Index: sdk/lib/_internal/compiler/js_lib/collection_patch.dart |
diff --git a/sdk/lib/_internal/compiler/js_lib/collection_patch.dart b/sdk/lib/_internal/compiler/js_lib/collection_patch.dart |
deleted file mode 100644 |
index 74582ba193f18160850f78df8bc075e1837b3ce8..0000000000000000000000000000000000000000 |
--- a/sdk/lib/_internal/compiler/js_lib/collection_patch.dart |
+++ /dev/null |
@@ -1,1657 +0,0 @@ |
-// Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file |
-// for details. All rights reserved. Use of this source code is governed by a |
-// BSD-style license that can be found in the LICENSE file. |
- |
-// Patch file for dart:collection classes. |
-import 'dart:_foreign_helper' show JS; |
-import 'dart:_js_helper' show |
- fillLiteralMap, InternalMap, NoInline, NoSideEffects, NoThrows, patch, |
- JsLinkedHashMap, LinkedHashMapCell, LinkedHashMapKeyIterable, |
- LinkedHashMapKeyIterator; |
- |
-const _USE_ES6_MAPS = const bool.fromEnvironment("dart2js.use.es6.maps"); |
- |
-@patch |
-class HashMap<K, V> { |
- @patch |
- factory HashMap({ bool equals(K key1, K key2), |
- int hashCode(K key), |
- bool isValidKey(potentialKey) }) { |
- if (isValidKey == null) { |
- if (hashCode == null) { |
- if (equals == null) { |
- return new _HashMap<K, V>(); |
- } |
- hashCode = _defaultHashCode; |
- } else { |
- if (identical(identityHashCode, hashCode) && |
- identical(identical, equals)) { |
- return new _IdentityHashMap<K, V>(); |
- } |
- if (equals == null) { |
- equals = _defaultEquals; |
- } |
- } |
- } else { |
- if (hashCode == null) { |
- hashCode = _defaultHashCode; |
- } |
- if (equals == null) { |
- equals = _defaultEquals; |
- } |
- } |
- return new _CustomHashMap<K, V>(equals, hashCode, isValidKey); |
- } |
- |
- @patch |
- factory HashMap.identity() = _IdentityHashMap<K, V>; |
-} |
- |
-class _HashMap<K, V> implements HashMap<K, V> { |
- int _length = 0; |
- |
- // The hash map contents are divided into three parts: one part for |
- // string keys, one for numeric keys, and one for the rest. String |
- // and numeric keys map directly to their values, but the rest of |
- // the entries are stored in bucket lists of the form: |
- // |
- // [key-0, value-0, key-1, value-1, ...] |
- // |
- // where all keys in the same bucket share the same hash code. |
- var _strings; |
- var _nums; |
- var _rest; |
- |
- // When iterating over the hash map, it is very convenient to have a |
- // list of all the keys. We cache that on the instance and clear the |
- // the cache whenever the key set changes. This is also used to |
- // guard against concurrent modifications. |
- List _keys; |
- |
- _HashMap(); |
- |
- |
- int get length => _length; |
- bool get isEmpty => _length == 0; |
- bool get isNotEmpty => !isEmpty; |
- |
- Iterable<K> get keys { |
- return new HashMapKeyIterable<K>(this); |
- } |
- |
- Iterable<V> get values { |
- return new MappedIterable<K, V>(keys, (each) => this[each]); |
- } |
- |
- bool containsKey(Object key) { |
- if (_isStringKey(key)) { |
- var strings = _strings; |
- return (strings == null) ? false : _hasTableEntry(strings, key); |
- } else if (_isNumericKey(key)) { |
- var nums = _nums; |
- return (nums == null) ? false : _hasTableEntry(nums, key); |
- } else { |
- return _containsKey(key); |
- } |
- } |
- |
- bool _containsKey(Object key) { |
- var rest = _rest; |
- if (rest == null) return false; |
- var bucket = _getBucket(rest, key); |
- return _findBucketIndex(bucket, key) >= 0; |
- } |
- |
- bool containsValue(Object value) { |
- return _computeKeys().any((each) => this[each] == value); |
- } |
- |
- void addAll(Map<K, V> other) { |
- other.forEach((K key, V value) { |
- this[key] = value; |
- }); |
- } |
- |
- V operator[](Object key) { |
- if (_isStringKey(key)) { |
- var strings = _strings; |
- return (strings == null) ? null : _getTableEntry(strings, key); |
- } else if (_isNumericKey(key)) { |
- var nums = _nums; |
- return (nums == null) ? null : _getTableEntry(nums, key); |
- } else { |
- return _get(key); |
- } |
- } |
- |
- V _get(Object key) { |
- var rest = _rest; |
- if (rest == null) return null; |
- var bucket = _getBucket(rest, key); |
- int index = _findBucketIndex(bucket, key); |
- return (index < 0) ? null : JS('var', '#[#]', bucket, index + 1); |
- } |
- |
- void operator[]=(K key, V value) { |
- if (_isStringKey(key)) { |
- var strings = _strings; |
- if (strings == null) _strings = strings = _newHashTable(); |
- _addHashTableEntry(strings, key, value); |
- } else if (_isNumericKey(key)) { |
- var nums = _nums; |
- if (nums == null) _nums = nums = _newHashTable(); |
- _addHashTableEntry(nums, key, value); |
- } else { |
- _set(key, value); |
- } |
- } |
- |
- void _set(K key, V value) { |
- var rest = _rest; |
- if (rest == null) _rest = rest = _newHashTable(); |
- var hash = _computeHashCode(key); |
- var bucket = JS('var', '#[#]', rest, hash); |
- if (bucket == null) { |
- _setTableEntry(rest, hash, JS('var', '[#, #]', key, value)); |
- _length++; |
- _keys = null; |
- } else { |
- int index = _findBucketIndex(bucket, key); |
- if (index >= 0) { |
- JS('void', '#[#] = #', bucket, index + 1, value); |
- } else { |
- JS('void', '#.push(#, #)', bucket, key, value); |
- _length++; |
- _keys = null; |
- } |
- } |
- } |
- |
- V putIfAbsent(K key, V ifAbsent()) { |
- if (containsKey(key)) return this[key]; |
- V value = ifAbsent(); |
- this[key] = value; |
- return value; |
- } |
- |
- V remove(Object key) { |
- if (_isStringKey(key)) { |
- return _removeHashTableEntry(_strings, key); |
- } else if (_isNumericKey(key)) { |
- return _removeHashTableEntry(_nums, key); |
- } else { |
- return _remove(key); |
- } |
- } |
- |
- V _remove(Object key) { |
- var rest = _rest; |
- if (rest == null) return null; |
- var bucket = _getBucket(rest, key); |
- int index = _findBucketIndex(bucket, key); |
- if (index < 0) return null; |
- // TODO(kasperl): Consider getting rid of the bucket list when |
- // the length reaches zero. |
- _length--; |
- _keys = null; |
- // Use splice to remove the two [key, value] elements at the |
- // index and return the value. |
- return JS('var', '#.splice(#, 2)[1]', bucket, index); |
- } |
- |
- void clear() { |
