| Index: sdk/lib/_internal/compiler/js_lib/collection_patch.dart
|
| diff --git a/sdk/lib/_internal/compiler/js_lib/collection_patch.dart b/sdk/lib/_internal/compiler/js_lib/collection_patch.dart
|
| deleted file mode 100644
|
| index 74582ba193f18160850f78df8bc075e1837b3ce8..0000000000000000000000000000000000000000
|
| --- a/sdk/lib/_internal/compiler/js_lib/collection_patch.dart
|
| +++ /dev/null
|
| @@ -1,1657 +0,0 @@
|
| -// Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file
|
| -// for details. All rights reserved. Use of this source code is governed by a
|
| -// BSD-style license that can be found in the LICENSE file.
|
| -
|
| -// Patch file for dart:collection classes.
|
| -import 'dart:_foreign_helper' show JS;
|
| -import 'dart:_js_helper' show
|
| - fillLiteralMap, InternalMap, NoInline, NoSideEffects, NoThrows, patch,
|
| - JsLinkedHashMap, LinkedHashMapCell, LinkedHashMapKeyIterable,
|
| - LinkedHashMapKeyIterator;
|
| -
|
| -const _USE_ES6_MAPS = const bool.fromEnvironment("dart2js.use.es6.maps");
|
| -
|
| -@patch
|
| -class HashMap<K, V> {
|
| - @patch
|
| - factory HashMap({ bool equals(K key1, K key2),
|
| - int hashCode(K key),
|
| - bool isValidKey(potentialKey) }) {
|
| - if (isValidKey == null) {
|
| - if (hashCode == null) {
|
| - if (equals == null) {
|
| - return new _HashMap<K, V>();
|
| - }
|
| - hashCode = _defaultHashCode;
|
| - } else {
|
| - if (identical(identityHashCode, hashCode) &&
|
| - identical(identical, equals)) {
|
| - return new _IdentityHashMap<K, V>();
|
| - }
|
| - if (equals == null) {
|
| - equals = _defaultEquals;
|
| - }
|
| - }
|
| - } else {
|
| - if (hashCode == null) {
|
| - hashCode = _defaultHashCode;
|
| - }
|
| - if (equals == null) {
|
| - equals = _defaultEquals;
|
| - }
|
| - }
|
| - return new _CustomHashMap<K, V>(equals, hashCode, isValidKey);
|
| - }
|
| -
|
| - @patch
|
| - factory HashMap.identity() = _IdentityHashMap<K, V>;
|
| -}
|
| -
|
| -class _HashMap<K, V> implements HashMap<K, V> {
|
| - int _length = 0;
|
| -
|
| - // The hash map contents are divided into three parts: one part for
|
| - // string keys, one for numeric keys, and one for the rest. String
|
| - // and numeric keys map directly to their values, but the rest of
|
| - // the entries are stored in bucket lists of the form:
|
| - //
|
| - // [key-0, value-0, key-1, value-1, ...]
|
| - //
|
| - // where all keys in the same bucket share the same hash code.
|
| - var _strings;
|
| - var _nums;
|
| - var _rest;
|
| -
|
| - // When iterating over the hash map, it is very convenient to have a
|
| - // list of all the keys. We cache that on the instance and clear the
|
| - // the cache whenever the key set changes. This is also used to
|
| - // guard against concurrent modifications.
|
| - List _keys;
|
| -
|
| - _HashMap();
|
| -
|
| -
|
| - int get length => _length;
|
| - bool get isEmpty => _length == 0;
|
| - bool get isNotEmpty => !isEmpty;
|
| -
|
| - Iterable<K> get keys {
|
| - return new HashMapKeyIterable<K>(this);
|
| - }
|
| -
|
| - Iterable<V> get values {
|
| - return new MappedIterable<K, V>(keys, (each) => this[each]);
|
| - }
|
| -
|
| - bool containsKey(Object key) {
|
| - if (_isStringKey(key)) {
|
| - var strings = _strings;
|
| - return (strings == null) ? false : _hasTableEntry(strings, key);
|
| - } else if (_isNumericKey(key)) {
|
| - var nums = _nums;
|
| - return (nums == null) ? false : _hasTableEntry(nums, key);
|
| - } else {
|
| - return _containsKey(key);
|
| - }
|
| - }
|
| -
|
| - bool _containsKey(Object key) {
|
| - var rest = _rest;
|
| - if (rest == null) return false;
|
| - var bucket = _getBucket(rest, key);
|
| - return _findBucketIndex(bucket, key) >= 0;
|
| - }
|
| -
|
| - bool containsValue(Object value) {
|
| - return _computeKeys().any((each) => this[each] == value);
|
| - }
|
| -
|
| - void addAll(Map<K, V> other) {
|
| - other.forEach((K key, V value) {
|
| - this[key] = value;
|
| - });
|
| - }
|
| -
|
| - V operator[](Object key) {
|
| - if (_isStringKey(key)) {
|
| - var strings = _strings;
|
| - return (strings == null) ? null : _getTableEntry(strings, key);
|
| - } else if (_isNumericKey(key)) {
|
| - var nums = _nums;
|
| - return (nums == null) ? null : _getTableEntry(nums, key);
|
| - } else {
|
| - return _get(key);
|
| - }
|
| - }
|
| -
|
| - V _get(Object key) {
|
| - var rest = _rest;
|
| - if (rest == null) return null;
|
| - var bucket = _getBucket(rest, key);
|
| - int index = _findBucketIndex(bucket, key);
|
| - return (index < 0) ? null : JS('var', '#[#]', bucket, index + 1);
|
| - }
|
| -
|
| - void operator[]=(K key, V value) {
|
| - if (_isStringKey(key)) {
|
| - var strings = _strings;
|
| - if (strings == null) _strings = strings = _newHashTable();
|
| - _addHashTableEntry(strings, key, value);
|
| - } else if (_isNumericKey(key)) {
|
| - var nums = _nums;
|
| - if (nums == null) _nums = nums = _newHashTable();
|
| - _addHashTableEntry(nums, key, value);
|
| - } else {
|
| - _set(key, value);
|
| - }
|
| - }
|
| -
|
| - void _set(K key, V value) {
|
| - var rest = _rest;
|
| - if (rest == null) _rest = rest = _newHashTable();
|
| - var hash = _computeHashCode(key);
|
| - var bucket = JS('var', '#[#]', rest, hash);
|
| - if (bucket == null) {
|
| - _setTableEntry(rest, hash, JS('var', '[#, #]', key, value));
|
| - _length++;
|
| - _keys = null;
|
| - } else {
|
| - int index = _findBucketIndex(bucket, key);
|
| - if (index >= 0) {
|
| - JS('void', '#[#] = #', bucket, index + 1, value);
|
| - } else {
|
| - JS('void', '#.push(#, #)', bucket, key, value);
|
| - _length++;
|
| - _keys = null;
|
| - }
|
| - }
|
| - }
|
| -
|
| - V putIfAbsent(K key, V ifAbsent()) {
|
| - if (containsKey(key)) return this[key];
|
| - V value = ifAbsent();
|
| - this[key] = value;
|
| - return value;
|
| - }
|
| -
|
| - V remove(Object key) {
|
| - if (_isStringKey(key)) {
|
| - return _removeHashTableEntry(_strings, key);
|
| - } else if (_isNumericKey(key)) {
|
| - return _removeHashTableEntry(_nums, key);
|
| - } else {
|
| - return _remove(key);
|
| - }
|
| - }
|
| -
|
| - V _remove(Object key) {
|
| - var rest = _rest;
|
| - if (rest == null) return null;
|
| - var bucket = _getBucket(rest, key);
|
| - int index = _findBucketIndex(bucket, key);
|
| - if (index < 0) return null;
|
| - // TODO(kasperl): Consider getting rid of the bucket list when
|
| - // the length reaches zero.
