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|
| +# Life of a URLRequest
|
| +
|
| +This document is intended as an overview of the core layers of the network
|
| +stack, their basic responsibilities, how they fit together, and where some of
|
| +the pain points are, without going into too much detail. Though it touches a
|
| +bit on child processes and the content/loader stack, the focus is on net/
|
| +itself.
|
| +
|
| +It's particularly targeted at people new to the Chrome network stack, but
|
| +should also be useful for team members who may be experts at some parts of the
|
| +stack, but are largely unfamiliar with other components. It starts by walking
|
| +through how a basic request issued by another process works its way through the
|
| +network stack, and then moves on to discuss how various components plug in.
|
| +
|
| +If you notice any inaccuracies in this document, or feel that things could be
|
| +better explained, please do not hesitate to submit patches.
|
| +
|
| +# Anatomy of the Network Stack
|
| +
|
| +The top-level network stack object is the URLRequextContext. The context has
|
| +non-owning pointers to everything needed to create and issue a URLRequest. The
|
| +context must outlive all requests that use it. Creating a context is a rather
|
| +complicated process, and it's recommended that most consumers use
|
| +URLRequestContextBuilder to do this.
|
| +
|
| +Chrome has a number of different URLRequestContexts, as there is often a need to
|
| +keep cookies, caches, and socket pools separate for different types of requests.
|
| +Here are the ones that the network team owns:
|
| +
|
| +* The proxy URLRequestContext, owned by the IOThread and used to get PAC
|
| +scripts while avoiding re-entrancy.
|
| +* The system URLRequestContext, also owned by the IOThread, used for requests
|
| +that aren't associated with a profile.
|
| +* Each profile, including incognito profiles, has a number of URLRequestContexts
|
| +that are created as needed:
|
| + * The main URLRequestContext is mostly created in ProfileIOData, though it
|
| + has a couple components that are passed in from content's StoragePartition
|
| + code. Several other components are shared with the system URLRequestContext,
|
| + like the HostResolver.
|
| + * Each non-incognito profile also has a media request context, which uses a
|
| + different on-disk cache than the main request context. This prevents a
|
| + single huge media file from evicting everything else in the cache.
|
| + * On desktop platforms, each profile has a request context for extensions.
|
| + * Each profile has two contexts for each isolated app (One for media, one
|
| + for everything else).
|
| +
|
| +The primary use of the URLRequestContext is to create URLRequest objects using
|
| +URLRequestContext::CreateRequest(). The URLRequest is the main interface used
|
| +by consumers of the network stack. It is used to make the actual requests to a
|
| +server. Each URLRequest tracks a single request across all redirects until an
|
| +error occurs, it's canceled, or a final response is received, with a (possibly
|
| +empty) body.
|
| +
|
| +The HttpNetworkSession is another major network stack object. It owns the
|
| +HttpStreamFactory, the socket pools, and the HTTP/2 and QUIC session pools. It
|
| +also has non-owning pointers to the network stack objects that more directly
|
| +deal with sockets.
|
| +
|
| +This document does not mention either of these objects much, but at layers
|
| +above the HttpStreamFactory, objects often grab their dependencies from the
|
| +URLRequestContext, while the HttpStreamFactory and layers below it generally
|
| +get their dependencies from the HttpNetworkSession.
|
| +
|
| +
|
| +# How many "Delegates"?
|
| +
|
| +The network stack informs the embedder of important events for a request using
|
| +two main interfaces: the URLRequest::Delegate interface and the NetworkDelegate
|
| +interface.
|
| +
|
| +The URLRequest::Delegate interface consists of a small set of callbacks needed
|
| +to let the embedder drive a request forward. URLRequest::Delegates generally own
|
| +the URLRequest.
|
| +
|
| +The NetworkDelegate is an object pointed to by the URLRequestContext and shared
|
| +by all requests, and includes callbacks corresponding to most of the
|
| +URLRequest::Delegate's callbacks, as well as an assortment of other methods. The
|
| +NetworkDelegate is optional, while the URLRequest::Delegate is not.