- if (_length > 0) { |
- _strings = _nums = _rest = _keys = null; |
- _length = 0; |
- } |
- } |
- |
- void forEach(void action(K key, V value)) { |
- List keys = _computeKeys(); |
- for (int i = 0, length = keys.length; i < length; i++) { |
- var key = JS('var', '#[#]', keys, i); |
- action(key, this[key]); |
- if (JS('bool', '# !== #', keys, _keys)) { |
- throw new ConcurrentModificationError(this); |
- } |
- } |
- } |
- |
- List _computeKeys() { |
- if (_keys != null) return _keys; |
- List result = new List(_length); |
- int index = 0; |
- |
- // Add all string keys to the list. |
- var strings = _strings; |
- if (strings != null) { |
- var names = JS('var', 'Object.getOwnPropertyNames(#)', strings); |
- int entries = JS('int', '#.length', names); |
- for (int i = 0; i < entries; i++) { |
- String key = JS('String', '#[#]', names, i); |
- JS('void', '#[#] = #', result, index, key); |
- index++; |
- } |
- } |
- |
- // Add all numeric keys to the list. |
- var nums = _nums; |
- if (nums != null) { |
- var names = JS('var', 'Object.getOwnPropertyNames(#)', nums); |
- int entries = JS('int', '#.length', names); |
- for (int i = 0; i < entries; i++) { |
- // Object.getOwnPropertyNames returns a list of strings, so we |
- // have to convert the keys back to numbers (+). |
- num key = JS('num', '+#[#]', names, i); |
- JS('void', '#[#] = #', result, index, key); |
- index++; |
- } |
- } |
- |
- // Add all the remaining keys to the list. |
- var rest = _rest; |
- if (rest != null) { |
- var names = JS('var', 'Object.getOwnPropertyNames(#)', rest); |
- int entries = JS('int', '#.length', names); |
- for (int i = 0; i < entries; i++) { |
- var key = JS('String', '#[#]', names, i); |
- var bucket = JS('var', '#[#]', rest, key); |
- int length = JS('int', '#.length', bucket); |
- for (int i = 0; i < length; i += 2) { |
- var key = JS('var', '#[#]', bucket, i); |
- JS('void', '#[#] = #', result, index, key); |
- index++; |
- } |
- } |
- } |
- assert(index == _length); |
- return _keys = result; |
- } |
- |
- void _addHashTableEntry(var table, K key, V value) { |
- if (!_hasTableEntry(table, key)) { |
- _length++; |
- _keys = null; |
- } |
- _setTableEntry(table, key, value); |
- } |
- |
- V _removeHashTableEntry(var table, Object key) { |
- if (table != null && _hasTableEntry(table, key)) { |
- V value = _getTableEntry(table, key); |
- _deleteTableEntry(table, key); |
- _length--; |
- _keys = null; |
- return value; |
- } else { |
- return null; |
- } |
- } |
- |
- static bool _isStringKey(var key) { |
- return key is String && key != '__proto__'; |
- } |
- |
- static bool _isNumericKey(var key) { |
- // Only treat unsigned 30-bit integers as numeric keys. This way, |
- // we avoid converting them to strings when we use them as keys in |
- // the JavaScript hash table object. |
- return key is num && JS('bool', '(# & 0x3ffffff) === #', key, key); |
- } |
- |
- int _computeHashCode(var key) { |
- // We force the hash codes to be unsigned 30-bit integers to avoid |
- // issues with problematic keys like '__proto__'. Another option |
- // would be to throw an exception if the hash code isn't a number. |
- return JS('int', '# & 0x3ffffff', key.hashCode); |
- } |
- |
- static bool _hasTableEntry(var table, var key) { |
- var entry = JS('var', '#[#]', table, key); |
- // We take care to only store non-null entries in the table, so we |
- // can check if the table has an entry for the given key with a |
- // simple null check. |
- return entry != null; |
- } |
- |
- static _getTableEntry(var table, var key) { |
- var entry = JS('var', '#[#]', table, key); |
- // We store the table itself as the entry to signal that it really |
- // is a null value, so we have to map back to null here. |
- return JS('bool', '# === #', entry, table) ? null : entry; |
- } |
- |
- static void _setTableEntry(var table, var key, var value) { |
- // We only store non-null entries in the table, so we have to |
- // change null values to refer to the table itself. Such values |
- // will be recognized and mapped back to null on access. |
- if (value == null) { |
- // Do not update [value] with [table], otherwise our |
- // optimizations could be confused by this opaque object being |
- // now used for more things than storing and fetching from it. |
- JS('void', '#[#] = #', table, key, table); |
- } else { |
- JS('void', '#[#] = #', table, key, value); |
- } |
- } |
- |
- static void _deleteTableEntry(var table, var key) { |
- JS('void', 'delete #[#]', table, key); |
- } |
- |
- List _getBucket(var table, var key) { |
- var hash = _computeHashCode(key); |
- return JS('var', '#[#]', table, hash); |
- } |
- |
- int _findBucketIndex(var bucket, var key) { |
- if (bucket == null) return -1; |
- int length = JS('int', '#.length', bucket); |
- for (int i = 0; i < length; i += 2) { |
- if (JS('var', '#[#]', bucket, i) == key) return i; |
- } |
- return -1; |
- } |
- |
- static _newHashTable() { |
- // Create a new JavaScript object to be used as a hash table. Use |
- // Object.create to avoid the properties on Object.prototype |
- // showing up as entries. |
- var table = JS('var', 'Object.create(null)'); |
- // Attempt to force the hash table into 'dictionary' mode by |
- // adding a property to it and deleting it again. |
- var temporaryKey = '<non-identifier-key>'; |
- _setTableEntry(table, temporaryKey, table); |
- _deleteTableEntry(table, temporaryKey); |
- return table; |
- } |
-} |
- |
-class _IdentityHashMap<K, V> extends _HashMap<K, V> { |
- int _computeHashCode(var key) { |
- // We force the hash codes to be unsigned 30-bit integers to avoid |
- // issues with problematic keys like '__proto__'. Another option |
- // would be to throw an exception if the hash code isn't a number. |
- return JS('int', '# & 0x3ffffff', identityHashCode(key)); |
- } |
- |
- int _findBucketIndex(var bucket, var key) { |
- if (bucket == null) return -1; |
- int length = JS('int', '#.length', bucket); |
- for (int i = 0; i < length; i += 2) { |
- if (identical(JS('var', '#[#]', bucket, i), key)) return i; |
- } |
- return -1; |
- } |
-} |
- |
-class _CustomHashMap<K, V> extends _HashMap<K, V> { |
- final _Equality<K> _equals; |