|
| - _length--;
|
| - _keys = null;
|
| - // Use splice to remove the two [key, value] elements at the
|
| - // index and return the value.
|
| - return JS('var', '#.splice(#, 2)[1]', bucket, index);
|
| - }
|
| -
|
| - void clear() {
|
| - if (_length > 0) {
|
| - _strings = _nums = _rest = _keys = null;
|
| - _length = 0;
|
| - }
|
| - }
|
| -
|
| - void forEach(void action(K key, V value)) {
|
| - List keys = _computeKeys();
|
| - for (int i = 0, length = keys.length; i < length; i++) {
|
| - var key = JS('var', '#[#]', keys, i);
|
| - action(key, this[key]);
|
| - if (JS('bool', '# !== #', keys, _keys)) {
|
| - throw new ConcurrentModificationError(this);
|
| - }
|
| - }
|
| - }
|
| -
|
| - List _computeKeys() {
|
| - if (_keys != null) return _keys;
|
| - List result = new List(_length);
|
| - int index = 0;
|
| -
|
| - // Add all string keys to the list.
|
| - var strings = _strings;
|
| - if (strings != null) {
|
| - var names = JS('var', 'Object.getOwnPropertyNames(#)', strings);
|
| - int entries = JS('int', '#.length', names);
|
| - for (int i = 0; i < entries; i++) {
|
| - String key = JS('String', '#[#]', names, i);
|
| - JS('void', '#[#] = #', result, index, key);
|
| - index++;
|
| - }
|
| - }
|
| -
|
| - // Add all numeric keys to the list.
|
| - var nums = _nums;
|
| - if (nums != null) {
|
| - var names = JS('var', 'Object.getOwnPropertyNames(#)', nums);
|
| - int entries = JS('int', '#.length', names);
|
| - for (int i = 0; i < entries; i++) {
|
| - // Object.getOwnPropertyNames returns a list of strings, so we
|
| - // have to convert the keys back to numbers (+).
|
| - num key = JS('num', '+#[#]', names, i);
|
| - JS('void', '#[#] = #', result, index, key);
|
| - index++;
|
| - }
|
| - }
|
| -
|
| - // Add all the remaining keys to the list.
|
| - var rest = _rest;
|
| - if (rest != null) {
|
| - var names = JS('var', 'Object.getOwnPropertyNames(#)', rest);
|
| - int entries = JS('int', '#.length', names);
|
| - for (int i = 0; i < entries; i++) {
|
| - var key = JS('String', '#[#]', names, i);
|
| - var bucket = JS('var', '#[#]', rest, key);
|
| - int length = JS('int', '#.length', bucket);
|
| - for (int i = 0; i < length; i += 2) {
|
| - var key = JS('var', '#[#]', bucket, i);
|
| - JS('void', '#[#] = #', result, index, key);
|
| - index++;
|
| - }
|
| - }
|
| - }
|
| - assert(index == _length);
|
| - return _keys = result;
|
| - }
|
| -
|
| - void _addHashTableEntry(var table, K key, V value) {
|
| - if (!_hasTableEntry(table, key)) {
|
| - _length++;
|
| - _keys = null;
|
| - }
|
| - _setTableEntry(table, key, value);
|
| - }
|
| -
|
| - V _removeHashTableEntry(var table, Object key) {
|
| - if (table != null && _hasTableEntry(table, key)) {
|
| - V value = _getTableEntry(table, key);
|
| - _deleteTableEntry(table, key);
|
| - _length--;
|
| - _keys = null;
|
| - return value;
|
| - } else {
|
| - return null;
|
| - }
|
| - }
|
| -
|
| - static bool _isStringKey(var key) {
|
| - return key is String && key != '__proto__';
|
| - }
|
| -
|
| - static bool _isNumericKey(var key) {
|
| - // Only treat unsigned 30-bit integers as numeric keys. This way,
|
| - // we avoid converting them to strings when we use them as keys in
|
| - // the JavaScript hash table object.
|
| - return key is num && JS('bool', '(# & 0x3ffffff) === #', key, key);
|
| - }
|
| -
|
| - int _computeHashCode(var key) {
|
| - // We force the hash codes to be unsigned 30-bit integers to avoid
|
| - // issues with problematic keys like '__proto__'. Another option
|
| - // would be to throw an exception if the hash code isn't a number.
|
| - return JS('int', '# & 0x3ffffff', key.hashCode);
|
| - }
|
| -
|
| - static bool _hasTableEntry(var table, var key) {
|
| - var entry = JS('var', '#[#]', table, key);
|
| - // We take care to only store non-null entries in the table, so we
|
| - // can check if the table has an entry for the given key with a
|
| - // simple null check.
|
| - return entry != null;
|
| - }
|
| -
|
| - static _getTableEntry(var table, var key) {
|
| - var entry = JS('var', '#[#]', table, key);
|
| - // We store the table itself as the entry to signal that it really
|
| - // is a null value, so we have to map back to null here.
|
| - return JS('bool', '# === #', entry, table) ? null : entry;
|
| - }
|
| -
|
| - static void _setTableEntry(var table, var key, var value) {
|
| - // We only store non-null entries in the table, so we have to
|
| - // change null values to refer to the table itself. Such values
|
| - // will be recognized and mapped back to null on access.
|
| - if (value == null) {
|
| - // Do not update [value] with [table], otherwise our
|
| - // optimizations could be confused by this opaque object being
|
| - // now used for more things than storing and fetching from it.
|
| - JS('void', '#[#] = #', table, key, table);
|
| - } else {
|
| - JS('void', '#[#] = #', table, key, value);
|
| - }
|
| - }
|
| -
|
| - static void _deleteTableEntry(var table, var key) {
|
| - JS('void', 'delete #[#]', table, key);
|
| - }
|
| -
|
| - List _getBucket(var table, var key) {
|
| - var hash = _computeHashCode(key);
|
| - return JS('var', '#[#]', table, hash);
|
| - }
|
| -
|
| - int _findBucketIndex(var bucket, var key) {
|
| - if (bucket == null) return -1;
|
| - int length = JS('int', '#.length', bucket);
|
| - for (int i = 0; i < length; i += 2) {
|
| - if (JS('var', '#[#]', bucket, i) == key) return i;
|
| - }
|
| - return -1;
|
| - }
|
| -
|
| - static _newHashTable() {
|
| - // Create a new JavaScript object to be used as a hash table. Use
|
| - // Object.create to avoid the properties on Object.prototype
|
| - // showing up as entries.
|
| - var table = JS('var', 'Object.create(null)');
|
| - // Attempt to force the hash table into 'dictionary' mode by
|
| - // adding a property to it and deleting it again.
|
| - var temporaryKey = '<non-identifier-key>';
|
| - _setTableEntry(table, temporaryKey, table);
|
| - _deleteTableEntry(table, temporaryKey);
|
| - return table;
|
| - }
|
| -}
|
| -
|
| -class _IdentityHashMap<K, V> extends _HashMap<K, V> {
|
| - int _computeHashCode(var key) {
|
| - // We force the hash codes to be unsigned 30-bit integers to avoid
|
| - // issues with problematic keys like '__proto__'. Another option
|
| - // would be to throw an exception if the hash code isn't a number.
