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Unified Diff: net/docs/life-of-a-url-request.md

Issue 1211003003: net: Add Life of a URLRequest documentation. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Oops, forgot to save Created 5 years, 5 months ago
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Index: net/docs/life-of-a-url-request.md
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+# Life of a URLRequest
Randy Smith (Not in Mondays) 2015/07/13 15:39:30 Suggestion: There's enough in this doc that a tabl
mmenke 2015/07/13 19:57:23 It doesn't look to me like markdown has a way to a
Randy Smith (Not in Mondays) 2015/07/14 16:35:50 Yeah, if there's no way to do it automatically, it
+
+This document is intended as an overview of the core layers of the network
+stack, their basic responsibilities, how they fit together, and where some of
+the pain points are, without going into too much detail. Though it touches a
+bit on child processes and the content/loader stack, the focus is on net/
+itself.
+
+It's particularly targeted at people new to the Chrome network stack, but
+should also be useful for team members who may be experts at some parts of the
+stack, but are largely unfamiliar with other components. It starts by walking
+through how a basic request issued by Blink works its way through the network
Randy Smith (Not in Mondays) 2015/07/13 15:39:30 I'd suggest scrubbing mention of "Blink" from this
mmenke 2015/07/13 19:57:24 Done.
+stack, and then moves on to discuss how various components plug in.
+
+
+# Anatomy of the Network Stack
Randy Smith (Not in Mondays) 2015/07/13 15:39:31 From my perspective, *the* most important object i
mmenke 2015/07/13 19:57:24 I've added a paragraph about it (After I discuss t
Randy Smith (Not in Mondays) 2015/07/14 16:35:50 What you have looks good to me, though I'd also ad
mmenke 2015/07/14 16:47:47 Done.
+
+The main top-level network stack object is the URLRequextContext. The context
+has non-owning pointers to everything needed to create and issue a URLRequest.
+The context must outlive all requests that use it. Creating a context is a
+rather complicated process, and it's recommended that most embedders use
+URLRequestContextBuilder to do this. Chrome itself has several request
+contexts that the network stack team owns:
Randy Smith (Not in Mondays) 2015/07/13 15:39:31 Random idea: I think the breakdown of the differen
xunjieli 2015/07/13 18:23:57 I will vote to keep this breakdown of URLRequestCo
mmenke 2015/07/13 19:57:24 Acknowledged.
mmenke 2015/07/13 19:57:24 I'll keep it as-is for now, though happy to talk f
+
+* The proxy URLRequestContext, owned by the IOThread and used to get PAC
+scripts while avoiding re-entrancy.
+* The system URLRequestContext, also owned by the IOThread, used for requests
+that aren't associated with a profile.
+* Each profile, including incognito profiles, has a number of URLRequestContexts
+that are created as needed:
+ * The main URLRequestContext is mostly created in ProfileIOData, though it
+ has a couple components that are passed in from content's StoragePartition
+ code. Several other components are shared with the system URLRequestContext,
+ like the HostResolver.
+ * Each non-incognito profile also has a media request context, which uses a
+ different on-disk cache than the main request context. This prevents a
+ single huge media file from evicting everything else in the cache.
+ * On desktop platforms, each profile has a request context for extensions.
+ * Each profile has two contexts for each isolated app (One for media, one
+ for everything else).
+
+The HttpNetworkSession is another major network stack object. It has
+pointers to the network stack objects that more directly deal with sockets, and
Randy Smith (Not in Mondays) 2015/07/13 15:39:31 nit: owning of non-owning pointers? Construction/
mmenke 2015/07/13 19:57:24 I've updated it to be clearer here (Owns what I ca
+their dependendencies. Its main objects are the HttpStreamFactory, the socket
+pools, and the SPDY/QUIC session pools.
+
+This document does not mention either of these objects much, but at layers
+above the HttpStreamFactory, objects often grab their dependencies from the
+URLRequestContext, while the HttpStreamFactory and layers below it generally
+get their dependencies from the HttpNetworkSession.
+
+
+# How many "Delegates"?
+
+The network stack informs the embedder of important events for a request using
+two main interfaces: the URLRequest::Delegate interface and the NetworkDelegate
+interface.