|
| +
|
| +
|
| +# Life of a Simple URLRequest
|
| +
|
| +A request for data is normally dispatched from a child to the browser process.
|
| +There a URLRequest is created to drive the request. A protocol-specific job
|
| +(e.g. HTTP, data, file) is attached to the request. That job first checks the
|
| +cache, and then creates a network connection object, if necessary, to actually
|
| +fetch the data. That connection object interacts with network socket pools to
|
| +potentially re-use sockets; the socket pools create and connect a socket if
|
| +there is no appropriate existing socket. Once that socket exists, the HTTP
|
| +request is dispatched, the response read and parsed, and the result returned
|
| +back up the stack and sent over to the child process.
|
| +
|
| +Of course, it's not quite that simple :-}.
|
| +
|
| +Consider a simple request issued by a child process. Suppose it's an HTTP
|
| +request, the response is uncompressed, no matching entry in the cache, and there
|
| +are no idle sockets connected to the server in the socket pool.
|
| +
|
| +Continuing with a "simple" URLRequest, here's a bit more detail on how things
|
| +work.
|
| +
|
| +### Request starts in a child process
|
| +
|
| +Summary:
|
| +
|
| +* ResourceDispatcher creates an IPCResourceLoaderBridge.
|
| +* The IPCResourceLoaderBridge asks ResourceDispatcher to start the request.
|
| +* ResourceDispatcher sends an IPC to the ResourceDispatcherHost in the
|
| +browser process.
|
| +
|
| +Chrome has a single browser process, which handles network requests and tab
|
| +management, among other things, and multiple child processes, which are
|
| +generally sandboxed so can't send out network requests directly. There are
|
| +multiple types of child processes (renderer, GPU, plugin, etc). The renderer
|
| +processes are the ones that layout webpages and run HTML.
|
| +
|
| +Each child process has at most one ResourceDispatcher, which is responsible for
|
| +all URL request-related communication with the browser process. When something
|
| +in another process needs to issue a resource request, it calls into the
|
| +ResourceDispatcher, which returns an IPCResourceLoaderBridge to the caller.
|
| +The caller uses the bridge to start a request. When started, the
|
| +ResourceDispatcher assigns the request a per-renderer ID, and then sends the
|
| +ID, along with all information needed to issue the request, to the
|
| +ResourceDispatcherHost in the browser process.
|
| +
|
| +### ResourceDispatcherHost sets up the request in the browser process
|
| +
|
| +Summary:
|
| +
|
| +* ResourceDispatcherHost uses the URLRequestContext to create the URLRequest.
|
| +* ResourceDispatcherHost creates a ResourceLoader and a chain of
|
| +ResourceHandlers to manage the URLRequest.
|
| +* ResourceLoader starts the URLRequest.
|
| +
|
| +The ResourceDispatcherHost (RDH), along with most of the network stack, lives
|
| +on the browser process's IO thread. The browser process only has one RDH,
|
| +which is responsible for handling all network requests initiated by
|
| +ResourceDispatchers in all child processes, not just renderer processes.
|
| +Requests initiated in the browser process don't go through the RDH, with some
|
| +exceptions.
|
| +
|
| +When the RDH sees the request, it calls into a URLRequestContext to create the
|
| +URLRequest. The URLRequestContext has pointers to all the network stack
|
| +objects needed to issue the request over the network, such as the cache, cookie
|
| +store, and host resolver. The RDH then creates a chain of ResourceHandlers
|
| +each of which can monitor/modify/delay/cancel the URLRequest and the
|
| +information it returns. The only one of these I'll talk about here is the
|
| +AsyncResourceHandler, which is the last ResourceHandler in the chain. The RDH
|
| +then creates a ResourceLoader (which is the URLRequest::Delegate), passes
|
| +ownership of the URLRequest and the ResourceHandler chain to it, and then starts
|
| +the ResourceLoader.
|
| +
|
| +The ResourceLoader checks that none of the ResourceHandlers want to cancel,
|
| +modify, or delay the request, and then finally starts the URLRequest.
