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Side by Side Diff: Source/core/svg/SVGFETileElement.cpp

Issue 121173004: Make calls to AtomicString(const String&) explicit in svg/ (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Take feedback into consideration Created 6 years, 11 months ago
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1 /* 1 /*
2 * Copyright (C) 2004, 2005, 2007 Nikolas Zimmermann <zimmermann@kde.org> 2 * Copyright (C) 2004, 2005, 2007 Nikolas Zimmermann <zimmermann@kde.org>
3 * Copyright (C) 2004, 2005 Rob Buis <buis@kde.org> 3 * Copyright (C) 2004, 2005 Rob Buis <buis@kde.org>
4 * 4 *
5 * This library is free software; you can redistribute it and/or 5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Library General Public 6 * modify it under the terms of the GNU Library General Public
7 * License as published by the Free Software Foundation; either 7 * License as published by the Free Software Foundation; either
8 * version 2 of the License, or (at your option) any later version. 8 * version 2 of the License, or (at your option) any later version.
9 * 9 *
10 * This library is distributed in the hope that it will be useful, 10 * This library is distributed in the hope that it will be useful,
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84 if (attrName == SVGNames::inAttr) { 84 if (attrName == SVGNames::inAttr) {
85 invalidate(); 85 invalidate();
86 return; 86 return;
87 } 87 }
88 88
89 ASSERT_NOT_REACHED(); 89 ASSERT_NOT_REACHED();
90 } 90 }
91 91
92 PassRefPtr<FilterEffect> SVGFETileElement::build(SVGFilterBuilder* filterBuilder , Filter* filter) 92 PassRefPtr<FilterEffect> SVGFETileElement::build(SVGFilterBuilder* filterBuilder , Filter* filter)
93 { 93 {
94 FilterEffect* input1 = filterBuilder->getEffectById(in1CurrentValue()); 94 FilterEffect* input1 = filterBuilder->getEffectById(AtomicString(in1CurrentV alue()));
95 95
96 if (!input1) 96 if (!input1)
97 return 0; 97 return 0;
98 98
99 RefPtr<FilterEffect> effect = FETile::create(filter); 99 RefPtr<FilterEffect> effect = FETile::create(filter);
100 effect->inputEffects().append(input1); 100 effect->inputEffects().append(input1);
101 return effect.release(); 101 return effect.release();
102 } 102 }
103 103
104 } 104 }
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