+
+The URLRequest::Delegate interface consists of small set of callbacks needed to
xunjieli 2015/07/13 18:23:57 nit: Do we need an article here? s/"small set"/"a
mmenke 2015/07/13 19:57:23 Done.
+let the embedder drive a request forward. URLRequest::Delegates generally own
+the URLRequest.
Randy Smith (Not in Mondays) 2015/07/13 15:39:30 This mention adds to the weirdness of not having y
mmenke 2015/07/13 19:57:23 Acknowledged.
+
+The NetworkDelegate is a single object shared by all requests, and includes
+callbacks corresponding to most of the URLRequest::Delegate's callbacks, as well
+as an assortment of other methods. The NetworkDelegate is optional, while the
+URLRequest::Delegate is not.
Randy Smith (Not in Mondays) 2015/07/13 15:39:31 Worthwhile indicating how the NetworkDelegate is s
mmenke 2015/07/13 19:57:24 Done.
+
+
+# Overview
+
+A request for data is normally dispatched from a child to the browser process.
+There a URLRequest is created to drive the request. A protocol-specific job
+(e.g. HTTP, data, file) is attached to the request. That job first checks the
+cache, and then creates a network connection, if necessary, to actually fetch
Randy Smith (Not in Mondays) 2015/07/13 15:39:30 nit, suggestion: "network connection" -> "network
mmenke 2015/07/13 19:57:24 Done.
+the data. That connection object interacts with network socket pools to
+potentially re-use sockets; the socket pools create and connect a socket if
+there is no appropriate existing socket. Once that socket exists, the HTTP
+request is dispatched, the response read and parsed, and the result returned
+back up the stack and sent over to the child process.
+
+Of course, it's not quite that simple :-}.
+
+Consider a simple request issued by a child process. Suppose it's an HTTP
+request, the response is uncompressed, and no matching entry in the cache.
Randy Smith (Not in Mondays) 2015/07/13 15:39:30 I like this method of indicating the conditional a
Randy Smith (Not in Mondays) 2015/07/13 15:39:31 nit, suggestion: For completeness, this sentence s
mmenke 2015/07/13 19:57:23 Done.
mmenke 2015/07/13 19:57:23 Acknowledged.
+
+### Request starts in a child process
+
+* ResourceDispatcher creates an IPCResourceLoaderBridge.
+* The IPCResourceLoaderBridge asks ResourceDispatcher to start the request.
+* ResourceDispatcher sends an IPC to the ResourceDispatcherHost in the
+browser process.
+
+### ResourceDispatcherHost sets up the request in the Browser Process
xunjieli 2015/07/13 18:23:57 nit: browser process should be lowercase.
mmenke 2015/07/13 19:57:24 Done.
+
+* ResourceDispatcherHost uses the URLRequestContext to create the URLRequest.
+* ResourceDispatcherHost creates a ResourceLoader and a chain of
+ResourceHandlers to manage the URLRequest.
+* ResourceLoader starts the URLRequest.
+
+### Check the cache, request an HttpStream
+
+* The URLRequest asks the URLRequestJobFactory to create a URLRequestJob,
+usually a URLRequestHttpJob for HTTP/HTTPS requests.
Randy Smith (Not in Mondays) 2015/07/13 15:39:30 nit, suggestion: Given last sentence of overview,
mmenke 2015/07/13 19:57:24 Done.
+* The URLRequestHttpJob asks the HttpCache to create an HttpTransaction
+(always an HttpCache::Transaction).
+* The HttpCache::Transaction sees there's no cache entry for the request,
+and creates an HttpNetworkTransaction.
+* The HttpNetworkTransaction calls into the HttpStreamFactory to request an
+HttpStream.
+
+### Create an HttpStream
+* HttpStreamFactory creates an HttpStreamFactoryImpl::Job.
+* HttpStreamFactoryImpl::Job calls into the TransportClientSocketPool to
+populate an ClientSocketHandle.
+* TransportClientSocketPool has no idle sockets, so it creates a
+TransportConnectJob and starts it.
+* TransportConnectJob creates a StreamSocket and establishes a connection.
+* TransportClientSocketPool puts the StreamSocket in the ClientSocketHandle,
+and calls into HttpStreamFactoryImpl::Job.