|
| +
|
| +### Check the cache, request an HttpStream
|
| +
|
| +Summary:
|
| +
|
| +* The URLRequest asks the URLRequestJobFactory to create a URLRequestJob, in
|
| +this case, a URLRequestHttpJob.
|
| +* The URLRequestHttpJob asks the HttpCache to create an HttpTransaction
|
| +(always an HttpCache::Transaction).
|
| +* The HttpCache::Transaction sees there's no cache entry for the request,
|
| +and creates an HttpNetworkTransaction.
|
| +* The HttpNetworkTransaction calls into the HttpStreamFactory to request an
|
| +HttpStream.
|
| +
|
| +The URLRequest then calls into the URLRequestJobFactory to create a
|
| +URLRequestJob and then starts it. In the case of an HTTP or HTTPS request, this
|
| +will be a URLRequestHttpJob. The URLRequestHttpJob attaches cookies to the
|
| +request, if needed.
|
| +
|
| +The URLRequestHttpJob calls into the HttpCache to create an
|
| +HttpCache::Transaction. If there's no matching entry in the cache, the
|
| +HttpCache::Transaction will just call into the HttpNetworkLayer to create an
|
| +HttpNetworkTransaction, and transparently wrap it. The HttpNetworkTransaction
|
| +then calls into the HttpStreamFactory to request an HttpStream to the server.
|
| +
|
| +### Create an HttpStream
|
| +
|
| +Summary:
|
| +
|
| +* HttpStreamFactory creates an HttpStreamFactoryImpl::Job.
|
| +* HttpStreamFactoryImpl::Job calls into the TransportClientSocketPool to
|
| +populate an ClientSocketHandle.
|
| +* TransportClientSocketPool has no idle sockets, so it creates a
|
| +TransportConnectJob and starts it.
|
| +* TransportConnectJob creates a StreamSocket and establishes a connection.
|
| +* TransportClientSocketPool puts the StreamSocket in the ClientSocketHandle,
|
| +and calls into HttpStreamFactoryImpl::Job.
|
| +* HttpStreamFactoryImpl::Job creates an HttpBasicStream, which takes
|
| +ownership of the ClientSocketHandle.
|
| +* It returns the HttpBasicStream to the HttpNetworkTransaction.
|
| +
|
| +The HttpStreamFactoryImpl::Job creates a ClientSocketHandle to hold a socket,
|
| +once connected, and passes it into the ClientSocketPoolManager. The
|
| +ClientSocketPoolManager assembles the TransportSocketParams needed to
|
| +establish the connection and creates a group name ("host:port") used to
|
| +identify sockets that can be used interchangeably.
|
| +
|
| +The ClientSocketPoolManager directs the request to the
|
| +TransportClientSocketPool, since there's no proxy and it's an HTTP request. The
|
| +request is forwarded to the pool's ClientSocketPoolBase<TransportSocketParams>'s
|
| +ClientSocketPoolBaseHelper. If there isn't already an idle connection, and there
|
| +are available socket slots, the ClientSocketPoolBaseHelper will create a new
|
| +TransportConnectJob using the aforementioned params object. This Job will do the
|
| +actual DNS lookup by calling into the HostResolverImpl, if needed, and then
|
| +finally establishes a connection.
|
| +
|
| +Once the socket is connected, ownership of the socket is passed to the
|
| +ClientSocketHandle. The HttpStreamFactoryImpl::Job is then informed the
|
| +connection attempt succeeded, and it then creates an HttpBasicStream, which
|
| +takes ownership of the ClientSocketHandle. It then passes ownership of the
|
| +HttpBasicStream back to the HttpNetworkTransaction.
|
| +
|
| +### Send request and read the response headers
|
| +
|
| +Summary:
|
| +
|
| +* HttpNetworkTransaction gives the request headers to the HttpBasicStream,
|
| +and tells it to start the request.
|
| +* HttpBasicStream sends the request, and waits for the response.
|
| +* The HttpBasicStream sends the response headers back to the
|
| +HttpNetworkTransaction.
