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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 import 'dart:math' as math; | 5 import 'dart:math' as math; |
| 6 import 'dart:sky' as sky; | 6 import 'dart:sky' as sky; |
| 7 | 7 |
| 8 import 'package:vector_math/vector_math.dart'; | 8 import 'package:vector_math/vector_math.dart'; |
| 9 | 9 |
| 10 import '../animation/animated_value.dart'; | 10 import '../animation/animated_value.dart'; |
| 11 import '../animation/animation_performance.dart'; | |
| 11 import '../animation/curves.dart'; | 12 import '../animation/curves.dart'; |
| 12 import '../theme/colors.dart'; | 13 import '../theme/colors.dart'; |
| 13 import '../theme/shadows.dart'; | 14 import '../theme/shadows.dart'; |
| 14 import 'animated_component.dart'; | 15 import 'animated_component.dart'; |
| 15 import 'basic.dart'; | 16 import 'basic.dart'; |
| 16 | 17 |
| 17 // TODO(eseidel): Draw width should vary based on device size: | 18 // TODO(eseidel): Draw width should vary based on device size: |
| 18 // http://www.google.com/design/spec/layout/structure.html#structure-side-nav | 19 // http://www.google.com/design/spec/layout/structure.html#structure-side-nav |
| 19 | 20 |
| 20 // Mobile: | 21 // Mobile: |
| 21 // Width = Screen width − 56 dp | 22 // Width = Screen width − 56 dp |
| 22 // Maximum width: 320dp | 23 // Maximum width: 320dp |
| 23 // Maximum width applies only when using a left nav. When using a right nav, | 24 // Maximum width applies only when using a left nav. When using a right nav, |
| 24 // the panel can cover the full width of the screen. | 25 // the panel can cover the full width of the screen. |
| 25 | 26 |
| 26 // Desktop/Tablet: | 27 // Desktop/Tablet: |
| 27 // Maximum width for a left nav is 400dp. | 28 // Maximum width for a left nav is 400dp. |
| 28 // The right nav can vary depending on content. | 29 // The right nav can vary depending on content. |
| 29 | 30 |
| 30 const double _kWidth = 304.0; | 31 const double _kWidth = 304.0; |
| 31 const double _kMinFlingVelocity = 0.4; | 32 const double _kMinFlingVelocity = 0.4; |
| 32 const double _kBaseSettleDurationMS = 246.0; | 33 const int _kBaseSettleDurationMS = 246; |
| 33 const double _kMaxSettleDurationMS = 600.0; | |
| 34 const Curve _kAnimationCurve = parabolicRise; | 34 const Curve _kAnimationCurve = parabolicRise; |
| 35 | 35 |
| 36 typedef void DrawerStatusChangeHandler (bool showing); | 36 typedef void DrawerStatusChangeHandler (bool showing); |
| 37 | 37 |
| 38 class DrawerController { | 38 class DrawerController { |
| 39 | |
| 40 DrawerController(this.onStatusChange) { | 39 DrawerController(this.onStatusChange) { |
| 41 position = new AnimatedValue(-_kWidth, onChange: _checkValue); | 40 performance = new AnimationPerformance() |
| 41 ..duration = new Duration(milliseconds: _kBaseSettleDurationMS) | |
| 42 ..variable = position; | |
| 43 performance.timeline.onValueChanged.listen(_checkValue); | |
| 42 } | 44 } |
| 43 final DrawerStatusChangeHandler onStatusChange; | 45 final DrawerStatusChangeHandler onStatusChange; |
| 44 AnimatedValue position; | 46 |
| 47 AnimationPerformance performance; | |
| 48 final AnimatedPosition position = new AnimatedPosition( | |
| 49 new Point(-_kWidth, 0.0), new Point(0.0, 0.0), curve: _kAnimationCurve); | |
|
abarth-chromium
2015/07/01 19:44:09
s/new Point(0.0, 0.0)/Point.origin/
Matt Perry
2015/07/01 20:05:40
Done.