- final _Hasher<K> _hashCode; |
- final _Predicate _validKey; |
- |
- _CustomHashMap(this._equals, this._hashCode, bool validKey(potentialKey)) |
- : _validKey = (validKey != null) ? validKey : ((v) => v is K); |
- |
- V operator[](Object key) { |
- if (!_validKey(key)) return null; |
- return super._get(key); |
- } |
- |
- void operator[]=(K key, V value) { |
- super._set(key, value); |
- } |
- |
- bool containsKey(Object key) { |
- if (!_validKey(key)) return false; |
- return super._containsKey(key); |
- } |
- |
- V remove(Object key) { |
- if (!_validKey(key)) return null; |
- return super._remove(key); |
- } |
- |
- int _computeHashCode(var key) { |
- // We force the hash codes to be unsigned 30-bit integers to avoid |
- // issues with problematic keys like '__proto__'. Another option |
- // would be to throw an exception if the hash code isn't a number. |
- return JS('int', '# & 0x3ffffff', _hashCode(key)); |
- } |
- |
- int _findBucketIndex(var bucket, var key) { |
- if (bucket == null) return -1; |
- int length = JS('int', '#.length', bucket); |
- for (int i = 0; i < length; i += 2) { |
- if (_equals(JS('var', '#[#]', bucket, i), key)) return i; |
- } |
- return -1; |
- } |
- |
- String toString() => Maps.mapToString(this); |
-} |
- |
-class HashMapKeyIterable<E> extends Iterable<E> |
- implements EfficientLength { |
- final _map; |
- HashMapKeyIterable(this._map); |
- |
- int get length => _map._length; |
- bool get isEmpty => _map._length == 0; |
- |
- Iterator<E> get iterator { |
- return new HashMapKeyIterator<E>(_map, _map._computeKeys()); |
- } |
- |
- bool contains(Object element) { |
- return _map.containsKey(element); |
- } |
- |
- void forEach(void f(E element)) { |
- List keys = _map._computeKeys(); |
- for (int i = 0, length = JS('int', '#.length', keys); i < length; i++) { |
- f(JS('var', '#[#]', keys, i)); |
- if (JS('bool', '# !== #', keys, _map._keys)) { |
- throw new ConcurrentModificationError(_map); |
- } |
- } |
- } |
-} |
- |
-class HashMapKeyIterator<E> implements Iterator<E> { |
- final _map; |
- final List _keys; |
- int _offset = 0; |
- E _current; |
- |
- HashMapKeyIterator(this._map, this._keys); |
- |
- E get current => _current; |
- |
- bool moveNext() { |
- var keys = _keys; |
- int offset = _offset; |
- if (JS('bool', '# !== #', keys, _map._keys)) { |
- throw new ConcurrentModificationError(_map); |
- } else if (offset >= JS('int', '#.length', keys)) { |
- _current = null; |
- return false; |
- } else { |
- _current = JS('var', '#[#]', keys, offset); |
- // TODO(kasperl): For now, we have to tell the type inferrer to |
- // treat the result of doing offset + 1 as an int. Otherwise, we |
- // get unnecessary bailout code. |
- _offset = JS('int', '#', offset + 1); |
- return true; |
- } |
- } |
-} |
- |
-@patch |
-class LinkedHashMap<K, V> { |
- @patch |
- factory LinkedHashMap({ bool equals(K key1, K key2), |
- int hashCode(K key), |
- bool isValidKey(potentialKey) }) { |
- if (isValidKey == null) { |
- if (hashCode == null) { |
- if (equals == null) { |
- return new JsLinkedHashMap<K, V>.es6(); |
- } |
- hashCode = _defaultHashCode; |
- } else { |
- if (identical(identityHashCode, hashCode) && |
- identical(identical, equals)) { |
- return new _LinkedIdentityHashMap<K, V>.es6(); |
- } |
- if (equals == null) { |
- equals = _defaultEquals; |
- } |
- } |
- } else { |
- if (hashCode == null) { |
- hashCode = _defaultHashCode; |
- } |
- if (equals == null) { |
- equals = _defaultEquals; |
- } |
- } |
- return new _LinkedCustomHashMap<K, V>(equals, hashCode, isValidKey); |
- } |
- |
- @patch |
- factory LinkedHashMap.identity() = _LinkedIdentityHashMap<K, V>.es6; |
- |
- // Private factory constructor called by generated code for map literals. |
- @NoInline() |
- factory LinkedHashMap._literal(List keyValuePairs) { |
- return fillLiteralMap(keyValuePairs, new JsLinkedHashMap<K, V>.es6()); |
- } |
- |
- // Private factory constructor called by generated code for map literals. |
- @NoThrows() @NoInline() @NoSideEffects() |
- factory LinkedHashMap._empty() { |
- return new JsLinkedHashMap<K, V>.es6(); |
- } |
- |
- // Private factory static function called by generated code for map literals. |
- // This version is for map literals without type parameters. |
- @NoInline() |
- static _makeEmpty() => new JsLinkedHashMap(); |
- |
- // Private factory static function called by generated code for map literals. |
- // This version is for map literals without type parameters. |
- @NoInline() |
- static _makeLiteral(keyValuePairs) => |
- fillLiteralMap(keyValuePairs, new JsLinkedHashMap()); |
-} |
- |
-class _LinkedIdentityHashMap<K, V> extends JsLinkedHashMap<K, V> { |
- static bool get _supportsEs6Maps { |
- return JS('returns:bool;depends:none;effects:none;throws:never;gvn:true', |
- 'typeof Map != "undefined"'); |
- } |
- |
- factory _LinkedIdentityHashMap.es6() { |
- return (_USE_ES6_MAPS && _LinkedIdentityHashMap._supportsEs6Maps) |
- ? new _Es6LinkedIdentityHashMap<K, V>() |
- : new _LinkedIdentityHashMap<K, V>(); |
- } |
- |
- _LinkedIdentityHashMap(); |
- |
- int internalComputeHashCode(var key) { |
- // We force the hash codes to be unsigned 30-bit integers to avoid |
- // issues with problematic keys like '__proto__'. Another option |
- // would be to throw an exception if the hash code isn't a number. |
- return JS('int', '# & 0x3ffffff', identityHashCode(key)); |
- } |
- |
- int internalFindBucketIndex(var bucket, var key) { |
- if (bucket == null) return -1; |
- int length = JS('int', '#.length', bucket); |
- for (int i = 0; i < length; i++) { |
- LinkedHashMapCell cell = JS('var', '#[#]', bucket, i); |
- if (identical(cell.hashMapCellKey, key)) return i; |
- } |
- return -1; |
- } |
-} |
- |
-class _Es6LinkedIdentityHashMap<K, V> |
- extends _LinkedIdentityHashMap<K, V> implements InternalMap { |
- final _map; |
- int _modifications = 0; |
- |
- _Es6LinkedIdentityHashMap() : _map = JS('var', 'new Map()'); |
- |
- int get length => JS('int', '#.size', _map); |
- bool get isEmpty => length == 0; |
- bool get isNotEmpty => !isEmpty; |
- |
- Iterable<K> get keys => new _Es6MapIterable<K>(this, true); |
- |
- Iterable<V> get values => |