|
| - return JS('int', '# & 0x3ffffff', identityHashCode(key));
|
| - }
|
| -
|
| - int _findBucketIndex(var bucket, var key) {
|
| - if (bucket == null) return -1;
|
| - int length = JS('int', '#.length', bucket);
|
| - for (int i = 0; i < length; i += 2) {
|
| - if (identical(JS('var', '#[#]', bucket, i), key)) return i;
|
| - }
|
| - return -1;
|
| - }
|
| -}
|
| -
|
| -class _CustomHashMap<K, V> extends _HashMap<K, V> {
|
| - final _Equality<K> _equals;
|
| - final _Hasher<K> _hashCode;
|
| - final _Predicate _validKey;
|
| -
|
| - _CustomHashMap(this._equals, this._hashCode, bool validKey(potentialKey))
|
| - : _validKey = (validKey != null) ? validKey : ((v) => v is K);
|
| -
|
| - V operator[](Object key) {
|
| - if (!_validKey(key)) return null;
|
| - return super._get(key);
|
| - }
|
| -
|
| - void operator[]=(K key, V value) {
|
| - super._set(key, value);
|
| - }
|
| -
|
| - bool containsKey(Object key) {
|
| - if (!_validKey(key)) return false;
|
| - return super._containsKey(key);
|
| - }
|
| -
|
| - V remove(Object key) {
|
| - if (!_validKey(key)) return null;
|
| - return super._remove(key);
|
| - }
|
| -
|
| - int _computeHashCode(var key) {
|
| - // We force the hash codes to be unsigned 30-bit integers to avoid
|
| - // issues with problematic keys like '__proto__'. Another option
|
| - // would be to throw an exception if the hash code isn't a number.
|
| - return JS('int', '# & 0x3ffffff', _hashCode(key));
|
| - }
|
| -
|
| - int _findBucketIndex(var bucket, var key) {
|
| - if (bucket == null) return -1;
|
| - int length = JS('int', '#.length', bucket);
|
| - for (int i = 0; i < length; i += 2) {
|
| - if (_equals(JS('var', '#[#]', bucket, i), key)) return i;
|
| - }
|
| - return -1;
|
| - }
|
| -
|
| - String toString() => Maps.mapToString(this);
|
| -}
|
| -
|
| -class HashMapKeyIterable<E> extends Iterable<E>
|
| - implements EfficientLength {
|
| - final _map;
|
| - HashMapKeyIterable(this._map);
|
| -
|
| - int get length => _map._length;
|
| - bool get isEmpty => _map._length == 0;
|
| -
|
| - Iterator<E> get iterator {
|
| - return new HashMapKeyIterator<E>(_map, _map._computeKeys());
|
| - }
|
| -
|
| - bool contains(Object element) {
|
| - return _map.containsKey(element);
|
| - }
|
| -
|
| - void forEach(void f(E element)) {
|
| - List keys = _map._computeKeys();
|
| - for (int i = 0, length = JS('int', '#.length', keys); i < length; i++) {
|
| - f(JS('var', '#[#]', keys, i));
|
| - if (JS('bool', '# !== #', keys, _map._keys)) {
|
| - throw new ConcurrentModificationError(_map);
|
| - }
|
| - }
|
| - }
|
| -}
|
| -
|
| -class HashMapKeyIterator<E> implements Iterator<E> {
|
| - final _map;
|
| - final List _keys;
|
| - int _offset = 0;
|
| - E _current;
|
| -
|
| - HashMapKeyIterator(this._map, this._keys);
|
| -
|
| - E get current => _current;
|
| -
|
| - bool moveNext() {
|
| - var keys = _keys;
|
| - int offset = _offset;
|
| - if (JS('bool', '# !== #', keys, _map._keys)) {
|
| - throw new ConcurrentModificationError(_map);
|
| - } else if (offset >= JS('int', '#.length', keys)) {
|
| - _current = null;
|
| - return false;
|
| - } else {
|
| - _current = JS('var', '#[#]', keys, offset);
|
| - // TODO(kasperl): For now, we have to tell the type inferrer to
|
| - // treat the result of doing offset + 1 as an int. Otherwise, we
|
| - // get unnecessary bailout code.
|
| - _offset = JS('int', '#', offset + 1);
|
| - return true;
|
| - }
|
| - }
|
| -}
|
| -
|
| -@patch
|
| -class LinkedHashMap<K, V> {
|
| - @patch
|
| - factory LinkedHashMap({ bool equals(K key1, K key2),
|
| - int hashCode(K key),
|
| - bool isValidKey(potentialKey) }) {
|
| - if (isValidKey == null) {
|
| - if (hashCode == null) {
|
| - if (equals == null) {
|
| - return new JsLinkedHashMap<K, V>.es6();
|
| - }
|
| - hashCode = _defaultHashCode;
|
| - } else {
|
| - if (identical(identityHashCode, hashCode) &&
|
| - identical(identical, equals)) {
|
| - return new _LinkedIdentityHashMap<K, V>.es6();
|
| - }
|
| - if (equals == null) {
|
| - equals = _defaultEquals;
|
| - }
|
| - }
|
| - } else {
|
| - if (hashCode == null) {
|
| - hashCode = _defaultHashCode;
|
| - }
|
| - if (equals == null) {
|
| - equals = _defaultEquals;
|
| - }
|
| - }
|
| - return new _LinkedCustomHashMap<K, V>(equals, hashCode, isValidKey);
|
| - }
|
| -
|
| - @patch
|
| - factory LinkedHashMap.identity() = _LinkedIdentityHashMap<K, V>.es6;
|
| -
|
| - // Private factory constructor called by generated code for map literals.
|
| - @NoInline()
|
| - factory LinkedHashMap._literal(List keyValuePairs) {
|
| - return fillLiteralMap(keyValuePairs, new JsLinkedHashMap<K, V>.es6());
|
| - }
|
| -
|
| - // Private factory constructor called by generated code for map literals.
|
| - @NoThrows() @NoInline() @NoSideEffects()
|
| - factory LinkedHashMap._empty() {
|
| - return new JsLinkedHashMap<K, V>.es6();
|
| - }
|
| -
|
| - // Private factory static function called by generated code for map literals.
|
| - // This version is for map literals without type parameters.
|
| - @NoInline()
|
| - static _makeEmpty() => new JsLinkedHashMap();
|
| -
|
| - // Private factory static function called by generated code for map literals.
|
| - // This version is for map literals without type parameters.
|
| - @NoInline()
|
| - static _makeLiteral(keyValuePairs) =>
|
| - fillLiteralMap(keyValuePairs, new JsLinkedHashMap());
|
| -}
|
| -
|
| -class _LinkedIdentityHashMap<K, V> extends JsLinkedHashMap<K, V> {
|
| - static bool get _supportsEs6Maps {
|
| - return JS('returns:bool;depends:none;effects:none;throws:never;gvn:true',
|
| - 'typeof Map != "undefined"');
|
| - }
|
| -
|
| - factory _LinkedIdentityHashMap.es6() {
|
| - return (_USE_ES6_MAPS && _LinkedIdentityHashMap._supportsEs6Maps)
|
| - ? new _Es6LinkedIdentityHashMap<K, V>()
|
| - : new _LinkedIdentityHashMap<K, V>();
|
| - }
|
| -
|
| - _LinkedIdentityHashMap();
|
| -
|
| - int internalComputeHashCode(var key) {
|
| - // We force the hash codes to be unsigned 30-bit integers to avoid
|
| - // issues with problematic keys like '__proto__'. Another option
|
| - // would be to throw an exception if the hash code isn't a number.
