Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(198)

Unified Diff: sdk/lib/_internal/compiler/js_lib/collection_patch.dart

Issue 1212513002: sdk files reorganization to make dart2js a proper package (Closed) Base URL: git@github.com:dart-lang/sdk.git@master
Patch Set: renamed Created 5 years, 6 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
Index: sdk/lib/_internal/compiler/js_lib/collection_patch.dart
diff --git a/sdk/lib/_internal/compiler/js_lib/collection_patch.dart b/sdk/lib/_internal/compiler/js_lib/collection_patch.dart
deleted file mode 100644
index 74582ba193f18160850f78df8bc075e1837b3ce8..0000000000000000000000000000000000000000
--- a/sdk/lib/_internal/compiler/js_lib/collection_patch.dart
+++ /dev/null
@@ -1,1657 +0,0 @@
-// Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file
-// for details. All rights reserved. Use of this source code is governed by a
-// BSD-style license that can be found in the LICENSE file.
-
-// Patch file for dart:collection classes.
-import 'dart:_foreign_helper' show JS;
-import 'dart:_js_helper' show
- fillLiteralMap, InternalMap, NoInline, NoSideEffects, NoThrows, patch,
- JsLinkedHashMap, LinkedHashMapCell, LinkedHashMapKeyIterable,
- LinkedHashMapKeyIterator;
-
-const _USE_ES6_MAPS = const bool.fromEnvironment("dart2js.use.es6.maps");
-
-@patch
-class HashMap<K, V> {
- @patch
- factory HashMap({ bool equals(K key1, K key2),
- int hashCode(K key),
- bool isValidKey(potentialKey) }) {
- if (isValidKey == null) {
- if (hashCode == null) {
- if (equals == null) {
- return new _HashMap<K, V>();
- }
- hashCode = _defaultHashCode;
- } else {
- if (identical(identityHashCode, hashCode) &&
- identical(identical, equals)) {
- return new _IdentityHashMap<K, V>();
- }
- if (equals == null) {
- equals = _defaultEquals;
- }
- }
- } else {
- if (hashCode == null) {
- hashCode = _defaultHashCode;
- }
- if (equals == null) {
- equals = _defaultEquals;
- }
- }
- return new _CustomHashMap<K, V>(equals, hashCode, isValidKey);
- }
-
- @patch
- factory HashMap.identity() = _IdentityHashMap<K, V>;
-}
-
-class _HashMap<K, V> implements HashMap<K, V> {
- int _length = 0;
-
- // The hash map contents are divided into three parts: one part for
- // string keys, one for numeric keys, and one for the rest. String
- // and numeric keys map directly to their values, but the rest of
- // the entries are stored in bucket lists of the form:
- //
- // [key-0, value-0, key-1, value-1, ...]
- //
- // where all keys in the same bucket share the same hash code.
- var _strings;
- var _nums;
- var _rest;
-
- // When iterating over the hash map, it is very convenient to have a
- // list of all the keys. We cache that on the instance and clear the
- // the cache whenever the key set changes. This is also used to
- // guard against concurrent modifications.
- List _keys;
-
- _HashMap();
-
-
- int get length => _length;
- bool get isEmpty => _length == 0;
- bool get isNotEmpty => !isEmpty;
-
- Iterable<K> get keys {
- return new HashMapKeyIterable<K>(this);
- }
-
- Iterable<V> get values {
- return new MappedIterable<K, V>(keys, (each) => this[each]);
- }
-
- bool containsKey(Object key) {
- if (_isStringKey(key)) {
- var strings = _strings;
- return (strings == null) ? false : _hasTableEntry(strings, key);
- } else if (_isNumericKey(key)) {
- var nums = _nums;
- return (nums == null) ? false : _hasTableEntry(nums, key);
- } else {
- return _containsKey(key);
- }
- }
-
- bool _containsKey(Object key) {
- var rest = _rest;
- if (rest == null) return false;
- var bucket = _getBucket(rest, key);
- return _findBucketIndex(bucket, key) >= 0;
- }
-
- bool containsValue(Object value) {
- return _computeKeys().any((each) => this[each] == value);
- }
-
- void addAll(Map<K, V> other) {
- other.forEach((K key, V value) {
- this[key] = value;
- });
- }
-
- V operator[](Object key) {
- if (_isStringKey(key)) {
- var strings = _strings;
- return (strings == null) ? null : _getTableEntry(strings, key);
- } else if (_isNumericKey(key)) {
- var nums = _nums;
- return (nums == null) ? null : _getTableEntry(nums, key);
- } else {
- return _get(key);
- }
- }
-
- V _get(Object key) {
- var rest = _rest;
- if (rest == null) return null;
- var bucket = _getBucket(rest, key);
- int index = _findBucketIndex(bucket, key);
- return (index < 0) ? null : JS('var', '#[#]', bucket, index + 1);
- }
-
- void operator[]=(K key, V value) {
- if (_isStringKey(key)) {
- var strings = _strings;
- if (strings == null) _strings = strings = _newHashTable();
- _addHashTableEntry(strings, key, value);
- } else if (_isNumericKey(key)) {
- var nums = _nums;
- if (nums == null) _nums = nums = _newHashTable();
- _addHashTableEntry(nums, key, value);
- } else {
- _set(key, value);
- }
- }
-
- void _set(K key, V value) {
- var rest = _rest;
- if (rest == null) _rest = rest = _newHashTable();
- var hash = _computeHashCode(key);
- var bucket = JS('var', '#[#]', rest, hash);
- if (bucket == null) {
- _setTableEntry(rest, hash, JS('var', '[#, #]', key, value));
- _length++;
- _keys = null;
- } else {
- int index = _findBucketIndex(bucket, key);
- if (index >= 0) {
- JS('void', '#[#] = #', bucket, index + 1, value);
- } else {
- JS('void', '#.push(#, #)', bucket, key, value);
- _length++;
- _keys = null;
- }
- }
- }
-
- V putIfAbsent(K key, V ifAbsent()) {
- if (containsKey(key)) return this[key];
- V value = ifAbsent();
- this[key] = value;
- return value;
- }
-
- V remove(Object key) {
- if (_isStringKey(key)) {
- return _removeHashTableEntry(_strings, key);
- } else if (_isNumericKey(key)) {
- return _removeHashTableEntry(_nums, key);
- } else {
- return _remove(key);
- }
- }
-
- V _remove(Object key) {
- var rest = _rest;
- if (rest == null) return null;
- var bucket = _getBucket(rest, key);
- int index = _findBucketIndex(bucket, key);
- if (index < 0) return null;
- // TODO(kasperl): Consider getting rid of the bucket list when
- // the length reaches zero.
