| Index: Source/core/svg/SVGTransform.h
|
| diff --git a/Source/core/svg/SVGTransform.h b/Source/core/svg/SVGTransform.h
|
| index 07a02de349d7f928c18396e57e34e6076a9d9bb5..ecdc20f4ba71b05dbf00809a2a260351c02db837 100644
|
| --- a/Source/core/svg/SVGTransform.h
|
| +++ b/Source/core/svg/SVGTransform.h
|
| @@ -65,10 +65,10 @@ public:
|
| return adoptRefWillBeNoop(new SVGTransform(affineTransform));
|
| }
|
|
|
| - virtual ~SVGTransform();
|
| + ~SVGTransform() override;
|
|
|
| PassRefPtrWillBeRawPtr<SVGTransform> clone() const;
|
| - virtual PassRefPtrWillBeRawPtr<SVGPropertyBase> cloneForAnimation(const String&) const override;
|
| + PassRefPtrWillBeRawPtr<SVGPropertyBase> cloneForAnimation(const String&) const override;
|
|
|
| SVGTransformType transformType() const { return m_transformType; }
|
|
|
| @@ -92,11 +92,11 @@ public:
|
| FloatPoint translate() const;
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| FloatSize scale() const;
|
|
|
| - virtual String valueAsString() const override;
|
| + String valueAsString() const override;
|
|
|
| - virtual void add(PassRefPtrWillBeRawPtr<SVGPropertyBase>, SVGElement*) override;
|
| - virtual void calculateAnimatedValue(SVGAnimationElement*, float percentage, unsigned repeatCount, PassRefPtrWillBeRawPtr<SVGPropertyBase> from, PassRefPtrWillBeRawPtr<SVGPropertyBase> to, PassRefPtrWillBeRawPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement* contextElement) override;
|
| - virtual float calculateDistance(PassRefPtrWillBeRawPtr<SVGPropertyBase> to, SVGElement* contextElement) override;
|
| + void add(PassRefPtrWillBeRawPtr<SVGPropertyBase>, SVGElement*) override;
|
| + void calculateAnimatedValue(SVGAnimationElement*, float percentage, unsigned repeatCount, PassRefPtrWillBeRawPtr<SVGPropertyBase> from, PassRefPtrWillBeRawPtr<SVGPropertyBase> to, PassRefPtrWillBeRawPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement* contextElement) override;
|
| + float calculateDistance(PassRefPtrWillBeRawPtr<SVGPropertyBase> to, SVGElement* contextElement) override;
|
|
|
| static AnimatedPropertyType classType() { return AnimatedTransform; }
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|
|
|
|