|
| - return JS('int', '# & 0x3ffffff', identityHashCode(key));
|
| - }
|
| -
|
| - int internalFindBucketIndex(var bucket, var key) {
|
| - if (bucket == null) return -1;
|
| - int length = JS('int', '#.length', bucket);
|
| - for (int i = 0; i < length; i++) {
|
| - LinkedHashMapCell cell = JS('var', '#[#]', bucket, i);
|
| - if (identical(cell.hashMapCellKey, key)) return i;
|
| - }
|
| - return -1;
|
| - }
|
| -}
|
| -
|
| -class _Es6LinkedIdentityHashMap<K, V>
|
| - extends _LinkedIdentityHashMap<K, V> implements InternalMap {
|
| - final _map;
|
| - int _modifications = 0;
|
| -
|
| - _Es6LinkedIdentityHashMap() : _map = JS('var', 'new Map()');
|
| -
|
| - int get length => JS('int', '#.size', _map);
|
| - bool get isEmpty => length == 0;
|
| - bool get isNotEmpty => !isEmpty;
|
| -
|
| - Iterable<K> get keys => new _Es6MapIterable<K>(this, true);
|
| -
|
| - Iterable<V> get values =>
|
| - new _Es6MapIterable<V>(this, false);
|
| -
|
| - bool containsKey(Object key) {
|
| - return JS('bool', '#.has(#)', _map, key);
|
| - }
|
| -
|
| - bool containsValue(Object value) {
|
| - return values.any((each) => each == value);
|
| - }
|
| -
|
| - void addAll(Map<K, V> other) {
|
| - other.forEach((K key, V value) {
|
| - this[key] = value;
|
| - });
|
| - }
|
| -
|
| - V operator[](Object key) {
|
| - return JS('var', '#.get(#)', _map, key);
|
| - }
|
| -
|
| - void operator[]=(K key, V value) {
|
| - JS('var', '#.set(#, #)', _map, key, value);
|
| - _modified();
|
| - }
|
| -
|
| - V putIfAbsent(K key, V ifAbsent()) {
|
| - if (containsKey(key)) return this[key];
|
| - V value = ifAbsent();
|
| - this[key] = value;
|
| - return value;
|
| - }
|
| -
|
| - V remove(Object key) {
|
| - V value = this[key];
|
| - JS('bool', '#.delete(#)', _map, key);
|
| - _modified();
|
| - return value;
|
| - }
|
| -
|
| - void clear() {
|
| - JS('void', '#.clear()', _map);
|
| - _modified();
|
| - }
|
| -
|
| - void forEach(void action(K key, V value)) {
|
| - var jsEntries = JS('var', '#.entries()', _map);
|
| - int modifications = _modifications;
|
| - while (true) {
|
| - var next = JS('var', '#.next()', jsEntries);
|
| - bool done = JS('bool', '#.done', next);
|
| - if (done) break;
|
| - var entry = JS('var', '#.value', next);
|
| - var key = JS('var', '#[0]', entry);
|
| - var value = JS('var', '#[1]', entry);
|
| - action(key, value);
|
| - if (modifications != _modifications) {
|
| - throw new ConcurrentModificationError(this);
|
| - }
|
| - }
|
| - }
|
| -
|
| - void _modified() {
|
| - // Value cycles after 2^30 modifications so that modification counts are
|
| - // always unboxed (Smi) values. Modification detection will be missed if you
|
| - // make exactly some multiple of 2^30 modifications between advances of an
|
| - // iterator.
|
| - _modifications = (_modifications + 1) & 0x3ffffff;
|
| - }
|
| -
|
| - String toString() => Maps.mapToString(this);
|
| -}
|
| -
|
| -class _Es6MapIterable<E> extends Iterable<E>
|
| - implements EfficientLength {
|
| - final _map;
|
| - final bool _isKeys;
|
| -
|
| - _Es6MapIterable(this._map, this._isKeys);
|
| -
|
| - int get length => _map.length;
|
| - bool get isEmpty => _map.isEmpty;
|
| -
|
| - Iterator<E> get iterator =>
|
| - new _Es6MapIterator<E>(_map, _map._modifications, _isKeys);
|
| -
|
| - bool contains(Object element) => _map.containsKey(element);
|
| -
|
| - void forEach(void f(E element)) {
|
| - var jsIterator;
|
| - if (_isKeys) {
|
| - jsIterator = JS('var', '#.keys()', _map._map);
|
| - } else {
|
| - jsIterator = JS('var', '#.values()', _map._map);
|
| - }
|
| - int modifications = _map._modifications;
|
| - while (true) {
|
| - var next = JS('var', '#.next()', jsIterator);
|
| - bool done = JS('bool', '#.done', next);
|
| - if (done) break;
|
| - var value = JS('var', '#.value', next);
|
| - f(value);
|
| - if (modifications != _map._modifications) {
|
| - throw new ConcurrentModificationError(_map);
|
| - }
|
| - }
|
| - }
|
| -}
|
| -
|
| -class _Es6MapIterator<E> implements Iterator<E> {
|
| - final _map;
|
| - final int _modifications;
|
| - final bool _isKeys;
|
| - var _jsIterator;
|
| - var _next;
|
| - E _current;
|
| - bool _done;
|
| -
|
| - _Es6MapIterator(this._map, this._modifications, this._isKeys) {
|
| - if (_isKeys) {
|
| - _jsIterator = JS('var', '#.keys()', _map._map);
|
| - } else {
|
| - _jsIterator = JS('var', '#.values()', _map._map);
|
| - }
|
| - _done = false;
|
| - }
|
| -
|
| - E get current => _current;
|
| -
|
| - bool moveNext() {
|
| - if (_modifications != _map._modifications) {
|
| - throw new ConcurrentModificationError(_map);
|
| - }
|
| - if (_done) return false;
|
| - _next = JS('var', '#.next()', _jsIterator);
|
| - bool done = JS('bool', '#.done', _next);
|
| - if (done) {
|
| - _current = null;
|
| - _done = true;
|
| - return false;
|
| - } else {
|
| - _current = JS('var', '#.value', _next);
|
| - return true;
|
| - }
|
| - }
|
| -}
|
| -
|
| -// TODO(floitsch): use ES6 maps when available.
|
| -class _LinkedCustomHashMap<K, V> extends JsLinkedHashMap<K, V> {
|
| - final _Equality<K> _equals;
|
| - final _Hasher<K> _hashCode;
|
| - final _Predicate _validKey;
|
| -
|
| - _LinkedCustomHashMap(this._equals, this._hashCode,
|
| - bool validKey(potentialKey))
|
| - : _validKey = (validKey != null) ? validKey : ((v) => v is K);
|
| -
|
| - V operator[](Object key) {
|
| - if (!_validKey(key)) return null;
|
| - return super.internalGet(key);
|
| - }
|
| -
|
| - void operator[]=(K key, V value) {
|
| - super.internalSet(key, value);
|
| - }
|
| -
|
| - bool containsKey(Object key) {
|
| - if (!_validKey(key)) return false;
|
| - return super.internalContainsKey(key);
|
| - }
|
| -
|
| - V remove(Object key) {
|
| - if (!_validKey(key)) return null;
|
| - return super.internalRemove(key);
|
| - }
|
| -
|
| - int internalComputeHashCode(var key) {
|
| - // We force the hash codes to be unsigned 30-bit integers to avoid
|
| - // issues with problematic keys like '__proto__'. Another option
|
| - // would be to throw an exception if the hash code isn't a number.
|
| - return JS('int', '# & 0x3ffffff', _hashCode(key));
|
| - }
|
| -
|
| - int internalFindBucketIndex(var bucket, var key) {
|
| - if (bucket == null) return -1;
|
| - int length = JS('int', '#.length', bucket);
|
| - for (int i = 0; i < length; i++) {
|
| - LinkedHashMapCell cell = JS('var', '#[#]', bucket, i);
|
| - if (_equals(cell.hashMapCellKey, key)) return i;
|
| - }
|
| - return -1;
|
| - }
|
| -}
|
| -
|
| -@patch
|
| -class HashSet<E> {
|
| - @patch
|
| - factory HashSet({ bool equals(E e1, E e2),
|
| - int hashCode(E e),
|
| - bool isValidKey(potentialKey) }) {
|
| - if (isValidKey == null) {
|
| - if (hashCode == null) {
|
| - if (equals == null) {
|
| - return new _HashSet<E>();
|
| - }
|
| - hashCode = _defaultHashCode;
|
| - } else {
|
| - if (identical(identityHashCode, hashCode) &&
|
| - identical(identical, equals)) {
|
| - return new _IdentityHashSet<E>();
|
| - }
|
| - if (equals == null) {
|
| - equals = _defaultEquals;
|
| - }
|
| - }
|
| - } else {
|
| - if (hashCode == null) {
|
| - hashCode = _defaultHashCode;
|
| - }
|
| - if (equals == null) {
|
| - equals = _defaultEquals;
|
| - }
|
| - }
|
| - return new _CustomHashSet<E>(equals, hashCode, isValidKey);
|
| - }
|
| -
|
| - @patch
|
| - factory HashSet.identity() = _IdentityHashSet<E>;
|
| -}
|
| -
|
| -class _HashSet<E> extends _HashSetBase<E> implements HashSet<E> {
|
| - int _length = 0;
|
| -
|
| - // The hash set contents are divided into three parts: one part for
|
| - // string elements, one for numeric elements, and one for the
|
| - // rest. String and numeric elements map directly to a sentinel
|
| - // value, but the rest of the entries are stored in bucket lists of
|
| - // the form:
|
| - //
|
| - // [element-0, element-1, element-2, ...]
