186 // Add accessors for each of the fields of the context object.
126 result->SetAccessor( 187 result->SetAccessor(String::NewFromUtf8(
127 String::NewFromUtf8( 188 fGlobal->getIsolate(), "fillStyle", String::kInternalizedString),
128 fGlobal->getIsolate(), "fillStyle", String::kInternalizedString), 189 GetFillStyle, SetFillStyle);
129 GetFillStyle, SetFillStyle); 190 result->SetAccessor(String::NewFromUtf8(
191 fGlobal->getIsolate(), "width", String::kInternalizedString),
192 GetWidth);
193 result->SetAccessor(String::NewFromUtf8(
194 fGlobal->getIsolate(), "height", String::kInternalizedString),
195 GetHeight);
130 196
131 // Add methods. 197 // Add methods.
132 result->Set( 198 result->Set(
133 String::NewFromUtf8( 199 String::NewFromUtf8(
134 fGlobal->getIsolate(), "fillRect", 200 fGlobal->getIsolate(), "fillRect",
135 String::kInternalizedString), 201 String::kInternalizedString),
136 FunctionTemplate::New(FillRect)); 202 FunctionTemplate::New(FillRect));
203 result->Set(
204 String::NewFromUtf8(
205 fGlobal->getIsolate(), "stroke",
206 String::kInternalizedString),
207 FunctionTemplate::New(Stroke));
208 result->Set(
209 String::NewFromUtf8(
210 fGlobal->getIsolate(), "fill",
211 String::kInternalizedString),
212 FunctionTemplate::New(Fill));
213 result->Set(
214 String::NewFromUtf8(
215 fGlobal->getIsolate(), "translate",
216 String::kInternalizedString),
217 FunctionTemplate::New(Translate));
218 result->Set(
219 String::NewFromUtf8(
220 fGlobal->getIsolate(), "resetTransform",
221 String::kInternalizedString),
222 FunctionTemplate::New(ResetTransform));
137 223
138 // Return the result through the current handle scope. 224 // Return the result through the current handle scope.
139 return handleScope.Escape(result); 225 return handleScope.Escape(result);
140 } 226 }
141 227
142 228
143 // Wraps 'this' in a Javascript object. 229 // Wraps 'this' in a Javascript object.
144 Handle<Object> JsCanvas::wrap() { 230 Handle<Object> JsContext::wrap() {
145 // Handle scope for temporary handles. 231 // Handle scope for temporary handles.
146 EscapableHandleScope handleScope(fGlobal->getIsolate()); 232 EscapableHandleScope handleScope(fGlobal->getIsolate());
147 233
148 // Fetch the template for creating JavaScript JsCanvas wrappers. 234 // Fetch the template for creating JavaScript JsContext wrappers.
149 // It only has to be created once, which we do on demand. 235 // It only has to be created once, which we do on demand.
150 if (fCanvasTemplate.IsEmpty()) { 236 if (gContextTemplate.IsEmpty()) {
151 Handle<ObjectTemplate> raw_template = this->makeCanvasTemplate(); 237 Handle<ObjectTemplate> raw_template = this->makeContextTemplate();
152 fCanvasTemplate.Reset(fGlobal->getIsolate(), raw_template); 238 gContextTemplate.Reset(fGlobal->getIsolate(), raw_template);
153 } 239 }
154 Handle<ObjectTemplate> templ = 240 Handle<ObjectTemplate> templ =
155 Local<ObjectTemplate>::New(fGlobal->getIsolate(), fCanvasTemplate); 241 Local<ObjectTemplate>::New(fGlobal->getIsolate(), gContextTemplate);
156 242
157 // Create an empty JsCanvas wrapper. 243 // Create an empty JsContext wrapper.
158 Local<Object> result = templ->NewInstance(); 244 Local<Object> result = templ->NewInstance();
159 245
160 // Wrap the raw C++ pointer in an External so it can be referenced 246 // Wrap the raw C++ pointer in an External so it can be referenced
161 // from within JavaScript. 247 // from within JavaScript.