- _length--;
- _keys = null;
- // Use splice to remove the two [key, value] elements at the
- // index and return the value.
- return JS('var', '#.splice(#, 2)[1]', bucket, index);
- }
-
- void clear() {
- if (_length > 0) {
- _strings = _nums = _rest = _keys = null;
- _length = 0;
- }
- }
-
- void forEach(void action(K key, V value)) {
- List keys = _computeKeys();
- for (int i = 0, length = keys.length; i < length; i++) {
- var key = JS('var', '#[#]', keys, i);
- action(key, this[key]);
- if (JS('bool', '# !== #', keys, _keys)) {
- throw new ConcurrentModificationError(this);
- }
- }
- }
-
- List _computeKeys() {
- if (_keys != null) return _keys;
- List result = new List(_length);
- int index = 0;
-
- // Add all string keys to the list.
- var strings = _strings;
- if (strings != null) {
- var names = JS('var', 'Object.getOwnPropertyNames(#)', strings);
- int entries = JS('int', '#.length', names);
- for (int i = 0; i < entries; i++) {
- String key = JS('String', '#[#]', names, i);
- JS('void', '#[#] = #', result, index, key);
- index++;
- }
- }
-
- // Add all numeric keys to the list.
- var nums = _nums;
- if (nums != null) {
- var names = JS('var', 'Object.getOwnPropertyNames(#)', nums);
- int entries = JS('int', '#.length', names);
- for (int i = 0; i < entries; i++) {
- // Object.getOwnPropertyNames returns a list of strings, so we
- // have to convert the keys back to numbers (+).
- num key = JS('num', '+#[#]', names, i);
- JS('void', '#[#] = #', result, index, key);
- index++;
- }
- }
-
- // Add all the remaining keys to the list.
- var rest = _rest;
- if (rest != null) {
- var names = JS('var', 'Object.getOwnPropertyNames(#)', rest);
- int entries = JS('int', '#.length', names);
- for (int i = 0; i < entries; i++) {
- var key = JS('String', '#[#]', names, i);
- var bucket = JS('var', '#[#]', rest, key);
- int length = JS('int', '#.length', bucket);
- for (int i = 0; i < length; i += 2) {
- var key = JS('var', '#[#]', bucket, i);
- JS('void', '#[#] = #', result, index, key);
- index++;
- }
- }
- }
- assert(index == _length);
- return _keys = result;
- }
-
- void _addHashTableEntry(var table, K key, V value) {
- if (!_hasTableEntry(table, key)) {
- _length++;
- _keys = null;
- }
- _setTableEntry(table, key, value);
- }
-
- V _removeHashTableEntry(var table, Object key) {
- if (table != null && _hasTableEntry(table, key)) {
- V value = _getTableEntry(table, key);
- _deleteTableEntry(table, key);
- _length--;
- _keys = null;
- return value;
- } else {
- return null;
- }
- }
-
- static bool _isStringKey(var key) {
- return key is String && key != '__proto__';
- }
-
- static bool _isNumericKey(var key) {
- // Only treat unsigned 30-bit integers as numeric keys. This way,
- // we avoid converting them to strings when we use them as keys in
- // the JavaScript hash table object.
- return key is num && JS('bool', '(# & 0x3ffffff) === #', key, key);
- }
-
- int _computeHashCode(var key) {
- // We force the hash codes to be unsigned 30-bit integers to avoid
- // issues with problematic keys like '__proto__'. Another option
- // would be to throw an exception if the hash code isn't a number.
- return JS('int', '# & 0x3ffffff', key.hashCode);
- }
-
- static bool _hasTableEntry(var table, var key) {
- var entry = JS('var', '#[#]', table, key);
- // We take care to only store non-null entries in the table, so we
- // can check if the table has an entry for the given key with a
- // simple null check.
- return entry != null;
- }
-
- static _getTableEntry(var table, var key) {
- var entry = JS('var', '#[#]', table, key);
- // We store the table itself as the entry to signal that it really
- // is a null value, so we have to map back to null here.
- return JS('bool', '# === #', entry, table) ? null : entry;
- }
-
- static void _setTableEntry(var table, var key, var value) {
- // We only store non-null entries in the table, so we have to
- // change null values to refer to the table itself. Such values
- // will be recognized and mapped back to null on access.
- if (value == null) {
- // Do not update [value] with [table], otherwise our
- // optimizations could be confused by this opaque object being
- // now used for more things than storing and fetching from it.
- JS('void', '#[#] = #', table, key, table);
- } else {
- JS('void', '#[#] = #', table, key, value);
- }
- }
-
- static void _deleteTableEntry(var table, var key) {
- JS('void', 'delete #[#]', table, key);
- }
-
- List _getBucket(var table, var key) {
- var hash = _computeHashCode(key);
- return JS('var', '#[#]', table, hash);
- }
-
- int _findBucketIndex(var bucket, var key) {
- if (bucket == null) return -1;
- int length = JS('int', '#.length', bucket);
- for (int i = 0; i < length; i += 2) {
- if (JS('var', '#[#]', bucket, i) == key) return i;
- }
- return -1;
- }
-
- static _newHashTable() {
- // Create a new JavaScript object to be used as a hash table. Use
- // Object.create to avoid the properties on Object.prototype
- // showing up as entries.
- var table = JS('var', 'Object.create(null)');
- // Attempt to force the hash table into 'dictionary' mode by
- // adding a property to it and deleting it again.
- var temporaryKey = '<non-identifier-key>';
- _setTableEntry(table, temporaryKey, table);
- _deleteTableEntry(table, temporaryKey);
- return table;
- }
-}
-
-class _IdentityHashMap<K, V> extends _HashMap<K, V> {
- int _computeHashCode(var key) {
- // We force the hash codes to be unsigned 30-bit integers to avoid
- // issues with problematic keys like '__proto__'. Another option
- // would be to throw an exception if the hash code isn't a number.