|
| - //
|
| - // where all elements in the same bucket share the same hash code.
|
| - var _strings;
|
| - var _nums;
|
| - var _rest;
|
| -
|
| - // When iterating over the hash set, it is very convenient to have a
|
| - // list of all the elements. We cache that on the instance and clear
|
| - // the the cache whenever the set changes. This is also used to
|
| - // guard against concurrent modifications.
|
| - List _elements;
|
| -
|
| - _HashSet();
|
| -
|
| - Set<E> _newSet() => new _HashSet<E>();
|
| -
|
| - // Iterable.
|
| - Iterator<E> get iterator {
|
| - return new HashSetIterator<E>(this, _computeElements());
|
| - }
|
| -
|
| - int get length => _length;
|
| - bool get isEmpty => _length == 0;
|
| - bool get isNotEmpty => !isEmpty;
|
| -
|
| - bool contains(Object object) {
|
| - if (_isStringElement(object)) {
|
| - var strings = _strings;
|
| - return (strings == null) ? false : _hasTableEntry(strings, object);
|
| - } else if (_isNumericElement(object)) {
|
| - var nums = _nums;
|
| - return (nums == null) ? false : _hasTableEntry(nums, object);
|
| - } else {
|
| - return _contains(object);
|
| - }
|
| - }
|
| -
|
| - bool _contains(Object object) {
|
| - var rest = _rest;
|
| - if (rest == null) return false;
|
| - var bucket = _getBucket(rest, object);
|
| - return _findBucketIndex(bucket, object) >= 0;
|
| - }
|
| -
|
| - E lookup(Object object) {
|
| - if (_isStringElement(object) || _isNumericElement(object)) {
|
| - return this.contains(object) ? object : null;
|
| - }
|
| - return _lookup(object);
|
| - }
|
| -
|
| - E _lookup(Object object) {
|
| - var rest = _rest;
|
| - if (rest == null) return null;
|
| - var bucket = _getBucket(rest, object);
|
| - var index = _findBucketIndex(bucket, object);
|
| - if (index < 0) return null;
|
| - return bucket[index];
|
| - }
|
| -
|
| - // Collection.
|
| - bool add(E element) {
|
| - if (_isStringElement(element)) {
|
| - var strings = _strings;
|
| - if (strings == null) _strings = strings = _newHashTable();
|
| - return _addHashTableEntry(strings, element);
|
| - } else if (_isNumericElement(element)) {
|
| - var nums = _nums;
|
| - if (nums == null) _nums = nums = _newHashTable();
|
| - return _addHashTableEntry(nums, element);
|
| - } else {
|
| - return _add(element);
|
| - }
|
| - }
|
| -
|
| - bool _add(E element) {
|
| - var rest = _rest;
|
| - if (rest == null) _rest = rest = _newHashTable();
|
| - var hash = _computeHashCode(element);
|
| - var bucket = JS('var', '#[#]', rest, hash);
|
| - if (bucket == null) {
|
| - _setTableEntry(rest, hash, JS('var', '[#]', element));
|
| - } else {
|
| - int index = _findBucketIndex(bucket, element);
|
| - if (index >= 0) return false;
|
| - JS('void', '#.push(#)', bucket, element);
|
| - }
|
| - _length++;
|
| - _elements = null;
|
| - return true;
|
| - }
|
| -
|
| - void addAll(Iterable<E> objects) {
|
| - for (E each in objects) {
|
| - add(each);
|
| - }
|
| - }
|
| -
|
| - bool remove(Object object) {
|
| - if (_isStringElement(object)) {
|
| - return _removeHashTableEntry(_strings, object);
|
| - } else if (_isNumericElement(object)) {
|
| - return _removeHashTableEntry(_nums, object);
|
| - } else {
|
| - return _remove(object);
|
| - }
|
| - }
|
| -
|
| - bool _remove(Object object) {
|
| - var rest = _rest;
|
| - if (rest == null) return false;
|
| - var bucket = _getBucket(rest, object);
|
| - int index = _findBucketIndex(bucket, object);
|
| - if (index < 0) return false;
|
| - // TODO(kasperl): Consider getting rid of the bucket list when
|
| - // the length reaches zero.
|
| - _length--;
|
| - _elements = null;
|
| - // TODO(kasperl): It would probably be faster to move the
|
| - // element to the end and reduce the length of the bucket list.
|
| - JS('void', '#.splice(#, 1)', bucket, index);
|
| - return true;
|
| - }
|
| -
|
| - void clear() {
|
| - if (_length > 0) {
|
| - _strings = _nums = _rest = _elements = null;
|
| - _length = 0;
|
| - }
|
| - }
|
| -
|
| - List _computeElements() {
|
| - if (_elements != null) return _elements;
|
| - List result = new List(_length);
|
| - int index = 0;
|
| -
|
| - // Add all string elements to the list.
|
| - var strings = _strings;
|
| - if (strings != null) {
|
| - var names = JS('var', 'Object.getOwnPropertyNames(#)', strings);
|
| - int entries = JS('int', '#.length', names);
|
| - for (int i = 0; i < entries; i++) {
|
| - String element = JS('String', '#[#]', names, i);
|
| - JS('void', '#[#] = #', result, index, element);
|
| - index++;
|
| - }
|
| - }
|
| -
|
| - // Add all numeric elements to the list.
|
| - var nums = _nums;
|
| - if (nums != null) {
|
| - var names = JS('var', 'Object.getOwnPropertyNames(#)', nums);
|
| - int entries = JS('int', '#.length', names);
|
| - for (int i = 0; i < entries; i++) {
|
| - // Object.getOwnPropertyNames returns a list of strings, so we
|
| - // have to convert the elements back to numbers (+).
|
| - num element = JS('num', '+#[#]', names, i);
|
| - JS('void', '#[#] = #', result, index, element);
|
| - index++;
|
| - }
|
| - }
|
| -
|
| - // Add all the remaining elements to the list.
|
| - var rest = _rest;
|
| - if (rest != null) {
|
| - var names = JS('var', 'Object.getOwnPropertyNames(#)', rest);
|
| - int entries = JS('int', '#.length', names);
|
| - for (int i = 0; i < entries; i++) {
|
| - var entry = JS('String', '#[#]', names, i);
|
| - var bucket = JS('var', '#[#]', rest, entry);
|
| - int length = JS('int', '#.length', bucket);
|
| - for (int i = 0; i < length; i++) {
|
| - JS('void', '#[#] = #[#]', result, index, bucket, i);
|
| - index++;
|
| - }
|
| - }
|
| - }
|
| - assert(index == _length);
|
| - return _elements = result;
|
| - }
|
| -
|
| - bool _addHashTableEntry(var table, E element) {
|
| - if (_hasTableEntry(table, element)) return false;
|
| - _setTableEntry(table, element, 0);
|
| - _length++;
|
| - _elements = null;
|
| - return true;
|
| - }
|
| -
|
| - bool _removeHashTableEntry(var table, Object element) {
|
| - if (table != null && _hasTableEntry(table, element)) {
|
| - _deleteTableEntry(table, element);
|
| - _length--;
|
| - _elements = null;
|
| - return true;
|
| - } else {
|
| - return false;
|
| - }
|
| - }
|
| -
|
| - static bool _isStringElement(var element) {
|
| - return element is String && element != '__proto__';
|
| - }
|
| -
|
| - static bool _isNumericElement(var element) {
|
| - // Only treat unsigned 30-bit integers as numeric elements. This
|
| - // way, we avoid converting them to strings when we use them as
|
| - // keys in the JavaScript hash table object.
