Index: Source/core/paint/BoxBorderPainter.cpp |
diff --git a/Source/core/paint/BoxBorderPainter.cpp b/Source/core/paint/BoxBorderPainter.cpp |
index ec93135fec480059a472d9323a56572f444d7701..29cdc3e614127b304a46511691bb27acaa8d2a24 100644 |
--- a/Source/core/paint/BoxBorderPainter.cpp |
+++ b/Source/core/paint/BoxBorderPainter.cpp |
@@ -273,11 +273,6 @@ void drawBleedAdjustedDRRect(GraphicsContext* context, BackgroundBleedAvoidance |
const FloatRoundedRect& outer, const FloatRoundedRect& inner, Color color) |
{ |
switch (bleedAvoidance) { |
- case BackgroundBleedBackgroundOverBorder: |
- // BackgroundBleedBackgroundOverBorder draws an opaque background over the inner rrect, |
- // so we can simply fill the outer rect here to avoid backdrop bleeding. |
- context->fillRoundedRect(outer, color); |
- break; |
case BackgroundBleedClipLayer: { |
// BackgroundBleedClipLayer clips the outer rrect for the whole layer. Based on this, |
// we can avoid background bleeding by filling the *outside* of inner rrect, all the |
@@ -599,9 +594,7 @@ void BoxBorderPainter::paintBorder(const PaintInfo& info, const LayoutRect& rect |
if (!bleedAvoidanceIsClipping(m_bleedAvoidance)) |
graphicsContext->clipRoundedRect(m_outer); |
- // For BackgroundBleedBackgroundOverBorder, we're going to draw an opaque background over |
- // the inner rrect - so clipping is not needed (nor desirable due to backdrop bleeding). |
- if (m_bleedAvoidance != BackgroundBleedBackgroundOverBorder && m_inner.isRenderable() && !m_inner.isEmpty()) |
+ if (m_inner.isRenderable() && !m_inner.isEmpty()) |
graphicsContext->clipOutRoundedRect(m_inner); |
} |