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| 1 // Copyright 2012 the V8 project authors. All rights reserved. | 1 // Copyright 2012 the V8 project authors. All rights reserved. |
| 2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
| 3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
| 4 // met: | 4 // met: |
| 5 // | 5 // |
| 6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
| 7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
| 8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
| 9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
| 10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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| 29 #define V8_FULL_CODEGEN_H_ | 29 #define V8_FULL_CODEGEN_H_ |
| 30 | 30 |
| 31 #include "v8.h" | 31 #include "v8.h" |
| 32 | 32 |
| 33 #include "allocation.h" | 33 #include "allocation.h" |
| 34 #include "ast.h" | 34 #include "ast.h" |
| 35 #include "code-stubs.h" | 35 #include "code-stubs.h" |
| 36 #include "codegen.h" | 36 #include "codegen.h" |
| 37 #include "compiler.h" | 37 #include "compiler.h" |
| 38 #include "data-flow.h" | 38 #include "data-flow.h" |
| 39 #include "scopes.h" |
| 39 | 40 |
| 40 namespace v8 { | 41 namespace v8 { |
| 41 namespace internal { | 42 namespace internal { |
| 42 | 43 |
| 43 // Forward declarations. | 44 // Forward declarations. |
| 44 class JumpPatchSite; | 45 class JumpPatchSite; |
| 45 | 46 |
| 46 // AST node visitor which can tell whether a given statement will be breakable | 47 // AST node visitor which can tell whether a given statement will be breakable |
| 47 // when the code is compiled by the full compiler in the debugger. This means | 48 // when the code is compiled by the full compiler in the debugger. This means |
| 48 // that there will be an IC (load/store/call) in the code generated for the | 49 // that there will be an IC (load/store/call) in the code generated for the |
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| 573 MacroAssembler* masm() { return masm_; } | 574 MacroAssembler* masm() { return masm_; } |
| 574 | 575 |
| 575 class ExpressionContext; | 576 class ExpressionContext; |
| 576 const ExpressionContext* context() { return context_; } | 577 const ExpressionContext* context() { return context_; } |
| 577 void set_new_context(const ExpressionContext* context) { context_ = context; } | 578 void set_new_context(const ExpressionContext* context) { context_ = context; } |
| 578 | 579 |
| 579 Handle<Script> script() { return info_->script(); } | 580 Handle<Script> script() { return info_->script(); } |
| 580 bool is_eval() { return info_->is_eval(); } | 581 bool is_eval() { return info_->is_eval(); } |
| 581 bool is_native() { return info_->is_native(); } | 582 bool is_native() { return info_->is_native(); } |
| 582 bool is_classic_mode() { return language_mode() == CLASSIC_MODE; } | 583 bool is_classic_mode() { return language_mode() == CLASSIC_MODE; } |
| 584 bool IsOneTimeCode() { |
| 585 return loop_depth() == 0 && scope()->is_global_scope(); } |
| 583 LanguageMode language_mode() { return function()->language_mode(); } | 586 LanguageMode language_mode() { return function()->language_mode(); } |
| 584 FunctionLiteral* function() { return info_->function(); } | 587 FunctionLiteral* function() { return info_->function(); } |
| 585 Scope* scope() { return scope_; } | 588 Scope* scope() { return scope_; } |
| 586 | 589 |
| 587 static Register result_register(); | 590 static Register result_register(); |
| 588 static Register context_register(); | 591 static Register context_register(); |
| 589 | 592 |
| 590 // Set fields in the stack frame. Offsets are the frame pointer relative | 593 // Set fields in the stack frame. Offsets are the frame pointer relative |
| 591 // offsets defined in, e.g., StandardFrameConstants. | 594 // offsets defined in, e.g., StandardFrameConstants. |
| 592 void StoreToFrameField(int frame_offset, Register value); | 595 void StoreToFrameField(int frame_offset, Register value); |
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| 853 } | 856 } |
| 854 | 857 |
| 855 private: | 858 private: |
| 856 Zone* zone_; | 859 Zone* zone_; |
| 857 }; | 860 }; |
| 858 | 861 |
| 859 | 862 |
| 860 } } // namespace v8::internal | 863 } } // namespace v8::internal |
| 861 | 864 |
| 862 #endif // V8_FULL_CODEGEN_H_ | 865 #endif // V8_FULL_CODEGEN_H_ |
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