- new _Es6MapIterable<V>(this, false); |
- |
- bool containsKey(Object key) { |
- return JS('bool', '#.has(#)', _map, key); |
- } |
- |
- bool containsValue(Object value) { |
- return values.any((each) => each == value); |
- } |
- |
- void addAll(Map<K, V> other) { |
- other.forEach((K key, V value) { |
- this[key] = value; |
- }); |
- } |
- |
- V operator[](Object key) { |
- return JS('var', '#.get(#)', _map, key); |
- } |
- |
- void operator[]=(K key, V value) { |
- JS('var', '#.set(#, #)', _map, key, value); |
- _modified(); |
- } |
- |
- V putIfAbsent(K key, V ifAbsent()) { |
- if (containsKey(key)) return this[key]; |
- V value = ifAbsent(); |
- this[key] = value; |
- return value; |
- } |
- |
- V remove(Object key) { |
- V value = this[key]; |
- JS('bool', '#.delete(#)', _map, key); |
- _modified(); |
- return value; |
- } |
- |
- void clear() { |
- JS('void', '#.clear()', _map); |
- _modified(); |
- } |
- |
- void forEach(void action(K key, V value)) { |
- var jsEntries = JS('var', '#.entries()', _map); |
- int modifications = _modifications; |
- while (true) { |
- var next = JS('var', '#.next()', jsEntries); |
- bool done = JS('bool', '#.done', next); |
- if (done) break; |
- var entry = JS('var', '#.value', next); |
- var key = JS('var', '#[0]', entry); |
- var value = JS('var', '#[1]', entry); |
- action(key, value); |
- if (modifications != _modifications) { |
- throw new ConcurrentModificationError(this); |
- } |
- } |
- } |
- |
- void _modified() { |
- // Value cycles after 2^30 modifications so that modification counts are |
- // always unboxed (Smi) values. Modification detection will be missed if you |
- // make exactly some multiple of 2^30 modifications between advances of an |
- // iterator. |
- _modifications = (_modifications + 1) & 0x3ffffff; |
- } |
- |
- String toString() => Maps.mapToString(this); |
-} |
- |
-class _Es6MapIterable<E> extends Iterable<E> |
- implements EfficientLength { |
- final _map; |
- final bool _isKeys; |
- |
- _Es6MapIterable(this._map, this._isKeys); |
- |
- int get length => _map.length; |
- bool get isEmpty => _map.isEmpty; |
- |
- Iterator<E> get iterator => |
- new _Es6MapIterator<E>(_map, _map._modifications, _isKeys); |
- |
- bool contains(Object element) => _map.containsKey(element); |
- |
- void forEach(void f(E element)) { |
- var jsIterator; |
- if (_isKeys) { |
- jsIterator = JS('var', '#.keys()', _map._map); |
- } else { |
- jsIterator = JS('var', '#.values()', _map._map); |
- } |
- int modifications = _map._modifications; |
- while (true) { |
- var next = JS('var', '#.next()', jsIterator); |
- bool done = JS('bool', '#.done', next); |
- if (done) break; |
- var value = JS('var', '#.value', next); |
- f(value); |
- if (modifications != _map._modifications) { |
- throw new ConcurrentModificationError(_map); |
- } |
- } |
- } |
-} |
- |
-class _Es6MapIterator<E> implements Iterator<E> { |
- final _map; |
- final int _modifications; |
- final bool _isKeys; |
- var _jsIterator; |
- var _next; |
- E _current; |
- bool _done; |
- |
- _Es6MapIterator(this._map, this._modifications, this._isKeys) { |
- if (_isKeys) { |
- _jsIterator = JS('var', '#.keys()', _map._map); |
- } else { |
- _jsIterator = JS('var', '#.values()', _map._map); |
- } |
- _done = false; |
- } |
- |
- E get current => _current; |
- |
- bool moveNext() { |
- if (_modifications != _map._modifications) { |
- throw new ConcurrentModificationError(_map); |
- } |
- if (_done) return false; |
- _next = JS('var', '#.next()', _jsIterator); |
- bool done = JS('bool', '#.done', _next); |
- if (done) { |
- _current = null; |
- _done = true; |
- return false; |
- } else { |
- _current = JS('var', '#.value', _next); |
- return true; |
- } |
- } |
-} |
- |
-// TODO(floitsch): use ES6 maps when available. |
-class _LinkedCustomHashMap<K, V> extends JsLinkedHashMap<K, V> { |
- final _Equality<K> _equals; |
- final _Hasher<K> _hashCode; |
- final _Predicate _validKey; |
- |
- _LinkedCustomHashMap(this._equals, this._hashCode, |
- bool validKey(potentialKey)) |
- : _validKey = (validKey != null) ? validKey : ((v) => v is K); |
- |
- V operator[](Object key) { |
- if (!_validKey(key)) return null; |
- return super.internalGet(key); |
- } |
- |
- void operator[]=(K key, V value) { |
- super.internalSet(key, value); |
- } |
- |
- bool containsKey(Object key) { |
- if (!_validKey(key)) return false; |
- return super.internalContainsKey(key); |
- } |
- |
- V remove(Object key) { |
- if (!_validKey(key)) return null; |
- return super.internalRemove(key); |
- } |
- |
- int internalComputeHashCode(var key) { |
- // We force the hash codes to be unsigned 30-bit integers to avoid |
- // issues with problematic keys like '__proto__'. Another option |
- // would be to throw an exception if the hash code isn't a number. |
- return JS('int', '# & 0x3ffffff', _hashCode(key)); |
- } |
- |
- int internalFindBucketIndex(var bucket, var key) { |
- if (bucket == null) return -1; |
- int length = JS('int', '#.length', bucket); |
- for (int i = 0; i < length; i++) { |
- LinkedHashMapCell cell = JS('var', '#[#]', bucket, i); |
- if (_equals(cell.hashMapCellKey, key)) return i; |
- } |
- return -1; |
- } |
-} |
- |
-@patch |
-class HashSet<E> { |
- @patch |
- factory HashSet({ bool equals(E e1, E e2), |
- int hashCode(E e), |
- bool isValidKey(potentialKey) }) { |
- if (isValidKey == null) { |
- if (hashCode == null) { |
- if (equals == null) { |
- return new _HashSet<E>(); |
- } |
- hashCode = _defaultHashCode; |
- } else { |
- if (identical(identityHashCode, hashCode) && |
- identical(identical, equals)) { |
- return new _IdentityHashSet<E>(); |
- } |
- if (equals == null) { |
- equals = _defaultEquals; |
- } |
- } |
- } else { |
- if (hashCode == null) { |
- hashCode = _defaultHashCode; |
- } |
- if (equals == null) { |
- equals = _defaultEquals; |
- } |
- } |
- return new _CustomHashSet<E>(equals, hashCode, isValidKey); |
- } |
- |
- @patch |
- factory HashSet.identity() = _IdentityHashSet<E>; |
-} |
- |
-class _HashSet<E> extends _HashSetBase<E> implements HashSet<E> { |
- int _length = 0; |
- |
- // The hash set contents are divided into three parts: one part for |
- // string elements, one for numeric elements, and one for the |
