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Unified Diff: sky/sdk/lib/widgets/animated_component.dart

Issue 1211603003: Baby steps towards an odeon-like animation system. First victim: Drawer. (Closed) Base URL: git@github.com:/domokit/mojo.git@master
Patch Set: abarth Created 5 years, 6 months ago
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Index: sky/sdk/lib/widgets/animated_component.dart
diff --git a/sky/sdk/lib/widgets/animated_component.dart b/sky/sdk/lib/widgets/animated_component.dart
index 025e3a4fb3f2d06c06648a306ab24a115692144b..5b1451a8873e0f2a3df08185ba2497a8168c074b 100644
--- a/sky/sdk/lib/widgets/animated_component.dart
+++ b/sky/sdk/lib/widgets/animated_component.dart
@@ -4,7 +4,11 @@
import 'dart:async';
+import 'package:vector_math/vector_math.dart';
+
import '../animation/animated_value.dart';
+import '../animation/animation_performance.dart';
+import '../animation/curves.dart';
import 'basic.dart';
class _AnimationEntry {
@@ -50,3 +54,22 @@ abstract class AnimatedComponent extends Component {
}
}
+
+// Types of things that can be animated in a component. Use build() to
+// construct the final Widget based on the animation state.
+// TODO(mpcomplete): the idea here is to eventually have an AnimatedCollection
+// which assembles a container based on a list of animated things. e.g. if you
+// want to animate position, opacity, and shadow, you add those animators to an
+// AnimatedCollection and just call collection.build() to construct your
+// widget.
+
+class AnimatedPosition extends AnimatedType<Point> {
+ AnimatedPosition(Point begin, Point end, {Curve curve: linear})
+ : super(begin, end, curve: curve);
+
+ Widget build(Widget child) {
+ Matrix4 transform = new Matrix4.identity();
+ transform.translate(value.x, value.y);
+ return new Transform(transform: transform, child: child);
+ }
+}
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