+* HttpStreamFactoryImpl::Job creates an HttpBasicStream, which takes
+ownership of the ClientSocketHandle.
+* It returns the HttpBasicStream to the HttpNetworkTransaction.
+
+### Send request and read the response headers
+
+* HttpNetworkTransaction gives the request headers to the HttpBasicStream,
+and tells it to start the request.
+* HttpBasicStream sends the request, and waits for the response.
+* The HttpBasicStream sends the response headers back to the
+HttpNetworkTransaction.
+* The response headers are sent up to the URLRequest, to the ResourceLoader,
+through the ResourceHandler chain.
Randy Smith (Not in Mondays) 2015/07/13 15:39:30 nit: ", *and* through the ResourceHandler chain".
mmenke 2015/07/13 19:57:23 Done.
+* They're then sent by the the last ResourceHandler in the chain (the
+AsyncResourceHandler) to the ResourceDispatcher, with an IPC.
+
+### Response body is read
+
+* AsyncResourceHandler allocates a 512k ring buffer of shared memory to read
+the body of the request.
+* AsyncResourceHandler tells the ResourceLoader to read the response body to
+the buffer, 32kB at a time.
+* AsyncResourceHandler informs the ResourceDispatcher of each read using IPCs.
Randy Smith (Not in Mondays) 2015/07/13 15:39:30 nit, suggestion: "using cross-process IPCs" (redun
mmenke 2015/07/13 19:57:23 Done.
+* ResourceDispatcher tells the AsyncResourceHandler when it's done with the
+data with each read, so it knows when parts of the buffer can be reused.
+
+### URLRequest is destroyed
+
+* When complete, the RDH deletes the ResourceLoader, which deletes the
+URLRequest and the ResourceHandler chain.
+* During destruction, the HttpNetworkTransaction determines if the socket is
+reusable, and if so, tells the HttpBasicStream to return it to the socket pool.
+
+# Details
+
+Continuing with a "simple" URLRequest, here's a bit more detail on how things
+work.
+
+### Request starts in a child process
+
+Chrome has a single browser process, which handles network requests and tab
+management, among other things, and multiple child processes, which are
+generally sandboxed so can't send out network requests directly. There are
+multiple types of child processes (renderer, GPU, plugin, etc). The renderer
+processes are the ones that layout webpages and run HTML.
+
+Each child process has at most one ResourceDispatcher, which is responsible for
+all URL request-related communication with the browser process. When something
+in another process needs to issue a resource request, it calls into the
+ResourceDispatcher, which returns an IPCResourceLoaderBridge to the caller.
+The caller uses the bridge to start a request. When started, the
+ResourceDispatcher assigns the request a per-renderer ID, and then sends the
+ID, along with all information needed to issue the request, to the
+ResourceDispatcherHost in the browser process.
+
+### ResourceDispatcherHost sets up the request in the browser process
+
+The ResourceDispatcherHost (RDH), along with most of the network stack, lives
+on the browser process's IO thread. The browser process only has one RDH,
+which is responsible for handling all network requests initiated by
+ResourceDispatchers in all child processes, not just renderer process.
+Requests initiated in the browser process don't go through the RDH, with some
+exceptions.
+
+When the RDH sees the request, it calls into a URLRequestContext to create the
+URLRequest. The URLRequestContext has pointers to all the network stack
+objects needed to issue the request over the network, such as the cache, cookie
+store, and host resolver. The RDH then creates a chain of ResourceHandlers
+each of which can monitor/modify/delay/cancel the URLRequest and the
+information it returns. The only one of these I'll talk about here is the
+AsyncResourceHandler, which is the last ResourceHandler in the chain. The RDH
+then creates a ResourceLoader (Which is the URLRequest::Delegate), passes
Randy Smith (Not in Mondays) 2015/07/13 15:39:30 nit: lower-case "w" on "Which".
mmenke 2015/07/13 19:57:24 Done.
+ownership of the URLRequest and the ResourceHandler chain to it, and then starts
+the ResourceLoader.
+
+The ResourceLoader checks that none of the ResourceHandlers want to cancel,
+modify, or delay the request, and then finally starts the URLRequest.