- // rest. String and numeric elements map directly to a sentinel |
- // value, but the rest of the entries are stored in bucket lists of |
- // the form: |
- // |
- // [element-0, element-1, element-2, ...] |
- // |
- // where all elements in the same bucket share the same hash code. |
- var _strings; |
- var _nums; |
- var _rest; |
- |
- // When iterating over the hash set, it is very convenient to have a |
- // list of all the elements. We cache that on the instance and clear |
- // the the cache whenever the set changes. This is also used to |
- // guard against concurrent modifications. |
- List _elements; |
- |
- _HashSet(); |
- |
- Set<E> _newSet() => new _HashSet<E>(); |
- |
- // Iterable. |
- Iterator<E> get iterator { |
- return new HashSetIterator<E>(this, _computeElements()); |
- } |
- |
- int get length => _length; |
- bool get isEmpty => _length == 0; |
- bool get isNotEmpty => !isEmpty; |
- |
- bool contains(Object object) { |
- if (_isStringElement(object)) { |
- var strings = _strings; |
- return (strings == null) ? false : _hasTableEntry(strings, object); |
- } else if (_isNumericElement(object)) { |
- var nums = _nums; |
- return (nums == null) ? false : _hasTableEntry(nums, object); |
- } else { |
- return _contains(object); |
- } |
- } |
- |
- bool _contains(Object object) { |
- var rest = _rest; |
- if (rest == null) return false; |
- var bucket = _getBucket(rest, object); |
- return _findBucketIndex(bucket, object) >= 0; |
- } |
- |
- E lookup(Object object) { |
- if (_isStringElement(object) || _isNumericElement(object)) { |
- return this.contains(object) ? object : null; |
- } |
- return _lookup(object); |
- } |
- |
- E _lookup(Object object) { |
- var rest = _rest; |
- if (rest == null) return null; |
- var bucket = _getBucket(rest, object); |
- var index = _findBucketIndex(bucket, object); |
- if (index < 0) return null; |
- return bucket[index]; |
- } |
- |
- // Collection. |
- bool add(E element) { |
- if (_isStringElement(element)) { |
- var strings = _strings; |
- if (strings == null) _strings = strings = _newHashTable(); |
- return _addHashTableEntry(strings, element); |
- } else if (_isNumericElement(element)) { |
- var nums = _nums; |
- if (nums == null) _nums = nums = _newHashTable(); |
- return _addHashTableEntry(nums, element); |
- } else { |
- return _add(element); |
- } |
- } |
- |
- bool _add(E element) { |
- var rest = _rest; |
- if (rest == null) _rest = rest = _newHashTable(); |
- var hash = _computeHashCode(element); |
- var bucket = JS('var', '#[#]', rest, hash); |
- if (bucket == null) { |
- _setTableEntry(rest, hash, JS('var', '[#]', element)); |
- } else { |
- int index = _findBucketIndex(bucket, element); |
- if (index >= 0) return false; |
- JS('void', '#.push(#)', bucket, element); |
- } |
- _length++; |
- _elements = null; |
- return true; |
- } |
- |
- void addAll(Iterable<E> objects) { |
- for (E each in objects) { |
- add(each); |
- } |
- } |
- |
- bool remove(Object object) { |
- if (_isStringElement(object)) { |
- return _removeHashTableEntry(_strings, object); |
- } else if (_isNumericElement(object)) { |
- return _removeHashTableEntry(_nums, object); |
- } else { |
- return _remove(object); |
- } |
- } |
- |
- bool _remove(Object object) { |
- var rest = _rest; |
- if (rest == null) return false; |
- var bucket = _getBucket(rest, object); |
- int index = _findBucketIndex(bucket, object); |
- if (index < 0) return false; |
- // TODO(kasperl): Consider getting rid of the bucket list when |
- // the length reaches zero. |
- _length--; |
- _elements = null; |
- // TODO(kasperl): It would probably be faster to move the |
- // element to the end and reduce the length of the bucket list. |
- JS('void', '#.splice(#, 1)', bucket, index); |
- return true; |
- } |
- |
- void clear() { |
- if (_length > 0) { |
- _strings = _nums = _rest = _elements = null; |
- _length = 0; |
- } |
- } |
- |
- List _computeElements() { |
- if (_elements != null) return _elements; |
- List result = new List(_length); |
- int index = 0; |
- |
- // Add all string elements to the list. |
- var strings = _strings; |
- if (strings != null) { |
- var names = JS('var', 'Object.getOwnPropertyNames(#)', strings); |
- int entries = JS('int', '#.length', names); |
- for (int i = 0; i < entries; i++) { |
- String element = JS('String', '#[#]', names, i); |
- JS('void', '#[#] = #', result, index, element); |
- index++; |
- } |
- } |
- |
- // Add all numeric elements to the list. |
- var nums = _nums; |
- if (nums != null) { |
- var names = JS('var', 'Object.getOwnPropertyNames(#)', nums); |
- int entries = JS('int', '#.length', names); |
- for (int i = 0; i < entries; i++) { |
- // Object.getOwnPropertyNames returns a list of strings, so we |
- // have to convert the elements back to numbers (+). |
- num element = JS('num', '+#[#]', names, i); |
- JS('void', '#[#] = #', result, index, element); |
- index++; |
- } |
- } |
- |
- // Add all the remaining elements to the list. |
- var rest = _rest; |
- if (rest != null) { |
- var names = JS('var', 'Object.getOwnPropertyNames(#)', rest); |
- int entries = JS('int', '#.length', names); |
- for (int i = 0; i < entries; i++) { |
- var entry = JS('String', '#[#]', names, i); |
- var bucket = JS('var', '#[#]', rest, entry); |
- int length = JS('int', '#.length', bucket); |
- for (int i = 0; i < length; i++) { |
- JS('void', '#[#] = #[#]', result, index, bucket, i); |
- index++; |
- } |
- } |
- } |
- assert(index == _length); |
- return _elements = result; |
- } |
- |
- bool _addHashTableEntry(var table, E element) { |
- if (_hasTableEntry(table, element)) return false; |
- _setTableEntry(table, element, 0); |
- _length++; |
- _elements = null; |
- return true; |
- } |
- |
- bool _removeHashTableEntry(var table, Object element) { |
- if (table != null && _hasTableEntry(table, element)) { |
- _deleteTableEntry(table, element); |
- _length--; |
- _elements = null; |
- return true; |
- } else { |
- return false; |
- } |
- } |
- |
- static bool _isStringElement(var element) { |
- return element is String && element != '__proto__'; |
- } |
- |
- static bool _isNumericElement(var element) { |