- return JS('int', '# & 0x3ffffff', identityHashCode(key));
- }
-
- int _findBucketIndex(var bucket, var key) {
- if (bucket == null) return -1;
- int length = JS('int', '#.length', bucket);
- for (int i = 0; i < length; i += 2) {
- if (identical(JS('var', '#[#]', bucket, i), key)) return i;
- }
- return -1;
- }
-}
-
-class _CustomHashMap<K, V> extends _HashMap<K, V> {
- final _Equality<K> _equals;
- final _Hasher<K> _hashCode;
- final _Predicate _validKey;
-
- _CustomHashMap(this._equals, this._hashCode, bool validKey(potentialKey))
- : _validKey = (validKey != null) ? validKey : ((v) => v is K);
-
- V operator[](Object key) {
- if (!_validKey(key)) return null;
- return super._get(key);
- }
-
- void operator[]=(K key, V value) {
- super._set(key, value);
- }
-
- bool containsKey(Object key) {
- if (!_validKey(key)) return false;
- return super._containsKey(key);
- }
-
- V remove(Object key) {
- if (!_validKey(key)) return null;
- return super._remove(key);
- }
-
- int _computeHashCode(var key) {
- // We force the hash codes to be unsigned 30-bit integers to avoid
- // issues with problematic keys like '__proto__'. Another option
- // would be to throw an exception if the hash code isn't a number.
- return JS('int', '# & 0x3ffffff', _hashCode(key));
- }
-
- int _findBucketIndex(var bucket, var key) {
- if (bucket == null) return -1;
- int length = JS('int', '#.length', bucket);
- for (int i = 0; i < length; i += 2) {
- if (_equals(JS('var', '#[#]', bucket, i), key)) return i;
- }
- return -1;
- }
-
- String toString() => Maps.mapToString(this);
-}
-
-class HashMapKeyIterable<E> extends Iterable<E>
- implements EfficientLength {
- final _map;
- HashMapKeyIterable(this._map);
-
- int get length => _map._length;
- bool get isEmpty => _map._length == 0;
-
- Iterator<E> get iterator {
- return new HashMapKeyIterator<E>(_map, _map._computeKeys());
- }
-
- bool contains(Object element) {
- return _map.containsKey(element);
- }
-
- void forEach(void f(E element)) {
- List keys = _map._computeKeys();
- for (int i = 0, length = JS('int', '#.length', keys); i < length; i++) {
- f(JS('var', '#[#]', keys, i));
- if (JS('bool', '# !== #', keys, _map._keys)) {
- throw new ConcurrentModificationError(_map);
- }
- }
- }
-}
-
-class HashMapKeyIterator<E> implements Iterator<E> {
- final _map;
- final List _keys;
- int _offset = 0;
- E _current;
-
- HashMapKeyIterator(this._map, this._keys);
-
- E get current => _current;
-
- bool moveNext() {
- var keys = _keys;
- int offset = _offset;
- if (JS('bool', '# !== #', keys, _map._keys)) {
- throw new ConcurrentModificationError(_map);
- } else if (offset >= JS('int', '#.length', keys)) {
- _current = null;
- return false;
- } else {
- _current = JS('var', '#[#]', keys, offset);
- // TODO(kasperl): For now, we have to tell the type inferrer to
- // treat the result of doing offset + 1 as an int. Otherwise, we
- // get unnecessary bailout code.
- _offset = JS('int', '#', offset + 1);
- return true;
- }
- }
-}
-
-@patch
-class LinkedHashMap<K, V> {
- @patch
- factory LinkedHashMap({ bool equals(K key1, K key2),
- int hashCode(K key),
- bool isValidKey(potentialKey) }) {
- if (isValidKey == null) {
- if (hashCode == null) {
- if (equals == null) {
- return new JsLinkedHashMap<K, V>.es6();
- }
- hashCode = _defaultHashCode;
- } else {
- if (identical(identityHashCode, hashCode) &&
- identical(identical, equals)) {
- return new _LinkedIdentityHashMap<K, V>.es6();
- }
- if (equals == null) {
- equals = _defaultEquals;
- }
- }
- } else {
- if (hashCode == null) {
- hashCode = _defaultHashCode;
- }
- if (equals == null) {
- equals = _defaultEquals;
- }
- }
- return new _LinkedCustomHashMap<K, V>(equals, hashCode, isValidKey);
- }
-
- @patch
- factory LinkedHashMap.identity() = _LinkedIdentityHashMap<K, V>.es6;
-
- // Private factory constructor called by generated code for map literals.
- @NoInline()
- factory LinkedHashMap._literal(List keyValuePairs) {
- return fillLiteralMap(keyValuePairs, new JsLinkedHashMap<K, V>.es6());
- }
-
- // Private factory constructor called by generated code for map literals.
- @NoThrows() @NoInline() @NoSideEffects()
- factory LinkedHashMap._empty() {
- return new JsLinkedHashMap<K, V>.es6();
- }
-
- // Private factory static function called by generated code for map literals.
- // This version is for map literals without type parameters.
- @NoInline()
- static _makeEmpty() => new JsLinkedHashMap();
-
- // Private factory static function called by generated code for map literals.
- // This version is for map literals without type parameters.
- @NoInline()
- static _makeLiteral(keyValuePairs) =>
- fillLiteralMap(keyValuePairs, new JsLinkedHashMap());
-}
-
-class _LinkedIdentityHashMap<K, V> extends JsLinkedHashMap<K, V> {
- static bool get _supportsEs6Maps {
- return JS('returns:bool;depends:none;effects:none;throws:never;gvn:true',
- 'typeof Map != "undefined"');
- }
-
- factory _LinkedIdentityHashMap.es6() {
- return (_USE_ES6_MAPS && _LinkedIdentityHashMap._supportsEs6Maps)
- ? new _Es6LinkedIdentityHashMap<K, V>()
- : new _LinkedIdentityHashMap<K, V>();
- }
-
- _LinkedIdentityHashMap();
-
- int internalComputeHashCode(var key) {
- // We force the hash codes to be unsigned 30-bit integers to avoid
- // issues with problematic keys like '__proto__'. Another option
- // would be to throw an exception if the hash code isn't a number.