|
| - return element is num &&
|
| - JS('bool', '(# & 0x3ffffff) === #', element, element);
|
| - }
|
| -
|
| - int _computeHashCode(var element) {
|
| - // We force the hash codes to be unsigned 30-bit integers to avoid
|
| - // issues with problematic elements like '__proto__'. Another
|
| - // option would be to throw an exception if the hash code isn't a
|
| - // number.
|
| - return JS('int', '# & 0x3ffffff', element.hashCode);
|
| - }
|
| -
|
| - static bool _hasTableEntry(var table, var key) {
|
| - var entry = JS('var', '#[#]', table, key);
|
| - // We take care to only store non-null entries in the table, so we
|
| - // can check if the table has an entry for the given key with a
|
| - // simple null check.
|
| - return entry != null;
|
| - }
|
| -
|
| - static void _setTableEntry(var table, var key, var value) {
|
| - assert(value != null);
|
| - JS('void', '#[#] = #', table, key, value);
|
| - }
|
| -
|
| - static void _deleteTableEntry(var table, var key) {
|
| - JS('void', 'delete #[#]', table, key);
|
| - }
|
| -
|
| - List _getBucket(var table, var element) {
|
| - var hash = _computeHashCode(element);
|
| - return JS('var', '#[#]', table, hash);
|
| - }
|
| -
|
| - int _findBucketIndex(var bucket, var element) {
|
| - if (bucket == null) return -1;
|
| - int length = JS('int', '#.length', bucket);
|
| - for (int i = 0; i < length; i++) {
|
| - if (JS('var', '#[#]', bucket, i) == element) return i;
|
| - }
|
| - return -1;
|
| - }
|
| -
|
| - static _newHashTable() {
|
| - // Create a new JavaScript object to be used as a hash table. Use
|
| - // Object.create to avoid the properties on Object.prototype
|
| - // showing up as entries.
|
| - var table = JS('var', 'Object.create(null)');
|
| - // Attempt to force the hash table into 'dictionary' mode by
|
| - // adding a property to it and deleting it again.
|
| - var temporaryKey = '<non-identifier-key>';
|
| - _setTableEntry(table, temporaryKey, table);
|
| - _deleteTableEntry(table, temporaryKey);
|
| - return table;
|
| - }
|
| -}
|
| -
|
| -class _IdentityHashSet<E> extends _HashSet<E> {
|
| - Set<E> _newSet() => new _IdentityHashSet<E>();
|
| -
|
| - int _computeHashCode(var key) {
|
| - // We force the hash codes to be unsigned 30-bit integers to avoid
|
| - // issues with problematic keys like '__proto__'. Another option
|
| - // would be to throw an exception if the hash code isn't a number.
|
| - return JS('int', '# & 0x3ffffff', identityHashCode(key));
|
| - }
|
| -
|
| - int _findBucketIndex(var bucket, var element) {
|
| - if (bucket == null) return -1;
|
| - int length = JS('int', '#.length', bucket);
|
| - for (int i = 0; i < length; i++) {
|
| - if (identical(JS('var', '#[#]', bucket, i), element)) return i;
|
| - }
|
| - return -1;
|
| - }
|
| -}
|
| -
|
| -class _CustomHashSet<E> extends _HashSet<E> {
|
| - _Equality<E> _equality;
|
| - _Hasher<E> _hasher;
|
| - _Predicate _validKey;
|
| - _CustomHashSet(this._equality, this._hasher, bool validKey(potentialKey))
|
| - : _validKey = (validKey != null) ? validKey : ((x) => x is E);
|
| -
|
| - Set<E> _newSet() => new _CustomHashSet<E>(_equality, _hasher, _validKey);
|
| -
|
| - int _findBucketIndex(var bucket, var element) {
|
| - if (bucket == null) return -1;
|
| - int length = JS('int', '#.length', bucket);
|
| - for (int i = 0; i < length; i++) {
|
| - if (_equality(JS('var', '#[#]', bucket, i), element)) return i;
|
| - }
|
| - return -1;
|
| - }
|
| -
|
| - int _computeHashCode(var element) {
|
| - // We force the hash codes to be unsigned 30-bit integers to avoid
|
| - // issues with problematic elements like '__proto__'. Another
|
| - // option would be to throw an exception if the hash code isn't a
|
| - // number.
|
| - return JS('int', '# & 0x3ffffff', _hasher(element));
|
| - }
|
| -
|
| - bool add(E object) => super._add(object);
|
| -
|
| - bool contains(Object object) {
|
| - if (!_validKey(object)) return false;
|
| - return super._contains(object);
|
| - }
|
| -
|
| - E lookup(Object object) {
|
| - if (!_validKey(object)) return null;
|
| - return super._lookup(object);
|
| - }
|
| -
|
| - bool remove(Object object) {
|
| - if (!_validKey(object)) return false;
|
| - return super._remove(object);
|
| - }
|
| -}
|
| -
|
| -// TODO(kasperl): Share this code with HashMapKeyIterator<E>?
|
| -class HashSetIterator<E> implements Iterator<E> {
|
| - final _set;
|
| - final List _elements;
|
| - int _offset = 0;
|
| - E _current;
|
| -
|
| - HashSetIterator(this._set, this._elements);
|
| -
|
| - E get current => _current;
|
| -
|
| - bool moveNext() {
|
| - var elements = _elements;
|
| - int offset = _offset;
|
| - if (JS('bool', '# !== #', elements, _set._elements)) {
|
| - throw new ConcurrentModificationError(_set);
|
| - } else if (offset >= JS('int', '#.length', elements)) {
|
| - _current = null;
|
| - return false;
|
| - } else {
|
| - _current = JS('var', '#[#]', elements, offset);
|
| - // TODO(kasperl): For now, we have to tell the type inferrer to
|
| - // treat the result of doing offset + 1 as an int. Otherwise, we
|
| - // get unnecessary bailout code.
|
| - _offset = JS('int', '#', offset + 1);
|
| - return true;
|
| - }
|
| - }
|
| -}
|
| -
|
| -@patch
|
| -class LinkedHashSet<E> {
|
| - @patch
|
| - factory LinkedHashSet({ bool equals(E e1, E e2),
|
| - int hashCode(E e),
|
| - bool isValidKey(potentialKey) }) {
|
| - if (isValidKey == null) {
|
| - if (hashCode == null) {
|
| - if (equals == null) {
|
| - return new _LinkedHashSet<E>();
|
| - }
|
| - hashCode = _defaultHashCode;
|
| - } else {
|
| - if (identical(identityHashCode, hashCode) &&
|
| - identical(identical, equals)) {
|
| - return new _LinkedIdentityHashSet<E>();
|
| - }
|
| - if (equals == null) {
|
| - equals = _defaultEquals;
|
| - }
|
| - }
|
| - } else {
|
| - if (hashCode == null) {
|
| - hashCode = _defaultHashCode;
|
| - }
|
| - if (equals == null) {
|
| - equals = _defaultEquals;
|
| - }
|
| - }
|
| - return new _LinkedCustomHashSet<E>(equals, hashCode, isValidKey);
|
| - }
|
| -
|
| - @patch
|
| - factory LinkedHashSet.identity() = _LinkedIdentityHashSet<E>;
|
| -}
|
| -
|
| -class _LinkedHashSet<E> extends _HashSetBase<E> implements LinkedHashSet<E> {
|
| - int _length = 0;
|
| -
|
| - // The hash set contents are divided into three parts: one part for
|
| - // string elements, one for numeric elements, and one for the
|
| - // rest. String and numeric elements map directly to their linked
|
| - // cells, but the rest of the entries are stored in bucket lists of
|
| - // the form:
|
| - //
|
| - // [cell-0, cell-1, ...]
