Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(151)

Side by Side Diff: sky/sdk/lib/animation/animation_performance.dart

Issue 1211603003: Baby steps towards an odeon-like animation system. First victim: Drawer. (Closed) Base URL: git@github.com:/domokit/mojo.git@master
Patch Set: abarth Created 5 years, 5 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch
« no previous file with comments | « sky/sdk/BUILD.gn ('k') | sky/sdk/lib/animation/generators.dart » ('j') | no next file with comments »
Toggle Intra-line Diffs ('i') | Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
OLDNEW
(Empty)
1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 import 'animated_value.dart';
6 import 'curves.dart';
7
8 // TODO(mpcomplete): merge this stuff with AnimatedValue somehow. We shouldn't
9 // have 2 different ways to animate values.
10 abstract class AnimatedVariable {
11 void setFraction(double t);
12 }
13
14 class AnimatedType<T> extends AnimatedVariable {
15 T value;
16 final T begin, end;
17 final Curve curve;
18
19 AnimatedType(this.begin, this.end, {this.curve: linear}) {
20 value = begin;
21 }
22
23 void setFraction(double t) {
24 // TODO(mpcomplete): Reverse the timeline and curve.
25 value = begin + (end - begin) * curve.transform(t);
26 }
27 }
28
29 // This class manages a "performance" - a collection of values that change
30 // based on a timeline. For example, a performance may handle an animation
31 // of a menu opening by sliding and fading in (changing Y value and opacity)
32 // over .5 seconds. The performance can move forwards (present) or backwards
33 // (dismiss). A consumer may also take direct control of the timeline by
34 // manipulating |progress|, or |fling| the timeline causing a physics-based
35 // simulation to take over the progression.
36 class AnimationPerformance {
37 // TODO(mpcomplete): make this a list, or composable somehow.
38 AnimatedVariable variable;
39 // Advances from 0 to 1. On each tick, we'll update our variable's values.
40 AnimatedValue timeline = new AnimatedValue(0.0);
41 // TODO(mpcomplete): duration should be on a director.
42 Duration duration;
43
44 AnimationPerformance() {
45 timeline.onValueChanged.listen((double t) {
46 variable.setFraction(t);
47 });
48 }
49
50 double get progress => timeline.value;
51 void set progress(double t) {
52 stop();
53 timeline.value = t.clamp(0.0, 1.0);
54 }
55
56 bool get isDismissed => progress == 0.0;
57 bool get isCompleted => progress == 1.0;
58 bool get isAnimating => timeline.isAnimating;
59
60 void play() {
61 _animateTo(1.0);
62 }
63 void reverse() {
64 _animateTo(0.0);
65 }
66
67 void _animateTo(double target) {
68 double remainingDistance = (target - timeline.value).abs();
69 timeline.stop();
70 if (remainingDistance != 0.0)
71 timeline.animateTo(target, remainingDistance * duration.inMilliseconds);
72 }
73
74 void stop() {
75 timeline.stop();
76 }
77
78 // Resume animating in a direction, with the given velocity.
79 // TODO(mpcomplete): this should be a force with friction so it slows over
80 // time.
81 void fling({double velocity: 1.0}) {
82 double target = velocity.sign < 0.0 ? 0.0 : 1.0;
83 double distance = (target - timeline.value).abs();
84 double duration = distance / velocity.abs();
85
86 if (distance > 0.0)
87 timeline.animateTo(target, duration, curve: linear);
88 }
89 }
OLDNEW
« no previous file with comments | « sky/sdk/BUILD.gn ('k') | sky/sdk/lib/animation/generators.dart » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698