- return JS('int', '# & 0x3ffffff', identityHashCode(key));
- }
-
- int internalFindBucketIndex(var bucket, var key) {
- if (bucket == null) return -1;
- int length = JS('int', '#.length', bucket);
- for (int i = 0; i < length; i++) {
- LinkedHashMapCell cell = JS('var', '#[#]', bucket, i);
- if (identical(cell.hashMapCellKey, key)) return i;
- }
- return -1;
- }
-}
-
-class _Es6LinkedIdentityHashMap<K, V>
- extends _LinkedIdentityHashMap<K, V> implements InternalMap {
- final _map;
- int _modifications = 0;
-
- _Es6LinkedIdentityHashMap() : _map = JS('var', 'new Map()');
-
- int get length => JS('int', '#.size', _map);
- bool get isEmpty => length == 0;
- bool get isNotEmpty => !isEmpty;
-
- Iterable<K> get keys => new _Es6MapIterable<K>(this, true);
-
- Iterable<V> get values =>
- new _Es6MapIterable<V>(this, false);
-
- bool containsKey(Object key) {
- return JS('bool', '#.has(#)', _map, key);
- }
-
- bool containsValue(Object value) {
- return values.any((each) => each == value);
- }
-
- void addAll(Map<K, V> other) {
- other.forEach((K key, V value) {
- this[key] = value;
- });
- }
-
- V operator[](Object key) {
- return JS('var', '#.get(#)', _map, key);
- }
-
- void operator[]=(K key, V value) {
- JS('var', '#.set(#, #)', _map, key, value);
- _modified();
- }
-
- V putIfAbsent(K key, V ifAbsent()) {
- if (containsKey(key)) return this[key];
- V value = ifAbsent();
- this[key] = value;
- return value;
- }
-
- V remove(Object key) {
- V value = this[key];
- JS('bool', '#.delete(#)', _map, key);
- _modified();
- return value;
- }
-
- void clear() {
- JS('void', '#.clear()', _map);
- _modified();
- }
-
- void forEach(void action(K key, V value)) {
- var jsEntries = JS('var', '#.entries()', _map);
- int modifications = _modifications;
- while (true) {
- var next = JS('var', '#.next()', jsEntries);
- bool done = JS('bool', '#.done', next);
- if (done) break;
- var entry = JS('var', '#.value', next);
- var key = JS('var', '#[0]', entry);
- var value = JS('var', '#[1]', entry);
- action(key, value);
- if (modifications != _modifications) {
- throw new ConcurrentModificationError(this);
- }
- }
- }
-
- void _modified() {
- // Value cycles after 2^30 modifications so that modification counts are
- // always unboxed (Smi) values. Modification detection will be missed if you
- // make exactly some multiple of 2^30 modifications between advances of an
- // iterator.
- _modifications = (_modifications + 1) & 0x3ffffff;
- }
-
- String toString() => Maps.mapToString(this);
-}
-
-class _Es6MapIterable<E> extends Iterable<E>
- implements EfficientLength {
- final _map;
- final bool _isKeys;
-
- _Es6MapIterable(this._map, this._isKeys);
-
- int get length => _map.length;
- bool get isEmpty => _map.isEmpty;
-
- Iterator<E> get iterator =>
- new _Es6MapIterator<E>(_map, _map._modifications, _isKeys);
-
- bool contains(Object element) => _map.containsKey(element);
-
- void forEach(void f(E element)) {
- var jsIterator;
- if (_isKeys) {
- jsIterator = JS('var', '#.keys()', _map._map);
- } else {
- jsIterator = JS('var', '#.values()', _map._map);
- }
- int modifications = _map._modifications;
- while (true) {
- var next = JS('var', '#.next()', jsIterator);
- bool done = JS('bool', '#.done', next);
- if (done) break;
- var value = JS('var', '#.value', next);
- f(value);
- if (modifications != _map._modifications) {
- throw new ConcurrentModificationError(_map);
- }
- }
- }
-}
-
-class _Es6MapIterator<E> implements Iterator<E> {
- final _map;
- final int _modifications;
- final bool _isKeys;
- var _jsIterator;
- var _next;
- E _current;
- bool _done;
-
- _Es6MapIterator(this._map, this._modifications, this._isKeys) {
- if (_isKeys) {
- _jsIterator = JS('var', '#.keys()', _map._map);
- } else {
- _jsIterator = JS('var', '#.values()', _map._map);
- }
- _done = false;
- }
-
- E get current => _current;
-
- bool moveNext() {
- if (_modifications != _map._modifications) {
- throw new ConcurrentModificationError(_map);
- }
- if (_done) return false;
- _next = JS('var', '#.next()', _jsIterator);
- bool done = JS('bool', '#.done', _next);
- if (done) {
- _current = null;
- _done = true;
- return false;
- } else {
- _current = JS('var', '#.value', _next);
- return true;
- }
- }
-}
-
-// TODO(floitsch): use ES6 maps when available.
-class _LinkedCustomHashMap<K, V> extends JsLinkedHashMap<K, V> {
- final _Equality<K> _equals;
- final _Hasher<K> _hashCode;
- final _Predicate _validKey;
-
- _LinkedCustomHashMap(this._equals, this._hashCode,
- bool validKey(potentialKey))
- : _validKey = (validKey != null) ? validKey : ((v) => v is K);
-
- V operator[](Object key) {
- if (!_validKey(key)) return null;
- return super.internalGet(key);
- }
-
- void operator[]=(K key, V value) {
- super.internalSet(key, value);
- }
-
- bool containsKey(Object key) {
- if (!_validKey(key)) return false;
- return super.internalContainsKey(key);
- }
-
- V remove(Object key) {
- if (!_validKey(key)) return null;
- return super.internalRemove(key);
- }
-
- int internalComputeHashCode(var key) {
- // We force the hash codes to be unsigned 30-bit integers to avoid
- // issues with problematic keys like '__proto__'. Another option
- // would be to throw an exception if the hash code isn't a number.