| |
| 45 | 50 |
| 46 bool _oldClosedState = true; | 51 bool _oldClosedState = true; |
| 47 void _checkValue() { | 52 void _checkValue(_) { |
| 48 var newClosedState = isClosed; | 53 var newClosedState = isClosed; |
| 49 if (onStatusChange != null && _oldClosedState != newClosedState) { | 54 if (onStatusChange != null && _oldClosedState != newClosedState) { |
| 50 onStatusChange(!newClosedState); | 55 onStatusChange(!newClosedState); |
| 51 _oldClosedState = newClosedState; | 56 _oldClosedState = newClosedState; |
| 52 } | 57 } |
| 53 } | 58 } |
| 54 | 59 |
| 55 bool get isClosed => position.value == -_kWidth; | 60 bool get isClosed => performance.isDismissed; |
| 56 bool get _isMostlyClosed => position.value <= -_kWidth / 2; | 61 bool get _isMostlyClosed => position.value.x <= -_kWidth/2; |
| 57 void toggle() => _isMostlyClosed ? open() : close(); | 62 |
| 63 void open() => performance.play(); | |
| 64 | |
| 65 void close() => performance.reverse(); | |
| 66 | |
| 67 void _settle() => _isMostlyClosed ? close() : open(); | |
| 58 | 68 |
| 59 void handleMaskTap(_) => close(); | 69 void handleMaskTap(_) => close(); |
| 60 void handlePointerDown(_) => position.stop(); | 70 |
| 71 // TODO(mpcomplete): Figure out how to generalize these handlers on a | |
| 72 // "PannableThingy" interface. | |
| 73 void handlePointerDown(_) => performance.stop(); | |
| 61 | 74 |
| 62 void handlePointerMove(sky.PointerEvent event) { | 75 void handlePointerMove(sky.PointerEvent event) { |
| 63 if (position.isAnimating) | 76 if (performance.isAnimating) |
| 64 return; | 77 return; |
| 65 position.value = math.min(0.0, math.max(position.value + event.dx, -_kWidth) ); | 78 performance.progress += event.dx / _kWidth; |
| 66 } | 79 } |
| 67 | 80 |
| 68 void handlePointerUp(_) { | 81 void handlePointerUp(_) { |
| 69 if (!position.isAnimating) | 82 if (!performance.isAnimating) |
| 70 _settle(); | 83 _settle(); |
| 71 } | 84 } |
| 72 | 85 |
| 73 void handlePointerCancel(_) { | 86 void handlePointerCancel(_) { |
| 74 if (!position.isAnimating) | 87 if (!performance.isAnimating) |
| 75 _settle(); | 88 _settle(); |
| 76 } | 89 } |
| 77 | 90 |
| 78 void open() => _animateToPosition(0.0); | 91 void handleFlingStart(event) { |
| 79 | 92 double velocityX = event.velocityX / 1000; |
| 80 void close() => _animateToPosition(-_kWidth); | 93 if (velocityX.abs() >= _kMinFlingVelocity) |
| 81 | 94 performance.fling(velocity: velocityX / _kWidth); |
| 82 void _settle() => _isMostlyClosed ? close() : open(); | |
| 83 | |
| 84 void _animateToPosition(double targetPosition) { | |
| 85 double distance = (targetPosition - position.value).abs(); | |
| 86 if (distance != 0) { | |
| 87 double targetDuration = distance / _kWidth * _kBaseSettleDurationMS; | |
| 88 double duration = math.min(targetDuration, _kMaxSettleDurationMS); | |
| 89 position.animateTo(targetPosition, duration, curve: _kAnimationCurve); | |
| 90 } | |
| 91 } | 95 } |
| 92 | |
| 93 void handleFlingStart(event) { | |
| 94 double direction = event.velocityX.sign; | |
| 95 double velocityX = event.velocityX.abs() / 1000; | |
| 96 if (velocityX < _kMinFlingVelocity) | |
| 97 return; | |
| 98 | |
| 99 double targetPosition = direction < 0.0 ? -_kWidth : 0.0; | |
| 100 double distance = (targetPosition - position.value).abs(); | |
| 101 double duration = distance / velocityX; | |
| 102 | |
| 103 if (distance > 0) | |
| 104 position.animateTo(targetPosition, duration, curve: linear); | |
| 105 } | |
| 106 | |
| 107 } | 96 } |