+
+### Check the cache, request an HttpStream
+
+The URLRequest then calls into the URLRequestJobFactory to create a
+URLRequestJob and then starts it. In the case of an HTTP or HTTPS request, this
+will be a URLRequestHttpJob. The URLRequestHttpJob attaches cookies to the
+request, if needed.
+
+The URLRequestHttpJob calls into the HttpCache to create an
+HttpCache::Transaction. If there's no matching entry in the cache, the
+HttpCache::Transaction will just call into the HttpNetworkLayer to create an
+HttpNetworkTransaction, and transparently wrap it. The HttpNetworkTransaction
+then calls into the HttpStreamFactory to request an HttpStream to the server.
+
+### Create an HttpStream
+
+The HttpStreamFactoryImpl::Job creates a ClientSocketHandle to hold a socket,
+once connected, and passes it into the ClientSocketPoolManager. The
+ClientSocketPoolManager assembles the TransportSocketParams needed to
+establish the connection and creates a group name ("host:port") used to
+identify sockets that can be used interchangeably.
+
+The ClientSocketPoolManager directs the request to the
+TransportClientSocketPool, since there's no proxy and it's an HTTP request. The
+request is forwarded to the pool's ClientSocketPoolBase<TransportSocketParams>'s
+ClientSocketPoolBaseHelper. If there isn't already an idle connection, and there
+are available socket slots, the ClientSocketPoolBaseHelper will create a new
+TransportConnectJob using the aforementioned params object. This Job will do the
+actual DNS lookup by calling into the HostResolverImpl, if needed, and then
+finally establishes a connection.
+
+Once the socket is connected, ownership of the socket is passed to the
+ClientSocketHandle. The HttpStreamFactoryImpl::Job is then informed the
+connection attempt succeeded, and it then creates an HttpBasicStream, which
+takes ownership of the ClientSocketHandle. It then passes ownership of the
+HttpBasicStream back to the HttpNetworkTransaction.
+
+### Send request and read the response headers
+
+The HttpNetworkTransaction passes the request headers to the HttpBasicStream,
+which uses an HttpStreamParser to (finally) format the request headers and body
+(if present) and send them to the server.
+
+The HttpStreamParser waits to receive the response and then parses the HTTP/1.x
+response headers, and then passes them up through both the
+HttpNetworkTransaction and HttpCache::Transaction to the URLRequestHttpJob. The
+URLRequestHttpJob saves any cookies, if needed, and then passes the headers up
+to the URLRequest and on to the ResourceLoader.
+
+The ResourceLoader passes them through the chain of ResourceHandlers, and then
+they make their way to the AsyncResourceHandler. The AsyncResourceHandler uses
+the renderer process ID ("child ID") to figure out which process the request
+was associated with, and then sends the headers along with the request ID to
+that process's ResourceDispatcher. The ResourceDispatcher uses the ID to
+figure out which IPCResourceLoaderBridge the headers should be sent to, which
+sends them on to whatever created the IPCResourceLoaderBridge in the first
+place.
+
+### Response body is read
+
+Without waiting to hear back from the ResourceDispatcher, the ResourceLoader
+tells its ResourceHandler chain to allocate memory to receive the response
+body. The AsyncResourceHandler creates a 512KB ring buffer of shared memory,
+and then passes the first 32KB of it to the ResourceLoader for the first read.
+The ResourceLoader then passes a 32KB body read request down through the
+URLRequest all the way down to the HttpResponseParser. Once some data is read,
+possibly less than 32KB, the number of bytes read makes its way back to the
+AsyncResourceHandler, which passes the shared memory buffer and the offset and
+amount of data read to the renderer process.
+
+The AsyncResourceHandler relies on ACKs from the renderer to prevent it from
+overwriting data that the renderer has yet to consume. This process repeats
+until the response body is completely read.
+
+### URLRequest is destroyed
+
+When the URLRequest informs the ResourceLoader it's complete, the
+ResourceLoader tells the ResourceHandlers, and the AsyncResourceHandler tells
+the ResourceDispatcher the request is complete. The RDH then deletes
+ResourceLoader, which deletes the URLRequest and ResourceHandler chain.