- return JS('int', '# & 0x3ffffff', _hashCode(key));
- }
-
- int internalFindBucketIndex(var bucket, var key) {
- if (bucket == null) return -1;
- int length = JS('int', '#.length', bucket);
- for (int i = 0; i < length; i++) {
- LinkedHashMapCell cell = JS('var', '#[#]', bucket, i);
- if (_equals(cell.hashMapCellKey, key)) return i;
- }
- return -1;
- }
-}
-
-@patch
-class HashSet<E> {
- @patch
- factory HashSet({ bool equals(E e1, E e2),
- int hashCode(E e),
- bool isValidKey(potentialKey) }) {
- if (isValidKey == null) {
- if (hashCode == null) {
- if (equals == null) {
- return new _HashSet<E>();
- }
- hashCode = _defaultHashCode;
- } else {
- if (identical(identityHashCode, hashCode) &&
- identical(identical, equals)) {
- return new _IdentityHashSet<E>();
- }
- if (equals == null) {
- equals = _defaultEquals;
- }
- }
- } else {
- if (hashCode == null) {
- hashCode = _defaultHashCode;
- }
- if (equals == null) {
- equals = _defaultEquals;
- }
- }
- return new _CustomHashSet<E>(equals, hashCode, isValidKey);
- }
-
- @patch
- factory HashSet.identity() = _IdentityHashSet<E>;
-}
-
-class _HashSet<E> extends _HashSetBase<E> implements HashSet<E> {
- int _length = 0;
-
- // The hash set contents are divided into three parts: one part for
- // string elements, one for numeric elements, and one for the
- // rest. String and numeric elements map directly to a sentinel
- // value, but the rest of the entries are stored in bucket lists of
- // the form:
- //
- // [element-0, element-1, element-2, ...]
- //
- // where all elements in the same bucket share the same hash code.
- var _strings;
- var _nums;
- var _rest;
-
- // When iterating over the hash set, it is very convenient to have a
- // list of all the elements. We cache that on the instance and clear
- // the the cache whenever the set changes. This is also used to
- // guard against concurrent modifications.
- List _elements;
-
- _HashSet();
-
- Set<E> _newSet() => new _HashSet<E>();
-
- // Iterable.
- Iterator<E> get iterator {
- return new HashSetIterator<E>(this, _computeElements());
- }
-
- int get length => _length;
- bool get isEmpty => _length == 0;
- bool get isNotEmpty => !isEmpty;
-
- bool contains(Object object) {
- if (_isStringElement(object)) {
- var strings = _strings;
- return (strings == null) ? false : _hasTableEntry(strings, object);
- } else if (_isNumericElement(object)) {
- var nums = _nums;
- return (nums == null) ? false : _hasTableEntry(nums, object);
- } else {
- return _contains(object);
- }
- }
-
- bool _contains(Object object) {
- var rest = _rest;
- if (rest == null) return false;
- var bucket = _getBucket(rest, object);
- return _findBucketIndex(bucket, object) >= 0;
- }
-
- E lookup(Object object) {
- if (_isStringElement(object) || _isNumericElement(object)) {
- return this.contains(object) ? object : null;
- }
- return _lookup(object);
- }
-
- E _lookup(Object object) {
- var rest = _rest;
- if (rest == null) return null;
- var bucket = _getBucket(rest, object);
- var index = _findBucketIndex(bucket, object);
- if (index < 0) return null;
- return bucket[index];
- }
-
- // Collection.
- bool add(E element) {
- if (_isStringElement(element)) {
- var strings = _strings;
- if (strings == null) _strings = strings = _newHashTable();
- return _addHashTableEntry(strings, element);
- } else if (_isNumericElement(element)) {
- var nums = _nums;
- if (nums == null) _nums = nums = _newHashTable();
- return _addHashTableEntry(nums, element);
- } else {
- return _add(element);
- }
- }
-
- bool _add(E element) {
- var rest = _rest;
- if (rest == null) _rest = rest = _newHashTable();
- var hash = _computeHashCode(element);
- var bucket = JS('var', '#[#]', rest, hash);
- if (bucket == null) {
- _setTableEntry(rest, hash, JS('var', '[#]', element));
- } else {
- int index = _findBucketIndex(bucket, element);
- if (index >= 0) return false;
- JS('void', '#.push(#)', bucket, element);
- }
- _length++;
- _elements = null;
- return true;
- }
-
- void addAll(Iterable<E> objects) {
- for (E each in objects) {
- add(each);
- }
- }
-
- bool remove(Object object) {
- if (_isStringElement(object)) {
- return _removeHashTableEntry(_strings, object);
- } else if (_isNumericElement(object)) {
- return _removeHashTableEntry(_nums, object);
- } else {
- return _remove(object);
- }
- }
-
- bool _remove(Object object) {
- var rest = _rest;
- if (rest == null) return false;
- var bucket = _getBucket(rest, object);
- int index = _findBucketIndex(bucket, object);
- if (index < 0) return false;
- // TODO(kasperl): Consider getting rid of the bucket list when
- // the length reaches zero.
- _length--;
- _elements = null;
- // TODO(kasperl): It would probably be faster to move the
- // element to the end and reduce the length of the bucket list.
- JS('void', '#.splice(#, 1)', bucket, index);
- return true;
- }
-
- void clear() {
- if (_length > 0) {
- _strings = _nums = _rest = _elements = null;
- _length = 0;
- }
- }
-
- List _computeElements() {
- if (_elements != null) return _elements;
- List result = new List(_length);
- int index = 0;
-
- // Add all string elements to the list.
- var strings = _strings;
- if (strings != null) {
- var names = JS('var', 'Object.getOwnPropertyNames(#)', strings);
- int entries = JS('int', '#.length', names);
- for (int i = 0; i < entries; i++) {
- String element = JS('String', '#[#]', names, i);
- JS('void', '#[#] = #', result, index, element);
- index++;
- }
- }
-
- // Add all numeric elements to the list.
- var nums = _nums;
- if (nums != null) {
- var names = JS('var', 'Object.getOwnPropertyNames(#)', nums);
- int entries = JS('int', '#.length', names);
- for (int i = 0; i < entries; i++) {
- // Object.getOwnPropertyNames returns a list of strings, so we
- // have to convert the elements back to numbers (+).
- num element = JS('num', '+#[#]', names, i);
- JS('void', '#[#] = #', result, index, element);
- index++;
- }
- }
-
- // Add all the remaining elements to the list.
- var rest = _rest;
- if (rest != null) {
- var names = JS('var', 'Object.getOwnPropertyNames(#)', rest);
- int entries = JS('int', '#.length', names);
- for (int i = 0; i < entries; i++) {
- var entry = JS('String', '#[#]', names, i);
- var bucket = JS('var', '#[#]', rest, entry);
- int length = JS('int', '#.length', bucket);
- for (int i = 0; i < length; i++) {
- JS('void', '#[#] = #[#]', result, index, bucket, i);
- index++;
- }
- }
- }
- assert(index == _length);
- return _elements = result;
- }
-
- bool _addHashTableEntry(var table, E element) {
- if (_hasTableEntry(table, element)) return false;
- _setTableEntry(table, element, 0);
- _length++;
- _elements = null;
- return true;
- }
-
- bool _removeHashTableEntry(var table, Object element) {
- if (table != null && _hasTableEntry(table, element)) {
- _deleteTableEntry(table, element);
- _length--;
- _elements = null;
- return true;
- } else {
- return false;
- }
- }
-
- static bool _isStringElement(var element) {
- return element is String && element != '__proto__';
- }
-
- static bool _isNumericElement(var element) {
- // Only treat unsigned 30-bit integers as numeric elements. This
- // way, we avoid converting them to strings when we use them as
- // keys in the JavaScript hash table object.