|
| +* The response headers are sent up to the URLRequest, to the ResourceLoader,
|
| +and down through the ResourceHandler chain.
|
| +* They're then sent by the the last ResourceHandler in the chain (the
|
| +AsyncResourceHandler) to the ResourceDispatcher, with an IPC.
|
| +
|
| +The HttpNetworkTransaction passes the request headers to the HttpBasicStream,
|
| +which uses an HttpStreamParser to (finally) format the request headers and body
|
| +(if present) and send them to the server.
|
| +
|
| +The HttpStreamParser waits to receive the response and then parses the HTTP/1.x
|
| +response headers, and then passes them up through both the
|
| +HttpNetworkTransaction and HttpCache::Transaction to the URLRequestHttpJob. The
|
| +URLRequestHttpJob saves any cookies, if needed, and then passes the headers up
|
| +to the URLRequest and on to the ResourceLoader.
|
| +
|
| +The ResourceLoader passes them through the chain of ResourceHandlers, and then
|
| +they make their way to the AsyncResourceHandler. The AsyncResourceHandler uses
|
| +the renderer process ID ("child ID") to figure out which process the request
|
| +was associated with, and then sends the headers along with the request ID to
|
| +that process's ResourceDispatcher. The ResourceDispatcher uses the ID to
|
| +figure out which IPCResourceLoaderBridge the headers should be sent to, which
|
| +sends them on to whatever created the IPCResourceLoaderBridge in the first
|
| +place.
|
| +
|
| +### Response body is read
|
| +
|
| +Summary:
|
| +
|
| +* AsyncResourceHandler allocates a 512k ring buffer of shared memory to read
|
| +the body of the request.
|
| +* AsyncResourceHandler tells the ResourceLoader to read the response body to
|
| +the buffer, 32kB at a time.
|
| +* AsyncResourceHandler informs the ResourceDispatcher of each read using
|
| +cross-process IPCs.
|
| +* ResourceDispatcher tells the AsyncResourceHandler when it's done with the
|
| +data with each read, so it knows when parts of the buffer can be reused.
|
| +
|
| +Without waiting to hear back from the ResourceDispatcher, the ResourceLoader
|
| +tells its ResourceHandler chain to allocate memory to receive the response
|
| +body. The AsyncResourceHandler creates a 512KB ring buffer of shared memory,
|
| +and then passes the first 32KB of it to the ResourceLoader for the first read.
|
| +The ResourceLoader then passes a 32KB body read request down through the
|
| +URLRequest all the way down to the HttpResponseParser. Once some data is read,
|
| +possibly less than 32KB, the number of bytes read makes its way back to the
|
| +AsyncResourceHandler, which passes the shared memory buffer and the offset and
|
| +amount of data read to the renderer process.
|
| +
|
| +The AsyncResourceHandler relies on ACKs from the renderer to prevent it from
|
| +overwriting data that the renderer has yet to consume. This process repeats
|
| +until the response body is completely read.
|
| +
|
| +### URLRequest is destroyed
|
| +
|
| +Summary:
|
| +
|
| +* When complete, the RDH deletes the ResourceLoader, which deletes the
|
| +URLRequest and the ResourceHandler chain.
|
| +* During destruction, the HttpNetworkTransaction determines if the socket is
|
| +reusable, and if so, tells the HttpBasicStream to return it to the socket pool.
|
| +
|
| +When the URLRequest informs the ResourceLoader it's complete, the
|
| +ResourceLoader tells the ResourceHandlers, and the AsyncResourceHandler tells
|
| +the ResourceDispatcher the request is complete. The RDH then deletes
|
| +ResourceLoader, which deletes the URLRequest and ResourceHandler chain.
|
| +
|
| +When the HttpNetworkTransaction is being torn down, it figures out if the
|
| +socket is reusable. If not, it tells the HttpBasicStream to close the socket.
|
| +Either way, the ClientSocketHandle returns the socket is then returned to the
|
| +socket pool, either for reuse or so the socket pool knows it has another free
|
| +socket slot.