- // Only treat unsigned 30-bit integers as numeric elements. This |
- // way, we avoid converting them to strings when we use them as |
- // keys in the JavaScript hash table object. |
- return element is num && |
- JS('bool', '(# & 0x3ffffff) === #', element, element); |
- } |
- |
- int _computeHashCode(var element) { |
- // We force the hash codes to be unsigned 30-bit integers to avoid |
- // issues with problematic elements like '__proto__'. Another |
- // option would be to throw an exception if the hash code isn't a |
- // number. |
- return JS('int', '# & 0x3ffffff', element.hashCode); |
- } |
- |
- static bool _hasTableEntry(var table, var key) { |
- var entry = JS('var', '#[#]', table, key); |
- // We take care to only store non-null entries in the table, so we |
- // can check if the table has an entry for the given key with a |
- // simple null check. |
- return entry != null; |
- } |
- |
- static void _setTableEntry(var table, var key, var value) { |
- assert(value != null); |
- JS('void', '#[#] = #', table, key, value); |
- } |
- |
- static void _deleteTableEntry(var table, var key) { |
- JS('void', 'delete #[#]', table, key); |
- } |
- |
- List _getBucket(var table, var element) { |
- var hash = _computeHashCode(element); |
- return JS('var', '#[#]', table, hash); |
- } |
- |
- int _findBucketIndex(var bucket, var element) { |
- if (bucket == null) return -1; |
- int length = JS('int', '#.length', bucket); |
- for (int i = 0; i < length; i++) { |
- if (JS('var', '#[#]', bucket, i) == element) return i; |
- } |
- return -1; |
- } |
- |
- static _newHashTable() { |
- // Create a new JavaScript object to be used as a hash table. Use |
- // Object.create to avoid the properties on Object.prototype |
- // showing up as entries. |
- var table = JS('var', 'Object.create(null)'); |
- // Attempt to force the hash table into 'dictionary' mode by |
- // adding a property to it and deleting it again. |
- var temporaryKey = '<non-identifier-key>'; |
- _setTableEntry(table, temporaryKey, table); |
- _deleteTableEntry(table, temporaryKey); |
- return table; |
- } |
-} |
- |
-class _IdentityHashSet<E> extends _HashSet<E> { |
- Set<E> _newSet() => new _IdentityHashSet<E>(); |
- |
- int _computeHashCode(var key) { |
- // We force the hash codes to be unsigned 30-bit integers to avoid |
- // issues with problematic keys like '__proto__'. Another option |
- // would be to throw an exception if the hash code isn't a number. |
- return JS('int', '# & 0x3ffffff', identityHashCode(key)); |
- } |
- |
- int _findBucketIndex(var bucket, var element) { |
- if (bucket == null) return -1; |
- int length = JS('int', '#.length', bucket); |
- for (int i = 0; i < length; i++) { |
- if (identical(JS('var', '#[#]', bucket, i), element)) return i; |
- } |
- return -1; |
- } |
-} |
- |
-class _CustomHashSet<E> extends _HashSet<E> { |
- _Equality<E> _equality; |
- _Hasher<E> _hasher; |
- _Predicate _validKey; |
- _CustomHashSet(this._equality, this._hasher, bool validKey(potentialKey)) |
- : _validKey = (validKey != null) ? validKey : ((x) => x is E); |
- |
- Set<E> _newSet() => new _CustomHashSet<E>(_equality, _hasher, _validKey); |
- |
- int _findBucketIndex(var bucket, var element) { |
- if (bucket == null) return -1; |
- int length = JS('int', '#.length', bucket); |
- for (int i = 0; i < length; i++) { |
- if (_equality(JS('var', '#[#]', bucket, i), element)) return i; |
- } |
- return -1; |
- } |
- |
- int _computeHashCode(var element) { |
- // We force the hash codes to be unsigned 30-bit integers to avoid |
- // issues with problematic elements like '__proto__'. Another |
- // option would be to throw an exception if the hash code isn't a |
- // number. |
- return JS('int', '# & 0x3ffffff', _hasher(element)); |
- } |
- |
- bool add(E object) => super._add(object); |
- |
- bool contains(Object object) { |
- if (!_validKey(object)) return false; |
- return super._contains(object); |
- } |
- |
- E lookup(Object object) { |
- if (!_validKey(object)) return null; |
- return super._lookup(object); |
- } |
- |
- bool remove(Object object) { |
- if (!_validKey(object)) return false; |
- return super._remove(object); |
- } |
-} |
- |
-// TODO(kasperl): Share this code with HashMapKeyIterator<E>? |
-class HashSetIterator<E> implements Iterator<E> { |
- final _set; |
- final List _elements; |
- int _offset = 0; |
- E _current; |
- |
- HashSetIterator(this._set, this._elements); |
- |
- E get current => _current; |
- |
- bool moveNext() { |
- var elements = _elements; |
- int offset = _offset; |
- if (JS('bool', '# !== #', elements, _set._elements)) { |
- throw new ConcurrentModificationError(_set); |
- } else if (offset >= JS('int', '#.length', elements)) { |
- _current = null; |
- return false; |
- } else { |
- _current = JS('var', '#[#]', elements, offset); |
- // TODO(kasperl): For now, we have to tell the type inferrer to |
- // treat the result of doing offset + 1 as an int. Otherwise, we |
- // get unnecessary bailout code. |
- _offset = JS('int', '#', offset + 1); |
- return true; |
- } |
- } |
-} |
- |
-@patch |
-class LinkedHashSet<E> { |
- @patch |
- factory LinkedHashSet({ bool equals(E e1, E e2), |
- int hashCode(E e), |
- bool isValidKey(potentialKey) }) { |
- if (isValidKey == null) { |
- if (hashCode == null) { |
- if (equals == null) { |
- return new _LinkedHashSet<E>(); |
- } |
- hashCode = _defaultHashCode; |
- } else { |
- if (identical(identityHashCode, hashCode) && |
- identical(identical, equals)) { |
- return new _LinkedIdentityHashSet<E>(); |
- } |
- if (equals == null) { |
- equals = _defaultEquals; |
- } |
- } |
- } else { |
- if (hashCode == null) { |
- hashCode = _defaultHashCode; |
- } |
- if (equals == null) { |
- equals = _defaultEquals; |
- } |
- } |
- return new _LinkedCustomHashSet<E>(equals, hashCode, isValidKey); |
- } |
- |
- @patch |
- factory LinkedHashSet.identity() = _LinkedIdentityHashSet<E>; |
-} |
- |
-class _LinkedHashSet<E> extends _HashSetBase<E> implements LinkedHashSet<E> { |
- int _length = 0; |
- |
- // The hash set contents are divided into three parts: one part for |
- // string elements, one for numeric elements, and one for the |
- // rest. String and numeric elements map directly to their linked |