+
+When the HttpNetworkTransaction is being torn down, it figures out if the
+socket is reusable. If not, it tells the HttpBasicStream to close the socket.
+Either way, the ClientSocketHandle returns the socket is then returned to the
+socket pool, either for reuse or so the socket pool knows it has another free
+socket slot.
+
+
+# Additional Topics
+
+## HTTP Cache
+
+The HttpCache::Transaction sits between the URLRequestHttpJob and the
+HttpNetworkTransaction, and implements the HttpTransaction interface, just like
+the HttpNetworkTransaction. The HttpCache::Transaction checks if a request can
+be served out of the cache. If a request needs to be revalidated, it handles
+sending a 204 revalidation request over the network. It may also break a range
+request into multiple cached and non-cached contiguous chunks, and may issue
+multiple network requests for a single range URLRequest.
+
+One important detail is that it has a read/write lock for each URL. The lock
+technically allows multiple reads at once, but since an HttpCache::Transaction
+always grabs the lock for writing and reading before downgrading it to a read
+only lock, all requests for the same URL are effectively done serially. Blink
+merges requests for the same URL in many cases, which mitigates this problem to
+some extent.
+
+The HttpCache::Transaction uses one of three disk_cache::Backends to actually
+store the cache's index and files: The in memory backend, the blockfile cache
+backend, and the simple cache backend. The first is used in incognito. The
+latter two are both stored on disk, and are used on different platforms.
+
+## Cancellation
+
+A request can be cancelled by the child process, by any of the
+ResourceHandlers in the chain, or by the ResourceDispatcherHost itself. When the
+cancellation message reaches the URLRequest, it passes on the fact it's been
+cancelled back to the ResourceLoader, which then sends the message down the
+ResourceHandler chain.
+
+When an HttpNetworkTransaction for a cancelled request is being torn down, it
+figures out if the socket the HttpStream owns can potentially be reused, based
+on the protocol (HTTP / SPDY / QUIC) and any received headers. If the socket
+potentially can be reused, an HttpResponseBodyDrainer is created to try and
+read any remaining body bytes of the HttpStream, if any, before returning the
+socket to the SocketPool. If this takes too long, or there's an error, the
+socket is closed instead. Since this all happens at the layer below the cache,
+any drained bytes are not written to the cache, and as far as the cache layer is
+concerned, it only has a partial response.
+
+## Redirects
+
+The URLRequestHttpJob checks if headers indicate a redirect when it receives
+them from the next layer down (Typically the HttpCache::Transaction). If they
+indicate a redirect, it tells the cache the response is complete, ignoring the
+body, so the cache only has the headers. The cache then treats it as a complete
+entry, even if the headers indicated there will be a body.
+
+The URLRequestHttpJob then checks if the URLRequest if the request should be
Randy Smith (Not in Mondays) 2015/07/13 15:39:31 "checks if"?
mmenke 2015/07/13 19:57:24 Done.
+followed. First it checks the scheme. Then it informs the ResourceLoader
+about the redirect, to give it a chance to cancel the request. The information
+makes its way down through the AsyncResourceHandler to the ResourceDispatcher
+and on into Blink, which checks if the redirect should be followed.
+
+The ResourceDispatcher then asynchronously sends a message back to either
+follow the redirect or cancel the request. In either case, the old
+HttpTransaction is destroyed, and the HttpNetworkTransaction attempts to drain
+the socket for reuse, just as in the cancellation case. If the redirect is
+followed, the URLRequest calls into the URLRequestJobFactory to create a new
+URLRequestJob, and then starts it.
+
+## Filters (gzip, SDCH, etc)
+
+When the URLRequestHttpJob receives headers, it sends a list of all
+Content-Encoding values to Filter::Factory, which creates a (possibly empty)
+chain of filters. As body bytes are received, they're passed through the
+filters at the URLRequestJob layer and the decoded bytes are passed back to the
+embedder.