|
| +
|
| +
|
| +# Additional Topics
|
| +
|
| +## HTTP Cache
|
| +
|
| +The HttpCache::Transaction sits between the URLRequestHttpJob and the
|
| +HttpNetworkTransaction, and implements the HttpTransaction interface, just like
|
| +the HttpNetworkTransaction. The HttpCache::Transaction checks if a request can
|
| +be served out of the cache. If a request needs to be revalidated, it handles
|
| +sending a 204 revalidation request over the network. It may also break a range
|
| +request into multiple cached and non-cached contiguous chunks, and may issue
|
| +multiple network requests for a single range URLRequest.
|
| +
|
| +The HttpCache::Transaction uses one of three disk_cache::Backends to actually
|
| +store the cache's index and files: The in memory backend, the blockfile cache
|
| +backend, and the simple cache backend. The first is used in incognito. The
|
| +latter two are both stored on disk, and are used on different platforms.
|
| +
|
| +One important detail is that it has a read/write lock for each URL. The lock
|
| +technically allows multiple reads at once, but since an HttpCache::Transaction
|
| +always grabs the lock for writing and reading before downgrading it to a read
|
| +only lock, all requests for the same URL are effectively done serially. The
|
| +renderer process merges requests for the same URL in many cases, which mitigates
|
| +this problem to some extent.
|
| +
|
| +It's also worth noting that each renderer process also has its own in-memory
|
| +cache, which has no relation to the cache implemented in net/, which lives in
|
| +the browser process.
|
| +
|
| +## Cancellation
|
| +
|
| +A request can be cancelled by the child process, by any of the
|
| +ResourceHandlers in the chain, or by the ResourceDispatcherHost itself. When the
|
| +cancellation message reaches the URLRequest, it passes on the fact it's been
|
| +cancelled back to the ResourceLoader, which then sends the message down the
|
| +ResourceHandler chain.
|
| +
|
| +When an HttpNetworkTransaction for a cancelled request is being torn down, it
|
| +figures out if the socket the HttpStream owns can potentially be reused, based
|
| +on the protocol (HTTP / HTTP/2 / QUIC) and any received headers. If the socket
|
| +potentially can be reused, an HttpResponseBodyDrainer is created to try and
|
| +read any remaining body bytes of the HttpStream, if any, before returning the
|
| +socket to the SocketPool. If this takes too long, or there's an error, the
|
| +socket is closed instead. Since this all happens at the layer below the cache,
|
| +any drained bytes are not written to the cache, and as far as the cache layer is
|
| +concerned, it only has a partial response.
|
| +
|
| +## Redirects
|
| +
|
| +The URLRequestHttpJob checks if headers indicate a redirect when it receives
|
| +them from the next layer down (Typically the HttpCache::Transaction). If they
|
| +indicate a redirect, it tells the cache the response is complete, ignoring the
|
| +body, so the cache only has the headers. The cache then treats it as a complete
|
| +entry, even if the headers indicated there will be a body.
|
| +
|
| +The URLRequestHttpJob then checks with the URLRequest if the redirect should be
|
| +followed. The URLRequest then informs the ResourceLoader about the redirect, to
|
| +give it a chance to cancel the request. The information makes its way down
|
| +through the AsyncResourceHandler into the other process, via the
|
| +ResourceDispatcher. Whatever issued the original request then checks if the
|
| +redirect should be followed.
|
| +
|
| +The ResourceDispatcher then asynchronously sends a message back to either
|
| +follow the redirect or cancel the request. In either case, the old
|
| +HttpTransaction is destroyed, and the HttpNetworkTransaction attempts to drain
|
| +the socket for reuse, just as in the cancellation case. If the redirect is
|
| +followed, the URLRequest calls into the URLRequestJobFactory to create a new
|
| +URLRequestJob, and then starts it.