- return element is num &&
- JS('bool', '(# & 0x3ffffff) === #', element, element);
- }
-
- int _computeHashCode(var element) {
- // We force the hash codes to be unsigned 30-bit integers to avoid
- // issues with problematic elements like '__proto__'. Another
- // option would be to throw an exception if the hash code isn't a
- // number.
- return JS('int', '# & 0x3ffffff', element.hashCode);
- }
-
- static bool _hasTableEntry(var table, var key) {
- var entry = JS('var', '#[#]', table, key);
- // We take care to only store non-null entries in the table, so we
- // can check if the table has an entry for the given key with a
- // simple null check.
- return entry != null;
- }
-
- static void _setTableEntry(var table, var key, var value) {
- assert(value != null);
- JS('void', '#[#] = #', table, key, value);
- }
-
- static void _deleteTableEntry(var table, var key) {
- JS('void', 'delete #[#]', table, key);
- }
-
- List _getBucket(var table, var element) {
- var hash = _computeHashCode(element);
- return JS('var', '#[#]', table, hash);
- }
-
- int _findBucketIndex(var bucket, var element) {
- if (bucket == null) return -1;
- int length = JS('int', '#.length', bucket);
- for (int i = 0; i < length; i++) {
- if (JS('var', '#[#]', bucket, i) == element) return i;
- }
- return -1;
- }
-
- static _newHashTable() {
- // Create a new JavaScript object to be used as a hash table. Use
- // Object.create to avoid the properties on Object.prototype
- // showing up as entries.
- var table = JS('var', 'Object.create(null)');
- // Attempt to force the hash table into 'dictionary' mode by
- // adding a property to it and deleting it again.
- var temporaryKey = '<non-identifier-key>';
- _setTableEntry(table, temporaryKey, table);
- _deleteTableEntry(table, temporaryKey);
- return table;
- }
-}
-
-class _IdentityHashSet<E> extends _HashSet<E> {
- Set<E> _newSet() => new _IdentityHashSet<E>();
-
- int _computeHashCode(var key) {
- // We force the hash codes to be unsigned 30-bit integers to avoid
- // issues with problematic keys like '__proto__'. Another option
- // would be to throw an exception if the hash code isn't a number.
- return JS('int', '# & 0x3ffffff', identityHashCode(key));
- }
-
- int _findBucketIndex(var bucket, var element) {
- if (bucket == null) return -1;
- int length = JS('int', '#.length', bucket);
- for (int i = 0; i < length; i++) {
- if (identical(JS('var', '#[#]', bucket, i), element)) return i;
- }
- return -1;
- }
-}
-
-class _CustomHashSet<E> extends _HashSet<E> {
- _Equality<E> _equality;
- _Hasher<E> _hasher;
- _Predicate _validKey;
- _CustomHashSet(this._equality, this._hasher, bool validKey(potentialKey))
- : _validKey = (validKey != null) ? validKey : ((x) => x is E);
-
- Set<E> _newSet() => new _CustomHashSet<E>(_equality, _hasher, _validKey);
-
- int _findBucketIndex(var bucket, var element) {
- if (bucket == null) return -1;
- int length = JS('int', '#.length', bucket);
- for (int i = 0; i < length; i++) {
- if (_equality(JS('var', '#[#]', bucket, i), element)) return i;
- }
- return -1;
- }
-
- int _computeHashCode(var element) {
- // We force the hash codes to be unsigned 30-bit integers to avoid
- // issues with problematic elements like '__proto__'. Another
- // option would be to throw an exception if the hash code isn't a
- // number.
- return JS('int', '# & 0x3ffffff', _hasher(element));
- }
-
- bool add(E object) => super._add(object);
-
- bool contains(Object object) {
- if (!_validKey(object)) return false;
- return super._contains(object);
- }
-
- E lookup(Object object) {
- if (!_validKey(object)) return null;
- return super._lookup(object);
- }
-
- bool remove(Object object) {
- if (!_validKey(object)) return false;
- return super._remove(object);
- }
-}
-
-// TODO(kasperl): Share this code with HashMapKeyIterator<E>?
-class HashSetIterator<E> implements Iterator<E> {
- final _set;
- final List _elements;
- int _offset = 0;
- E _current;
-
- HashSetIterator(this._set, this._elements);
-
- E get current => _current;
-
- bool moveNext() {
- var elements = _elements;
- int offset = _offset;
- if (JS('bool', '# !== #', elements, _set._elements)) {
- throw new ConcurrentModificationError(_set);
- } else if (offset >= JS('int', '#.length', elements)) {
- _current = null;
- return false;
- } else {
- _current = JS('var', '#[#]', elements, offset);
- // TODO(kasperl): For now, we have to tell the type inferrer to
- // treat the result of doing offset + 1 as an int. Otherwise, we
- // get unnecessary bailout code.
- _offset = JS('int', '#', offset + 1);
- return true;
- }
- }
-}
-
-@patch
-class LinkedHashSet<E> {
- @patch
- factory LinkedHashSet({ bool equals(E e1, E e2),
- int hashCode(E e),
- bool isValidKey(potentialKey) }) {
- if (isValidKey == null) {
- if (hashCode == null) {
- if (equals == null) {
- return new _LinkedHashSet<E>();
- }
- hashCode = _defaultHashCode;
- } else {
- if (identical(identityHashCode, hashCode) &&
- identical(identical, equals)) {
- return new _LinkedIdentityHashSet<E>();
- }
- if (equals == null) {
- equals = _defaultEquals;
- }
- }
- } else {
- if (hashCode == null) {
- hashCode = _defaultHashCode;
- }
- if (equals == null) {
- equals = _defaultEquals;
- }
- }
- return new _LinkedCustomHashSet<E>(equals, hashCode, isValidKey);
- }
-
- @patch
- factory LinkedHashSet.identity() = _LinkedIdentityHashSet<E>;
-}
-
-class _LinkedHashSet<E> extends _HashSetBase<E> implements LinkedHashSet<E> {
- int _length = 0;
-
- // The hash set contents are divided into three parts: one part for
- // string elements, one for numeric elements, and one for the
- // rest. String and numeric elements map directly to their linked
- // cells, but the rest of the entries are stored in bucket lists of
- // the form:
- //
- // [cell-0, cell-1, ...]
