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1 /* | 1 /* |
2 * Copyright (C) 2004, 2005, 2007 Nikolas Zimmermann <zimmermann@kde.org> | 2 * Copyright (C) 2004, 2005, 2007 Nikolas Zimmermann <zimmermann@kde.org> |
3 * Copyright (C) 2004, 2005, 2006 Rob Buis <buis@kde.org> | 3 * Copyright (C) 2004, 2005, 2006 Rob Buis <buis@kde.org> |
4 * Copyright (C) 2005 Oliver Hunt <oliver@nerget.com> | 4 * Copyright (C) 2005 Oliver Hunt <oliver@nerget.com> |
5 * | 5 * |
6 * This library is free software; you can redistribute it and/or | 6 * This library is free software; you can redistribute it and/or |
7 * modify it under the terms of the GNU Library General Public | 7 * modify it under the terms of the GNU Library General Public |
8 * License as published by the Free Software Foundation; either | 8 * License as published by the Free Software Foundation; either |
9 * version 2 of the License, or (at your option) any later version. | 9 * version 2 of the License, or (at your option) any later version. |
10 * | 10 * |
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204 { | 204 { |
205 if (SVGFELightElement::findLightElement(this) != lightElement) | 205 if (SVGFELightElement::findLightElement(this) != lightElement) |
206 return; | 206 return; |
207 | 207 |
208 // The light element has different attribute names so attrName can identify
the requested attribute. | 208 // The light element has different attribute names so attrName can identify
the requested attribute. |
209 primitiveAttributeChanged(attrName); | 209 primitiveAttributeChanged(attrName); |
210 } | 210 } |
211 | 211 |
212 PassRefPtr<FilterEffect> SVGFESpecularLightingElement::build(SVGFilterBuilder* f
ilterBuilder, Filter* filter) | 212 PassRefPtr<FilterEffect> SVGFESpecularLightingElement::build(SVGFilterBuilder* f
ilterBuilder, Filter* filter) |
213 { | 213 { |
214 FilterEffect* input1 = filterBuilder->getEffectById(in1CurrentValue()); | 214 FilterEffect* input1 = filterBuilder->getEffectById(AtomicString(in1CurrentV
alue())); |
215 | 215 |
216 if (!input1) | 216 if (!input1) |
217 return 0; | 217 return 0; |
218 | 218 |
219 RefPtr<LightSource> lightSource = SVGFELightElement::findLightSource(this); | 219 RefPtr<LightSource> lightSource = SVGFELightElement::findLightSource(this); |
220 if (!lightSource) | 220 if (!lightSource) |
221 return 0; | 221 return 0; |
222 | 222 |
223 RenderObject* renderer = this->renderer(); | 223 RenderObject* renderer = this->renderer(); |
224 if (!renderer) | 224 if (!renderer) |
225 return 0; | 225 return 0; |
226 | 226 |
227 ASSERT(renderer->style()); | 227 ASSERT(renderer->style()); |
228 Color color = renderer->style()->svgStyle()->lightingColor(); | 228 Color color = renderer->style()->svgStyle()->lightingColor(); |
229 | 229 |
230 RefPtr<FilterEffect> effect = FESpecularLighting::create(filter, color, surf
aceScaleCurrentValue(), specularConstantCurrentValue(), | 230 RefPtr<FilterEffect> effect = FESpecularLighting::create(filter, color, surf
aceScaleCurrentValue(), specularConstantCurrentValue(), |
231 specularExponentCurrentValue(), kernelUnitLengthXCurrentValue(), kernelU
nitLengthYCurrentValue(), lightSource.release()); | 231 specularExponentCurrentValue(), kernelUnitLengthXCurrentValue(), kernelU
nitLengthYCurrentValue(), lightSource.release()); |
232 effect->inputEffects().append(input1); | 232 effect->inputEffects().append(input1); |
233 return effect.release(); | 233 return effect.release(); |
234 } | 234 } |
235 | 235 |
236 } | 236 } |
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