|
| +
|
| +## Filters (gzip, SDCH, etc)
|
| +
|
| +When the URLRequestHttpJob receives headers, it sends a list of all
|
| +Content-Encoding values to Filter::Factory, which creates a (possibly empty)
|
| +chain of filters. As body bytes are received, they're passed through the
|
| +filters at the URLRequestJob layer and the decoded bytes are passed back to the
|
| +URLRequest::Delegate.
|
| +
|
| +Since this is done above the cache layer, the cache stores the responses prior
|
| +to decompression. As a result, if files aren't compressed over the wire, they
|
| +aren't compressed in the cache, either. This behavior can create problems when
|
| +responses are SDCH compressed, as a dictionary and a cached file encoded using
|
| +it may have different lifetimes.
|
| +
|
| +## Socket Pools
|
| +
|
| +The ClientSocketPoolManager is responsible for assembling the parameters needed
|
| +to connect a socket, and then sending the request to the right socket pool.
|
| +Each socket request sent to a socket pool comes with a socket params object, a
|
| +ClientSocketHandle, and a "group name". The params object contains all the
|
| +information a ConnectJob needs to create a connection of a given type, and
|
| +different types of socket pools take different params types. The
|
| +ClientSocketHandle will take temporary ownership of a connected socket and
|
| +return it to the socket pool when done. All connections with the same group name
|
| +in the same pool can be used to service the same connection requests, so it
|
| +consists of host, port, protocol, and whether "privacy mode" is enabled for
|
| +sockets in the goup.
|
| +
|
| +All socket pool classes derive from the ClientSocketPoolBase<SocketParamType>.
|
| +The ClientSocketPoolBase handles managing sockets - which requests to create
|
| +sockets for, which requests get connected sockets first, which sockets belong
|
| +to which groups, connection limits per group, keeping track of and closing idle
|
| +sockets, etc. Each ClientSocketPoolBase subclass has its own ConnectJob type,
|
| +which establishes a connection using the socket params, before the pool hands
|
| +out the connected socket.
|
| +
|
| +### Socket Pool Layering
|
| +
|
| +Some socket pools are layered on top other socket pools. This is done when a
|
| +"socket" in a higher layer needs to establish a connection in a lower level
|
| +pool and then take ownership of it as part of its connection process. For
|
| +example, each socket in the SSLClientSocketPool is layered on top of a socket
|
| +in the TransportClientSocketPool. There are a couple additional complexities
|
| +here.
|
| +
|
| +From the perspective of the lower layer pool, all of its sockets that a higher
|
| +layer pools owns are actively in use, even when the higher layer pool considers
|
| +them idle. As a result, when a lower layer pool is at its connection limit and
|
| +needs to make a new connection, it will ask any higher layer pools pools to
|
| +close an idle connection if they have one, so it can make a new connection.
|
| +
|
| +Since sockets in the higher layer pool are also in a group in the lower layer
|
| +pool, they must have their own distinct group name. This is needed so that, for
|
| +instance, SSL and HTTP connections won't be grouped together in the
|
| +TcpClientSocketPool, which the SSLClientSocketPool sits on top of.
|
| +
|
| +### SSL
|
| +
|
| +When an SSL connection is needed, the ClientSocketPoolManager assembles the
|
| +parameters needed both to connect the TCP socket and establish an SSL
|
| +connection. It then passes them to the SSLClientSocketPool, which creates
|
| +an SSLConnectJob using them. The SSLConnectJob's first step is to call into the
|
| +TransportSocketPool to establish a TCP connection.
|
| +
|
| +Once a connection is established by the lower layered pool, the SSLConnectJob
|
| +then starts SSL negotiation. Once that's done, the SSL socket is passed back to
|
| +the HttpStreamFactoryImpl::Job that initiated the request, and things proceed
|
| +just as with HTTP. When complete, the socket is returned to the
|
| +SSLClientSocketPool.
|
| +
|
| +## Proxies
|
| +
|
| +Each proxy has its own completely independent set of socket pools. They have
|
| +their own exclusive TransportSocketPool, their own protocol-specific pool above
|
| +it, and their own SSLSocketPool above that. HTTPS proxies also have a second
|
| +SSLSocketPool between the the HttpProxyClientSocketPool and the
|
| +TransportSocketPool, since they can talk SSL to both the proxy and the
|
| +destination server, layered on top of each other.