|
| - //
|
| - // where all elements in the same bucket share the same hash code.
|
| - var _strings;
|
| - var _nums;
|
| - var _rest;
|
| -
|
| - // The elements are stored in cells that are linked together
|
| - // to form a double linked list.
|
| - LinkedHashSetCell _first;
|
| - LinkedHashSetCell _last;
|
| -
|
| - // We track the number of modifications done to the element set to
|
| - // be able to throw when the set is modified while being iterated
|
| - // over.
|
| - int _modifications = 0;
|
| -
|
| - _LinkedHashSet();
|
| -
|
| - Set<E> _newSet() => new _LinkedHashSet<E>();
|
| -
|
| - void _unsupported(String operation) {
|
| - throw 'LinkedHashSet: unsupported $operation';
|
| - }
|
| -
|
| - // Iterable.
|
| - Iterator<E> get iterator {
|
| - return new LinkedHashSetIterator(this, _modifications);
|
| - }
|
| -
|
| - int get length => _length;
|
| - bool get isEmpty => _length == 0;
|
| - bool get isNotEmpty => !isEmpty;
|
| -
|
| - bool contains(Object object) {
|
| - if (_isStringElement(object)) {
|
| - var strings = _strings;
|
| - if (strings == null) return false;
|
| - LinkedHashSetCell cell = _getTableEntry(strings, object);
|
| - return cell != null;
|
| - } else if (_isNumericElement(object)) {
|
| - var nums = _nums;
|
| - if (nums == null) return false;
|
| - LinkedHashSetCell cell = _getTableEntry(nums, object);
|
| - return cell != null;
|
| - } else {
|
| - return _contains(object);
|
| - }
|
| - }
|
| -
|
| - bool _contains(Object object) {
|
| - var rest = _rest;
|
| - if (rest == null) return false;
|
| - var bucket = _getBucket(rest, object);
|
| - return _findBucketIndex(bucket, object) >= 0;
|
| - }
|
| -
|
| - E lookup(Object object) {
|
| - if (_isStringElement(object) || _isNumericElement(object)) {
|
| - return this.contains(object) ? object : null;
|
| - } else {
|
| - return _lookup(object);
|
| - }
|
| - }
|
| -
|
| - E _lookup(Object object) {
|
| - var rest = _rest;
|
| - if (rest == null) return null;
|
| - var bucket = _getBucket(rest, object);
|
| - var index = _findBucketIndex(bucket, object);
|
| - if (index < 0) return null;
|
| - return bucket[index]._element;
|
| - }
|
| -
|
| - void forEach(void action(E element)) {
|
| - LinkedHashSetCell cell = _first;
|
| - int modifications = _modifications;
|
| - while (cell != null) {
|
| - action(cell._element);
|
| - if (modifications != _modifications) {
|
| - throw new ConcurrentModificationError(this);
|
| - }
|
| - cell = cell._next;
|
| - }
|
| - }
|
| -
|
| - E get first {
|
| - if (_first == null) throw new StateError("No elements");
|
| - return _first._element;
|
| - }
|
| -
|
| - E get last {
|
| - if (_last == null) throw new StateError("No elements");
|
| - return _last._element;
|
| - }
|
| -
|
| - // Collection.
|
| - bool add(E element) {
|
| - if (_isStringElement(element)) {
|
| - var strings = _strings;
|
| - if (strings == null) _strings = strings = _newHashTable();
|
| - return _addHashTableEntry(strings, element);
|
| - } else if (_isNumericElement(element)) {
|
| - var nums = _nums;
|
| - if (nums == null) _nums = nums = _newHashTable();
|
| - return _addHashTableEntry(nums, element);
|
| - } else {
|
| - return _add(element);
|
| - }
|
| - }
|
| -
|
| - bool _add(E element) {
|
| - var rest = _rest;
|
| - if (rest == null) _rest = rest = _newHashTable();
|
| - var hash = _computeHashCode(element);
|
| - var bucket = JS('var', '#[#]', rest, hash);
|
| - if (bucket == null) {
|
| - LinkedHashSetCell cell = _newLinkedCell(element);
|
| - _setTableEntry(rest, hash, JS('var', '[#]', cell));
|
| - } else {
|
| - int index = _findBucketIndex(bucket, element);
|
| - if (index >= 0) return false;
|
| - LinkedHashSetCell cell = _newLinkedCell(element);
|
| - JS('void', '#.push(#)', bucket, cell);
|
| - }
|
| - return true;
|
| - }
|
| -
|
| - bool remove(Object object) {
|
| - if (_isStringElement(object)) {
|
| - return _removeHashTableEntry(_strings, object);
|
| - } else if (_isNumericElement(object)) {
|
| - return _removeHashTableEntry(_nums, object);
|
| - } else {
|
| - return _remove(object);
|
| - }
|
| - }
|
| -
|
| - bool _remove(Object object) {
|
| - var rest = _rest;
|
| - if (rest == null) return false;
|
| - var bucket = _getBucket(rest, object);
|
| - int index = _findBucketIndex(bucket, object);
|
| - if (index < 0) return false;
|
| - // Use splice to remove the [cell] element at the index and
|
| - // unlink it.
|
| - LinkedHashSetCell cell = JS('var', '#.splice(#, 1)[0]', bucket, index);
|
| - _unlinkCell(cell);
|
| - return true;
|
| - }
|
| -
|
| - void removeWhere(bool test(E element)) {
|
| - _filterWhere(test, true);
|
| - }
|
| -
|
| - void retainWhere(bool test(E element)) {
|
| - _filterWhere(test, false);
|
| - }
|
| -
|
| - void _filterWhere(bool test(E element), bool removeMatching) {
|
| - LinkedHashSetCell cell = _first;
|
| - while (cell != null) {
|
| - E element = cell._element;
|
| - LinkedHashSetCell next = cell._next;
|
| - int modifications = _modifications;
|
| - bool shouldRemove = (removeMatching == test(element));
|
| - if (modifications != _modifications) {
|
| - throw new ConcurrentModificationError(this);
|
| - }
|
| - if (shouldRemove) remove(element);
|
| - cell = next;
|
| - }
|
| - }
|
| -
|
| - void clear() {
|
| - if (_length > 0) {
|
| - _strings = _nums = _rest = _first = _last = null;
|
| - _length = 0;
|
| - _modified();
|
| - }
|
| - }
|
| -
|
| - bool _addHashTableEntry(var table, E element) {
|
| - LinkedHashSetCell cell = _getTableEntry(table, element);
|
| - if (cell != null) return false;
|
| - _setTableEntry(table, element, _newLinkedCell(element));
|
| - return true;
|
| - }
|
| -
|
| - bool _removeHashTableEntry(var table, Object element) {
|
| - if (table == null) return false;
|
| - LinkedHashSetCell cell = _getTableEntry(table, element);
|
| - if (cell == null) return false;
|
| - _unlinkCell(cell);
|
| - _deleteTableEntry(table, element);
|
| - return true;
|
| - }
|
| -
|
| - void _modified() {
|
| - // Value cycles after 2^30 modifications. If you keep hold of an
|
| - // iterator for that long, you might miss a modification
|
| - // detection, and iteration can go sour. Don't do that.
|
| - _modifications = (_modifications + 1) & 0x3ffffff;
|
| - }
|
| -
|
| - // Create a new cell and link it in as the last one in the list.
