| Index: sky/examples/game/lib/texture.dart
|
| diff --git a/sky/examples/game/lib/texture.dart b/sky/examples/game/lib/texture.dart
|
| index 684fdd2b3b66a15123c99e40af395cd7caa4617f..82c822a62cabc93b786fe3ffcb5deb7941f1f290 100644
|
| --- a/sky/examples/game/lib/texture.dart
|
| +++ b/sky/examples/game/lib/texture.dart
|
| @@ -1,17 +1,56 @@
|
| part of sprites;
|
|
|
| +/// A texture represents a rectangular area of an image and is typically used to draw a sprite to the screen.
|
| +///
|
| +/// Normally you get a reference to a texture from a [SpriteSheet], but you can also create one from an [Image].
|
| class Texture {
|
| + /// The image that this texture is a part of.
|
| + ///
|
| + /// var textureImage = myTexture.image;
|
| final Image image;
|
| +
|
| + /// The logical size of the texture, before being trimmed by the texture packer.
|
| + ///
|
| + /// var textureSize = myTexture.size;
|
| final Size size;
|
| +
|
| + /// The name of the image acts as a tag when acquiring a reference to it.
|
| + ///
|
| + /// myTexture.name = "new_texture_name";
|
| String name;
|
| +
|
| + /// The texture was rotated 90 degrees when being packed into a sprite sheet.
|
| + ///
|
| + /// if (myTexture.rotated) drawRotated();
|
| final bool rotated;
|
| +
|
| + /// The texture was trimmed when being packed into a sprite sheet.
|
| + ///
|
| + /// bool trimmed = myTexture.trimmed
|
| final bool trimmed;
|
|
|
| - Rect frame;
|
| - Rect spriteSourceSize;
|
| + /// The frame of the trimmed texture inside the image.
|
| + ///
|
| + /// Rect frame = myTexture.frame;
|
| + final Rect frame;
|
| +
|
| + /// The offset and size of the trimmed texture inside the image.
|
| + ///
|
| + /// Position represents the offset from the logical [size], the size of the rect represents the size of the trimmed
|
| + /// texture.
|
| + ///
|
| + /// Rect spriteSourceSize = myTexture.spriteSourceSize;
|
| + final Rect spriteSourceSize;
|
|
|
| + /// The default pivot point for this texture. When creating a [Sprite] from the texture, this is the pivot point that
|
| + /// will be used.
|
| + ///
|
| + /// myTexture.pivot = new Point(0.5, 0.5);
|
| Point pivot;
|
|
|
| + /// Creates a new texture from an [Image] object.
|
| + ///
|
| + /// var myTexture = new Texture(myImage);
|
| Texture(Image image) :
|
| size = new Size(image.width.toDouble(), image.height.toDouble()),
|
| image = image,
|
| @@ -26,8 +65,9 @@ class Texture {
|
| this.spriteSourceSize, this.pivot) {
|
| }
|
|
|
| - Texture textureFromRect(Rect rect, Point offset, bool rotated) {
|
| - // TODO: Implement this
|
| - return null;
|
| - }
|
| +// Texture textureFromRect(Rect rect, [String name = null]) {
|
| +// assert(rect != null);
|
| +// Rect frame = new Rect.fromLTRB();
|
| +// return new Texture._fromSpriteFrame(image, name, rect.size, false, false, );
|
| +// }
|
| }
|
|
|