|
| +
|
| +The first step the HttpStreamFactoryImpl::Job performs, just before calling
|
| +into the ClientSocketPoolManager to create a socket, is to pass the URL to the
|
| +Proxy service to get an ordered list of proxies (if any) that should be tried
|
| +for that URL. Then when the ClientSocketPoolManager tries to get a socket for
|
| +the Job, it uses that list of proxies to direct the request to the right socket
|
| +pool.
|
| +
|
| +## Alternate Protocols
|
| +
|
| +### HTTP/2 (Formerly SPDY)
|
| +
|
| +HTTP/2 negotation is performed as part of the SSL handshake, so when
|
| +HttpStreamFactoryImpl::Job gets a socket, it may have HTTP/2 negotiated over it
|
| +as well. When it gets a socket with HTTP/2 negotiated as well, the Job creates a
|
| +SpdySession using the socket and a SpdyHttpStream on top of the SpdySession.
|
| +The SpdyHttpStream will be passed to the HttpNetworkTransaction, which drives
|
| +the stream as usual.
|
| +
|
| +The SpdySession will be shared with other Jobs connecting to the same server,
|
| +and future Jobs will find the SpdySession before they try to create a
|
| +connection. HttpServerProperties also tracks which servers supported HTTP/2 when
|
| +we last talked to them. We only try to establish a single connection to servers
|
| +we think speak HTTP/2 when multiple HttpStreamFactoryImpl::Jobs are trying to
|
| +connect to them, to avoid wasting resources.
|
| +
|
| +### QUIC
|
| +
|
| +QUIC works quite a bit differently from HTTP/2. Servers advertise QUIC support
|
| +with an "Alternate-Protocol" HTTP header in their responses.
|
| +HttpServerProperties then tracks servers that have advertised QUIC support.
|
| +
|
| +When a new request comes in to HttpStreamFactoryImpl for a connection to a
|
| +server that has advertised QUIC support in the past, it will create a second
|
| +HttpStreamFactoryImpl::Job for QUIC, which returns an QuicHttpStream on success.
|
| +The two Jobs (One for QUIC, one for all versions of HTTP) will be raced against
|
| +each other, and whichever successfully creates an HttpStream first will be used.
|
| +
|
| +As with HTTP/2, once a QUIC connection is established, it will be shared with
|
| +other Jobs connecting to the same server, and future Jobs will just reuse the
|
| +existing QUIC session.
|
| +
|
| +## Prioritization
|
| +
|
| +URLRequests are assigned a priority on creation. It only comes into play in
|
| +a couple places:
|
| +
|
| +* The ResourceScheduler lives outside net/, and in some cases, delays starting
|
| +low priority requests on a per-tab basis.
|
| +* DNS lookups are initiated based on the highest priority request for a lookup.
|
| +* Socket pools hand out and create sockets based on prioritization. However,
|
| +when a socket becomes idle, it will be assigned to the highest priority request
|
| +for the server its connected to, even if there's a higher priority request to
|
| +another server that's waiting on a free socket slot.
|
| +* HTTP/2 and QUIC both support sending priorities over-the-wire.
|
| +
|
| +At the socket pool layer, sockets are only assigned to socket requests once the
|
| +socket is connected and SSL is negotiated, if needed. This is done so that if
|
| +a higher priority request for a group reaches the socket pool before a
|
| +connection is established, the first usable connection goes to the highest
|
| +priority socket request.
|
| +
|
| +## Non-HTTP Schemes
|
| +
|
| +The URLRequestJobFactory has a ProtocolHander for each supported scheme.
|
| +Non-HTTP URLRequests have their own ProtocolHandlers. Some are implemented in
|
| +net/, (like FTP, file, and data, though the renderer handles some data URLs
|
| +internally), and others are implemented in content/ or chrome (like blob,
|
| +chrome, and chrome-extension).
|
|
|