| 108 | 97 |
| 109 class Drawer extends AnimatedComponent { | 98 class Drawer extends AnimatedComponent { |
| 110 | |
| 111 Drawer({ | 99 Drawer({ |
| 112 String key, | 100 String key, |
| 113 this.controller, | 101 this.controller, |
| 114 this.children, | 102 this.children, |
| 115 this.level: 0 | 103 this.level: 0 |
| 116 }) : super(key: key) { | 104 }) : super(key: key) { |
| 117 watch(controller.position); | 105 watch(controller.performance.timeline); |
| 118 } | 106 } |
| 119 | 107 |
| 120 List<Widget> children; | 108 List<Widget> children; |
| 121 int level; | 109 int level; |
| 122 DrawerController controller; | 110 DrawerController controller; |
| 123 | 111 |
| 124 void syncFields(Drawer source) { | 112 void syncFields(Drawer source) { |
| 125 children = source.children; | 113 children = source.children; |
| 126 level = source.level; | 114 level = source.level; |
| 127 controller = source.controller; | 115 controller = source.controller; |
| 128 super.syncFields(source); | 116 super.syncFields(source); |
| 129 } | 117 } |
| 130 | 118 |
| 119 // TODO(mpcomplete): the animation system should handle building, maybe? Or | |
| 120 // at least setting the transform. Figure out how this could work for things | |
| 121 // like fades, slides, rotates, pinch, etc. | |
| 131 Widget build() { | 122 Widget build() { |
| 132 Matrix4 transform = new Matrix4.identity(); | 123 // TODO(mpcomplete): animate as a fade-in. |
| 133 transform.translate(controller.position.value); | 124 double scaler = controller.performance.progress + 1.0; |
| 134 | |
| 135 double scaler = controller.position.value / _kWidth + 1; | |
| 136 Color maskColor = new Color.fromARGB((0x7F * scaler).floor(), 0, 0, 0); | 125 Color maskColor = new Color.fromARGB((0x7F * scaler).floor(), 0, 0, 0); |
| 137 | 126 |
| 138 var mask = new Listener( | 127 var mask = new Listener( |
| 139 child: new Container(decoration: new BoxDecoration(backgroundColor: maskCo lor)), | 128 child: new Container(decoration: new BoxDecoration(backgroundColor: maskCo lor)), |
| 140 onGestureTap: controller.handleMaskTap, | 129 onGestureTap: controller.handleMaskTap |
| 141 onGestureFlingStart: controller.handleFlingStart | |
| 142 ); | 130 ); |
| 143 | 131 |
| 144 Container content = new Container( | 132 Widget content = controller.position.build( |
| 145 decoration: new BoxDecoration( | 133 child: new Container( |
| 146 backgroundColor: Grey[50], | 134 decoration: new BoxDecoration( |
| 147 boxShadow: shadows[level]), | 135 backgroundColor: Grey[50], |
| 148 width: _kWidth, | 136 boxShadow: shadows[level]), |
| 149 transform: transform, | 137 width: _kWidth, |
| 150 child: new Block(children) | 138 child: new Block(children) |
| 151 ); | 139 )); |
| 152 | 140 |
| 153 return new Listener( | 141 return new Listener( |
| 154 child: new Stack([ mask, content ]), | 142 child: new Stack([ mask, content ]), |
| 155 onPointerDown: controller.handlePointerDown, | 143 onPointerDown: controller.handlePointerDown, |
| 156 onPointerMove: controller.handlePointerMove, | 144 onPointerMove: controller.handlePointerMove, |
| 157 onPointerUp: controller.handlePointerUp, | 145 onPointerUp: controller.handlePointerUp, |
| 158 onPointerCancel: controller.handlePointerCancel | 146 onPointerCancel: controller.handlePointerCancel, |
| 147 onGestureFlingStart: controller.handleFlingStart | |
| 159 ); | 148 ); |
| 160 } | 149 } |
| 161 | 150 |
| 162 } | 151 } |
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