Randy Smith (Not in Mondays) 2015/07/13 15:39:31 You haven't really used the language of "embedder"
mmenke 2015/07/13 19:57:23 Done (Used "URLRequest::Delegate" instead)
+
+Since this is done above the cache layer, the cache stores the responses prior
+to decompression. As a result, if files aren't compressed over the wire, they
+aren't compressed in the cache, either. This behavior can also create problems
Randy Smith (Not in Mondays) 2015/07/13 15:39:31 nit, suggestion: Remove "also"; I don't think this
mmenke 2015/07/13 19:57:24 Done (Though the fact the cache isn't compressed d
Randy Smith (Not in Mondays) 2015/07/14 16:35:50 It totally is, and if you want to modify this sect
mmenke 2015/07/14 16:47:47 Left it as-is.
+when responses are SDCH compressed, as a dictionary and a cached file encoded
+using it may have different lifetimes.
+
+## Socket Pools
+
+The ClientSocketPoolManager is responsible for assembling the parameters needed
+to connect a socket, and then sending the request to the right socket pool.
+Each socket request sent to a socket pool comes with a socket params object, a
+ClientSocketHandle, and a "group name". The params object contains all the
+information a ConnectJob needs to create a connection of a given type, and
+different types of socket pools take different params types. The
+ClientSocketHandle will take temporary ownership of the socket, once connected
+socket, and return it to the socket pool when done. All connections with the
Randy Smith (Not in Mondays) 2015/07/13 15:39:31 I don't understand what you mean by ", once connec
mmenke 2015/07/13 19:57:24 Oops...Should be "once connected". Reworded sligh
+same group name in the same pool can be used to service the same connection
+request, so it consists of host, port, protocol, and whether "privacy mode" is
+used for requests using the socket or not.
+
+All socket pool classes derive from the ClientSocketPoolBase<SocketParamType>.
+The ClientSocketPoolBase handles managing sockets - which requests to create
+sockets for, which requests get connected sockets first, which sockets belong
+to which groups, connection limits per group, keeping track of and closing idle
+sockets, etc. Each ClientSocketPoolBase subclass has its own ConnectJob type,
+which establishes a connection using the socket params, before the pool hands
+out the connected socket.
+
+## Socket Pool Layering
Randy Smith (Not in Mondays) 2015/07/13 15:39:31 nit, suggestion: Subsection of Socket Pools?
mmenke 2015/07/13 19:57:23 Done.
+
+Some socket pools are layered on top other socket pools. This is done when a
+"socket" in a higher layer needs to establish a connection in a lower level
+pool and then take ownership of it as part of its connection process. See later
+sections for examples. There are a couple additional complexities here.
Randy Smith (Not in Mondays) 2015/07/13 15:39:31 I'd include a parenthetical example right here--I
mmenke 2015/07/13 19:57:24 Done.
+
+From the perspective of the lower layer pool, all of its sockets that a higher
+layer pools owns are actively in use, even when the higher layer pool considers
+them idle. As a result, when a lower layer pool is at its connection limit and
+needs to make a new connection, it will ask any higher layer pools pools to
+close an idle connection if they have one, so it can make a new connection.
+
+Since sockets in the higher layer pool are also in a group in the lower layer
+pool, have their own distinct group name. This is needed so that, for instance,
xunjieli 2015/07/13 18:23:57 nit: The second part of the first sentence does no
mmenke 2015/07/13 19:57:24 Done.
+SSL and HTTP connections won't be group together in the TcpClientSocketPool,
xunjieli 2015/07/13 18:23:57 nit: grouped.
mmenke 2015/07/13 19:57:24 Done.
+which the SSLClientSocketPool sits on top of.
+
+## SSL
Randy Smith (Not in Mondays) 2015/07/13 15:39:30 nit, suggestion: Subsection of Socket Pool Layerin
mmenke 2015/07/13 19:57:23 Done.
+
+When an SSL connection is needed, the ClientSocketPoolManager assembles the
+parameters needed both to connect the TCP socket and establish an SSL
+connection. It then passes them to the SSLClientSocketPool, which creates
+an SSLConnectJob using them. The SSLConnectJob's first step is to call into the
+TransportSocketPool to establish a TCP connection.
+
+Once a connection is established by the lower layered pool, the SSLConnectJob
+then starts SSL negotiation. Once that's done, the SSL socket is passed back to
+the HttpStreamFactoryImpl::Job that initiated the request, and things proceed
+just as with HTTP. When complete, the socket is returned to the
+SSLClientSocketPool.