- // cells, but the rest of the entries are stored in bucket lists of |
- // the form: |
- // |
- // [cell-0, cell-1, ...] |
- // |
- // where all elements in the same bucket share the same hash code. |
- var _strings; |
- var _nums; |
- var _rest; |
- |
- // The elements are stored in cells that are linked together |
- // to form a double linked list. |
- LinkedHashSetCell _first; |
- LinkedHashSetCell _last; |
- |
- // We track the number of modifications done to the element set to |
- // be able to throw when the set is modified while being iterated |
- // over. |
- int _modifications = 0; |
- |
- _LinkedHashSet(); |
- |
- Set<E> _newSet() => new _LinkedHashSet<E>(); |
- |
- void _unsupported(String operation) { |
- throw 'LinkedHashSet: unsupported $operation'; |
- } |
- |
- // Iterable. |
- Iterator<E> get iterator { |
- return new LinkedHashSetIterator(this, _modifications); |
- } |
- |
- int get length => _length; |
- bool get isEmpty => _length == 0; |
- bool get isNotEmpty => !isEmpty; |
- |
- bool contains(Object object) { |
- if (_isStringElement(object)) { |
- var strings = _strings; |
- if (strings == null) return false; |
- LinkedHashSetCell cell = _getTableEntry(strings, object); |
- return cell != null; |
- } else if (_isNumericElement(object)) { |
- var nums = _nums; |
- if (nums == null) return false; |
- LinkedHashSetCell cell = _getTableEntry(nums, object); |
- return cell != null; |
- } else { |
- return _contains(object); |
- } |
- } |
- |
- bool _contains(Object object) { |
- var rest = _rest; |
- if (rest == null) return false; |
- var bucket = _getBucket(rest, object); |
- return _findBucketIndex(bucket, object) >= 0; |
- } |
- |
- E lookup(Object object) { |
- if (_isStringElement(object) || _isNumericElement(object)) { |
- return this.contains(object) ? object : null; |
- } else { |
- return _lookup(object); |
- } |
- } |
- |
- E _lookup(Object object) { |
- var rest = _rest; |
- if (rest == null) return null; |
- var bucket = _getBucket(rest, object); |
- var index = _findBucketIndex(bucket, object); |
- if (index < 0) return null; |
- return bucket[index]._element; |
- } |
- |
- void forEach(void action(E element)) { |
- LinkedHashSetCell cell = _first; |
- int modifications = _modifications; |
- while (cell != null) { |
- action(cell._element); |
- if (modifications != _modifications) { |
- throw new ConcurrentModificationError(this); |
- } |
- cell = cell._next; |
- } |
- } |
- |
- E get first { |
- if (_first == null) throw new StateError("No elements"); |
- return _first._element; |
- } |
- |
- E get last { |
- if (_last == null) throw new StateError("No elements"); |
- return _last._element; |
- } |
- |
- // Collection. |
- bool add(E element) { |
- if (_isStringElement(element)) { |
- var strings = _strings; |
- if (strings == null) _strings = strings = _newHashTable(); |
- return _addHashTableEntry(strings, element); |
- } else if (_isNumericElement(element)) { |
- var nums = _nums; |
- if (nums == null) _nums = nums = _newHashTable(); |
- return _addHashTableEntry(nums, element); |
- } else { |
- return _add(element); |
- } |
- } |
- |
- bool _add(E element) { |
- var rest = _rest; |
- if (rest == null) _rest = rest = _newHashTable(); |
- var hash = _computeHashCode(element); |
- var bucket = JS('var', '#[#]', rest, hash); |
- if (bucket == null) { |
- LinkedHashSetCell cell = _newLinkedCell(element); |
- _setTableEntry(rest, hash, JS('var', '[#]', cell)); |
- } else { |
- int index = _findBucketIndex(bucket, element); |
- if (index >= 0) return false; |
- LinkedHashSetCell cell = _newLinkedCell(element); |
- JS('void', '#.push(#)', bucket, cell); |
- } |
- return true; |
- } |
- |
- bool remove(Object object) { |
- if (_isStringElement(object)) { |
- return _removeHashTableEntry(_strings, object); |
- } else if (_isNumericElement(object)) { |
- return _removeHashTableEntry(_nums, object); |
- } else { |
- return _remove(object); |
- } |
- } |
- |
- bool _remove(Object object) { |
- var rest = _rest; |
- if (rest == null) return false; |
- var bucket = _getBucket(rest, object); |
- int index = _findBucketIndex(bucket, object); |
- if (index < 0) return false; |
- // Use splice to remove the [cell] element at the index and |
- // unlink it. |
- LinkedHashSetCell cell = JS('var', '#.splice(#, 1)[0]', bucket, index); |
- _unlinkCell(cell); |
- return true; |
- } |
- |
- void removeWhere(bool test(E element)) { |
- _filterWhere(test, true); |
- } |
- |
- void retainWhere(bool test(E element)) { |
- _filterWhere(test, false); |
- } |
- |
- void _filterWhere(bool test(E element), bool removeMatching) { |
- LinkedHashSetCell cell = _first; |
- while (cell != null) { |
- E element = cell._element; |
- LinkedHashSetCell next = cell._next; |
- int modifications = _modifications; |
- bool shouldRemove = (removeMatching == test(element)); |
- if (modifications != _modifications) { |
- throw new ConcurrentModificationError(this); |
- } |
- if (shouldRemove) remove(element); |
- cell = next; |
- } |
- } |
- |
- void clear() { |
- if (_length > 0) { |
- _strings = _nums = _rest = _first = _last = null; |
- _length = 0; |
- _modified(); |
- } |
- } |
- |
- bool _addHashTableEntry(var table, E element) { |
- LinkedHashSetCell cell = _getTableEntry(table, element); |
- if (cell != null) return false; |
- _setTableEntry(table, element, _newLinkedCell(element)); |
- return true; |
- } |
- |
- bool _removeHashTableEntry(var table, Object element) { |
- if (table == null) return false; |
- LinkedHashSetCell cell = _getTableEntry(table, element); |
- if (cell == null) return false; |
- _unlinkCell(cell); |
- _deleteTableEntry(table, element); |
- return true; |
- } |
- |
- void _modified() { |
- // Value cycles after 2^30 modifications. If you keep hold of an |
- // iterator for that long, you might miss a modification |
- // detection, and iteration can go sour. Don't do that. |
- _modifications = (_modifications + 1) & 0x3ffffff; |
- } |
- |
- // Create a new cell and link it in as the last one in the list. |
- LinkedHashSetCell _newLinkedCell(E element) { |
- LinkedHashSetCell cell = new LinkedHashSetCell(element); |
- if (_first == null) { |