162 Handle<External> canvasPtr = External::New(fGlobal->getIsolate(), this); 248 Handle<External> contextPtr = External::New(fGlobal->getIsolate(), this);
163 249
164 // Store the canvas pointer in the JavaScript wrapper. 250 // Store the context pointer in the JavaScript wrapper.
165 result->SetInternalField(0, canvasPtr); 251 result->SetInternalField(0, contextPtr);
166 252
167 // Return the result through the current handle scope. Since each 253 // Return the result through the current handle scope. Since each
168 // of these handles will go away when the handle scope is deleted 254 // of these handles will go away when the handle scope is deleted
169 // we need to call Close to let one, the result, escape into the 255 // we need to call Close to let one, the result, escape into the
170 // outer handle scope. 256 // outer handle scope.
171 return handleScope.Escape(result); 257 return handleScope.Escape(result);
172 } 258 }
173 259
174 void JsCanvas::onDraw(SkCanvas* canvas) { 260 void JsContext::onDraw(SkCanvas* canvas) {
175 // Record canvas and window in this. 261 // Record canvas and window in this.
176 fCanvas = canvas; 262 fCanvas = canvas;
177 263
178 // Create a handle scope to keep the temporary object references. 264 // Create a handle scope to keep the temporary object references.
179 HandleScope handleScope(fGlobal->getIsolate()); 265 HandleScope handleScope(fGlobal->getIsolate());
180 266
181 // Create a local context from our global context. 267 // Create a local context from our global context.
182 Local<Context> context = fGlobal->getContext(); 268 Local<Context> context = fGlobal->getContext();
183 269
184 // Enter the context so all the remaining operations take place there. 270 // Enter the context so all the remaining operations take place there.
185 Context::Scope contextScope(context); 271 Context::Scope contextScope(context);
186 272
187 // Wrap the C++ this pointer in a JavaScript wrapper. 273 // Wrap the C++ this pointer in a JavaScript wrapper.
188 Handle<Object> canvasObj = this->wrap(); 274 Handle<Object> contextObj = this->wrap();
189 275
190 // Set up an exception handler before calling the Process function. 276 // Set up an exception handler before calling the Process function.
191 TryCatch tryCatch; 277 TryCatch tryCatch;
192 278
193 // Invoke the process function, giving the global object as 'this' 279 // Invoke the process function, giving the global object as 'this'
194 // and one argument, this JsCanvas. 280 // and one argument, this JsContext.
195 const int argc = 1; 281 const int argc = 1;
196 Handle<Value> argv[argc] = { canvasObj }; 282 Handle<Value> argv[argc] = { contextObj };
197 Local<Function> onDraw = 283 Local<Function> onDraw =
198 Local<Function>::New(fGlobal->getIsolate(), fOnDraw); 284 Local<Function>::New(fGlobal->getIsolate(), fOnDraw);
199 Handle<Value> result = onDraw->Call(context->Global(), argc, argv); 285 Handle<Value> result = onDraw->Call(context->Global(), argc, argv);
200 286
201 // Handle any exceptions or output. 287 // Handle any exceptions or output.
202 if (result.IsEmpty()) { 288 if (result.IsEmpty()) {
203 SkASSERT(tryCatch.HasCaught()); 289 SkASSERT(tryCatch.HasCaught());
204 // Print errors that happened during execution. 290 // Print errors that happened during execution.
205 fGlobal->reportException(&tryCatch); 291 fGlobal->reportException(&tryCatch);
206 } else { 292 } else {
207 SkASSERT(!tryCatch.HasCaught()); 293 SkASSERT(!tryCatch.HasCaught());
208 if (!result->IsUndefined()) { 294 if (!result->IsUndefined()) {
209 // If all went well and the result wasn't undefined then print 295 // If all went well and the result wasn't undefined then print
210 // the returned value. 296 // the returned value.
211 String::Utf8Value str(result); 297 String::Utf8Value str(result);
212 const char* cstr = to_cstring(str); 298 const char* cstr = to_cstring(str);
213 printf("%s\n", cstr); 299 printf("%s\n", cstr);
214 } 300 }
215 } 301 }
216 } 302 }
217 303
218 // Fetch the onDraw function from the global context. 304 // Fetch the onDraw function from the global context.