+
+## Proxies
+
+The first step the HttpStreamFactoryImpl::Job performs, just before calling
+into the ClientSocketPoolManager to create a socket, is to check with the
+ProxyService to see if a proxy is needed for the URL it's been given. The
+ClientSocketPoolManager then uses this information to find the correct proxy
+socket pool to send the request to.
+
+TODO(mmenke): Discuss proxy configurations, WPAD, tracing proxy resolver.
+
+## Proxy Socket Pools
Randy Smith (Not in Mondays) 2015/07/13 15:39:30 Suggestion: I'd combine this section with the prev
mmenke 2015/07/13 19:57:24 I've merged the sections, and flipped the order (M
+
+Each SOCKS or HTTP proxy has its own completely independent set of socket
+pools. They have their own exclusive TransportSocketPool, their own protocol-
+specific pool above it, and their own SSLSocketPool above that. HTTPS proxies
+also have a second SSLSocketPool between the the HttpProxyClientSocketPool and
+the TransportSocketPool, since they can talk SSL to both the proxy and the
+destination server, layered on top of each other.
+
+## SPDY
Randy Smith (Not in Mondays) 2015/07/13 15:39:31 nit, suggestion: Subsection of SSL? Alternatively
mmenke 2015/07/13 19:57:24 I've combined QUIC and SPDY into a section (And sw
+
+Once an SSL connection is established, the HttpStreamFactoryImpl::Job checks if
Randy Smith (Not in Mondays) 2015/07/13 15:39:31 This suggests that SSL connection establishment ha
mmenke 2015/07/13 19:57:24 I don't think you're not reading it quite right -
+SPDY was negotiated over the socket. If so, it creates a SpdySession using the
+socket, and a SpdyHttpStream. The SpdyHttpStream will be passed to the
+HttpNetworkTransaction, which drives the stream as usual.
+
+The SpdySession will be shared with other Jobs connecting to the same server,
+and future Jobs will find the SpdySession before they try to create a
+connection. HttpServerProperties also tracks which servers supported SPDY when
+we last talked to them. We only try to establish a single connection to servers
+we think speak SPDY when multiple HttpStreamFactoryImpl::Jobs are trying to
+connect to them, to avoid wasting resources.
+
+## QUIC
+
+HttpServerProperties also tracks which servers have advertised QUIC support in
+the past. If a server has advertised QUIC support, a second
+HttpStreamFactoryImpl::Job will be created for SPDY, and will be raced against
Randy Smith (Not in Mondays) 2015/07/13 15:39:31 Did you mean QUIC in this sentence?
mmenke 2015/07/13 19:57:23 Done.
+the one for HTTP/HTTPS connection. Whichever connects first will be used.
+Existing QUIC sessions will be reused if available.
+
+TODO(mmenke): Discuss SPDY/QUIC proxies?
Randy Smith (Not in Mondays) 2015/07/13 15:39:31 FWIW, I don't think that's necessary in this docum
mmenke 2015/07/13 19:57:23 Removed.
+
+## Prioritization
+
+URLRequests are assigned a priority on creation. It only comes into play in
+a couple places:
+
+* The ResourceScheduler lives outside net/, and in some cases, delays starting
+low priority requests on a per-tab basis.
+* DNS lookups are initiated based on the highest priority request for a lookup.
+* Socket pools hand out and create sockets based on prioritization. However,
+when a socket becomes idle, it will be assigned to the highest priority request
+for the server its connected to, even if there's a higher priority request to
+another server that's waiting on a free socket slot.
+* SPDY and QUIC both support sending priorities over-the-wire.
+
+At the socket pool layer, sockets are only assigned to socket requests once the
+socket is connected and SSL is negotiated, if needed. This is done so that if
+a higher priority request for a group reaches the socket pool before a
+connection is established, the first usable connection goes to the highest
+priority socket request.
+
+## Non-HTTP schemes
+
+The URLRequestJobFactory has a ProtocolHander for each supported scheme.
+Non-HTTP URLRequests have their own ProtocolHandlers. Some are implemented in
+net/, (like FTP, file, and data, though blink handles some data URLs
+internally), and others are implemented in content/ or chrome (like blob,
+chrome, and chrome-extension).
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