- _first = _last = cell; |
- } else { |
- LinkedHashSetCell last = _last; |
- cell._previous = last; |
- _last = last._next = cell; |
- } |
- _length++; |
- _modified(); |
- return cell; |
- } |
- |
- // Unlink the given cell from the linked list of cells. |
- void _unlinkCell(LinkedHashSetCell cell) { |
- LinkedHashSetCell previous = cell._previous; |
- LinkedHashSetCell next = cell._next; |
- if (previous == null) { |
- assert(cell == _first); |
- _first = next; |
- } else { |
- previous._next = next; |
- } |
- if (next == null) { |
- assert(cell == _last); |
- _last = previous; |
- } else { |
- next._previous = previous; |
- } |
- _length--; |
- _modified(); |
- } |
- |
- static bool _isStringElement(var element) { |
- return element is String && element != '__proto__'; |
- } |
- |
- static bool _isNumericElement(var element) { |
- // Only treat unsigned 30-bit integers as numeric elements. This |
- // way, we avoid converting them to strings when we use them as |
- // keys in the JavaScript hash table object. |
- return element is num && |
- JS('bool', '(# & 0x3ffffff) === #', element, element); |
- } |
- |
- int _computeHashCode(var element) { |
- // We force the hash codes to be unsigned 30-bit integers to avoid |
- // issues with problematic elements like '__proto__'. Another |
- // option would be to throw an exception if the hash code isn't a |
- // number. |
- return JS('int', '# & 0x3ffffff', element.hashCode); |
- } |
- |
- static _getTableEntry(var table, var key) { |
- return JS('var', '#[#]', table, key); |
- } |
- |
- static void _setTableEntry(var table, var key, var value) { |
- assert(value != null); |
- JS('void', '#[#] = #', table, key, value); |
- } |
- |
- static void _deleteTableEntry(var table, var key) { |
- JS('void', 'delete #[#]', table, key); |
- } |
- |
- List _getBucket(var table, var element) { |
- var hash = _computeHashCode(element); |
- return JS('var', '#[#]', table, hash); |
- } |
- |
- int _findBucketIndex(var bucket, var element) { |
- if (bucket == null) return -1; |
- int length = JS('int', '#.length', bucket); |
- for (int i = 0; i < length; i++) { |
- LinkedHashSetCell cell = JS('var', '#[#]', bucket, i); |
- if (cell._element == element) return i; |
- } |
- return -1; |
- } |
- |
- static _newHashTable() { |
- // Create a new JavaScript object to be used as a hash table. Use |
- // Object.create to avoid the properties on Object.prototype |
- // showing up as entries. |
- var table = JS('var', 'Object.create(null)'); |
- // Attempt to force the hash table into 'dictionary' mode by |
- // adding a property to it and deleting it again. |
- var temporaryKey = '<non-identifier-key>'; |
- _setTableEntry(table, temporaryKey, table); |
- _deleteTableEntry(table, temporaryKey); |
- return table; |
- } |
-} |
- |
-class _LinkedIdentityHashSet<E> extends _LinkedHashSet<E> { |
- Set<E> _newSet() => new _LinkedIdentityHashSet<E>(); |
- |
- int _computeHashCode(var key) { |
- // We force the hash codes to be unsigned 30-bit integers to avoid |
- // issues with problematic keys like '__proto__'. Another option |
- // would be to throw an exception if the hash code isn't a number. |
- return JS('int', '# & 0x3ffffff', identityHashCode(key)); |
- } |
- |
- int _findBucketIndex(var bucket, var element) { |
- if (bucket == null) return -1; |
- int length = JS('int', '#.length', bucket); |
- for (int i = 0; i < length; i++) { |
- LinkedHashSetCell cell = JS('var', '#[#]', bucket, i); |
- if (identical(cell._element, element)) return i; |
- } |
- return -1; |
- } |
-} |
- |
-class _LinkedCustomHashSet<E> extends _LinkedHashSet<E> { |
- _Equality<E> _equality; |
- _Hasher<E> _hasher; |
- _Predicate _validKey; |
- _LinkedCustomHashSet(this._equality, this._hasher, |
- bool validKey(potentialKey)) |
- : _validKey = (validKey != null) ? validKey : ((x) => x is E); |
- |
- Set<E> _newSet() => |
- new _LinkedCustomHashSet<E>(_equality, _hasher, _validKey); |
- |
- int _findBucketIndex(var bucket, var element) { |
- if (bucket == null) return -1; |
- int length = JS('int', '#.length', bucket); |
- for (int i = 0; i < length; i++) { |
- LinkedHashSetCell cell = JS('var', '#[#]', bucket, i); |
- if (_equality(cell._element, element)) return i; |
- } |
- return -1; |
- } |
- |
- int _computeHashCode(var element) { |
- // We force the hash codes to be unsigned 30-bit integers to avoid |
- // issues with problematic elements like '__proto__'. Another |
- // option would be to throw an exception if the hash code isn't a |
- // number. |
- return JS('int', '# & 0x3ffffff', _hasher(element)); |
- } |
- |
- bool add(E element) => super._add(element); |
- |
- bool contains(Object object) { |
- if (!_validKey(object)) return false; |
- return super._contains(object); |
- } |
- |
- E lookup(Object object) { |
- if (!_validKey(object)) return null; |
- return super._lookup(object); |
- } |
- |
- bool remove(Object object) { |
- if (!_validKey(object)) return false; |
- return super._remove(object); |
- } |
- |
- bool containsAll(Iterable<Object> elements) { |
- for (Object element in elements) { |
- if (!_validKey(element) || !this.contains(element)) return false; |
- } |
- return true; |
- } |
- |
- void removeAll(Iterable<Object> elements) { |
- for (Object element in elements) { |
- if (_validKey(element)) { |
- super._remove(element); |
- } |
- } |
- } |
-} |
- |
-class LinkedHashSetCell { |
- final _element; |
- |
- LinkedHashSetCell _next; |
- LinkedHashSetCell _previous; |
- |
- LinkedHashSetCell(this._element); |
-} |
- |
-// TODO(kasperl): Share this code with LinkedHashMapKeyIterator<E>? |
-class LinkedHashSetIterator<E> implements Iterator<E> { |
- final _set; |
- final int _modifications; |
- LinkedHashSetCell _cell; |
- E _current; |
- |
- LinkedHashSetIterator(this._set, this._modifications) { |
- _cell = _set._first; |
- } |
- |
- E get current => _current; |
- |
- bool moveNext() { |
- if (_modifications != _set._modifications) { |
- throw new ConcurrentModificationError(_set); |
- } else if (_cell == null) { |
- _current = null; |
- return false; |
- } else { |
- _current = _cell._element; |
- _cell = _cell._next; |
- return true; |
- } |
- } |
-} |