219 bool JsCanvas::initialize() { 305 bool JsContext::initialize() {
220 306
221 // Create a stack-allocated handle scope. 307 // Create a stack-allocated handle scope.
222 HandleScope handleScope(fGlobal->getIsolate()); 308 HandleScope handleScope(fGlobal->getIsolate());
223 309
224 // Create a local context from our global context. 310 // Create a local context from our global context.
225 Local<Context> context = fGlobal->getContext(); 311 Local<Context> context = fGlobal->getContext();
226 312
227 // Enter the scope so all operations take place in the scope. 313 // Enter the scope so all operations take place in the scope.
228 Context::Scope contextScope(context); 314 Context::Scope contextScope(context);
229 315
(...skipping 11 matching lines...) Expand all
241 // It is a function; cast it to a Function. 327 // It is a function; cast it to a Function.
242 Handle<Function> fn_fun = Handle<Function>::Cast(fn_val); 328 Handle<Function> fn_fun = Handle<Function>::Cast(fn_val);
243 329
244 // Store the function in a Persistent handle, since we also want that to 330 // Store the function in a Persistent handle, since we also want that to
245 // remain after this call returns. 331 // remain after this call returns.
246 fOnDraw.Reset(fGlobal->getIsolate(), fn_fun); 332 fOnDraw.Reset(fGlobal->getIsolate(), fn_fun);
247 333
248 return true; 334 return true;
249 } 335 }
250 336
251
252 SkV8ExampleWindow::SkV8ExampleWindow(void* hwnd, JsCanvas* canvas)
253 : INHERITED(hwnd)
254 , fJsCanvas(canvas)
255 {
256 this->setConfig(SkBitmap::kARGB_8888_Config);
257 this->setVisibleP(true);
258 this->setClipToBounds(false);
259 }
260
261 void SkV8ExampleWindow::onDraw(SkCanvas* canvas) {
262
263 canvas->save();
264 canvas->drawColor(SK_ColorWHITE);
265
266 // Now jump into JS and call the onDraw(canvas) method defined there.
267 fJsCanvas->onDraw(canvas);
268
269 canvas->restore();
270
271 INHERITED::onDraw(canvas);
272 }
273
274
275 #ifdef SK_BUILD_FOR_WIN
276 void SkV8ExampleWindow::onHandleInval(const SkIRect& rect) {
277 RECT winRect;
278 winRect.top = rect.top();
279 winRect.bottom = rect.bottom();
280 winRect.right = rect.right();
281 winRect.left = rect.left();
282 InvalidateRect((HWND)this->getHWND(), &winRect, false);
283 }
284 #endif
285
286 SkOSWindow* create_sk_window(void* hwnd, int argc, char** argv) {
287 printf("Started\n");
288
289 SkCommandLineFlags::Parse(argc, argv);
290
291 // Get the default Isolate created at startup.
292 Isolate* isolate = Isolate::GetCurrent();
293 Global* global = new Global(isolate);
294
295 const char* script =
296 "function onDraw(canvas) { \n"
297 " canvas.fillStyle = '#00FF00'; \n"
298 " canvas.fillRect(20, 20, 100, 100); \n"
299 " canvas.inval(); \n"
300 "} \n";
301
302 SkAutoTUnref<SkData> data;
303 if (FLAGS_infile.count()) {
304 data.reset(SkData::NewFromFileName(FLAGS_infile[0]));
305 script = static_cast<const char*>(data->data());
306 }
307 if (NULL == script) {
308 printf("Could not load file: %s.\n", FLAGS_infile[0]);
309 exit(1);
310 }
311
312 if (!global->parseScript(script)) {
313 printf("Failed to parse file: %s.\n", FLAGS_infile[0]);
314 exit(1);
315 }
316
317 JsCanvas* jsCanvas = new JsCanvas(global);
318
319 if (!jsCanvas->initialize()) {
320 printf("Failed to initialize.\n");
321 exit(1);
322 }
323 SkV8ExampleWindow* win = new SkV8ExampleWindow(hwnd, jsCanvas);
324 global->setWindow(win);
325 return win;
326 }
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