- //
- // where all elements in the same bucket share the same hash code.
- var _strings;
- var _nums;
- var _rest;
-
- // The elements are stored in cells that are linked together
- // to form a double linked list.
- LinkedHashSetCell _first;
- LinkedHashSetCell _last;
-
- // We track the number of modifications done to the element set to
- // be able to throw when the set is modified while being iterated
- // over.
- int _modifications = 0;
-
- _LinkedHashSet();
-
- Set<E> _newSet() => new _LinkedHashSet<E>();
-
- void _unsupported(String operation) {
- throw 'LinkedHashSet: unsupported $operation';
- }
-
- // Iterable.
- Iterator<E> get iterator {
- return new LinkedHashSetIterator(this, _modifications);
- }
-
- int get length => _length;
- bool get isEmpty => _length == 0;
- bool get isNotEmpty => !isEmpty;
-
- bool contains(Object object) {
- if (_isStringElement(object)) {
- var strings = _strings;
- if (strings == null) return false;
- LinkedHashSetCell cell = _getTableEntry(strings, object);
- return cell != null;
- } else if (_isNumericElement(object)) {
- var nums = _nums;
- if (nums == null) return false;
- LinkedHashSetCell cell = _getTableEntry(nums, object);
- return cell != null;
- } else {
- return _contains(object);
- }
- }
-
- bool _contains(Object object) {
- var rest = _rest;
- if (rest == null) return false;
- var bucket = _getBucket(rest, object);
- return _findBucketIndex(bucket, object) >= 0;
- }
-
- E lookup(Object object) {
- if (_isStringElement(object) || _isNumericElement(object)) {
- return this.contains(object) ? object : null;
- } else {
- return _lookup(object);
- }
- }
-
- E _lookup(Object object) {
- var rest = _rest;
- if (rest == null) return null;
- var bucket = _getBucket(rest, object);
- var index = _findBucketIndex(bucket, object);
- if (index < 0) return null;
- return bucket[index]._element;
- }
-
- void forEach(void action(E element)) {
- LinkedHashSetCell cell = _first;
- int modifications = _modifications;
- while (cell != null) {
- action(cell._element);
- if (modifications != _modifications) {
- throw new ConcurrentModificationError(this);
- }
- cell = cell._next;
- }
- }
-
- E get first {
- if (_first == null) throw new StateError("No elements");
- return _first._element;
- }
-
- E get last {
- if (_last == null) throw new StateError("No elements");
- return _last._element;
- }
-
- // Collection.
- bool add(E element) {
- if (_isStringElement(element)) {
- var strings = _strings;
- if (strings == null) _strings = strings = _newHashTable();
- return _addHashTableEntry(strings, element);
- } else if (_isNumericElement(element)) {
- var nums = _nums;
- if (nums == null) _nums = nums = _newHashTable();
- return _addHashTableEntry(nums, element);
- } else {
- return _add(element);
- }
- }
-
- bool _add(E element) {
- var rest = _rest;
- if (rest == null) _rest = rest = _newHashTable();
- var hash = _computeHashCode(element);
- var bucket = JS('var', '#[#]', rest, hash);
- if (bucket == null) {
- LinkedHashSetCell cell = _newLinkedCell(element);
- _setTableEntry(rest, hash, JS('var', '[#]', cell));
- } else {
- int index = _findBucketIndex(bucket, element);
- if (index >= 0) return false;
- LinkedHashSetCell cell = _newLinkedCell(element);
- JS('void', '#.push(#)', bucket, cell);
- }
- return true;
- }
-
- bool remove(Object object) {
- if (_isStringElement(object)) {
- return _removeHashTableEntry(_strings, object);
- } else if (_isNumericElement(object)) {
- return _removeHashTableEntry(_nums, object);
- } else {
- return _remove(object);
- }
- }
-
- bool _remove(Object object) {
- var rest = _rest;
- if (rest == null) return false;
- var bucket = _getBucket(rest, object);
- int index = _findBucketIndex(bucket, object);
- if (index < 0) return false;
- // Use splice to remove the [cell] element at the index and
- // unlink it.
- LinkedHashSetCell cell = JS('var', '#.splice(#, 1)[0]', bucket, index);
- _unlinkCell(cell);
- return true;
- }
-
- void removeWhere(bool test(E element)) {
- _filterWhere(test, true);
- }
-
- void retainWhere(bool test(E element)) {
- _filterWhere(test, false);
- }
-
- void _filterWhere(bool test(E element), bool removeMatching) {
- LinkedHashSetCell cell = _first;
- while (cell != null) {
- E element = cell._element;
- LinkedHashSetCell next = cell._next;
- int modifications = _modifications;
- bool shouldRemove = (removeMatching == test(element));
- if (modifications != _modifications) {
- throw new ConcurrentModificationError(this);
- }
- if (shouldRemove) remove(element);
- cell = next;
- }
- }
-
- void clear() {
- if (_length > 0) {
- _strings = _nums = _rest = _first = _last = null;
- _length = 0;
- _modified();
- }
- }
-
- bool _addHashTableEntry(var table, E element) {
- LinkedHashSetCell cell = _getTableEntry(table, element);
- if (cell != null) return false;
- _setTableEntry(table, element, _newLinkedCell(element));
- return true;
- }
-
- bool _removeHashTableEntry(var table, Object element) {
- if (table == null) return false;
- LinkedHashSetCell cell = _getTableEntry(table, element);
- if (cell == null) return false;
- _unlinkCell(cell);
- _deleteTableEntry(table, element);
- return true;
- }
-
- void _modified() {
- // Value cycles after 2^30 modifications. If you keep hold of an
- // iterator for that long, you might miss a modification
- // detection, and iteration can go sour. Don't do that.
- _modifications = (_modifications + 1) & 0x3ffffff;
- }
-
- // Create a new cell and link it in as the last one in the list.
