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Side by Side Diff: Source/core/html/canvas/WebGLQuery.h

Issue 1210673002: Improving support for WebGL2 Query objects (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Created 5 years, 6 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef WebGLQuery_h 5 #ifndef WebGLQuery_h
6 #define WebGLQuery_h 6 #define WebGLQuery_h
7 7
8 #include "core/html/canvas/WebGLSharedPlatform3DObject.h" 8 #include "core/html/canvas/WebGLSharedPlatform3DObject.h"
9 #include "wtf/PassRefPtr.h" 9 #include "wtf/PassRefPtr.h"
10 10
11 namespace blink { 11 namespace blink {
12 12
13 class WebGL2RenderingContextBase; 13 class WebGL2RenderingContextBase;
14 14
15 class WebGLQuery : public WebGLSharedPlatform3DObject { 15 class WebGLQuery : public WebGLSharedPlatform3DObject {
16 DEFINE_WRAPPERTYPEINFO(); 16 DEFINE_WRAPPERTYPEINFO();
17 public: 17 public:
18 ~WebGLQuery() override; 18 ~WebGLQuery() override;
19 19
20 static PassRefPtrWillBeRawPtr<WebGLQuery> create(WebGL2RenderingContextBase* ); 20 static PassRefPtrWillBeRawPtr<WebGLQuery> create(WebGL2RenderingContextBase* );
21 21
22 void setTarget(GLenum);
23 GLenum getTarget() const { return m_target; }
24 bool compatibleTarget(GLenum);
Ken Russell (switch to Gerrit) 2015/06/24 21:07:22 I'd suggest "isCompatibleWithTarget".
25
22 protected: 26 protected:
23 explicit WebGLQuery(WebGL2RenderingContextBase*); 27 explicit WebGLQuery(WebGL2RenderingContextBase*);
24 28
25 void deleteObjectImpl(WebGraphicsContext3D*) override; 29 void deleteObjectImpl(WebGraphicsContext3D*) override;
26 30
27 private: 31 private:
28 bool isQuery() const override { return true; } 32 bool isQuery() const override { return true; }
33
34 GLenum m_target;
29 }; 35 };
30 36
31 } // namespace blink 37 } // namespace blink
32 38
33 #endif // WebGLQuery_h 39 #endif // WebGLQuery_h
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