|
| - LinkedHashSetCell _newLinkedCell(E element) {
|
| - LinkedHashSetCell cell = new LinkedHashSetCell(element);
|
| - if (_first == null) {
|
| - _first = _last = cell;
|
| - } else {
|
| - LinkedHashSetCell last = _last;
|
| - cell._previous = last;
|
| - _last = last._next = cell;
|
| - }
|
| - _length++;
|
| - _modified();
|
| - return cell;
|
| - }
|
| -
|
| - // Unlink the given cell from the linked list of cells.
|
| - void _unlinkCell(LinkedHashSetCell cell) {
|
| - LinkedHashSetCell previous = cell._previous;
|
| - LinkedHashSetCell next = cell._next;
|
| - if (previous == null) {
|
| - assert(cell == _first);
|
| - _first = next;
|
| - } else {
|
| - previous._next = next;
|
| - }
|
| - if (next == null) {
|
| - assert(cell == _last);
|
| - _last = previous;
|
| - } else {
|
| - next._previous = previous;
|
| - }
|
| - _length--;
|
| - _modified();
|
| - }
|
| -
|
| - static bool _isStringElement(var element) {
|
| - return element is String && element != '__proto__';
|
| - }
|
| -
|
| - static bool _isNumericElement(var element) {
|
| - // Only treat unsigned 30-bit integers as numeric elements. This
|
| - // way, we avoid converting them to strings when we use them as
|
| - // keys in the JavaScript hash table object.
|
| - return element is num &&
|
| - JS('bool', '(# & 0x3ffffff) === #', element, element);
|
| - }
|
| -
|
| - int _computeHashCode(var element) {
|
| - // We force the hash codes to be unsigned 30-bit integers to avoid
|
| - // issues with problematic elements like '__proto__'. Another
|
| - // option would be to throw an exception if the hash code isn't a
|
| - // number.
|
| - return JS('int', '# & 0x3ffffff', element.hashCode);
|
| - }
|
| -
|
| - static _getTableEntry(var table, var key) {
|
| - return JS('var', '#[#]', table, key);
|
| - }
|
| -
|
| - static void _setTableEntry(var table, var key, var value) {
|
| - assert(value != null);
|
| - JS('void', '#[#] = #', table, key, value);
|
| - }
|
| -
|
| - static void _deleteTableEntry(var table, var key) {
|
| - JS('void', 'delete #[#]', table, key);
|
| - }
|
| -
|
| - List _getBucket(var table, var element) {
|
| - var hash = _computeHashCode(element);
|
| - return JS('var', '#[#]', table, hash);
|
| - }
|
| -
|
| - int _findBucketIndex(var bucket, var element) {
|
| - if (bucket == null) return -1;
|
| - int length = JS('int', '#.length', bucket);
|
| - for (int i = 0; i < length; i++) {
|
| - LinkedHashSetCell cell = JS('var', '#[#]', bucket, i);
|
| - if (cell._element == element) return i;
|
| - }
|
| - return -1;
|
| - }
|
| -
|
| - static _newHashTable() {
|
| - // Create a new JavaScript object to be used as a hash table. Use
|
| - // Object.create to avoid the properties on Object.prototype
|
| - // showing up as entries.
|
| - var table = JS('var', 'Object.create(null)');
|
| - // Attempt to force the hash table into 'dictionary' mode by
|
| - // adding a property to it and deleting it again.
|
| - var temporaryKey = '<non-identifier-key>';
|
| - _setTableEntry(table, temporaryKey, table);
|
| - _deleteTableEntry(table, temporaryKey);
|
| - return table;
|
| - }
|
| -}
|
| -
|
| -class _LinkedIdentityHashSet<E> extends _LinkedHashSet<E> {
|
| - Set<E> _newSet() => new _LinkedIdentityHashSet<E>();
|
| -
|
| - int _computeHashCode(var key) {
|
| - // We force the hash codes to be unsigned 30-bit integers to avoid
|
| - // issues with problematic keys like '__proto__'. Another option
|
| - // would be to throw an exception if the hash code isn't a number.
|
| - return JS('int', '# & 0x3ffffff', identityHashCode(key));
|
| - }
|
| -
|
| - int _findBucketIndex(var bucket, var element) {
|
| - if (bucket == null) return -1;
|
| - int length = JS('int', '#.length', bucket);
|
| - for (int i = 0; i < length; i++) {
|
| - LinkedHashSetCell cell = JS('var', '#[#]', bucket, i);
|
| - if (identical(cell._element, element)) return i;
|
| - }
|
| - return -1;
|
| - }
|
| -}
|
| -
|
| -class _LinkedCustomHashSet<E> extends _LinkedHashSet<E> {
|
| - _Equality<E> _equality;
|
| - _Hasher<E> _hasher;
|
| - _Predicate _validKey;
|
| - _LinkedCustomHashSet(this._equality, this._hasher,
|
| - bool validKey(potentialKey))
|
| - : _validKey = (validKey != null) ? validKey : ((x) => x is E);
|
| -
|
| - Set<E> _newSet() =>
|
| - new _LinkedCustomHashSet<E>(_equality, _hasher, _validKey);
|
| -
|
| - int _findBucketIndex(var bucket, var element) {
|
| - if (bucket == null) return -1;
|
| - int length = JS('int', '#.length', bucket);
|
| - for (int i = 0; i < length; i++) {
|
| - LinkedHashSetCell cell = JS('var', '#[#]', bucket, i);
|
| - if (_equality(cell._element, element)) return i;
|
| - }
|
| - return -1;
|
| - }
|
| -
|
| - int _computeHashCode(var element) {
|
| - // We force the hash codes to be unsigned 30-bit integers to avoid
|
| - // issues with problematic elements like '__proto__'. Another
|
| - // option would be to throw an exception if the hash code isn't a
|
| - // number.
|
| - return JS('int', '# & 0x3ffffff', _hasher(element));
|
| - }
|
| -
|
| - bool add(E element) => super._add(element);
|
| -
|
| - bool contains(Object object) {
|
| - if (!_validKey(object)) return false;
|
| - return super._contains(object);
|
| - }
|
| -
|
| - E lookup(Object object) {
|
| - if (!_validKey(object)) return null;
|
| - return super._lookup(object);
|
| - }
|
| -
|
| - bool remove(Object object) {
|
| - if (!_validKey(object)) return false;
|
| - return super._remove(object);
|
| - }
|
| -
|
| - bool containsAll(Iterable<Object> elements) {
|
| - for (Object element in elements) {
|
| - if (!_validKey(element) || !this.contains(element)) return false;
|
| - }
|
| - return true;
|
| - }
|
| -
|
| - void removeAll(Iterable<Object> elements) {
|
| - for (Object element in elements) {
|
| - if (_validKey(element)) {
|
| - super._remove(element);
|
| - }
|
| - }
|
| - }
|
| -}
|
| -
|
| -class LinkedHashSetCell {
|
| - final _element;
|
| -
|
| - LinkedHashSetCell _next;
|
| - LinkedHashSetCell _previous;
|
| -
|
| - LinkedHashSetCell(this._element);
|
| -}
|
| -
|
| -// TODO(kasperl): Share this code with LinkedHashMapKeyIterator<E>?
|
| -class LinkedHashSetIterator<E> implements Iterator<E> {
|
| - final _set;
|
| - final int _modifications;
|
| - LinkedHashSetCell _cell;
|
| - E _current;
|
| -
|
| - LinkedHashSetIterator(this._set, this._modifications) {
|
| - _cell = _set._first;
|
| - }
|
| -
|
| - E get current => _current;
|
| -
|
| - bool moveNext() {
|
| - if (_modifications != _set._modifications) {
|
| - throw new ConcurrentModificationError(_set);
|
| - } else if (_cell == null) {
|
| - _current = null;
|
| - return false;
|
| - } else {
|
| - _current = _cell._element;
|
| - _cell = _cell._next;
|
| - return true;
|
| - }
|
| - }
|
| -}
|
|
|