- LinkedHashSetCell _newLinkedCell(E element) {
- LinkedHashSetCell cell = new LinkedHashSetCell(element);
- if (_first == null) {
- _first = _last = cell;
- } else {
- LinkedHashSetCell last = _last;
- cell._previous = last;
- _last = last._next = cell;
- }
- _length++;
- _modified();
- return cell;
- }
-
- // Unlink the given cell from the linked list of cells.
- void _unlinkCell(LinkedHashSetCell cell) {
- LinkedHashSetCell previous = cell._previous;
- LinkedHashSetCell next = cell._next;
- if (previous == null) {
- assert(cell == _first);
- _first = next;
- } else {
- previous._next = next;
- }
- if (next == null) {
- assert(cell == _last);
- _last = previous;
- } else {
- next._previous = previous;
- }
- _length--;
- _modified();
- }
-
- static bool _isStringElement(var element) {
- return element is String && element != '__proto__';
- }
-
- static bool _isNumericElement(var element) {
- // Only treat unsigned 30-bit integers as numeric elements. This
- // way, we avoid converting them to strings when we use them as
- // keys in the JavaScript hash table object.
- return element is num &&
- JS('bool', '(# & 0x3ffffff) === #', element, element);
- }
-
- int _computeHashCode(var element) {
- // We force the hash codes to be unsigned 30-bit integers to avoid
- // issues with problematic elements like '__proto__'. Another
- // option would be to throw an exception if the hash code isn't a
- // number.
- return JS('int', '# & 0x3ffffff', element.hashCode);
- }
-
- static _getTableEntry(var table, var key) {
- return JS('var', '#[#]', table, key);
- }
-
- static void _setTableEntry(var table, var key, var value) {
- assert(value != null);
- JS('void', '#[#] = #', table, key, value);
- }
-
- static void _deleteTableEntry(var table, var key) {
- JS('void', 'delete #[#]', table, key);
- }
-
- List _getBucket(var table, var element) {
- var hash = _computeHashCode(element);
- return JS('var', '#[#]', table, hash);
- }
-
- int _findBucketIndex(var bucket, var element) {
- if (bucket == null) return -1;
- int length = JS('int', '#.length', bucket);
- for (int i = 0; i < length; i++) {
- LinkedHashSetCell cell = JS('var', '#[#]', bucket, i);
- if (cell._element == element) return i;
- }
- return -1;
- }
-
- static _newHashTable() {
- // Create a new JavaScript object to be used as a hash table. Use
- // Object.create to avoid the properties on Object.prototype
- // showing up as entries.
- var table = JS('var', 'Object.create(null)');
- // Attempt to force the hash table into 'dictionary' mode by
- // adding a property to it and deleting it again.
- var temporaryKey = '<non-identifier-key>';
- _setTableEntry(table, temporaryKey, table);
- _deleteTableEntry(table, temporaryKey);
- return table;
- }
-}
-
-class _LinkedIdentityHashSet<E> extends _LinkedHashSet<E> {
- Set<E> _newSet() => new _LinkedIdentityHashSet<E>();
-
- int _computeHashCode(var key) {
- // We force the hash codes to be unsigned 30-bit integers to avoid
- // issues with problematic keys like '__proto__'. Another option
- // would be to throw an exception if the hash code isn't a number.
- return JS('int', '# & 0x3ffffff', identityHashCode(key));
- }
-
- int _findBucketIndex(var bucket, var element) {
- if (bucket == null) return -1;
- int length = JS('int', '#.length', bucket);
- for (int i = 0; i < length; i++) {
- LinkedHashSetCell cell = JS('var', '#[#]', bucket, i);
- if (identical(cell._element, element)) return i;
- }
- return -1;
- }
-}
-
-class _LinkedCustomHashSet<E> extends _LinkedHashSet<E> {
- _Equality<E> _equality;
- _Hasher<E> _hasher;
- _Predicate _validKey;
- _LinkedCustomHashSet(this._equality, this._hasher,
- bool validKey(potentialKey))
- : _validKey = (validKey != null) ? validKey : ((x) => x is E);
-
- Set<E> _newSet() =>
- new _LinkedCustomHashSet<E>(_equality, _hasher, _validKey);
-
- int _findBucketIndex(var bucket, var element) {
- if (bucket == null) return -1;
- int length = JS('int', '#.length', bucket);
- for (int i = 0; i < length; i++) {
- LinkedHashSetCell cell = JS('var', '#[#]', bucket, i);
- if (_equality(cell._element, element)) return i;
- }
- return -1;
- }
-
- int _computeHashCode(var element) {
- // We force the hash codes to be unsigned 30-bit integers to avoid
- // issues with problematic elements like '__proto__'. Another
- // option would be to throw an exception if the hash code isn't a
- // number.
- return JS('int', '# & 0x3ffffff', _hasher(element));
- }
-
- bool add(E element) => super._add(element);
-
- bool contains(Object object) {
- if (!_validKey(object)) return false;
- return super._contains(object);
- }
-
- E lookup(Object object) {
- if (!_validKey(object)) return null;
- return super._lookup(object);
- }
-
- bool remove(Object object) {
- if (!_validKey(object)) return false;
- return super._remove(object);
- }
-
- bool containsAll(Iterable<Object> elements) {
- for (Object element in elements) {
- if (!_validKey(element) || !this.contains(element)) return false;
- }
- return true;
- }
-
- void removeAll(Iterable<Object> elements) {
- for (Object element in elements) {
- if (_validKey(element)) {
- super._remove(element);
- }
- }
- }
-}
-
-class LinkedHashSetCell {
- final _element;
-
- LinkedHashSetCell _next;
- LinkedHashSetCell _previous;
-
- LinkedHashSetCell(this._element);
-}
-
-// TODO(kasperl): Share this code with LinkedHashMapKeyIterator<E>?
-class LinkedHashSetIterator<E> implements Iterator<E> {
- final _set;
- final int _modifications;
- LinkedHashSetCell _cell;
- E _current;
-
- LinkedHashSetIterator(this._set, this._modifications) {
- _cell = _set._first;
- }
-
- E get current => _current;
-
- bool moveNext() {
- if (_modifications != _set._modifications) {
- throw new ConcurrentModificationError(_set);
- } else if (_cell == null) {
- _current = null;
- return false;
- } else {
- _current = _cell._element;
- _cell = _cell._next;
- return true;
- }
- }
-}

Powered by Google App Engine
This is Rietveld 408576698